Pet Damage
Tabletop gaming got cancelled tonite. So I'm likely to be around. Expect a PM, Pilc.
Just to be sure, the BI numbers for imps is for one imp correct?
Green refers to an individual IMP, yellw is multiplied by all three imps.
Imps:Melee - 27.8 initial damage + 3 tics of 11.11 DOT / 11 Brawl = 2.53 BI initial + 3 tics of 1.01 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI per imp for a total of 2.78 BI
Imps - Average of 5.56 BI per attack and 2.78 DPS (BI)
Lord, I hope not.
Thanks to CB for beating on me with his Singularity last night. I'll compute and post those numbers tonight.
Anyone have reliable numbers on how many tics each of the three powers deliver to an uncontained opponent? I had some trouble measuring because singularity was spamming me pretty hard.
The three attacks are crush, lift and GD, I believe. I just don't know if the pet delivers as many tics as a PC would.
Anyone with reliable information on that would make my day.
I'm on right now, and crush is doing ticks of five. It's harder to tell on gravity distortion because she isn't holding anything that isn't immobilized. That's with small groups so I can better keep track of things though. It appears to be five ticks as well. That would fall in line with the player controlled versions which are also each five. I'm kind of surprised that I never bothered to count the ticks before.
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I'm on right now, and crush is doing ticks of five. It's harder to tell on gravity distortion because she isn't holding anything that isn't immobilized. That's with small groups so I can better keep track of things though. It appears to be five ticks as well. That would fall in line with the player controlled versions which are also each five. I'm kind of surprised that I never bothered to count the ticks before.
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First off, THANKS!
Second: If you put singy in a big big crowd of MOBs, she might change targets enough to get a good count on immob tics.
But I'm going with 5 until further notice.
Yeah. That's five on each the hold an immobilize. I had to grab some more people to safely test it before everything dies on me. Hope that helps.
On a side note, I have had her speed boosted a couple of times before, and haven't noticed a major difference in her dps. There may be a minor one, but she is constantly attacking as is. She may change the attack cycle, but she is basically always attacking.
Three on crushing field. Zero on GDF and wormhole.
Nothing on Phantom Army?
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Nothing on Phantom Army?
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I did them first, and it's in the guide.
Yes, but it isn't HERE with the rest of the pets.
It sure was nice when I could have 2 Phantasms at once. The "dual Torrents" were hell on packs of minions.
Slightly off subject, if my pets are same damage cap, and I'm 6 slotting them for damage, how many foes do I need to hit with Fulcrum shift to cap them?
What were the results of Sing's test?
I left them at home. Will have to post them tonight.
Slacker, where are those numbers?
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Slacker, where are those numbers?
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Well honestly its more complicated than just figuring out BIs (give the man a break )
You see the imps have only one attack which cycles every 6 sec. Whereas Stoney has 3 attacks of which he never uses more than one in a set period of time.
For instance while he is hurling his boulder he isnt using his mallet and his stone fist. Now if he is using his stone fist he will NOT use his mallet. Then after a period of time he switches from Stone Mallet to Stone Fists. My rough (very rough at this moment in time) suggests that he usses one of the attacks for 2 min before switching to the next. That is to say Stoney will use the Stone Mallet attack exclusively (while in melee range) for 2 minutes before he puts that weapon away and then switches to Stone Fists exclusivly for the next two min (again in melee only). So, why is this important? The stone mallet has a MUCH higher BI however the rate of attack on it is roughly once every 8-10 seconds. The Stone fist attack has a lower BI but the attack itself recharges faster, I'd estimate once every 4-6 seconds.
Note, a similar situations occur with Jack. Singularity and Phantasm use their attacks freely and in complete rotation (no exclusivity to any one attack at any time), so for these 2 pets just determining their attack rate will be sufficient.
