Pet Damage


Arinara

 

Posted

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Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI



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Not to be a spoilsport, but you seriously cannot expect this attack to cycle every 6 seconds. It may trigger at 6 seconds, but the attack itself is on the long-tooth side of 4 seconds...which is to say from the point of attack to the actual damage, you're looking at 10 seconds betwen activation and damages at least...not to mention that his attacks are the most resisted damage types and he often knocks back villians out of his own perception range. Shouldn't animation time be factored into the equation?


 

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Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI



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Not to be a spoilsport, but you seriously cannot expect this attack to cycle every 6 seconds. It may trigger at 6 seconds, but the attack itself is on the long-tooth side of 4 seconds...which is to say from the point of attack to the actual damage, you're looking at 10 seconds betwen activation and damages at least...not to mention that his attacks are the most resisted damage types and he often knocks back villians out of his own perception range. Shouldn't animation time be factored into the equation?

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Try reading before posting, it does wonders



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First off, Mad Props to P-Dude and Tremere for all the help and an extra prop to Tremere for some nice log summarizing, here are our preliminary results on Pet Damage.

They are preliminary because:
[*]I haven't measured the attack rates, just assigned every attack a rate of 6 seconds [*]We haven't tested outside of PVP to see if PVE values are consistent or if something else may have skewed us in the arena[*]My hero was a different level, which may have had some effects[*]We didn't have access to singularity, dark fluffy, or the kheld pet

Would be most happy to meet volunteers with any of those three pets in the arena 1 on 1 on test to try those out. My global is @pilcrow but on test it's @goose man

OK, on to the first draft results, all of these are w/o DMG enhancers (so this is BASE damage)

<ul type="square">[*]Imps:Melee - 27.8 initial damage + 3 tics of 11.11 DOT / 11 Brawl = 2.53 BI initial + 3 tics of 1.01 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI per imp for a total of 2.78 BI[*]Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[*]Animate Stone:Stone Fist - 55.6 initial damage + 0 tics of 0 DOT / 11 Brawl = 5.05 BI initial + 0 tics of 0 BI = 5.05 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Animate Stone:Stone Mallet - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[/list]
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Note the bold Red portion

As well as my quote:

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The stone mallet has a MUCH higher BI however the rate of attack on it is roughly once every 8-10 seconds. The Stone fist attack has a lower BI but the attack itself recharges faster, I'd estimate once every 4-6 seconds.

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Posted

Wow Tremere, nice to see you haven't lost any of your charm...

Like I said...shouldn't attack rate be figured into the equation? Try reading before posting, it does wonders


 

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Could have sworn I already answered that question...

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Basically, the final numbers wont be deduced till all the attack rates are determined. For that to happen, Pilcrow will need to go through all of the demo files he made. Expect that to take awhile (and he may still be missing pieces of info which I'll have to try to supply him with as needed)

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and once again... read before posting


 

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Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI



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Not to be a spoilsport, but...Shouldn't animation time be factored into the equation?

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Yes, I'm working on it.

I was hoping Circeus' demo file analyzer would help out, but so far, it's not helping me much.

Anyhow, here are the numbers with singularity:

