Dark Armor: Scary Scraptroller Template (Fear)


Ace___

 

Posted

I'm really enjoying BS/DA. Tried MA and Katana and neither really did it for me. BS does.

I'm wrestling with exactly how useful Murky Cloud is, though.


 

Posted

[ QUOTE ]
I'm wrestling with exactly how useful Murky Cloud is, though.

[/ QUOTE ]
It used to be that MC could easily be put off untill you start encountering AV's. Now, I'm not so sure. There are now a lot of energy/elemental usning enimies at the mid to high level game. Crey power tanks can be very difficult with out it, but I managed untill mid thirties without MC.

With my respec, I didn't want to take DS or slash so I had to take MC early on in the build. That's just the way it worked out with my respec.


 

Posted

I also took Murky Cloud early because "I HAD TO", didn't want DS or Gambler's Cut.

People always talk about "respecing out of those weak attacks", but often, you can't. You can sometimes reduce the # of slots in them, if you have something early that needs slots (Buildup and HASTEN for me).


 

Posted

I generally plan to take MC at the 38 slot myself. That's often because I can't find the space earlier on. I'm sure if I hadn't gone the Boxing, Tough, Weave route on my toon I'd of taken MC in the 20s.

I do miss not having MC, but it's survivable.


 

Posted

[ QUOTE ]
People always talk about "respecing out of those weak attacks", but often, you can't. You can sometimes reduce the # of slots in them, if you have something early that needs slots (Buildup and HASTEN for me).

[/ QUOTE ]

The log jam of powers to be selected from in the early levels is a sneaky way of making sure that you can't end up with a character with no useful powers.

[ QUOTE ]
I also took Murky Cloud early because "I HAD TO", didn't want DS or Gambler's Cut.

[/ QUOTE ]

I earmarked MC as a power I wasn't going to take as soon as I created my DA Scrapper. My theory at the time was that having two toggles that I couldn't use at the same time was going to be annoying enough without having to swtich between 3.

Since I got to 50 without MC or Fighting or being able to use DE most of the time after about level 20 I tend to discount other posters views that MC and Tough, Weave are absolutely necessary. Certainly there are situations where MC will save you from taking a lot of damage, but there are few situations in which the a majority of the incoming damage will not be Smash / Lethal and therefore IMHO MC is a more marginal choice than DE (which is not really a choice at all).

In my post I3 respec build I did take MC, but couldn't squeeze it in until level 41.

regards. Screwloose.
"I am not young enough to know everything."


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Posted

[ QUOTE ]
[ QUOTE ]
People always talk about "respecing out of those weak attacks", but often, you can't. You can sometimes reduce the # of slots in them, if you have something early that needs slots (Buildup and HASTEN for me).

[/ QUOTE ]

The log jam of powers to be selected from in the early levels is a sneaky way of making sure that you can't end up with a character with no useful powers.



[/ QUOTE ]

It's also a sneaky way of making sure characters cannot have all high-damage powers. Score one for balance.

I will probably take MC even after my respec but I doubt I'll slot it next time.

I'm not a number cruncher, so I can't back this up, but as I play more and more I'm seeing the wisdom of either fully slotting a power or not slotting it at all. With many powers it seems that with less than four slots you might as well not slot at all.


 

Posted

Pulling this from the dead but just asking for some thoughts and opinions on my own fear-based scraptroller..

