vernichterhelge

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  1. without soulbound proc its easier to get a build: will give you one after i got home from work.
    Nice to have:
    3% resist unique
    Endurance sustainable single target attack chain*
    Soulbound Allegiance proc in Summon Spiderlings
  2. the most AV/GM solo builds don't have any patches so the enemie can't run out of them.
    on my ill/rad the PA keeps the AV/GM in place but i am not sure if the presence pool will help you as they chase on you than
  3. sry for not mentioning this: all lore pets will profit from my diamagnetic T3 thats the reason i am looking for pure ranged DPS without any devuffs as a rad emission troller with (T3 dia) i will debuff good enough
  4. I am looking for the top ranged DPS over all Lorepets (T4).
    this is for my ill/rad/ice troller with pyronic judgement so the damagetype doesnt matter as he debuffs quite well and already has an exotic damage type
    currently i am going with IDF
  5. sry for not being there
    i had serious internet issues and got it reconnected 3 min ago
  6. its almost the same build only beamrifle instead of fire (choode the powers and slots as you want to:

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  7. Hey guidemaster do you have any release date for the timemanipulation guide
    i really need some impressions for slotting mine and getting the special things out of it
  8. i can bring a +3 ill/rad/ice troller with Clarion T3 or 4 (120 sec duration)
    and IDF T4 with +dmg
  9. do i have to boost the complete set in a power to keep the setboni or doesnt that matter?
  10. change the FlyIO in fly for a KB prot IO in Fly or hover or somewhere else
  11. vernichterhelge

    Best team build

    bitter ice blast is your most damaging attack slot it for damage
    bitter freeze ray has an eeeeeeeeeeeeeetreeeeem long animation what makes it useless
    freeze ray and lingering rad need more accuracy
    blizzard is the most damaging nuke (when there are mobs into) get a posi setwith proc in there
    switch the numina heal for a miracle heal and unslot the +reg IO (useless in there)
    i am not sure if you will like chocking cloud as its an endhog
  12. vernichterhelge

    Best team build

    this is a build i plan to run on my ice/rad/mu corr (no incarnate things in yet)
    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(31)
    Level 1: Radiant Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 2: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(31)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(15), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(34)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(17), Lock-Acc/Hold(34), Lock-Acc/Rchg(46)
    Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(34), Apoc-Dam%(43)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(36)
    Level 22: Lingering Radiation -- Acc-I(A), RechRdx-I(23), Acc-I(43)
    Level 24: Aim -- AdjTgt-ToHit(A), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40)
    Level 26: Mutation -- RechRdx-I(A)
    Level 28: Hover -- LkGmblr-Rchg+(A)
    Level 30: Assault -- EndRdx-I(A)
    Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(37)
    Level 35: Fallout -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-Rchg/EndRdx(37)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
    Level 41: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(43)
    Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/Rchg(46)
    Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
    Level 49: Summon Adept -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(45)
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 6.88% Defense(Psionic)
    • 3.75% Defense(Ranged)
    • 6.75% Max End
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 93.75% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 104.4 HP (9.75%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 4.7%
    • 20% (0.33 End/sec) Recovery
    • 16% (0.71 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 15% RunSpeed



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  13. vernichterhelge

    Best team build

    then i would ge for ice/rad corr (enemies do nothing when they are hold)
  14. go for perma hasten, meta and capped ranged def with fly you can be out of aoes and melee range what will give you best mechanics for soloing GMs/AVs
  15. I found an annoying bug: each time you travel from onme zone to another your combat attributes will be shuffeled
  16. I wont create a lvl 50+5 Endmod IO
    the IO would be downscaled as every other IO in your build and thats worth the cost
  17. it should solo quite well and be fun while playing
    i doesnt need to be another AV/GM-Hunter
  18. Here is the problem i have for about an year:
    my first hero was an ill/rad/ice troller who could solo AVs with lvl 30.
    I soloed almost all GMs AVs avaible before incarnate stuff hit the world.
    Now i have a real problem finding a new ranged toon (i wont play melee toons) that creates equal fun while playing it.

    so i need some suggestions what to roll.
    here the restrictions:
    no fire based toons, no kinetics, no melee toons, no new illusionist, good damage and solo friendly
  19. here is a simple calculation for the use of the PF Proc:
    The proc gives you 10% of your Endurance with 20% chance to proc.
    in autopowers the proc fires off all 10 sec.
    this means:
    100 end *0,1= 10 end (when it fires off)
    10 end/50= 0,2 end (it fires each 50 sec for you)

    when you only have stamina the first lvl 50 Endmod IO gives you 0,18 end/sec and the second one 0,17 end/sec
    PS is avaible from lvl 21 on so you can slot it with lvl 18 where the lvl 50 Endmod IO cant be slotted

    In the end that means the PS proc gives you more end/sec as every other IO you can slot in stamina
  20. swarms or the things that come there when the real DE are defeated
  21. vernichterhelge

    Best Buff's?

    define buffs a bit more:
    Single Targhet Buffs or teambuffs

    because Empathy has the best STbuff in the whole game with Adrenalin Boost and one of the best ST buffs with Fortitude

    on the other hand FF cold Thermal or Sonic have great Teambuff potential
    you forgot VEATS for thier double stacking leadership buffs paired with Mindlink for forts/widows which will give good defnumbers too

    EDIT: May the battle begin
  22. i wanna trade 5 Hecatomb IOs against 5 Armageddon IOs
    anyone intrested?
    when the prices differ to hard there will be an inf transfer too
  23. whats about that slotting:
    posi: dam/rech, acc/dam/end and the proc;
    a end/rech/slow from a slow set and the slow proc
    which gives:
    47,7% dam and rech
    42,4% end
    21,2 acc and slow
  24. vernichterhelge

    Object Aggro?

    some of these objects have an tauntaura too