theGatling

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  1. [ QUOTE ]
    Is there any hero supergroups planning on trying to get aload of there sg to turn up?

    [/ QUOTE ]

    The Three Lions will be there again, so bring as many villains as you possibly can..
  2. You completely missed my point. Drum breaks and ponies cannot be practiced with/trained to be as good as discs and race horses.
    In this game it is possible to play just as well by clicking the tray as it is any way, because, as i said before the animation times of powers means that you can always queue your next attack if you know what you're doing.

    I dont believe that my way is better than anyone else and never said that. It is YOU who is claiming to have a better, faster way of doing things and that all other ways should be disregarded.
  3. [ QUOTE ]


    Saying the two methods are equally effective, is like saying drum-breaks and disc-breaks work equally well on a car, because both will stop the car. It's a matter of distance. While the drum-breaks will stop the car eventually, the disc-breaks will do the same job at a much much shorter distance.

    It's like saying a pony is equally good as a derby horse because they both get you from A to B. The difference is the horse will get you there in a much shorter span of time.



    [/ QUOTE ]

    lol, no it's not. The effectiveness of the breaks on a car has nothing to do with reaction time or skill in any way. Also the pony analogy is flawed because you could never train a pony to be faster than a race horse, but you can play this game enough to be good enough at point and click to not have to worry about binds.

    What your saying is partly true. Using binds is in principle more efficient. Read a definition of 'efficiency' and this should be obvious to anyone.

    That doesn't mean that this game cannot be played just aswell without them, because the activation times of most powers mean that you can always have a power queued to activate instantly after the current one has finished. If you are quick enough with the mouse to do this whilst cycling through targets and moving then there is no problem.

    Now please stop with your incessant need to be correct.
  4. If you need/want more people I'll happily join in the fun
  5. [ QUOTE ]

    I'm not saying I -am- a better player than you, because I'm not saying I got it down to a science. Again, how do you KNOW that? I just might. I don't know, and you don't either.
    In any case, I was talking of game method, not players.

    [/ QUOTE ]

    [ QUOTE ]
    Sorry to the OP for my previous post, but there's nothing speaking FOR mouse clicking powers to activate them. Unless of course you like having to concentrate on both where you move your toon AND the exact position of your mouse pointer, for every time you want to execute a power. I know I pour out powers constantly in combat, and I keep moving -all the time-. I couldn't play even remotely as effectively if I hadn't made use of the number keys. And you want to be effective, right? Or am I the only one who wants to perform in a good way for my team? If I solo, it's a matter of survival; with a blapper's low hp, fumbling even once can mean faceplanting and a quick trip to heaven and then the hosp.

    The more I consider this, the more I want to withdraw the apology made earlier in this post, because clicking every power not only can, but will in some cases, cause death to yourself or team-members.


    [/ QUOTE ]

    But you're telling me I'm going to cause death to my team-mates which would make me a bad player..

    Maybe you're just not good enough at the game to play without key-binds?
  6. [ QUOTE ]


    Sorry for being a bit aggressive here, but lvling a couple 50's should teach you a good way to play, but obviously not. Makes you wonder really, what's the world coming to?

    [/ QUOTE ]

    I have 2 level 50s and numerous alts at all levels. I click everything and have never done any different. If you think I don't play this game as well as you because of that, you're sadly mistaken.
  7. [ QUOTE ]
    IIRC isn't a Brute damage cap like 800%? So im guessing that would prtty much dominate anything.
    I cant remember the figues, but wouldnt Aim+Buildup Total Focus be a larger hit on a single target than a nuke?

    Shnyet AWAY

    [/ QUOTE ]

    Total Focus has a brawl index of about 9.5, whereas each of the 3 nukes have a base index of around 12, so the nuke does quite a bit more.

    Edit: I suppose the Brute TF would do more than a blaster nuke when at damage cap then, yea..
  8. [ QUOTE ]


    So, whilst having a Snipe and a Hold may be useful in general, in this instance it's of little to no use.

    [/ QUOTE ]

    Sorry, but you're completely wrong. A very general plan of attack:

    Snipe
    De-toggle Integration/melee damage
    Power thrust/Hold
    Snipe
    Repeat if still alive.

