LITTLEBITSOFTER

Recruit
  • Posts

    5
  • Joined

  1. Repulsion Bomb seems to be knocking back pretty much everything, even +2 non-Clockworks Socketted with one Acc atm, no knockback enhs.

    edit: I realize this is a Defender guide but for cross-class power sets (such as FF), these guides are invaluable to other classes with the same powers. This is just my own experiences based on usages not intended in the original scope of the guide and a small reference for other people in my same situation.

    I'm a Bots/FF MM, so after playing a bit more I think its the knockback effects of my bots' attacks that are increasing the KB magnitude on those mobs (or something like that, I'm not sure exactly on the mechanics. Think spamming holds on a boss to build up strength.) My assault bot spams rockets, my protectors lobs grenades that kd/kb. My cast is still going off when their first volley hits, turning the KD into a KB.

    I'm guessing I could time it better to get a KD before the first attacks hit, but that is defeating nearly the entire purpose of the skill and on top of that, its not something I'd want to use every ~15 seconds (assuming 6slotted as recommended.)

    So the moral of the story is: It may be a great power on its own, but if you're decreasing the enemy KD protection or increasing your own magnitude for a mob (not sure on the mechanics,) you can probably expect Repulsion Bomb to send mobs flying.

    ps: I really wish I could turn off the KB of the bots. I love them so much. The KB is probably a balance to prevent them from being the "cookie cutter" choice over the other types of pets.
  2. [ QUOTE ]
    Ok, logged in my character and tried to copy the bind into the chat window. I got the same error msg after that.

    [/ QUOTE ]

    The forum software replaces opening quotes with some sort of ascii equivalent I think. If you right click on your macro and go to edit, you'll see the problem. You can just remove it from there. Alternatively, just copy/paste, remove the first quote, put it back in. Works great.
  3. [ QUOTE ]
    which files make up the looping sound for the Energy Melee attacks?

    [/ QUOTE ]

    Took me faaar too long but I finally found it:

    ForceField5_loop.ogg
  4. LITTLEBITSOFTER

    Pet Damage

    Bumping because this thread was useful and was last bumped several months ago.
  5. Very nice!

    You should linkify the URLs Faked me out with the blue text.