Fire/Energy, any tip welcome!


Flamebreather

 

Posted

This is what i thought my build as, reading various forums and earing from a full blaster SG with an handful of 50s that can give me advice:


Primary: Fire Blast
Secondary: Energy Manipulation

01) --> Fire Blast==> Acc(1) Acc(7) Dmg(15) Dmg(37) Dmg(40) Rechg(43)
01) --> Power Thrust==> Acc(1)
02) --> Fire Ball==> Acc(2) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
04) --> Build Up==> Rechg(4) Rechg(17) Rechg(17)
06) --> Swift==> Run(6)
08) --> Fire Breath==> Acc(8) Acc(9) Dmg(9) Dmg(11) Dmg(11) Range(13)
10) --> Combat Jumping==> DefBuf(10)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(15) Rechg(46) Rechg(46) Rechg(46)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Blaze==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Bone Smasher==> Acc(24) Acc(25) Dmg(27) Dmg(27) Dmg(31) Rechg(34)
26) --> Aim==> Rechg(26) Rechg(37) Rechg(37)
28) --> Blazing Bolt==> Acc(28) Acc(29) Dmg(29) Dmg(31) Dmg(31) Range(36)
30) --> Power Boost==> Rechg(30) Rechg(36) Rechg(36)
32) --> Inferno==> Dmg(32) Dmg(33) Dmg(33) Rechg(33) Rechg(34) Rechg(34)
35) --> Stealth==> EndRdx(35)
38) --> Total Focus==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Shocking Bolt==> Acc(41) Acc(42) Hold(42) Hold(42) Hold(43) Rechg(43)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> EMP Pulse==> Acc(47) Acc(48) DisDur(48) DisDur(48) DisDur(50) Rechg(50)
49) --> Invisibility==> EndRdx(49) EndRdx(50)


I took Stealth as a filler because at that level nothing looked worth to me to pick(hence Invisibility at lvl 49), it can be replaced(like Invisibility)with anything that won't need slotting (Stimulant, Recall Friend or Hover comes to mind)or little slotting later in the game because the 6 slot on Hasten are there because there were no other power that looked worth slotting, but maybe i'm wrong(I've seen on some forums people 6 slotting Power Thrust)hence they're completely disposable...

I slotted EMP as are slotted the mass control tool on my trollers so I think that may work well even as a blapper.

I slotted Fire Blast later in levels because I'll rely more on AoE and melee to take down foes, I use it now as a filler on my attack chain and i already don't need Brawl(currently lvl 20)to fill the chain.

If I'll feel the need for more AoEs I may go into the Munition Mastery Epic(even tho the shield sux big time)but that will come with the time and the levels.

Keep in mind that this will be a pure PvE build.

Any tip on slotting or on power choice('This is better than that becase .....' )will be greatly appreciated!


 

Posted

Personally I would lose the last 3 slots out of hasten, Really not needed.

And take SS instead of invis at 49, SS and Stealth are invis anyway, and you can attack from it

Unless you planned on using invis for PvP


 

Posted

[ QUOTE ]
Personally I would lose the last 3 slots out of hasten, Really not needed.

And take SS instead of invis at 49, SS and Stealth are invis anyway, and you can attack from it

Unless you planned on using invis for PvP

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Ah righto, forgot about SS+Stealth
But where to put those 3 slots from Hasten?
I said that they're there hust cos i can't find anything else to put them in...
Maybe in Stealth for Def Buff and End red?


 

Posted

Couple of ToHit buffs in aim or build up maybe? Thats allways handy for PvP


 

Posted

If you plan on using this for a lot of PvP...

3 slot Power Thrust with Accuracy (essential for taking down tanks and scrappers).
Get Boost Range (you will love it with Blaze, and it's perma with 1 recharge reduc (while hasten is on). Don't know how you'll fit it in without losing Acrobatics or Power Boost though).
Put atleast 1 ToHit Buff in each of aim and build up.
Lose Fire Breath, get combat jumping at 8, Hasten at 10, Bone Smasher at 12 and pick up Conserve Power at 24.

Ignore any of that which would contradict your PvE side of the build.

G.


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

1) Take aim earlier. Aim > Buildup before your attacks is essential and if you don't take aim early on you will miss it (no pun intended).

2) Why take hurdle? Super jump with a few SOs will cap your jump height anyway, so it's probably a better idea to take health, for some added defense.
So swap hurdle for health, then take the extra three slots off hasten, and put two in health and one in Superjump.

3) Take energy punch. A blaster still needs melee attacks, especially when they do more damage in melee than they do at range. Energy punch/bonesmasher will be your bread and butter when the enemies get too close. And trust me, they do that a lot.

Thats just my 2 cents. I'm loving my fire/nrg blaster, I hope you do too.