    Obviously have to know what you're doing with all the self buffs, and add in a little more tactics than just the above.
  9. [ QUOTE ]
    I may be worng, but according to Sherks' hero planner, Inferno does a total base damage of 12.5001 whereas TB does 13.889 ( DoT included ).

    [/ QUOTE ]

    My planner has them at the same base damage, with the DoT taking inferno to a slightly higher level.
  10. [ QUOTE ]
    Could /elec not do this? Considering that they have more damaging melee attacks than /NRG.

    [/ QUOTE ]

    The /elec version of Total Focus (shocking grasp is it...?) actually does much less damage than /energy Total Focus which is it's main downfall imo.

    There are a lot of powers a blaster could pick if all he wanted to do was beat a scrapper, but you will obviously get more kills in team matches and in PvP zones if you focus on the squishys, which is what I am built for killing.

    I have also changed my mind on the best of the primaries, and yes, I do think it's Elec again (with fire coming in a close second). I do not like Ice, but I won't go into reasons for that here.

    I wont profess to be able to beat any scrapper, because Ive been whooped a few times before (I know how to beat whirlwind now though ), but I will give any a very even fight and the outcome will most definitely be circumstantial, the map being the main factor.
  11. [ QUOTE ]
    [ QUOTE ]
    I'll agree with Synaesthetix on this one. The sheer amount of health regeneration in the /regen set will be dificult to counter. If the scrapper doesn't have any acc slotted in his attacks you might last long enough to take him, but don't bet on it. /regen are survival experts, and unless you can beat him before his regenerative clickies recharge, your going to be there for a long long time.

    Edit: I don't have any numbers to back this up, and only experience with en/en blaster, so take this with a pinch of salt.

    [/ QUOTE ]

    Hence why Chives keeps challenging the Rangers - because of his powersets and his build, he knows that we'll run out of endurance quicker than he loses health due to any damage we can dish out.

    Before you've even started the battle he's going to win because of his build not just because of his ability at PvP (and he is good at PvP).


    [/ QUOTE ]

    You all just need some more practice
  12. [ QUOTE ]
    Werent you playing a stalker though valens? :P
    Villains had control of sirens already and were defending the zone.

    [/ QUOTE ]

    No, I was on your team as Gatling all night..
  13. When I left at 2am we were still nowhere near in control, but I don't know how long everyone else carried on for.
  14. The last few nights in Sirens have been very good, seems to be getting busier again.

    I'll be there again tonight from about 10ish
  15. I'm still around a lot..

    Just no longer an allstar im afraid
  16. [ QUOTE ]


    Mildly OT

    The comment on defeating more than the other blasters combined, was that fact or just a more general statement on a high KO rate?

    The only reason I'm asking is that other than winning or losing our matches I never took much interest in what happened in other matches. For a while we did talk about who KO'd more between myself and Rose Knight in our team, actually never did find out .

    [/ QUOTE ]

    Yea, i think that's a fact. I ended up with about 160 kills across 10 matches. Cherry Fusion produced some interesting stats at the time but they disappeared along with the old forums.
  17. theGatling

    energy attacks

    [ QUOTE ]
    Dominator Bonesmasher and Total Focus absolutely 100% drops toggles.

    [/ QUOTE ]

    The blaster Total Focus doesn't drop toggles, just has a chance to stun, so I very much dount the Dominator version can.
  18. [ QUOTE ]
    Some of us understand it's worth as a controlling tool, it is much underappreciated but still damn effective.

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    I only have a problem with it at the moment becuase I have recently played my Earth/Rad through from 30-48. I always go through my missions on invincible with as large a team i can get.

    When a blaster the same level as me Novas (not killing anything) and spreads the whole battle, moving them all out of debuff range, off my quicksand, off my earthquake, and leaves them too spread to hit all with ranged targetted aoe's I get a sudden urge to hit the 'kick' button (not that I ever do).

    Give me Thunderous Blast or Inferno anyday!
  19. If you plan on using this for a lot of PvP...

