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Posts
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Joined
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Okay, to start with our SG start with a handful of RL friends. We invited several people we knew. Then we started blind invites to get some prestige rolling in. Th SG has been slowly dying off since before I-7. I had hoped I-7 would bring players back, but unfortunately not.
So before the SG completely dies, here is our raid capable base;
Overhead View
Entry Portal Room
Infirmary
Workshop
We Use Tech salvage for the base. So when not building items, the tables are taken down. SG members can use arcane salvage at the personal empowerment station all they want.
Telepad Chamber - view from infirmary doorway
Telepad Chamber - view from power room doorway
Power Room
Raid Porter Room - view from Teleport Chamber doorway
Raid Porter Room - view from the pond
The pond
The whole reason the raid porter room is Arcane, is because Arcane has a more "Gardeny" feel to it.
And Finally;
Control Room
I know, sparse on the decorations, but we've had to sell many decorations to make rent. -
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as for the "refective pool" i only used one slow field for it ;-) se if you can figure out how i did it.
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Looks as if you lowered the ground.
Looks like the planters are stacked on top of some counter.
Looks as if you have four wall lights.
And I'm guessing the slow field is in the exact middle
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Not bad. AES, nice. Turbine generator, nice. Secured vault witht the two slow fields making a pond, not entirely defensive, but decorative, nice. Two reclaimators with aux's, nice.
Doesn't appear your sg has the 3rd sg healing badge ?!?
You only have the 1 arcane workbench?
Are you going to be participating in base raids? scheduled, not instant.
If so, get the other two arcane tables and get all 6 robo-fabricators ( and arcane equivalent ) and attach to the 6 different workbenches. -
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They need to have the defensive and control items have versions that are purely decorative. Too many cool-looking things there that are going to be unavailable for a large number of bases.
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I think I suggested something like this. Decoy Items. A look-alike item that has half the hit points.
Attackers walk into a room and see two generators, they start beating on one, when it gets to half, it self destructs, they know it was the decoy.
Or better yet, put the decoy in a decorative room.
Heck, have one in EVERY room. LOL
Not just gennerators either, rez rings, control aux. anything that is targettable during a raid. ( except maybe anchors and IoPs ) -
Try standing in the middle of the base, then zoom WAY out, and look straight down.
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Worked fine for me
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What browser are you using? I.E. or firefox ? What type of software firewall do you have?
Some people who don't have high security enabled will automatically download this stuff without even noticing.
People like myself and others that mentioned it above, noticed this when we get a warning pop-up that asks if we'd like to run "x" java-script, or download this or that patch.
Of course when we say no, half the stuff on the page doesn't work, but oh well.
I can't stand webpages that force you to install stuff to view the web page properly. WAY too much spy ware out there! -
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With the short window which an IOP is around for before it resets it's pretty impratical to spend 100k in prestige for an opportunity to raid for an item for a bonus that will only be around for a few weeks.
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It costs nothing but your time to do the CoP trial and EARN an IoP -
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The point is that you have to run the trial again if you want the bonus. Think of it as something else about bases you have to upkeep.
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It appeared to me that the item could only be kept 7 days, then lost and 21 until you could get another. Positron clarified this, but I was never a fan--nor will ikely ever be--of rent/upkeep. Rent is annoying enough to have in real life. I don't like it in game too. That's just me.
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28 day cycle.
first 7 days, the CoP trial is active and SG's can attempt to get IoPs. In fact they can acquire UPTO 5 by doing this.
After the 7th day, the CoP trial closes, and for the next 21 days, the only way an SG can acquire an IoP is by raiding another SG.
At the end of the 28th day, all IoP's in play are retrieved by the ruualruu. And a new cycle begins. Starting with the 7 day CoP trial open.
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Same here, I just kicked three users last night who hadn't logged in for over 60 days.
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There may be a 2x3 control room, but the next size power is 2x4.
And I could have sworn there was a 5x5 tp chamber. -
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I put the station in my base and promptly took it out...im not going to have my members raiding our salvage storehouse for 15 minute buffs EXCEPT for raids... thats the only time I can see 15 minute stuff helping...
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If you are tech based, why not have an arcane one? and vice versa.
Gives the lowbies the ability to break down and refine the salvage you don't use for your base. -
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So, instead of XP + Prestige, it's influence + Prestige.
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Because there was way too much influence floating around CoH to begin with, which is why they invented the prestige/ influnce(infamy) sink.
There were several level 50's in CoH with Billions of influence, thus the DEV's learned their lesson and made it prestige or influence(infamy).
In addition, the created the SG trade rate of 1,000,000 influence(infamy) for 2,000 prestige.
The exchange rate seems ludicrous for a normal player, but to an old timer who has 100's of millions, or even the few that have billions of influence, then they can actually get something for their SG for their hard work.
This is one of the main reasons all the prices for base stuff is so high. They want to make sure that no SG was able to get the pinnalce base and items in under two months. -
non-raid telepad costs;
quantity of 6, power ( refined component ) to make at basic table
then costs 15,000 prestige to place.
it take take upto 2 beacons.
beacons are 10,000 prestige each, and are purchased not crafted.