Exported from version 1.0j of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Dark Armor

Level 1 : Dark Embrace
Damage Resistance ( 1 )
Damage Resistance ( 5 )
Endurance Reduction ( 7 )
Damage Resistance ( 3 )
Damage Resistance ( 9 )
Damage Resistance ( 11 )

Level 1 : Thunder Kick
Damage ( 1 )
Damage ( 15 )
Accuracy ( 3 )
Damage ( 15 )
Damage ( 40 )
Damage ( 40 )

Level 2 : Storm Kick
Accuracy ( 2 )
Damage ( 5 )
Damage ( 7 )
Damage ( 13 )
Damage ( 36 )
Damage ( 36 )

Level 4 : Murky Cloud
Damage Resistance ( 4 )
Damage Resistance ( 21 )
Endurance Reduction ( 34 )
Damage Resistance ( 34 )
Damage Resistance ( 39 )
Damage Resistance ( 39 )

Level 6 : Focus Chi
Recharge Reduction ( 6 )
Recharge Reduction ( 50 )

Level 8 : Crane Kick
Accuracy ( 9 )
Damage ( 11 )
Damage ( 13 )
Damage ( 34 )
Damage ( 36 )

Level 10 : Obsidian Shield
Endurance Reduction ( 10 )
Damage Resistance ( 42 )
Damage Resistance ( 43 )
Damage Resistance ( 46 )
Damage Resistance ( 46 )
Damage Resistance ( 46 )

Level 12 : Combat Jumping

Level 14 : Super Jump

Level 16 : Dark Regeneration
Recharge Reduction ( 16 )
Endurance Reduction ( 17 )
Endurance Reduction ( 17 )
Endurance Reduction ( 19 )
Recharge Reduction ( 19 )
Recharge Reduction ( 21 )

Level 18 : Swift

Level 20 : Health

Level 22 : Stamina
Endurance Recovery ( 23 )
Endurance Recovery ( 23 )
Endurance Recovery ( 25 )
Endurance Recovery ( 25 )
Endurance Recovery ( 27 )

Level 24 : Provoke

Level 26 : Dragons Tail
Accuracy ( 26 )
Damage ( 27 )
Damage ( 29 )
Damage ( 31 )
Damage ( 37 )
Damage ( 37 )

Level 28 : Cloak of Fear
Accuracy ( 28 )
To Hit DeBuff ( 29 )
Endurance Reduction ( 31 )
Endurance Reduction ( 31 )
To Hit DeBuff ( 40 )
To Hit DeBuff ( 42 )

Level 30 : Intimidate

Level 32 : Eagles Claw
Accuracy ( 32 )
Damage ( 33 )
Damage ( 33 )
Damage ( 33 )
Damage ( 37 )
Damage ( 39 )

Level 35 : Invoke Panic
Accuracy ( 35 )
To Hit DeBuff ( 42 )
To Hit DeBuff ( 43 )
To Hit DeBuff ( 43 )
To Hit DeBuff ( 48 )
To Hit DeBuff ( 50 )

Level 38 : Oppressive Gloom

Level 41 : Cloak of Darkness

Level 44 : Conserve Power
Recharge Reduction ( 44 )
Recharge Reduction ( 45 )
Recharge Reduction ( 45 )
Recharge Reduction ( 45 )
Recharge Reduction ( 48 )
Recharge Reduction ( 48 )

Level 47 : Focused Accuracy
Endurance Reduction ( 47 )
Endurance Reduction ( 50 )

Level 49 : Soul Transfer

-------------------------------------------

Level 1 : Brawl

Level 1 : Sprint

Level 2 : Rest


Any comments anyone? Loks like a real late developer but I don't mind since MA is a set that just oozes style


 

Posted

Hmmm... How does this look? Not so much a scrapper player as a Defender, so some of the stuff might look dodgy. Plus, I just can't see where to get the slots.