    3 slot Power Thrust with Accuracy (essential for taking down tanks and scrappers).
    Get Boost Range (you will love it with Blaze, and it's perma with 1 recharge reduc (while hasten is on). Don't know how you'll fit it in without losing Acrobatics or Power Boost though).
    Put atleast 1 ToHit Buff in each of aim and build up.
    Lose Fire Breath, get combat jumping at 8, Hasten at 10, Bone Smasher at 12 and pick up Conserve Power at 24.

    Ignore any of that which would contradict your PvE side of the build.

    G.
  20. You do realise everyone hates knockback? (I personally detest Nova anyway)

    Sorry, very unconstructive of me..
  21. [ QUOTE ]
    Yeah, PFF is a real bugger to hit through. I was teamed with a Fire/NRG blaster, he popped Aim + BU (not sure of his slotting), had fortitude (3 slotted with ToHitBuff), and tactics (also 3 slotted)...and still missed more often than not!

    [/ QUOTE ]

    I have one ToHit Buff in each of Aim and Build up, and 1 53 acc enhance in each offensive power.

    Spent about 3 hours in Sirens on Tuesday and hit through PFF every single time I tried (which would have been about 6-8 times).
    Poorly slotted mm's maybe....
  22. [ QUOTE ]
    To both Hobo and Silver, when does it take an entire volley or a 'team' to take out a MM? I can easily 2 shot them into oblivion unless they have PFF running...

    [/ QUOTE ]

    Aim and Build Up will allow you to 2 shot ANY mm, even with PFF running.
  23. [ QUOTE ]
    Nah, I'd consider that running away. If you've stood your ground, and you're losing, and dead in one or two shots, then why bother running away?

    NO DEBT.

    Don't drag poinless semantics into the conversation. We're talking about a game where people run away, not a military campaign.

    [/ QUOTE ]

    Running away is part of the game, and a skilful part aswell. Knowing exactly when to run and when to invis/phase takes practice, and there's nothing wrong with it at all!

    Running to the safe zone is a whole different matter though..
  24. [ QUOTE ]

    You're talking about your Blaster right? And you're afraid of Brutes? And you're */Energy aren't you?

    Let me guess you didn't take Bone Smasher/Energy Punch because when you use them in missions 'you die'. Well let me tell you now not only are Bone Smasher/Energy Punch some of the most feared powers in PvP, they're also damn good powers in PvE. As a matter of fact I'd be willing to go as far as saying Blasters can't be very effective anymore without their very high damage melee attacks from their secondary. In PvE.

    That part is purely assumption on my part, correct me if I'm wrong.

    [/ QUOTE ]

    You're completely correct. It would be very difficult for any blaster to kill even a defender or controller without melee, let alone a tank or a brute.

    I personally find tanks and brutes (and scrappers to some extent) the easiest ATs to take down now in PvP. This is because after sniping them, they instantly want to get in to melee range with me to damage, which is exactly where I want them to be. I can then hit:

    Build up, Energy punch, Bone smasher, Total focus(or not depending on zone), power thrust(3 slotted acc, rarely misses after the toggle drops), Zapp (which will activate before they get off the ground)

    and more often than not, it equals a dead tank or scrapper. The stuns and toggle drops from Energy punch and Bone smasher are vital for doing this, aswell as their damage (only TB and Zapp have more damage then Energy punch in my Elec primary).
    Obviously this doesnt always go as smoothly when fighting someone with more experience or with one of the particular powersets that cripple my game, but if you're struggling to kill anything with lots of toggles (invul especially) you're not using the set correctly, or to it's potential anyway.

    I can also 2 shot any mastermind you like.

    [ QUOTE ]

    Also, I don't completely agree that PVP builds nuke your PVE game. At least not for blasters. Both my blasters are PVP built and they kick serious [censored] in PVE as well. It's just how you tend to play them. To me PVE is like PVP with really stupid enemies.


    [/ QUOTE ]

    I do still enjoy PvE with mine, but it's built purely for PvP so I have no Aoes except TB, which can get very annoying.
  25. [ QUOTE ]
    Rikti drones have no concealment, they only appear invisible due to graphical glitch.

    [/ QUOTE ]

    Ok, my bad. It's weird how you can see them within 10 yards though, as if they have stealth..