Is it even possible to reach the fury cap? My Test


ARGHanomics

 

Posted

Well, I decided to try a test and see if I could reach the fury cap.

I out leveled a mission with snakes (two levels) until they became green/grey to me. I then popped purple inspirations and herded as many as I could. (I have taunt... took it at 12) -- There is a numerical cap with COV on herding but I wanted to see how high I could get.

With just the snakes beating on me, I was only able to reach about .9 fury

If this is the bar:

|||||||||||||||||||||||||
XXXXXXXXXXXXXX

X is about as much as I could fill.

Furthermore, I had bosses in this group (As I asked a few lowbies to join me to pump the mission up and payed them for their services). This didn't even help. I even took swings at the bosses using Brawl and Boxing.

Thus, I came to two conclusions:

1) Is it even possible to reach this fury cap?

2) Are bosses building that much fury then minions like they are suppose to be?


 

Posted

Wayell, can't swear by it, but I think I've seen the fury cap...it was with myself and a team versus oranges and red bosses, I recall, a whole swarm thanks to an over-aggro situation (my fault if I remember correctly *blush*). The team's saying, "Fall back, China, there's too many!" and here I am in the throes of SMASH not even paying attention. Died with two minions left, glorious while it lasted


 

Posted

I have a vague recollection of the Fury meter being bugged during Beta. Does anyone else remember this?

Personally, I know I've never gotten the graphic above the ~90% mark.

Maybe you could try clicking on your health/endurance/xp/fury window to see what the numbers are? I keep meaning to do that, but... eh, my memory often fails me... especially when SMASH!ing things.


 

Posted

Well, higher level mobs yeild higher SMASH, so facing the Greens and Greys could have absolutely caused the problem to be skewed a bit. So IIRC, if you were to face several purple conning enemies, and managed to survive, you would have max fury. I know I once managed to get ever so close once because I over aggroed against some reds and managed to get to the graphic representation of .95 (still said .9) worth of Fury, so I know it's possible... just really friggin hard and thus effectively impossible (highly unlikely and improbable) to happen in casual play.


 

Posted

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Well, higher level mobs yeild higher SMASH, so facing the Greens and Greys could have absolutely caused the problem to be skewed a bit. So IIRC, if you were to face several purple conning enemies, and managed to survive, you would have max fury. I know I once managed to get ever so close once because I over aggroed against some reds and managed to get to the graphic representation of .95 (still said .9) worth of Fury, so I know it's possible... just really friggin hard and thus effectively impossible (highly unlikely and improbable) to happen in casual play.

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I am fairly certain this isn't true. A mobs level does not effect amount of fury gained. You can test this with greys and then go take a few swings at purples. (Since fury is built regardless of miss or hit)

Supposely (Positron said this in beta) Bosses and Lieutenants are suppose to build more fury then a minion but this was bugged. It was suppose to get fixed in beta but I don't think it even did.


 

Posted

[ QUOTE ]

Supposely (Positron said this in beta) Bosses and Lieutenants are suppose to build more fury then a minion but this was bugged. It was suppose to get fixed in beta but I don't think it even did.

[/ QUOTE ]

My subjective experience is that when a boss is beating on me, the fury bar rises significantly faster than if a minion is beating on me. I could be imagining it but I notice it often.

I've also seen the bar at what looks like 95%, never quite full.


 

Posted

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Supposely (Positron said this in beta) Bosses and Lieutenants are suppose to build more fury then a minion but this was bugged. It was suppose to get fixed in beta but I don't think it even did.

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My subjective experience is that when a boss is beating on me, the fury bar rises significantly faster than if a minion is beating on me. I could be imagining it but I notice it often.

I've also seen the bar at what looks like 95%, never quite full.

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I need to find a stopwatch and actually test this. I am curious if I let a boss beat on me versus a minion how much faster fury is built. The only problem is I need to find a boss and minion that have a similar attack rate. (IE, 1 attack every 3 seconds)


 

Posted

From what I can tell it is impossible to hit the cap. I have been in many crazy situations and my SS/Invul Brute has never seen more than 9ish.