Slot[01] Level 1 (Starting Primary) : Storm Kick /Acc,EndRdx,Dmg,Dmg,Dmg
Slot[02] Level 1 (Starting Secondary) : Dark Embrace /EndRdx,DamRes,DamRes,DamRes,DamRes
Slot[03] Level 2 : Thunder Kick /Acc,EndRdx,Dmg,Dmg,Dmg
Slot[04] Level 4 : Murky Cloud /EndRdx,DamRes,DamRes,DamRes
Slot[05] Level 6 : Swift /Run
Slot[06] Level 8 : Boxing /Acc,EndRdx,Dmg,Dmg,Dmg
Slot[07] Level 10 : Obsidian Shield /EndRdx
Slot[08] Level 12 : Combat Jumping /DefBuf
Slot[09] Level 14 : Super Jump /Jump
Slot[10] Level 16 : Dark Regeneration /Acc,EndRdx,EndRdx
Slot[11] Level 18 : Health /Heal
Slot[12] Level 20 : Stamina /EndRec,EndRec,EndRec,EndRec,EndRec,EndRec
Slot[13] Level 22 : Cloak Of Darkness /EndRdx
Slot[14] Level 24 : Challenge /Range
Slot[15] Level 26 : Intimidate /Acc,Acc
Slot[16] Level 28 : Cloak Of Fear /EndRdx,EndRdx,Acc,HitDeb,HitDeb,HitDeb
Slot[17] Level 30 : Invoke Panic /EndRdx,Acc,Acc,Fear,Fear,HitDeb
Slot[18] Level 32 : Eagle's Claw /Acc,EndRdx,Dmg,Dmg
Slot[19] Level 35 : Dragon's Tail /Acc,EndRdx,Dmg,Dmg
Slot[20] Level 38 : Crippling Axe Kick /Acc

This is a respec build, but I exemplar reasonably often so it's
'ground up'. I'd like to work Acrobatics in but I just don't see where it would go, barring replacing CoD. Which, come to think of it, might be a reasonable idea, even if it makes fights a bit slower on account of less mitigation.

I am, however, curious as to what effect adding Fear enhancers into CoF would have. Would they make CoF self-stack, like Choking Cloud does?


A no attack "Group-Friendly" Defender is like a "Team Friendly" basketball player who won't dribble, run, or shoot, under any circumstances. "I'm a PASSER."

 

Posted

[ QUOTE ]
I might boot out Opressive Gloom and Soul Transfer and one of the epics for Stamina. Haven't decided yet.

All I know is I want Dark Tentacles so that my Death Shroud and Cloak of Fear can take full effect after I cast Provoke.

[/ QUOTE ]

IMHO drop death shroud, tends to cause them to break fear for too long. and gloom while nice seems to be a lil redundant with COF running, but that might just be me (and i need to play with gloom more but..)

on a side note.. there is NOTHING funnier then a freak tank suddenly doing the run in circles and scream!


 

Posted

[ QUOTE ]
Hmmm... How does this look? Not so much a scrapper player as a Defender, so some of the stuff might look dodgy. Plus, I just can't see where to get the slots.

[/ QUOTE ]

Can't see anything too wrong with it, not sure that Boxing is a great choice when you have Primary powerset attacks to take and you are not taking Tough. But I know some people like Boxing as an attack.

[ QUOTE ]
I am, however, curious as to what effect adding Fear enhancers into CoF would have. Would they make CoF self-stack, like Choking Cloud does?

[/ QUOTE ]

As far as I know you can't make a single Scrappers CoF stack with itself. Certainly I have never seen anyone suggesting that it does.


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Posted

Nice guide!! Great job.


 

Posted

Does anyone know the acc debuff numbers for CoF?


 

Posted


There is some debate about the base level of the To Hit debuff and how To Hit debuffs work. However the most persuasive testing I have seen suggested a Base of around 25% and an explanation of how the To Hit debuff on Smoke Grenade worked by Geko back in the days of the SG nerf suggest to me that To Hit debuffs are multiplicative. Where as powers that give +Defence, like Cloak of Darkness (CoD) merely subtract from the mobs Base Chance to hit.

If To Hit debuffs are multiplicative then this would mean they would have a larger effect on mobs with a higher Base Hit Chance, ie Bosses and AVs and any mob of a higher level than the Scrapper.

So for example vs a Level+0 Boss (base hit chance 75%)

With just CoF you would get

Modified Hit chance = Base * (1-Acc Debuff)
= 75% * (1 - .25)
= 56.25%

With just CoD you get.

