CoV Bad Player Guide(orginized by class!)


Candlestick

 

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Mastermind:

The Boy Scout: His motto is to be prepared. So once he enters a mission, he will proceed to spending a seemingly endless period of time getting his pets set up just right, then waiting for all his pet powers to finish recharging, and then doing even more unknown stuff. This process can take 10 or more minutes. He will do all of this siliently and even if the party begins fighting, he'll still be at the mission door. When confronted about this, he'll blame Cryptic for forcing him to resummon all his pets everytime he zones in. You can often complete a mission without ever seeing this MM or his pets.

Dominator:

Weatherman: This guy saves his Domination inherent for a rainy day. Strangely, despite multiple team wipes, that rainy day never comes. You can be grouped for hours and never once see him use it. Then suddenly, this same player will often pop Domination at the very end of a mission when your team of 8 has only 2 even-con minions to kill. Much like real like, the Weatherman and the weather are not in the least related. Oh, and if you're fighting an EB or AV, you can be positive this guy won't be using Domination, because he might need it later.

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thus, why you run in a 2 mastermind 2 corrupter team. and you got the time on setup for pets wrong. takes me roughly 4 and a hal, maybe 5 minutes to get my bots ready. if i'm felling impatient, 3 minutes, as i'll just buff my first tier bots and the big bot with the big upgrade, and get the protector bots later, as their upgrade is kinda meh, at least neck to the little boys full auto lazer attacks. if others don't have the patience to wait 3-5 minutes, then they shouldn't have invited me to team.


 

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(orginally posted in Archtypes and Powers section, but I thought it would make a good guide to)

I just feel like ranting, whining, and just generly being a sour-puss and decided that I would type up all the things that I hate CoV players doing. I have orginized this by AT, and have spared none. If you find yourself in this list... please stop...please?

Masterminds- Ah Masterminds, that wonderful class that was supposed to be the psuedo-tanker for CoV. But lets list the bad MM player traits.
1. The "Pets are made from gold" MM. This MM treats his/her pets like they are the most precious thing in the world. Nevermind that they can just be resummoned back up, the MM refuses to put their pets in anything that could be resembled as danger. They will NEVER take the alpha, and will instead insist that the Dominator or Corrupter do it, provided they have no Brute(and if their is a Brute, than they scream at them to tank).

2. The Linebacker. This is the MM that insists that whatever you do, their pets are going to be there to block it. Doorways, Bosses, it does not matter, their pets will swarm over the place and prevent you from going anywhere.

3. I don't use my secondary on teammates....EVER. This is the MM that refuses to ever use heals, debuffs, bubbles on their teammates. Doesen't matter if they have Alkoloid, Darkest Night, Tar Patch, they won't use it. They only bubble their pets and heal their pets.

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MMs are not defenders we do not let out pets die because PETs are our powers letting them die is like asking a brute to stop hitting things and use medicine pool to heal
Now I am always will to attack but I am going to do it smart with the team not send my pets in to die then watch rest of team die while I try to resumon and buff them at high lvls that takes a long time especially for FF users. Besides to a MM, Teammates are less important disobedient and frankly usually not to smart pets. Oh and as for buffing teammates its hard enough to keep pets alive to they can take agro and chip into team and frankly we are villians ya want somone to kiss you booboos go play coh


Bane Spider For Life

 

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MMs are not defenders we do not let out pets die because PETs are our powers letting them die is like asking a brute to stop hitting things and use medicine pool to heal
Now I am always will to attack but I am going to do it smart with the team not send my pets in to die then watch rest of team die while I try to resumon and buff them at high lvls that takes a long time especially for FF users. Besides to a MM, Teammates are less important disobedient and frankly usually not to smart pets. Oh and as for buffing teammates its hard enough to keep pets alive to they can take agro and chip into team and frankly we are villians ya want somone to kiss you booboos go play coh

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...huh? I'm not normally a gramarian, but please tell me english isn't your first language. I can get a gist of what you're saying, but there are a couple of sentances there that I can't decipher at all.


"I reject your reality and substitute my own!" Adam Savage from Mythbusters

 

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Excellent post. While I have yet to see all of these, I can definitely identify with some of them. The one that pisses me off most--corruptors that refuse to heal or buff. Those are way, way too common. I am amazed when I check someone's powers, and even though I've been playing a half hour with them, I had no idea they were a thermal corrupter. No heals, no buffs. And even then, I've played with thermals who will heal, but for some goofball reason, won't buff.

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Well, as someone who sometimes plays a thermal, there are people who yell at us for buffing them as well. It's gotten to the point where the first thing a say upon joining a team isn't "hi" it's "Is there anyone who doesn't want to be shielded?"

On a related topic, my contribution: the Laggermind
The laggermind is almost always bots/FF and populates his teams with other masterminds and corrupters who can provide further buffs. This tactic is very effective once the team is fully set up and ready to roll out (this type is a subset of the Boyscout), but woe be to anyone who has a less than top-of-the-line video card. Further, he has spent enough on his system that he notices no problems whatsoever, and mocks anyone who complains. If he manages to pull together a large enough core of people with equivelant systems, unfortunates who join with mid-range systems may find they are seeing seconds per frame rather than frames per second.


"I reject your reality and substitute my own!" Adam Savage from Mythbusters

 

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By the way, in my PuG experience (in Freedom) I have found out that most Hero Pugs I get are competent at least, but on villainside... Oh man, so many bad teams, especially the MMs who won't do anything.

Great post.


 

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I have to say, petless Masterminds needs to be on this list.


High Beam - 50 Blaster Energy/Ice - 1228 Badges
Munitions Mistress - 50 Mercs/Traps
Many Other 50's, Too Many Alts, All On Freedom
Just Because You Can, Doesn't Mean You Should!