 

Posted

Dare I say it? Get FF bubbed and H E R D 10+ baddies that are orange+ to you. Do an AoE to keep them "interested". You'll get near max and stay there.


 

Posted

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Dare I say it? Get FF bubbed and H E R D 10+ baddies that are orange+ to you. Do an AoE to keep them "interested". You'll get near max and stay there.

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Like I said, a mob's level does not effect amount of fury gained. You can test this for yourself.


 

Posted

I tested this and it is possible to reach full fury for a brief period of time. You need to get attacked by several critters (preferably bosses) at the same time and will probably die by the burst damage but you can hit the 1.0 fury mark. Some of you may have experienced this but were too preoccupied with the whole dying thing without realizing you were at max fury.

I think what's misleading is that the fury bar isn't as precise as we'd like it to be. It goes up and down in increments of .1 so even though you're at .99 fury, the bar will look as if you're at .9 fury.

For all you numbers people, we're going to change fury to display in the 100s. When you right-click on the fury bar, you'll no longer see it display as 0.0/1.0. It will be displayed as 0/100 so you can see how close you are to hitting the max. Please keep in mind that this won't visually change the fury meter.

Note: Edited post so it says you need to get attacked by several critters instead of hit by several critters.


 

Posted

Darn it! So even if we right click and see 99/100, the little Fury bar is set at 90? >.< Rawr! Why?

Oh well...

So to reach the 100 Fury, we would need the bosses to hit us, or is that a miss type to mean that we need to be swung at?


 

Posted

[ QUOTE ]
I tested this and it is possible to reach full fury for a brief period of time. You need to get hit by several critters (preferably bosses) at the same time and will probably die by the burst damage but you can hit the 1.0 fury mark. Some of you may have experienced this but were too preoccupied with the whole dying thing without realizing you were at max fury.

I think what's misleading is that the fury bar isn't as precise as we'd like it to be. It goes up and down in increments of .1 so even though you're at .99 fury, the bar will look as if you're at .9 fury.

For all you numbers people, we're going to change fury to display in the 100s. When you right-click on the fury bar, you'll no longer see it display as 0.0/1.0. It will be displayed as 0/100 so you can see how close you are to hitting the max. Please keep in mind that this won't visually change the fury meter.

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Wow I am on fire today! I've had two different developers respond to two different threads of mine

Thanks Jonyu


 

Posted

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Darn it! So even if we right click and see 99/100, the little Fury bar is set at 90? >.< Rawr! Why?

Oh well...

So to reach the 100 Fury, we would need the bosses to hit us, or is that a miss type to mean that we need to be swung at?

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Fury gains are the same regardless of hit or miss. Just need to be attacked or attacking.

Edit: Exception being if the mob is a boss. Bosses, AV's, Monsters, etc give you more fury.


 

Posted

Right but...

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You need to get hit by several critters (preferably bosses) at the same time and will probably die by the burst damage but you can hit the 1.0 fury mark.

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So I was just assuming it's a miss type, but I was hoping for clarrification.


 

Posted

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Right but...

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You need to get hit by several critters (preferably bosses) at the same time and will probably die by the burst damage but you can hit the 1.0 fury mark.

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So I was just assuming it's a miss type, but I was hoping for clarrification.

[/ QUOTE ]

It is -- Geko told us in beta exactly how fury works and it was never changed to my knowledge. (I referred to Positron earlier when I meant Geko)


 

Posted

Yes.. but it was all worth it to see this...

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Note: Edited post so it says you need to get attacked by several critters instead of hit by several critters.