Modified Hit Chance = Base Hit Chance – Defence
= 75 – 10
= 65%

Now additionally I believe that the Debuff applies before the Defence, so effectively the Debuff amplifies the value of the Defence.

With both vs the same level +0 Boss you get

Modified Hit Chance = (Base * (1 – Acc Debuff) – Defence)
= (75 *(1 - .25) -10)
= 46.25%.

Since To Hit debuff Enh add 33% to the effectiveness 3 would double the To Hit debuff to 50% making the previous calculation

With just 3 To Hit debuff Enh’ed CoF

Modified Hit chance = Base * (1-Acc Debuff)
= 75% * (1 - .5)
= 37.5%

With 3 To Hit debuff Enh’ed CoF and unenhanced CoD

Modified Hit Chance = (Base * (1 – Acc Debuff) – Defence)
= (75 *(1 - .5) -10)
= 27.5%.

regards, Screwloose.
"I am not young enough to know everything."


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Posted

Prelim testing I'm doing is showing up the numbers you've put up here Screws. Hit Debuffs certainly seem to be multiplicative.

Even level bosses are not whiffing at a 65% level. It's coming out lower than 60%, but I hate testing % whiffage of villains. It takes so much longer than anything else.


 

Posted

I just started up a MA/Dark scrapper just to try it out, and here's a build I'm considering. Yes I messed up and picked Cobra Strike at Level 2, so likely I will respec out of this when I get to the late 20s, so up until that point this is just going to have to work. I've only made it up to L8 so far, so I still have some flexibility. I think using the fear aspects of DA is what it was meant for, as the other sets do resist, regen, and defense a LOT better... so it makes sense to play to its strengths. Only thing I'm really worried about, until I get to the points where I'm able to fear everybody, I'm really lacking in the defense and resists department... and from what I can tell no amount of slotting is going to really help that. Gonna be teaming for me!

Anyway, let me know what y'all think, as I come from a /SR heavy background, and anything other than pure defense is a big huge leaping across a chasm step for me.

Thanks in advance!!!



Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Dark Armor

01 : Dark Embrace damres(01) damres(11) damres(11) damres(40)
01 : Storm Kick acc(01) dam(3) dam(3) dam(7) dam(48)
02 : Cobra Strike recred(02)
04 : Thunder Kick acc(04) dam(5) dam(5) dam(7) dam(48)
06 : Swift runspd(06)
08 : Hasten recred(08) recred(9) recred(9) recred(13) recred(13) recred(15)
10 : Obsidian Shield damres(10) damres(39) damres(40) damres(40)
12 : Crane Kick acc(12) dam(15) dam(25) dam(43) dam(46) dam(48)
14 : Super Speed runspd(14)
16 : Dark Regeneration recred(16) endred(17) endred(17) endred(19) recred(19)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23) endrec(25)
22 : Cloak of Darkness defbuf(22) defbuf(27)
24 : Provoke acc(24)
26 : Dragons Tail acc(26) dam(27) dam(33) dam(34) dam(36) dam(36)
28 : Cloak of Fear acc(28) thtdbf(29) endred(29) endred(31) thtdbf(31) thtdbf(31)
30 : Intimidate acc(30)
32 : Eagles Claw acc(32) dam(33) dam(33) dam(34) dam(34) dam(36)
35 : Invoke Panic acc(35) thtdbf(37) thtdbf(37) thtdbf(37) thtdbf(39) thtdbf(39)
38 : Soul Transfer dam(38)
41 : Conserve Power recred(41) recred(42) recred(42) recred(42) recred(43) recred(43)
44 : Hover fltspd(44) fltspd(45) fltspd(45) fltspd(45) fltspd(46) fltspd(46)
47 : Oppressive Gloom acc(47)
49 : Fly endred(49) fltspd(50) fltspd(50) fltspd(50)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02)


 

Posted

My experience is with DM/DA (currently lvl 34), and haven't played MA, but I believe you are taking and slotting too many attacks and haven't dedicated enough to defense. You have 6 attacks, 3 of them only partially slotted. If you are going to take an attack which isn't forced upon you, either fully slot it or don't slot it or use it at all in the late game. What you want is an attack chain that is damage and maybe more importantly with DA, endurance efficient.

