de_absolutezero

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  1. Oh no! Cuppa going to be gone? We're gonna miss you so much. Even if I don't post often, I still lurk around the forums and you are the face of the CoH forums. All the best at Tabula Rasa, and do drop by once in a while
  2. I realise that doing TFs is a very fast way to gain levels when you're a lowbie. I took my Earth Controller to 26 doing nothing but TFs (other than streets to get to the Hollows followed by the Hollows missions to get to the Trial). Let's see, that's Positron, Synapse, Sister Psyche, Moonfire and Citadel. At one TF a day, it means that I got from level 12-ish to 26 in 5 days. Darn, tpull still beat me to it I foresee that the 30s won't be as fast tho. Oh well.

    And keep up the marvelous posts If only I can give it even more stars, hehe..
  3. [ QUOTE ]
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    [ QUOTE ]
    I'm sure blinkies still make a sound now.

    [/ QUOTE ]

    Yeah, Red Haven told me I had my sound turned down way too much. for a couple days there, I had thought that the Devs had changed blinkies!

    [/ QUOTE ]

    Actually they did remove the glowie sound completely some months back, whether intentionally or not, and some point in the last few months it was put back in, as a different sound though. It was really annoying for the time that it was gone, though now that it's back I don't need it, being level 50 with no missions. But glad it's back.

    [/ QUOTE ]

    IIRC, there used to be a sound but there was a bug whereby the sound won't disappear even after clicking on the blinkie. I guess it wasn't so abd in the lower levels but in huge mission maps with multiple blinkies, it must have been pretty annoying. So they removed the sound altogether. Good thing the sound is now back.

    I still wish I could turn off the "hrmmmmmm-drmmmmm" of Super Speed tho. It's louder than those blinkies. Oh, not to forget the entire DA set which is a mess of buzzing and droning sounds that when I switched it off, I realised that the game world is really very quiet, hehe.

    Anyway, back on topic; keep writing away
  4. I'm sure blinkies still make a sound now. It's slightly softer but it's still there. Every time I solo my blinkie missions in cave missions, I turn off Super Speed and any other "loud" powers other than Superior Invis and just crank up the volume to help me locate those darn blinkies.

    Keep those entries coming
  5. I had sworn to never ever play MMOs cos of the monthly payment but CoH has changed that. Thanks for making my very first MMO experience a joy to behold. Thanks for listening to players and being here on the forums with us. And thanks for giving me the opportunity to live out my dreams to be a superhero and meet others who are so very like-minded.

    Cheers to CoH! May the City never sleep
  6. Usually a lurker but let me say that that was very wonderfully said. Too many ppl just love to point accusatory fingers at one another. Now let's see more of MM's escapades
  7. I sure hope that they do something about the rooted animations and limited status protection. I like to toggle my toggles (err..) on and off during battles and the rooted animations make it tough for me to adapt to situations quickly. And the ack of knockdown and immob protection means that I have to run an extra 2 toggles. Sigh.

    On a brighter note, Regina Mortis is now level 29 and she's extremely fun to play. She shines in large groups as that's where she does the most damage. My favourite moment so far was when I jumped into this room full of freaks, with buildup and a red candy, waited a couple of seconds, shot out spine burst to clear practically the entire room then pulled out a newspaper as the stragglers were mopped up. My team got a few chuckles out of that one, hehe.

    I also realise that a good tanker backup is quite desirable. Quills+Death Shroud draws lots of aggro so much so hat my nickname is "the Aggro Magnet". With a good tank holding aggro, I can get to work quickly and easily.

    Oh yeah, I'm still trying to decide what's good slotting for Dark Regen. Currently I have it at 2 recharge and 1 endrdx which allows me to pop it every few seconds. I think it has roughly the same recharge as impale. Considering putting in another slot but i'm not too sure. Another endrdx would be good whilst an accuracy would be good too. (still remember firing off DR in the middle of some vamps and missing every single one of them )

    Anyway, looking forward to your update
  8. Pulling this from the dead but just asking for some thoughts and opinions on my own fear-based scraptroller..