Basically, the final numbers wont be deduced till all the attack rates are determined. For that to happen, Pilcrow will need to go through all of the demo files he made. Expect that to take awhile (and he may still be missing pieces of info which I'll have to try to supply him with as needed)
A quick NOTE about all the numbers supplied by Pilcrow so far:
<ul type="square">[*]Imps:Melee - 27.8 initial damage + 3 tics of 11.11 DOT / 11 Brawl = 2.53 BI initial + 3 tics of 1.01 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI per imp for a total of 2.78 BI The imp dmg as far as I can tell is 27.8 of lethal and then the 3 ticks is fire dmg [*]Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[*]Animate Stone:Stone Fist - 55.6 initial damage + 0 tics of 0 DOT / 11 Brawl = 5.05 BI initial + 0 tics of 0 BI = 5.05 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Animate Stone:Stone Mallet - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI all of Stoney's attacks are pure smashing dmg [*]Phantasm:Eng Blast - 27 initial damage + 1 tics of 8 DOT / 9.71 Brawl = 2.78 BI initial + 1 tics of 0.82 BI = 3.6 BI total. Assuming an attack each 6 seconds, this is 0.6 BI[*]Phantasm:Eng Torrent - 39 initial damage + 1 tics of 15 DOT / 9.71 Brawl = 4.02 BI initial + 1 tics of 1.54 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI THe first number listed for each of the Phantasm attacks is Energy dmg while the second dmg # listed is smashing dmg [*]Phantasm's Decoy:Eng Blast - 52 initial damage + -52 tics of 0 DOT / 9.71 Brawl = 5.36 BI initial + -52 tics of 0 BI = 5.36 BI total. Assuming an attack each 6 seconds, this is 0.89 BI[*]Phantasm's Decoy:Eng Torrent - 52 initial damage + -52 tics of 0 DOT / 9.71 Brawl = 5.36 BI initial + -52 tics of 0 BI = 5.36 BI total. Assuming an attack each 6 seconds, this is 0.89 BI All of the Decoy's dmg is illusionary, meaning it will fade away[*]Jack Frost:Ice Blast - 34.72 initial damage + 1 tics of 8.67 DOT / 10.73 Brawl = 3.24 BI initial + 1 tics of 0.81 BI = 4.04 BI total. Assuming an attack each 6 seconds, this is 0.67 BI[*]Jack Frost:Ice Sword - 27 initial damage + 1 tics of 27 DOT / 10.73 Brawl = 2.52 BI initial + 1 tics of 2.52 BI = 5.03 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Jack Frost:Greater Ice Sword - 69 initial damage + 1 tics of 54 DOT / 10.73 Brawl = 6.43 BI initial + 1 tics of 5.03 BI = 11.46 BI total. Assuming an attack each 6 seconds, this is 1.91 BI For the previous 3 attacks of Jack's the first dmg number listed is Cold dmg while the 2nd # is smashing dmg[*]Jack Frost:Ice Touch - 0 initial damage + 6 tics of 15.18 DOT / 10.73 Brawl = 0 BI initial + 6 tics of 1.41 BI = 8.49 BI total. Assuming an attack each 6 seconds, this is 1.41 BI all of this dmg appears to be Cold dmg [/list]
Lastly, to determine the dmg cap of the pets I'll need a volunteer to head over to Test with me. This person will need to have a Kin toon, either defender or troller, and must have a spare respec. Just send me a PM if you have time and are willing to help.
My troller is a KIN. I'm game.
I have put the Singularity dmeo file on my ASB disk. I ought to be able to do those numbers today.
Hopefully this weekend I can zaptruder for timings, meanwhile, I'm trying to get Dark Fluffy and corpse pets from MrQuizzles.
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The imp dmg as far as I can tell is 27.8 of lethal and then the 3 ticks is fire dmg
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Imp Brawl is smashing/fire, not lethal/fire.
When are you guys expecting to test?
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When are you guys expecting to test?
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Tonight (Thur) @ 9pm central. If interested just find us on Test, my global over there is @Tremere1
You guys need me to try out Stoney's rate at which he attacks and switches? (assuming it does switch based on time) I'd be more than happy to. Might just do it anyway
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You guys need me to try out Stoney's rate at which he attacks and switches? (assuming it does switch based on time) I'd be more than happy to. Might just do it anyway
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Tremere and I played in perez with phants and stoney.
Cap appears to be 400%. We ran multiple tests on stoney (about 6) and 2 on phants.
I'll get the singularity numbers next.
For those of you interested Pilcrow & Myself just came from Test and this is what we found:
Pet dmg is capped at 400%
Thanks Pilcrow for your time. Hollar if you ever need a test subject.
First off, Mad Props to P-Dude and Tremere for all the help and an extra prop to Tremere for some nice log summarizing, here are our preliminary results on Pet Damage.
