rad/sonic AV/GM soloer
go for perma hasten, meta and capped ranged def with fly you can be out of aoes and melee range what will give you best mechanics for soloing GMs/AVs
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
I have a Rad/Sonic in the mid 40's that I threw a relatively cheap build together for recently. It softcaps s/l/ranged and has perma Hasten/AM/LR and the Patron pet is even a second from perma. I went for single target almost exclusively with any AOE being done by Fallout, pets and Judgement. Turn Accolades and Incarnates on and imagine a Defender ATO set 6 slotted in Fallout for final numbers.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
------------
Level 1: Radiant Aura Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
Level 1: Shriek Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Scream Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Radiation Infection Achilles-ResDeb%(A), DarkWD-ToHitDeb(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(23)
Level 6: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(29)
Level 8: Enervating Field EndRdx-I(A), EndRdx-I(48)
Level 10: Mutation RechRdx-I(A)
Level 12: Lingering Radiation P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(31), P'ngTtl-Dmg/Slow(31), P'ngTtl-Acc/EndRdx(31), P'ngTtl--Rchg%(33)
Level 14: Fly EndRdx-I(A)
Level 16: Shout Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 18: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 20: Amplify GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 22: Hasten RechRdx-I(A), RechRdx-I(33)
Level 24: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39)
Level 26: Fallout Empty(A), Empty(40), Empty(40), Empty(40), Empty(42), Empty(42)
Level 28: Vengeance LkGmblr-Rchg+(A)
Level 30: Boxing Empty(A)
Level 32: Hover LkGmblr-Rchg+(A), GftotA-Def(42), GftotA-Def/EndRdx(43)
Level 35: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 38: Afterburner Winter-ResSlow(A)
Level 41: Focused Accuracy EndRdx-I(A), EndRdx-I(50)
Level 44: Summon Disruptor ExRmnt-Acc/Rchg(A), ExRmnt-+Res(Pets)(45), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 47: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 2: Swift Flight-I(A)
Level 2: Health Mrcl-Heal(A), Mrcl-Rcvry+(17), Mrcl-Heal/EndRdx(48)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(19), P'Shift-End%(46)
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 1: Vigilance
Level 2: Rest Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I don't know the IOs well enough to know what does what and therefore how many slots in what. The simple stuff I can figure out but stuff like slotting a power I never use just to get IO bonuses that is where I lack the knowledge.
Was hoping someone who has a rad/sonic could give me an idea of how they do it.
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~SNES, NES, GCN, N64, GB, Wii, GBC, GBA, SP, DS~|
|_| \_| |_| |_| \_| .. |__| .. |____| |_| \_| |___/ \___/
I have a rad/sonic. As for "how you do it," the concept is pretty simple. Keep your toggles on your target- You can debuff resistance through EF and an Achilles proc in RI. This will stack with the secondary -res from Sonic. The only attacks you'll want to be using are your ST attacks- The best two are Shriek and Scream. Shout has a long cast time, I would say you should cycle it in your attack chain, but every time Amplify is up cast that instead.
Keep LR perma in order to constantly pump out -regen. I guess there could be a case for using EMP also but I personally don't think the -recovery is worth the tradeoff of the extra debuff.. Rad is a very end heavy set as it is. As for surviving, ranged defense is your best bet. I was able to build that and s/l defense to the softcap without using any expensive PVP/Purple enhancements while keeping Hasten, LR, and AM perma. The tradeoff is a lack of AOE, but Sonic isn't a great AOE set anyways and I preferred to play to its strengths.
I would like some ideas on builds people have for this. Im currently rolling a rad/sonic just to solo AVs and GMs, missions as well.
I would like the build to stay under 6B.
So please post your builds so I can get an idea of what I should be building.
In advance, thank you.
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~SNES, NES, GCN, N64, GB, Wii, GBC, GBA, SP, DS~|
|_| \_| |_| |_| \_| .. |__| .. |____| |_| \_| |___/ \___/