    Exported from version 1.0j of CoH Planner
    http://joechott.com/coh

    Archetype: Scrapper
    Primary Powers - Ranged : Martial Arts
    Secondary Powers - Support : Dark Armor

    Level 1 : Dark Embrace
    Damage Resistance ( 1 )
    Damage Resistance ( 5 )
    Endurance Reduction ( 7 )
    Damage Resistance ( 3 )
    Damage Resistance ( 9 )
    Damage Resistance ( 11 )

    Level 1 : Thunder Kick
    Damage ( 1 )
    Damage ( 15 )
    Accuracy ( 3 )
    Damage ( 15 )
    Damage ( 40 )
    Damage ( 40 )

    Level 2 : Storm Kick
    Accuracy ( 2 )
    Damage ( 5 )
    Damage ( 7 )
    Damage ( 13 )
    Damage ( 36 )
    Damage ( 36 )

    Level 4 : Murky Cloud
    Damage Resistance ( 4 )
    Damage Resistance ( 21 )
    Endurance Reduction ( 34 )
    Damage Resistance ( 34 )
    Damage Resistance ( 39 )
    Damage Resistance ( 39 )

    Level 6 : Focus Chi
    Recharge Reduction ( 6 )
    Recharge Reduction ( 50 )

    Level 8 : Crane Kick
    Accuracy ( 9 )
    Damage ( 11 )
    Damage ( 13 )
    Damage ( 34 )
    Damage ( 36 )

    Level 10 : Obsidian Shield
    Endurance Reduction ( 10 )
    Damage Resistance ( 42 )
    Damage Resistance ( 43 )
    Damage Resistance ( 46 )
    Damage Resistance ( 46 )
    Damage Resistance ( 46 )

    Level 12 : Combat Jumping

    Level 14 : Super Jump

    Level 16 : Dark Regeneration
    Recharge Reduction ( 16 )
    Endurance Reduction ( 17 )
    Endurance Reduction ( 17 )
    Endurance Reduction ( 19 )
    Recharge Reduction ( 19 )
    Recharge Reduction ( 21 )

    Level 18 : Swift

    Level 20 : Health

    Level 22 : Stamina
    Endurance Recovery ( 23 )
    Endurance Recovery ( 23 )
    Endurance Recovery ( 25 )
    Endurance Recovery ( 25 )
    Endurance Recovery ( 27 )

    Level 24 : Provoke

    Level 26 : Dragons Tail
    Accuracy ( 26 )
    Damage ( 27 )
    Damage ( 29 )
    Damage ( 31 )
    Damage ( 37 )
    Damage ( 37 )

    Level 28 : Cloak of Fear
    Accuracy ( 28 )
    To Hit DeBuff ( 29 )
    Endurance Reduction ( 31 )
    Endurance Reduction ( 31 )
    To Hit DeBuff ( 40 )
    To Hit DeBuff ( 42 )

    Level 30 : Intimidate

    Level 32 : Eagles Claw
    Accuracy ( 32 )
    Damage ( 33 )
    Damage ( 33 )
    Damage ( 33 )
    Damage ( 37 )
    Damage ( 39 )

    Level 35 : Invoke Panic
    Accuracy ( 35 )
    To Hit DeBuff ( 42 )
    To Hit DeBuff ( 43 )
    To Hit DeBuff ( 43 )
    To Hit DeBuff ( 48 )
    To Hit DeBuff ( 50 )

    Level 38 : Oppressive Gloom

    Level 41 : Cloak of Darkness

    Level 44 : Conserve Power
    Recharge Reduction ( 44 )
    Recharge Reduction ( 45 )
    Recharge Reduction ( 45 )
    Recharge Reduction ( 45 )
    Recharge Reduction ( 48 )
    Recharge Reduction ( 48 )

    Level 47 : Focused Accuracy
    Endurance Reduction ( 47 )
    Endurance Reduction ( 50 )

    Level 49 : Soul Transfer

    -------------------------------------------

    Level 1 : Brawl

    Level 1 : Sprint

    Level 2 : Rest


    Any comments anyone? Loks like a real late developer but I don't mind since MA is a set that just oozes style
  9. Thanks for your help! Here's hoping that I can finally get an alt past lvl 15 Any plans to update the Dust Bunny with regard to Issue 3? Am curious to see your plans for a post-I3 Dust Bunny with the stacking armours, cowering fear etc and how it'd differ from your current one.
  10. Right. Thanks for the info anyway. Will probably take lunge out and replace it with acrobatics in the future. Barb Swipe just looks cool and the fast recharge rate/low end cost means i can take out enemies with only a sliver of health quickly without much end loss. (yeah, I could wait for quills/DS to finish em off but what if I miss? whoops) Besides, I like having lots of DoTs

    Does adding resistance enhancements to Obsidian Shield help in resisting the hold magnitude or is it only for psi resistance? Ol' Winter Lord still held me when I had OS on