They are preliminary because:
[*]I haven't measured the attack rates, just assigned every attack a rate of 6 seconds[*]We haven't tested outside of PVP to see if PVE values are consistent or if something else may have skewed us in the arena[*]My hero was a different level, which may have had some effects[*]We didn't have access to singularity, dark fluffy, or the kheld pet
Would be most happy to meet volunteers with any of those three pets in the arena 1 on 1 on test to try those out. My global is @pilcrow but on test it's @goose man
OK, on to the first draft results, all of these are w/o DMG enhancers (so this is BASE damage)
<ul type="square">[*]Imps:Melee - 27.8 initial damage + 3 tics of 11.11 DOT / 11 Brawl = 2.53 BI initial + 3 tics of 1.01 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI per imp for a total of 2.78 BI[*]Animate Stone:Hurl Boulder - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[*]Animate Stone:Stone Fist - 55.6 initial damage + 0 tics of 0 DOT / 11 Brawl = 5.05 BI initial + 0 tics of 0 BI = 5.05 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Animate Stone:Stone Mallet - 91.9 initial damage + 0 tics of 0 DOT / 11 Brawl = 8.35 BI initial + 0 tics of 0 BI = 8.35 BI total. Assuming an attack each 6 seconds, this is 1.39 BI[*]Phantasm:Eng Blast - 27 initial damage + 1 tics of 8 DOT / 9.71 Brawl = 2.78 BI initial + 1 tics of 0.82 BI = 3.6 BI total. Assuming an attack each 6 seconds, this is 0.6 BI[*]Phantasm:Eng Torrent - 39 initial damage + 1 tics of 15 DOT / 9.71 Brawl = 4.02 BI initial + 1 tics of 1.54 BI = 5.56 BI total. Assuming an attack each 6 seconds, this is 0.93 BI[*]Phantasm's Decoy:Eng Blast - 52 initial damage + -52 tics of 0 DOT / 9.71 Brawl = 5.36 BI initial + -52 tics of 0 BI = 5.36 BI total. Assuming an attack each 6 seconds, this is 0.89 BI[*]Phantasm's Decoy:Eng Torrent - 52 initial damage + -52 tics of 0 DOT / 9.71 Brawl = 5.36 BI initial + -52 tics of 0 BI = 5.36 BI total. Assuming an attack each 6 seconds, this is 0.89 BI[*]Jack Frost:Ice Blast - 34.72 initial damage + 1 tics of 8.67 DOT / 10.73 Brawl = 3.24 BI initial + 1 tics of 0.81 BI = 4.04 BI total. Assuming an attack each 6 seconds, this is 0.67 BI[*]Jack Frost:Ice Sword - 27 initial damage + 1 tics of 27 DOT / 10.73 Brawl = 2.52 BI initial + 1 tics of 2.52 BI = 5.03 BI total. Assuming an attack each 6 seconds, this is 0.84 BI[*]Jack Frost:Greater Ice Sword - 69 initial damage + 1 tics of 54 DOT / 10.73 Brawl = 6.43 BI initial + 1 tics of 5.03 BI = 11.46 BI total. Assuming an attack each 6 seconds, this is 1.91 BI[*]Jack Frost:Ice Touch - 0 initial damage + 6 tics of 15.18 DOT / 10.73 Brawl = 0 BI initial + 6 tics of 1.41 BI = 8.49 BI total. Assuming an attack each 6 seconds, this is 1.41 BI[/list]
Summarizing each pet...
<ul type="square">[*]Imps - Average of 5.56 BI per attack and 2.78 DPS (BI)[*]Animate Stone - Average of 7.25 BI per attack and 1.21 DPS (BI)[*]Phantasm - Average of 4.58 BI per attack and 0.76 DPS (BI)[*]Phantasm's Decoy - Average of 5.36 BI per attack and 0.89 DPS (BI) (all autoheals back though)[*]Jack Frost - Average of 7.26 BI per attack and 1.21 DPS (BI)[/list]
If you're in the mood, play with your pet in PVE tonight and see if the numbers flying over MOBs heads are in line with our BI per attack.
I still have to zapruder the demos for attack speeds. Hoping Circeus' demo file analyzer will help me there.
Thanks to all for their assistance so far.