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Posts
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Joined
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Quote:profit = funIf that's all you're interested in, then I can't help you. I play for fun, not profit.
:P
Quote:[Conclusion]~No one large target is not as profitable as 100 smaller targets with AOE. That's all I wanted to know.~
Now what about an AE arc full of Giant Monsters and AV's? Are there any repeatable AV's or GM's in the game that are repeatable? Answer still no? -
Quote:Underpowered?And some people are worried that Illusion would be overpowered on Doms lol.
Quote:As others said, ramp up the challenge.
Have you done these with your Illu/Cold?- Solo a level 54 AV
- Solo multiple AVs at once
- Solo multiple GMs at once
- Solo a MoXTF
- Solo a TF at +4/x8
Id also like to add solo AV's and GM's...but faster. Sure u can solo an AV/GM but can u do it in 30 seconds?
As far as your mention of farming, not really. Farming in this game needs AoE, u might be able to PL pretty well but i dont see you making a lot of inf. -
Code:This is, roughly (or maybe even exactly, I can’t remember) the build I first did it with.
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Cardiac alpha, barrier destiny, ion judgement...WW lore I think.
I apologize for being a *****, which is most definitely was. -
Both of the builds are awful. But if u have iPowers u could still do it.
Just on the 2nd build
jab?
flurry?
boxing AND kick?
u seem to be chasing bonuses and failing at that. But also underslotting ur basic powers.
This. The 2nd mish is the only one thats not almost all s/l. And u only need to rush and kill 10 targets in that. Barrier covers u wonderfully. -
On the first page for brutes there are two threads titled solo MoITF, both were done with SS/fire (and its SS then fire or FA, these are brutes not tanks) hopefully that answers the first question.
Soloing a normal ITF is easy, hardest part would be getting filler imo. Just need decent dmg and decent survivablity. I would expect ur build could do it (i havent looked tho)
Also, post the data chunk not link. -
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Build looks good, its actually really close to what i planned for mine.
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I haven't gotten my hands on TW yet. But my gut feeling is...no.
Its a weapon set, so it would suffer from redraw. The things that make /fire so strong would cause redraw, making them not as strong. Not to mention gloom is awesome, but redraw makes it...not awesome. -
Im not a 100% sure but burn might proc twice. But ive never seen any tests that confirm this.
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Quote:Like Bunny, I am considering a high-end, heavy investment build:
For me, it boils down to the fact that /Fire gets Burn, and /ElA does not.
Burn is win.
There may be a gap between the two in terms of Endurance management, but Consume works reasonably well and any shortcomings can be shored up with an inspiration or two.
ElA CANNOT overcome the damage gap that /Fire creates with Burn.
My 2 inf.
It's not burn thats awesome. Its FE
Burn IS great but FE is (imo) the single best power in the game.
It actually allows you pass the dmg cap, yes...PASS the dmg cap. By what roughly equals 300% extra dmg.
Of course, during a good chunk of the game it adds only 50% or so more dmg than BU, i think. -
Yeah, monsters are generally just weak GMs. So...cant be that hard. Likely very easy if you use lore.
However, some of the monsters have pretty high res i think. Which can be a problem, a difference of 0% s/l res and 20% is all thats needed to make a GM unsoloable on my SS/fire/soul without lore. -
Quote:Yeah, i tried a +4/x8 ITF (set for Mo, which failed) a few weeks ago...not doing it again. Wasn't even fun at all >.<I know I can do a +1, probably a +2, but +3 and +4 look difficult.
Quote:Fiery Aura is a lot more survivable than many people give it credit for when built properly (ie with high s/l defense, prefferable 32% (softcap with a purple), 40% (softcap with t4 barrier), or 45% (which OP has)). 45% s/l defense + good resistances + an amazing self heal = one bulky brute.
Quote:SS/Fire can lay down fireball, footstomp and burn that will clear up anything to a boss so it's very easy to just kill them before cascading defence becomes an issue.
This means the best thing to do is kill everything u can as quickly as possible. Because is not only means u are getting attacked less often, it means your def is getting debuffed less often too. Basically ur are even MORE survivable.
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For just about anyone in the game the only way to build for more dmg is getting +rech (procs as well) for the most part you can build for a nice chunk of +rech (50 or more) and still get a very nice amount of def.
So u either get crap def and get slightly more +rech and a few more procs. Or you get a nice amount of +rech as well as +def.
Imo, is applies for almost everyone in the game. A few exceptions do exist tho (ill/ trollers and all doms want +rech before anything) -
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Quote:Sadly this is true (i like doms more than both but thats me) i actually got CoV mostly BECAUSE of MMs.*looks around*
Controllers and Masterminds were more popular, so they put a price gate on them to make the monies.
There, I said it. Now you don't have to all awkwardly think it.
They might say its because of server load, and that is at least partly true i would expect. But lets face it, people are more likely to pay money for these ATs. -
If you can run at +4/x8 i dont think it will affect ticket rates, as long as the mish is set up to have less ambushs, not by a lot anyway.
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A friend and i did some math, and if its right getting someone to 50 will now take 4 hours rather than 3.
But that would need some testing, and i plan to do quite a bit to min/max my map (FIRE!) again.
So yeah, its a change and its their but it wont kill us off. -
I actually had been playing for over 3 years before i even noticed the pulsing shields. Imo, its not a problem.
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Short answer: there isnt one
expanded answer: im too lazy for this. -
Quote:I was under the impression that they changed it back.This is actually no longer true.
The animation times have been standardized so that the time it takes to draw your weapon is actually removed from the animation time of the attack going off.
If you dont have your weapon out, the shortened animation will play.
If you already have your weapon drawn, the standard animation will play. -