    PS: Seems like when Barb Swipe criticals, it only applies to the last hit aka. "You finish off XX with YY lethal damage from your Barb Swipe." Is this true or is the critical hit an accumulation of all the DoTs ?
  11. Archetype: Scrapper
    Primary Powers - Ranged : Spines
    Secondary Powers - Support : Dark Armor
    Slot[1] Level 1 : Dark Embrace
    Slot[2] Level 1 : Lunge
    Slot[3] Level 2 : Spine Burst
    Slot[4] Level 4 : Barb Swipe
    Slot[5] Level 6 : Death Shroud
    Slot[6] Level 8 : Impale
    Slot[7] Level 10 : Obsidian Shield
    Slot[8] Level 12 : Hurdle
    Slot[9] Level 14 : Combat Jumping
    Slot[10] Level 16 : Build Up
    Slot[11] Level 18 : Health
    Slot[12] Level 20 : Stamina
    Slot[13] Level 22 : Quills
    Slot[14] Level 24 : Cloak of Darkness
    Slot[15] Level 26 : Super Jump
    Slot[16] Level 28 : Dark Regeneration
    Slot[17] Level 30 : Murky Cloud
    Slot[18] Level 32 : Quill Throwing
    Slot[19] Level 35 : Cloak of Fear
    Slot[20] Level 38 : Ripper
    Slot[21] Level 41 : Oppressive Gloom
    Slot[22] Level 44 : Petrifying Gaze
    Slot[23] Level 47 : Dark Blast
    Slot[24] Level 49 : Tenebrous Tentacles

    Thanks for the advice, Romance. Okay, here's an edited version to get Dark Regen earlier. What's the bonus that Build Up gives? I might swap it and Superjump around if I find that my damage doesn't need/benefit from that much of a boost yet.

    Edit: Ack! I forgot about Acrobatics! Damn, what should I take out to make space for it? And I realise that I've taken every single power in the primary set except for taunt :P
  12. Hmm, I've been inspired to start a Spines/DA ever since I dusted off my old claw/DA scrapper and enjoyed it's AoE damage and then, saw how impressive a spines scrapper is at lvl 43. So I decided to combine the 2

    Great guide! Anyway, here's my build.

    Archetype: Scrapper
    Primary Powers - Ranged : Spines
    Secondary Powers - Support : Dark Armor
    Slot[1] Level 1 : Dark Embrace
    Slot[2] Level 1 : Lunge
    Slot[3] Level 2 : Spine Burst
    Slot[4] Level 4 : Barb Swipe
    Slot[5] Level 6 : Death Shroud
    Slot[6] Level 8 : Impale <- I am currently here.
    Slot[7] Level 10 : Obsidian Shield
    Slot[8] Level 12 : Combat Jumping
    Slot[9] Level 14 : Hurdle
    Slot[10] Level 16 : Build Up
    Slot[11] Level 18 : Health
    Slot[12] Level 20 : Stamina
    Slot[13] Level 22 : Quills
    Slot[14] Level 24 : Cloak of Darkness
    Slot[15] Level 26 : Ripper
    Slot[16] Level 28 : Super Jump
    Slot[17] Level 30 : Murky Cloud
    Slot[18] Level 32 : Dark Regeneration
    Slot[19] Level 35 : Quill Throwing
    Slot[20] Level 38 : Cloak of Fear
    Slot[21] Level 41 : Oppressive Gloom
    Slot[22] Level 44 : Petrifying Gaze
    Slot[23] Level 47 : Torrent
    Slot[24] Level 49 : Tenebrous Tentacles

    Yeah, i know i took both barb swipe and lunge I just like barb swipe's quick recharge rate and using it together with lunge means that i haev a good damage output in these early levels. If I find that I don't need it later, I'll respec it out and put Superjump and Buildup earlier.

    Anyway, I took superjump quite late cos i'm hoping that i can depend on hurdle+combat jumping to get around. My SG mate at the same level has tp so i can prob get some teleporting around .

    About the ancillary powers, I know conserve power is great and everyone's raving about it but I just can't explain being able to shoot energy torrents et al. Dark MAstery is more in character for me.

    So, any thoughts, flames, constructive criticisms? All would be appreciated (except maybe the flames, heh)

    Edit: Moved CoD up since I realise that I have no defense at all. Is Dark Regen at lvl 32 viable? I can always stock up on respites till then