Controller Guides and FAQs
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has anybody done a recent mind/rad guide?
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Enan's guide is still current, except for IO slotting.
I've just posted my new Grav/Rad guide.
A Guide to the Gravity/Radiation Controller
Please add my newly posted Guide, A Local Guide to the Earth/Rad Controller to the Controller section.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Earth/kin and Ill/TA please.
I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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My new guide is half way there!
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Get cracking then!
I need update on Mind/Empathy, becouse there there no build for i9-10 plz need update
Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker
What kind of stuff are you looking for? Enant's should still be good except for lack of Inventions.
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I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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My new guide is half way there!
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I'm cheering you on, Local!
I've never really played an Earth controller to fruition and thought I'd like to try an Earth/Kin... I'm quite surprised nobody has made one to date.
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
I used to have a mini-guide for Ill/Kin but it got purged and I never rewrote it.
The combo is very good, lighter on endurance than ill/rad.
First thing first: make your toon either Magic or Tech origin so that they can use their origin "temp" power to light the oil slick, otherwise you will have to wait till you can get the fire epic, and believe me, you want that oil slick lit!
Since Ill has little in the ay of setting containment, both entangle and ice arrow can be used to set up containment.
Ice Arrow+ Blind will hold a boss, which is very handy.
The phantom army (and all other controller pets) has a bug that causes them to run out of hte slick when you light it, it's unfortunate but PA doesn't loose agro and comes right back, so it still serve its purpose.
You want all arrows, except maybe flash arrow (I didn;t think it -acc made a lot of difference).
In a lot of ways Ill/TA is similar to Ill/rad, in that you use a variety of debuffs to help increase PA damage. you don't get a heal (unless you take medicine) and no AM. Once the other hand your debuffs are location based, not anchored which can be kinda nice.
In the late game, glue arrow+disruption arrow+oil slick+fireball is beautiful!
I built my toon as a ranged only, Superior Invis always on toon.
In my build, Phantasm has a pretty low key role: I stay at a distance of 70+ feet, so Phantasm usually doesn;t aggro on the mobs since his aggro range is about 40'. It's sometimes a good thing since he could knock the mobs of your AoE (especially slick) with his energy torrent. The nice thing is that he acts as your bodyguard for anyone getting too close, and with decoys of his own, he can do a pretty good job.
I'd have to look at my notes for slotting (which is still SOs only, I have never ported him to IOs), but I know I was careful to be able to slot my arrows so they could all be used from 70 feet away, and worked the recharge time so that they would come back all around the same time, so I could work a rythm.
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I used to have a mini-guide for Ill/Kin but it got purged and I never rewrote it.
The combo is very good, lighter on endurance than ill/rad.
First thing first: make your toon either Magic or Tech origin so that they can use their origin "temp" power to light the oil slick, otherwise you will have to wait till you can get the fire epic, and believe me, you want that oil slick lit!
Since Ill has little in the ay of setting containment, both entangle and ice arrow can be used to set up containment.
Ice Arrow+ Blind will hold a boss, which is very handy.
The phantom army (and all other controller pets) has a bug that causes them to run out of hte slick when you light it, it's unfortunate but PA doesn't loose agro and comes right back, so it still serve its purpose.
You want all arrows, except maybe flash arrow (I didn;t think it -acc made a lot of difference).
In a lot of ways Ill/TA is similar to Ill/rad, in that you use a variety of debuffs to help increase PA damage. you don't get a heal (unless you take medicine) and no AM. Once the other hand your debuffs are location based, not anchored which can be kinda nice.
In the late game, glue arrow+disruption arrow+oil slick+fireball is beautiful!
I built my toon as a ranged only, Superior Invis always on toon.
In my build, Phantasm has a pretty low key role: I stay at a distance of 70+ feet, so Phantasm usually doesn;t aggro on the mobs since his aggro range is about 40'. It's sometimes a good thing since he could knock the mobs of your AoE (especially slick) with his energy torrent. The nice thing is that he acts as your bodyguard for anyone getting too close, and with decoys of his own, he can do a pretty good job.
I'd have to look at my notes for slotting (which is still SOs only, I have never ported him to IOs), but I know I was careful to be able to slot my arrows so they could all be used from 70 feet away, and worked the recharge time so that they would come back all around the same time, so I could work a rythm.
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Hi there,
I think there's some confusion. I asked for an Earth/Kin guide.
And you were replying to me... so I think you may have either a) misread my request or b) meant to respond to somebody else?