<ul type="square">[*]Imps:Melee - 27.8 initial damage + 3 tics of 11.11 DOT / 11 Brawl = 2.53 BI initial + 3 tics of 1.01 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI per imp for a total of 2.78 BI[*]Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[*]Animate Stone:Stone Fist - 55.6 initial damage + 0 tics of 0 DOT / 11 Brawl = 5.05 BI initial + 0 tics of 0 BI = 5.05 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Animate Stone:Stone Mallet - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[*]Phantasm:Eng Blast - 27 initial damage + 1 tics of 8 DOT / 9.71 Brawl = 2.78 BI initial + 1 tics of 0.82 BI = 3.6 BI total. Assuming an attack each 6 seconds, this is 0.6 BI[*]Phantasm:Eng Torrent - 39 initial damage + 1 tics of 15 DOT / 9.71 Brawl = 4.02 BI initial + 1 tics of 1.54 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI[*]Phantasm's Decoy:Eng Blast - 52 initial damage + -52 tics of 0 DOT / 9.71 Brawl = 5.36 BI initial + -52 tics of 0 BI = 5.36 BI total. Assuming an attack each 6 seconds, this is 0.89 BI[*]Phantasm's Decoy:Eng Torrent - 52 initial damage + -52 tics of 0 DOT / 9.71 Brawl = 5.36 BI initial + -52 tics of 0 BI = 5.36 BI total. Assuming an attack each 6 seconds, this is 0.89 BI[*]Jack Frost:Ice Blast - 34.72 initial damage + 1 tics of 8.67 DOT / 10.73 Brawl = 3.24 BI initial + 1 tics of 0.81 BI = 4.04 BI total. Assuming an attack each 6 seconds, this is 0.67 BI[*]Jack Frost:Ice Sword - 27 initial damage + 1 tics of 27 DOT / 10.73 Brawl = 2.52 BI initial + 1 tics of 2.52 BI = 5.03 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Jack Frost:Greater Ice Sword - 69 initial damage + 1 tics of 54 DOT / 10.73 Brawl = 6.43 BI initial + 1 tics of 5.03 BI = 11.46 BI total. Assuming an attack each 6 seconds, this is 1.91 BI[*]Jack Frost:Ice Touch - 0 initial damage + 6 tics of 15.18 DOT / 10.73 Brawl = 0 BI initial + 6 tics of 1.41 BI = 8.49 BI total. Assuming an attack each 6 seconds, this is 1.41 BI[*]Singularity:Crush - 0 initial damage + 5 tics of 9.78 DOT / 11 Brawl = 0 BI initial + 5 tics of 0.89 BI = 4.45 BI total. Assuming an attack each 6 seconds, this is 0.74 BI[*]Singularity:Lift - 35.57 initial damage + 0 tics of 0 DOT / 11 Brawl = 3.23 BI initial + 0 tics of 0 BI = 3.23 BI total. Assuming an attack each 6 seconds, this is 0.54 BI[*]Singularity:GD - 0 initial damage + 5 tics of 8.88 DOT / 11 Brawl = 0 BI initial + 5 tics of 0.81 BI = 4.04 BI total. Assuming an attack each 6 seconds, this is 0.67 BI[/list]
<ul type="square">[*]Imps - Average of 5.56 BI per attack and 2.78 DPS (BI)[*]Animate Stone - Average of 7.25 BI per attack and 1.21 DPS (BI)[*]Phantasm - Average of 4.58 BI per attack and 0.76 DPS (BI)[*]Phantasm's Decoy - Average of 5.36 BI per attack and 0.89 DPS (BI)[*]Jack Frost - Average of 7.26 BI per attack and 1.21 DPS (BI)[*]Singularity - Average of 4.04 BI per attack and 0.67 DPS (BI)[/list]
Now, I did zapruder Singularity. It seems to attack 18 times per minute, in bursts of 3-5 seconds of spamming and then a pause. Pretty consistent with the attack rates of the Controller versions of these powers, I believe. GD + LIFT + CRUSH = 3 sec animation + 1 sec anim + 2 sec anim then 4-5 seconds before any of them is recharged. Sing COULD do crush first and get an extra one in the chain, but he didn't always open with crush. He did tend to open with either crush or GD, lift was almost always post a control.

Last note: Lift does extra damage in PVP now, so I'm worried if that applies to Grav. Someone please check how it looks in PVE.

So, singularity's speed is definitely higher than one attack every 6 seconds. It averages 3.33/seconds.


 

Posted

Another shameless bump.


 

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Well well well, looks like you couldn't stand not being Pilcrow any longer.


 

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Indeed.

It's not like changing my board name was gonna have an effect, and two people said they had a hard time PMing me.


 

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Yeah, one of them being me.


 

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Preventing the purge of this thread.


 

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After all of the work put into this it should be stickied or put into the guide section I think.


 

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I'm on right now, and crush is doing ticks of five. It's harder to tell on gravity distortion because she isn't holding anything that isn't immobilized. That's with small groups so I can better keep track of things though. It appears to be five ticks as well. That would fall in line with the player controlled versions which are also each five. I'm kind of surprised that I never bothered to count the ticks before.