I think the lack of defenses is a problem. Dark Embrace is your basic defense at least until you get CoF and CoD fully slotted and even afterward against ranged attacks. Cloak of Fear only affects enemies in about a 10-foot radius and so you will need some way to minimize damage from enemies outside that radius. You also completely skipped Murky Cloud, I think you can delay taking MC until in your early 30's but after that point you are going to see more and more enemies with attacks it resists.

You have CoF well slotted, but you didn't put many slots in CoD. It is the combination that is particularly strong with +def and -tohit synergizing.

Eight slots spent in Hover and Fly makes little sense. Since you have SS, you only need Flying for verticle and so slotting them is rather wasteful.

I think you would be better off moving some of the slots from Invoke Panic into Cloak of Darkness.


 

Posted

Since the latest update made Cloak of Fear a semi- Choking Cloud, have there been any workarounds found to make this build viable again? Just curious.


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Guide to Plant/Ice Doms

 

Posted

Stick enough Hami-Os into CoF, its as good as ever.

Take Focused Accuracy to cover ACC needs, slot CoF for END and fear/Tohit Debuff, if you can spare the END.

Sad part of the COF nerf is that it only hurts the folks from Lvl 28 to about 45. After that, Focused Accuracy, Conserve Power and potential of Hami-O enhancers completely erase the nerf.

So, the very folks who were "abusing" CoF previously, still are. I use "abusing" as a term the devs were kicking around. I never perceived CoF as "abuse-able"

I still have CoF in my newest respec, but I dropped from 6 to 4 slots. Took OG in addition.

CoF isn't worthless, but its more situational and not as good as it was. You can still make an effective "scary scraptroller".


 

Posted

I'm a controller at heart, and I've been looking for a new alt (I've got a Double D defender, and Double ice blaster, and a Large team tank already... so I needed a scrapper). I read through your post a long time ago, and recently decided to make a scraptroller of my own.

Here's the mapped out build:

Exported from Ver: 1.4.5.0 of the CoH Hero Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Primary: Dark Melee
Secondary: Dark Armor
---------------------------------------------
01) --> Smite==> Acc(1) Dmg(3) Dmg(5) Dmg(17) Dmg(36) Dmg(37)
01) --> Dark Embrace==> DmgRes(1) DmgRes(7) DmgRes(7) DmgRes(9) DmgRes(9) DmgRes(11)
02) --> Shadow Maul==> Acc(2) Dmg(3) Dmg(5) Dmg(17) Dmg(36) Dmg(37)
04) --> Murky Cloud==> EndRdx(4) DmgRes(13) DmgRes(13) DmgRes(15) DmgRes(15) DmgRes(37)
06) --> Touch of Fear==> Acc(6)
08) --> Combat Jumping==> DefBuf(8)
10) --> Obsidian Shield==> EndRdx(10) EndRdx(11)
12) --> Provoke==> Acc(12)
14) --> Super Jump==> Jump(14)
16) --> Intimidate==> Acc(16)
18) --> Dark Consumption==> Acc(18) Rechg(19) Rechg(19) Rechg(23) Rechg(23) Rechg(25)
20) --> Invoke Panic==> Acc(20) EndRdx(21) EndRdx(21) Acc(25)
22) --> Swift==> Run(22)
24) --> Health==> Heal(24)
26) --> Stamina==> EndRec(26) EndRec(27) EndRec(27) EndRec(31) EndRec(31) EndRec(34)
28) --> Cloak Of Fear==> EndRdx(28) Acc(29) Acc(29) EndRdx(31)
30) --> Cloak Of Darkness==> DefBuf(30) DefBuf(40) DefBuf(43) DefBuf(46) DefBuf(50)
32) --> Dark Regeneration==> Acc(32) EndRdx(33) EndRdx(33) EndRdx(33) EndRdx(34) Acc(34)
35) --> Oppressive Gloom==> Acc(35) Acc(36)
38) --> Soul Drain==> Acc(38) EndRdx(39) EndRdx(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Death Shroud==> Dmg(41) Dmg(42) Dmg(42) Dmg(42) Dmg(43) Dmg(43)
44) --> Midnight Grasp==> Acc(44) Dmg(45) Dmg(45) Dmg(45) Dmg(46) Dmg(46)
47) --> Focused Accuracy==> EndRdx(47) EndRdx(48) TH_Buf(48) TH_Buf(48) TH_Buf(50) TH_Buf(50)
49) --> Acrobatics==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
---------------------------------------------