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
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I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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My new guide is half way there!
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I'm cheering you on, Local!
I've never really played an Earth controller to fruition and thought I'd like to try an Earth/Kin... I'm quite surprised nobody has made one to date.
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I tried an Earth/Kin before I tried the Earth/Rad . . . I liked the Earth/Rad better. I have played a Kin Defender into the 40's so I know the set. The problem I had with Earth/Kin is that Kin forces you to be in melee . . . . while the Earth Control set is all ranged (except for Salt Crystals, which most people skip). Sure, you can use your AoE controls in melee, but it draws a lot of aggro, and the range helps reduce damage (of course, so does RI). When you draw all that aggro, Kin has almost no defensive powers to protect you . . . all you can do is go into melee and heal.
Ironically enough, my character was named. "Dirt Napper," and he spent a lot of time doing just that. However, if you can last out those low levels, a speed boosted Rocky is pretty effective.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
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I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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My new guide is half way there!
[/ QUOTE ]
I'm cheering you on, Local!
I've never really played an Earth controller to fruition and thought I'd like to try an Earth/Kin... I'm quite surprised nobody has made one to date.
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I tried an Earth/Kin before I tried the Earth/Rad . . . I liked the Earth/Rad better. I have played a Kin Defender into the 40's so I know the set. The problem I had with Earth/Kin is that Kin forces you to be in melee . . . . while the Earth Control set is all ranged (except for Salt Crystals, which most people skip). Sure, you can use your AoE controls in melee, but it draws a lot of aggro, and the range helps reduce damage (of course, so does RI). When you draw all that aggro, Kin has almost no defensive powers to protect you . . . all you can do is go into melee and heal.
Ironically enough, my character was named. "Dirt Napper," and he spent a lot of time doing just that. However, if you can last out those low levels, a speed boosted Rocky is pretty effective.
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Hmm, that's definitely something to consider. Admittedly, I was just thinking how sweet a speed-boosted rocky would be (as you suggested).
I suppose an AM-buffed Rocky isn't bad either.
I just loooooove kinetics so much! And I always get flustered with the anchors and END usage of rad/ or /rad.
(I know it's something with which I need to work, however! It's not the powerset's fault)
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
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Earth/kin and Ill/TA please.
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I am levelling an Ill/TA at the moment, mostly for PvP fun so the power choices may leave some puzzled. Once I hit 50 I will write up a short guide for her.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
LF A Gravity / Force Field Contr Build/Guide
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
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And you were replying to me... so I think you may have either a) misread my request or b) meant to respond to somebody else?
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the latter, it's not all about you
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And you were replying to me... so I think you may have either a) misread my request or b) meant to respond to somebody else?
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the latter, it's not all about you
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Well then don't hit reply to my post!
*grin*
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!
could someone make a mind/ta guide?
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I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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My new guide is half way there!
[/ QUOTE ]
I'm cheering you on, Local!
I've never really played an Earth controller to fruition and thought I'd like to try an Earth/Kin... I'm quite surprised nobody has made one to date.
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Well, I have an Earth/Kin up to level 29 so far. He is fun to play but man, does he need teams. I'd make a guide but i dont believe in making a guide to something until I've actually played it to the end
suffice to say though, the debuffs kinetics give plus the holds and slows Earth gives our very nice.
I too am surprised there is no Earth/Kin guide
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I cant believe there is no Earth/Kin guide. Someone hurry up and get one to 50, or PL mine to 50. He's only 26 or 27 right now
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My new guide is half way there!
[/ QUOTE ]
I'm cheering you on, Local!
I've never really played an Earth controller to fruition and thought I'd like to try an Earth/Kin... I'm quite surprised nobody has made one to date.
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Well, I have an Earth/Kin up to level 29 so far. He is fun to play but man, does he need teams. I'd make a guide but i dont believe in making a guide to something until I've actually played it to the end
suffice to say though, the debuffs kinetics give plus the holds and slows Earth gives our very nice.
I too am surprised there is no Earth/Kin guide
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Someone made an earth/kin guide in the player guide section, but it isn't that great...
Any fire/kin guides?
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Any fire/kin guides?
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uhm *cough* move along...nothing to see here...move along....
I have put up the Guide for FireKins that we have been working on in the Player Guides Section:
Striking the Match, A Fire/Kin's Guide
Is there anyone out there planning a guide for Illusion/ Trick Arrow? I'm really curious about this combo