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um how do you tell the gender of your Singularity?


 

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Last note: Lift does extra damage in PVP now, so I'm worried if that applies to Grav. Someone please check how it looks in PVE.



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anyone have an answer to this?


 

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Bumping because this thread was useful and was last bumped several months ago.


 

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Just read this again after being linked to by Pilcrow and noted that the City of Data might be useful for filling in some of the gaps (like animation and recharge times), and also for more accurately defining the actual damage dealt (calculating the DS values from the available data).

So here are the numbers for pet powers that I have extracted from the City of Data (hopefully I copied accurately). I added Fly_Trap (for Dominators) and also did a quick DPS calc in the last column - I just did Damage / (Act + Rech), I'm not sure if that's the best way or not. This didn't account for healback or chance of DoT missing, and I'll leave others to work out some average attack chains for the various pets. I also did a quick conversion to DS (Damage Scale) for the powers - using either the 55.61 (melee) or 44.49 (ranged) level 50 pet modifiers.

<font class="small">Code:[/color]<hr /><pre>Pet Attack Acc Dam DS Act Rech DPS
------------- ----------------------- --- ----- ---- ---- ---- -----
Imp Brawl 1.2 61.17 1.1 0.67 4 13.10
Stone Hurl Boulder 1 91.2 2.05 3.83 8 7.71
Stone Stone Fist 1 55.61 1 0.57 4 12.17
Stone Stone Mallet 1 91.2 1.64 1.17 8 9.95
Phantasm Power Bolt 1 40.04 0.9 2 4 6.67
Phantasm Energy Torrent (Cone) 1 61.84 1.39 1.07 8 6.82
DecoyPhantasm Power Bolt* 1 58.72 1.32 2 6 7.34
DecoyPhantasm Energy Torrent (Cone)* 1 58.72 1.32 1.07 8 6.47
Decoy Fire Blast** 1 44.49 1 1.2 4 8.56
Decoy Fire Sword*** 1 73.41 1.32 1.83 6 9.38
Decoy Hurl** 1 44.49 1 3.83 12 2.81
Decoy Ice Blast** 1 44.49 1 1 4 8.90
Decoy Ice Sword*** 1 73.41 1.32 1.83 6 9.38
Decoy Lightning Bolt** 1 44.49 1 2 4 7.42
Decoy Power Bolt** 1 44.49 1 2 4 7.42
Decoy Punch*** 1 73.41 1.32 1.2 6 10.20
Jack Jacks Freezing Touch 1 93.42 1.68 1 16 5.50
Jack Jacks Greater Ice Sword 1 126.79 2.28 2.87 12 8.53
Jack Jacks Ice Bolt 1 44.49 1 1.17 4 8.61
Jack Jacks Ice Sword 1 55.62 1 1.83 4 9.54
Singularity Crush 1.2 44.5 1 3.1 4 6.27
Singularity Gravity Distortion 1.2 48.95 1.1 3.2 8 4.37
Singularity Lift 1 35.59 0.8 1.03 6 5.06
Fly_Trap Bite**** 1 77.85 1.4 1.17 4 15.06
Fly_Trap Entangle (AoE) 1.2 44.5 1 1.2 16 2.59
Fly_Trap Fling Thorns (AoE)**** 1 62.29 1.4 1.2 12 4.72
Fly_Trap Thorny Darts***** 1 46.25 1.04 1.2 3 11.01</pre><hr />
*All of the damage heals back after 5 seconds
**0.7 of the unenhanced DS heals back after 5 seconds
***1.02 of the unenhanced DS heals back after 5 seconds
****0.4 of the DS is an 80% chance DoT, so the average DS of this attack is 1.32
*****0.2 of the DS is an 80% chance DoT, so the average DS of this attack is 1.0


 

Posted

Have any of these values been tested against the pets and pseudo-pets of other AT's, such as Auto-Turret, Voltaic Sentenel and Dark Servant (yes I know he only has one damaging attack in his arsenal, but still)?


=^..^=. o O (Nothing to see. Just a cat.)
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*Recipient of a Sentai Sage thumbs up of approval.
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