Edited by Jonyu (12/12/05 06:27 PM)


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EDIT: I know I shouldn't rag on the Rednames, and I hope Jonyu can forgive me (no hard feelings, right? please? I still love ya!), but I did want to make sure that I haven't been playing my EA Brute really badly (you mean I was supposed to get hit for Fury to build? Wow.. how did I survive?!) or something


 

Posted

I can't speak from personal experience, but a friend of mine is set up to do that thing where you gather together lots of baddies and put them all in one place.. you know, that thing they nerfed because it made the 40-50 grind somewhat more reasonable?

Well, with 5 Thermal or Sonic buffs and a bar full of purples (who needs FF, purples are better than FF!) he claims to have his fury bar capped on the incoming attacks alone. Mind you, I don't know if by capped he means that the graphic actually shows 100% or just that it's impossible for him to generate Fury any faster, but in this situation I imagine that a few quick-animation attacks against a boss would easily push you to 100% numerically, whether or not the graphic represented this accurately.

Either way, it's schemantics if you're talking about real gameplay situations - the 10% differance between 90% fury and 100% fury is equivalent to what, a +2 Training SO? Certainly not a noticable differance until you start doing triple digit damage, and at that point the differance is so slight as to be insignifigant.


 

Posted

[ QUOTE ]
Either way, it's schemantics if you're talking about real gameplay situations - the 10% differance between 90% fury and 100% fury is equivalent to what, a +2 Training SO? Certainly not a noticable differance until you start doing triple digit damage, and at that point the differance is so slight as to be insignifigant.

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Well Fury increases damage by 200% putting you at 300%.

90% of your fury bar would be 180%. So you are missing 20%.


 

Posted

I regularly team with thermal corruptors on my fire brute so my resistances are capped. Very often I will have up to 17 mobs pounding on me at once, sometimes up to +2, with multiple Lts. and Bosses in the mix. Never has my Fury bar been entirely full. I've never actually clicked it to see where it is numerically, but the following will illustrate the highest I've ever seen it.
===========================
==========================

The top one is pretty much the same length as the Fury bar on my screen, and the bottom one is as far as I've ever seen it get.

Now, I'm not complaining since it doesn't even have to be near that full to utterly slaughter things. I'm just saying there doesn't seem to be a practical or realistic situation you can be in that would cause it to be full, and even then only for a few seconds. It seems like you would need to have a dozen or so Bosses beating on you to get it full. Such a situation will never happen on accident and you'd need some major support to survive it.


 

Posted

How about doing something like happens with Domination? i.e., you hit Max Fury, and a big old FURY!!! logo pops up, you regain all your endurance, and for 30 seconds you get to stay at that level? Every time you hit someone a big old FURY!!! pops up over their head?

This could be balanced then by having Fury simply reset to zero afterwards.


 

Posted

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Some of you may have experienced this but were too preoccupied with the whole dying thing


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hee hee ... who says the Devs don't have a sense of humour :-)


 

Posted

just wondering does this mean that each additional percent of fury will add 2% damage or will it still go 10% fury = 20% more damage?


 

Posted

[ QUOTE ]
I tested this and it is possible to reach full fury for a brief period of time. You need to get attacked by several critters (preferably bosses) at the same time and will probably die by the burst damage but you can hit the 1.0 fury mark. Some of you may have experienced this but were too preoccupied with the whole dying thing without realizing you were at max fury.

I think what's misleading is that the fury bar isn't as precise as we'd like it to be. It goes up and down in increments of .1 so even though you're at .99 fury, the bar will look as if you're at .9 fury.

For all you numbers people, we're going to change fury to display in the 100s. When you right-click on the fury bar, you'll no longer see it display as 0.0/1.0. It will be displayed as 0/100 so you can see how close you are to hitting the max. Please keep in mind that this won't visually change the fury meter.

Note: Edited post so it says you need to get attacked by several critters instead of hit by several critters.

[/ QUOTE ]

Anyone remember my suggestion to change it to a % instead of .1-1.0?

Yeah, that's right. I'm a Prophet.


 

Posted

even more clarity make it a numbers display and a bar... like a speedometer?

0-100 or 0-100%

you can even toss in decimals.


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