I've made it to level 11 so far, and things are going well (except I never have any end, of course). My resistances will run around 50% (a little lower for toxic and psionic), And my defenses will eventually(late) run around 25%. I'm hoping that I can keep myself alive with my controlling abilities.

Right now, I'm doing well with touch of fear. I can often even rest in solo combat if I run outa end while fighting several minions and the occasional Lt (which is sadly sometimes needed). I only run what toggles I need, often opting out of most or all, but I imagine I'll have less and less chance at that. My fear is that my endurance problem won't go away, ever...

Besides end, my main problem is robots and other enemies that are fear resistant. Since my damage mitagation is fear, they're going to prove my most damaging foes. This is why I included Opressive Gloom in the build (which I might take before Dark Regeneration). Other difficulties I see are a lack of offensive attacks and the iffy nature of Dark Regeneration (I'm stuck with only three punches till I reach the 40's, and DR cost 50 end!!!). I fear this will only add to my end woes as it will prolong fights.

Something I did just for fun was take Death Shroud. It should provide some decent amusement on teams with good tanks and /or controllers.

Anyway, tell me what ya think.

Freeze


Freeze Warning - Ice/Storm 'troller
Shadowed Terror - Dark/Dark scrapper
Crossbones Cat - Dark/Dark defender
Maiden Taiwan - Invulnerable/EM tank
Dark Tomorrow - Merc/Traps mm
Counter Culture Clown - Rad/Rad corruptor

 

Posted

I'd put your post into the scrapper forum, instead of here. You're FAR more likely to get a reply. You might even get a good one.


 

Posted

GhostCat, do you teleport in to attack?


 

Posted

Anyway here is my current plan (so far):

(Excerpt) Exported from version 1.5A of CoH Planner
http://joechott.com/coh

01 : Dark Embrace damres(01) damres(13) damres(13) damres(15) damres(15) damres(17)
01 : Smite Empty(01)
02 : Shadow Maul acc(02) dam(3) dam(3) dam(5) dam(5) dam(11)
04 : Death Shroud acc(04) dam(17)
06 : Hasten recred(06) recred(7) recred(7) recred(9) recred(9) recred(11)
08 : Swift Empty(08)
10 : Obsidian Shield Empty(10)
12 : Hover endred(12)
14 : Fly endred(14)
16 : Health Empty(16)
18 : Dark Consumption acc(18) recred(19) recred(19) recred(23)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(25) endrec(25)
22 : Dark Regeneration Empty(22)
24 : Cloak of Darkness Empty(24)
26 : Soul Drain acc(26)
28 : Cloak of Fear endred(28)
30 : Provoke Empty(30)
32 : Intimidate Empty(32)
35 : Invoke Panic Empty(35)
38 : Murky Cloud Empty(38)
41 : Conserve Power Empty(41)
44 : Focused Accuracy Empty(44)
47 : Midnight Grasp Empty(47)
49 : Soul Transfer Empty(49)

I'm particularly curious over whether anyone thinks that the build will suffer particularly from not having a surprise attack element that SS or Teleport would give it. I fear I may have to replace Hover and Fly with Recall Friend and Teleport. However I have enough heroes with SS and one form of Stealth or another, so I'd rather avoid that. It's becoming a bit tired.