 

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I confess, I'm a bit of a Boy Scout at times.

Anyways, mine

THE BLASTERMIND

The idiotic MM who's skipped pet upgrades/pets to get all of his crappy attacks. Generally dies quickly and is laughed at.


WOLVES AND BEES 2012

 

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Corruptor: The slaughterer

This corruptor has chosen aoe damage primary and debuff secondary, (Fire/Dark for example), and will gleefully lay down that slow/immobilize then start their attack chain, before everyone has zoned in, OR before the brutes can come in to hopefully manage the aggro. (I'm guilty of this, I admit it).


 

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Corruptor: AGGRO MAGNET

This corruptor has chosen aoe damage primary and debuff secondary, (Fire/Dark for example), and will gleefully lay down that slow/immobilize then start their attack chain, before everyone has zoned in, OR before the brutes can come in to hopefully manage the aggro. (I'm guilty of this, I admit it).

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The idea isn't to give them cool names to encourage people to play that way, but to give them condecending names that they won't want


Centinull

 

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The MasterFaceplant:

the MM who insists that he can run through the group of +2-3's which includes 2 bosses because he has manouvers to try to herd them to us, then screaming for "H34LZORZ!!!!!ELEVEN" when they kill him before blinking. On this mission there were 2 healers: My /dark corr and a /rad corr. He had been told multiple times the only way he was getting healing was if he stayed with the group. *BOOT*


On the flip side of Stalkers though. i've played with a few that are so well slotted they can take alpha after alpha without even a taste of floor polish. The only problem is they cant hold aggro, so while they can keep the bosses attention, the rest turn on us squishies.


 

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Well, as someone who sometimes plays a thermal, there are people who yell at us for buffing them as well.

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Not sure what a thermal could do that would get me to not asking but.... maybe this is just my peeve....

Mr. I snort CRANK for BREAKFAST! - Any kin who insists on speedboosting everyone in the group at all times! You're a melee with a narrow cone attack (DM & Fire, I'm looking at you) too bad! You're solo-attacking everyone at WARPSPEED! Why? Because I can buff you and you can't toggle it off, Bwa-hahhahahahahaaaaa!

Great, I can run to my standing spot faster, great, thanks. Yeah, I know I get more end but, y'know, I'm slotted so I don't need outside end to function. It's nice but know what's nicer? Not running 1/2 the map when I tap a key!


 

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MMs are not defenders we do not let out pets die because PETs are our powers letting them die is like asking a brute to stop hitting things and use medicine pool to heal...

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Speaking of which:

the Brutefender
Happened to me the other day, while on a /kin corr. PUG is lvl 8ish, and we have a L10 Brute with us. For some reason, the brute has heal other and a leadership power. What happens: Brute wades in, stalker hits AS. The dom drops, the stalker drops, and I finally figure out that the brute isn't targeting mobs, because he's healing - or trying to. After that I preferred to assist the stalker.

The (stupid) Ninja Scout
I prefer running SFs/TFs with a toon able to stealth and teleport, it just cuts soooo much time off it all. But sometimes there's stalkers who can't quite grasp the meaning of:
1.)aggro range: "But, they didn't see meee!" (to the person who got 1-hitted by the AV)
2.)announcing teleports: "How was I supposed to know they would run across the map and aggro everything?!?!?" (to the dead MM and/or wiped team)
3.)common sense: "Oh, you were fighting?" (to the corr/brute/mm who's watching the green turn yellow and black)

Combining two of the above circumstances at the same time makes for a real fun Strikeforce, but hey, go for all three of em to be sure that your teammates have something to tell their friends.

Oh, and if one of your TP tricks goes bad, and you and the other person is/are getting swamped/faceplanting/cursing... be sure to teleport more people in, so everyone can take a great nap together!


 

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"The solo leader"

This one applies to any AT who's player is used to soloing or "their other team" and insist on every one marching in a line behind him into battle and doing exactly what he says even when others speak up with better plans. If only players were bots right?

Probibly MMs are the best example of this, I tend to do this myself if I have a anything/traps MM as I'm used to setting up traps and pulling on corners. I adjust based on the team I'm on, even though I'm not being as EFFECTIVE AS I NORMALLY AM ALONE.

"I don't care about your fury bar brute, I'm setting up 3 poison traps." Traps has this problem as its more effective with planning then on the fly.

Another example of this type is that one guy who "has been playing since beta" and insists he knows best, tells you that your build is wrong, and then runs what ever direction he wants expecting his team to blindly follow. And heaven help us if some one doesn't have super speed like he does and can't keep up... Or worse, when your not healing him and only him because he's the leader.


 

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[QUOTE ]MMs are not defenders we do not let out pets die because PETs are our powers letting them die is like asking a brute to stop hitting things and use medicine pool to heal
Now I am always will to attack but I am going to do it smart with the team not send my pets in to die then watch rest of team die while I try to resumon and buff them at high lvls that takes a long time especially for FF users. Besides to a MM, Teammates are less important disobedient and frankly usually not to smart pets. Oh and as for buffing teammates its hard enough to keep pets alive to they can take agro and chip into team and frankly we are villians ya want somone to kiss you booboos go play coh[/QUOTE]

Having an MM that has teamed I have to say (from what I understand of the above jumbled mess) but I always value teammates over minions. For starters the minions complain less when they die. Second my playstyle solo is to buff, attack, attack, heal when needed (Pain Dom secondary), attack ect with the minions supporting. On a team my minions become my sole offense and I save my endurance for heals and buffs. Sure I'll fire off a few rounds now and agian, but I delegate myself to a support role for the fact that usually the team will need that.