SS/Regen feedback


EJI

 

Posted

Looking for feedback on a planned SS/Regen. Toon is currently 37, and I've been pleasantly surprised by it's survivability. I've been 'lead tank' on most of the TFs I've run; gotten dropped a few times but it's always been my fault and not the powersets' . Most commonly I've got a heal queued right behind an attack under heavy burst damage when it's happened. It's currently got 3 lotg +rech, pshifter procs, the doctored wounds sets, numi +/+, miracle +end, FF proc in footstomp, steadfast 3%, and the rest in SO's.

I hope to upgrade to purple sets in gloom, footstomp, dark oblit, and haymaker, probably in that order. Eventually.

Not real sure on the footstomp slotting... seems like a lot of end use, and I spam it anytime I have at least 3 targets. It's on par with what I'll have with the purples in there, though. Alternate suggestions? Am I better off to avoid the purples in favor of more end redux in the power? If I get into trouble with my blue bar, does it make sense to swap some of the 3 piece numina's for miracles?

I tried to get recharge, defense, and hit points.

Thanks in advance for your time, I look forward to hearing any and all feedback.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
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Daikaiju: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx(39), RgnTis-Regen+(46)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), FrcFbk-Rchg/EndRdx(39)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(27)
Level 20: Resilience -- GA-3defTpProc(A), ResDam-I(21), ResDam-I(21), S'fstPrt-ResDam/Def+(46)
Level 22: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(27), P'Shift-EndMod/Rchg(40)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(50)
Level 44: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(40), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

Build looks good, its actually really close to what i planned for mine.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Thanks, ultrawatt.

I'm currently leaning towards switching punch and haymaker's slotting, and dropping a slot from gloom, slotting 4 t-strikes there, and moving the slot into MoG for more recharge in that power.