Beacons open up by getting all explorations badges in a zone while in sg mode. -
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Why are you guys focusing on New things for bases, when it is obviously clear, we are UNHAPPY with existing base issues! Fix the damned rent system!
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That's the problem, the DEV's don't think it's borked.
I say we march down to their office, and tax them on every penny they've ever earned in their life, unless they fix the game. Wonder how quick the game would get fixed? -
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Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.
Dumb, real dumb.
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Hmmm can you put lights or spikes near the anchor and still remain editable?
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Not since the patch, if you were illegally blocking before, the room is unedittable until you correct the issues. Now the path blocking is mostly correctled, so you can't have things in front of the dim anchors. It's just so wierd that they consider an object centered over a doorway to be path blocking. I have since found that the area over the doorway is a 'dead space' to any object, not just dim anchors. -
Here's a wierd one.
On all our doorways I drop the ceiling down two levels. Then I place the anchor in the middle of the doorway. Since the latest patch, this placement is considered blocking the path through the base, so the room is uneditable. Now I move the anchor just ever so slightly, to the right OR left, still near the center of the doorway, but not the exact center, and voila, i can edit again.
Dumb, real dumb. -
Ok, did some testing last night.
On my sg where we *ahem* accidentally blocked dimensional anchors, i can not move any existing item, or place any new item in any room except the base portal. Note, all other rooms have dimensioanl anchors that are well blocked.
Now, on the sg that did NOT block any raidable device, there are a total of seven rooms. Four of which I can not move any existing items or place any new items. These rooms include secured tp chamber, infirmary, control room, 1 of 2 workshops. I can move items or place new items in; my base portal room, 2 of 2 workshop, and my energy room. I send two petitions and never heard back from a GM.
On a side note; #1 the frame rate seemed way low when I was doing an indoor warburg mission solo. I can't imagine a group doing things and NOT complaining.
#2 My regen stalker was taking WAY more damage than usual. Either the devs nerfed something regarding my character, or buffed enemy damage. -
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I think they expanded the "size boxes" on a number of items, like bridges and balconies. The "short" arcane bridge no longer fits on a one-square wall at all... Probably to address the "hiding your anchors at the ceiling with lamps and other crap" exploit.
;_;
Kinda sucks for us non-exploitative types, but there you have it. THIS IS WHY WE CAN'T HAVE NICE THINGS, PEOPLE!
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They didn't have to change the size of any objects, all they had to do was correct the two or three things that were broke regarding the path to raidable item.
Devs and programmers, you gotta love 'em.
Hey this is working well, i guess i gotta fix it! Bang. What do you mean it's not working now, I just fixed it! -
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I think it's more the case that people who got extra "creative" with their base design and exploiting a few of the bugs in the previous verision (where you could block off rooms completely with careful placement of items) are getting caught by bugfixes to the base code. I bet the pathing is the same, just minus a few bugs.
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So you are thinking that anyone that took advantage, and blocked their anchors can't place anything in that whole room?
Interesting, I'll check tonight by starting witht the base that doesn't have blocked anchors to see if I can place an item. -
Wierd thing here, base ok, but I can't place or move any items in any room that has a device that is destroyable during a raid, hence I can only place or move items in my base portal room.
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hmm. did either of you have dim. anshors that were illegally ( but bugged ) blocked by objects?
If gammas base had block dim andchors, and ruin of iron did not, that might explain it.
Just thinking out loud.
em "wonder if either my base's are screwed" -
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The video is Bad Asss. I have one question though I always see these videos and I am not sure what program to use to record the game play or to edit them with any suggestions pls.
email Siamk0@hotmail.com
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You've got e-mail. FRAPS or video card with multi-out to a VCR, then import back to computer from vcr. -
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I finally got around to taking pictures of The Reavers base and putting them online.
Overview
Entrance
Ifirmary
Teleport Chamber 1
Teleport Chamber 2
Workshop 1
Workshop 2
Control Room
Energy Room
It feels kinda bland compared to all those other bases. Oh well. :-/
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Kind of wierd looking at arcane themed rooms with tech devices. But it's functional and you're happy with it, so it works. -
Instead of a base portal in the city zone, how about a building door, like the door to Pocket D.
I'd also like to see a traingin room where when you enter it's like warburg and you go hostile with all non-teammates in 25 seconds. This is what the Arena should have been.
Decoy decoration items, they have about half the health of a normal item, but it shows full health. Example, you see two generators, you start banging on one, after about 750 damage, it explodes, oops that was a decoy.
An elevator door wall hanging, since we can't have multiple levels. -
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We can't get a Supergroup Base. We went to the Supergroup headquarters in both Atlas and GC but wouldn't offer one. What's up?
We don't seem to have an Avatar of Peace in our SG. He didn't quit, we're all just lieutennants somehow. I don't know if this is the problem or what
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Yes, that is the problem. If you have no SG leader, you don't have the option of purchasing a base. Therefore, you'll probably have to break the SG and reform.