 

Posted


[ QUOTE ]
I'm particularly curious over whether anyone thinks that the build will suffer particularly from not having a surprise attack element that SS or Teleport would give it. I fear I may have to replace Hover and Fly with Recall Friend and Teleport. However I have enough heroes with SS and one form of Stealth or another, so I'd rather avoid that. It's becoming a bit tired.

[/ QUOTE ]

I don't think that it is necessary to be able to get to zero range with mobs before aggroing them to be effective. And you can't do that with all mobs anyway.

Looking at your build so far it is suffering from having a lot of powers heavily slotted and squeezing Fitness in early.

I'd strongly consider Touch of Fear, it is a very good Fear attack and since you have access to it you might as well take it.

Try posting your build directly on the Scrapper forums you will probably get some comments. Note things are in a bit of flux at the moment with I5 coming so it is hard to say exactly how everything will look in a months time.

regards, Screwloose.
"I am not young enough to know everything."


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Looking for Powers Numbers try City of Data.
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Posted

[ QUOTE ]
Looking at your build so far it is suffering from having a lot of powers heavily slotted and squeezing Fitness in early.

[/ QUOTE ]

DA eats end like a bleep, so why is Stamina at 20 a bad thing?

Sure I may have some powers before I have the slots to put in them to really make them effective, but the way I see it, get the best powers and prioritize the slots as they become available.

I will probably get Touch of Fear instead of Midnight Grasp. I figure it should make stopping the AVs easier. It's not like I won't have decent dmg output without MG, which I may take at 49 afterwards. Soul Transfer is, after all, a bit of a gimmick.


 

Posted

[ QUOTE ]
[ QUOTE ]
Looking at your build so far it is suffering from having a lot of powers heavily slotted and squeezing Fitness in early.

[/ QUOTE ]

DA eats end like a bleep, so why is Stamina at 20 a bad thing?

[/ QUOTE ]

It is bad because it means that between Fitness, a movement power and Hasten you have only 6 powers out of 12 that are actually directly helping you defeat Mobs and not get defeated by them. And you aren't adding any extra attacks until level 47. Are you sure you wouldn't be better off making a Controller?

[ QUOTE ]
Sure I may have some powers before I have the slots to put in them to really make them effective, but the way I see it, get the best powers and prioritize the slots as they become available.

[/ QUOTE ]

Yes I can agree with that, but squeezing all your slots into a few powers is not necessarily going to get you the best result.

Looking at it again one place you could maybe defer slots is Hasten, until you can get SO's slotted it really doesn't need to be 6 slotted.

Also you are taking and heavily slotting two big End recovery powers at the same time. Given that you are not adding anything that uses a lot of End between level 8 and 20 you seem to be swinging between maybe being a little under supplied in End to being massively oversupplied. Having End doesn't do you any good if you don't have powers to turn that End into some sort of effect. And the powers that you are taking from 22 to 41 only use moderate amounts of End, except Dark Regen.

[ QUOTE ]
I will probably get Touch of Fear instead of Midnight Grasp. I figure it should make stopping the AVs easier. It's not like I won't have decent dmg output without MG, which I may take at 49 afterwards. Soul Transfer is, after all, a bit of a gimmick.

[/ QUOTE ]

ST has always been pretty useless.

Whatever you take at level 45+ should be irrelevant, by that time you will nearly have finished your characters levelling career and until there is something to do after level 50 that is practically the end of the game. Unless you are interested in PvP, which I am not so you'll have to ask someone else about that.

Good Luck.

regards, Screwloose.
"I am not young enough to know everything."


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