 

Posted

Couple of things. Endurance! You're going to run out. Conserve power is good for post inferno (use it before hand, then afterwards pop a cab and you'll squeeze a few attacks out even with no regen) and to keep you going after EMP. Even with that you may need an end reducer each in the two main AOEs, acrobatics is a fairly end heavy toggle, once you add the epic shield in as well you might find you have issues. Alternately you could just slot more end reducers in attacks of course. AOEs you tend to use with aim or build up most of the time as you get aim and build up more heavily slotted, so the second accuracy isn't really necessary. As to what to ditch if you wanted to take conserve power, I'd actually be tempted to say hasten, although blazing bolt is another possibility, you've got good single target damage in there without it.

If you do take blazing bolt, it has a very high accuracy, added to which you wont drop an even level minion with it unless you're using build up anyway (which gives 62.5% accuracy), so you could actually lose both the accuracies from that.

From a downtime point of view, and bearing in mind you've also taken combat jumping, I'd switch hurdle for health personally.

Also, I could be guessing wrong, but it seems like you've ended up with more slots than you really know what to do with (6 in hasten, 2 end reducers in invis?). While stealth and invis are useful for a blaster to check out the situation before hand, you might want to consider taking medicine instead if you've got slots to burn. Aid self can be a big help on fire for teaming, drop in a recharge, an end reducer, a interrupt duration and three heals and you've something you can use regularly and effectively in fights (I tend to favour stimulant over aid other as the starting power, it's not great, but for emergency use on a held defender it can be handy and it doesn't need slotting, and having a heal tends to lead to you feeling obliged to use it, even when it's not really the most useful thing you could be doing). To be honest either work, but medicine would give you something to do with spare slots.

That'd work well with flame mastery too. Either elec or fire would be fine, fire gives you a hold that's just a smidge better (the slight delay on shocking bolt is noticable when you've used both) although the rest of the pool isn't quite as good. Overall though, it looks like a fairly solid build to me.


 

Posted

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Couple of ToHit buffs in aim or build up maybe? Thats allways handy for PvP

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[ QUOTE ]
If you plan on using this for a lot of PvP...

3 slot Power Thrust with Accuracy (essential for taking down tanks and scrappers).
Get Boost Range (you will love it with Blaze, and it's perma with 1 recharge reduc (while hasten is on). Don't know how you'll fit it in without losing Acrobatics or Power Boost though).
Put atleast 1 ToHit Buff in each of aim and build up.
Lose Fire Breath, get combat jumping at 8, Hasten at 10, Bone Smasher at 12 and pick up Conserve Power at 24.

Ignore any of that which would contradict your PvE side of the build.

G.

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[ QUOTE ]
Keep in mind that this will be a pure PvE build.

[/ QUOTE ]As I said in my first post and as my sig explains

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From a downtime point of view, and bearing in mind you've also taken combat jumping, I'd switch hurdle for health personally.

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Is it worth taking even with blaster's low HP?
I took hurdle because I thought Health made little to no difference due to the low max HP for a blaster, no other reason.
I'll try that too and see how it works.

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Also, I could be guessing wrong, but it seems like you've ended up with more slots than you really know what to do with

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You're guessing right, as I said in my first post, i really dunno where to place those slot from lvl 46 and the last one from lvl 50

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you might want to consider taking medicine

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I thought of that later, but I was considering it aswell


I played with the planner some more and now my build, at level 50, should be something like this:

01) --> Fire Blast==> Acc(1) Acc(7) Dmg(15) Dmg(37) Dmg(40) Rechg(43)
01) --> Power Thrust==> Acc(1)
02) --> Fire Ball==> Acc(2) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
04) --> Build Up==> Rechg(4) Rechg(17) Rechg(17)
06) --> Swift==> Run(6)
08) --> Fire Breath==> Acc(8) Acc(9) Dmg(9) Dmg(11) Dmg(11) Range(13)
10) --> Combat Jumping==> DefBuf(10)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(15)
14) --> Super Jump==> Jump(14) Jump(46)
16) --> Health==> Heal(16) Heal(46) Heal(46)
18) --> Blaze==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(23) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Aim==> Rechg(24) Rechg(25) Rechg(34)
26) --> Bone Smasher==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29) Rechg(31)
28) --> Power Boost==> Rechg(28) Rechg(31) Rechg(31)
30) --> Stimulant==> EndRdx(30)
32) --> Inferno==> Dmg(32) Dmg(33) Dmg(33) Rechg(33) Rechg(34) Rechg(34)
35) --> Aid Self==> Heal(35) Heal(36) Heal(36) IntRdx(36) EndRdx(37) Rechg(37)
38) --> Total Focus==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Shocking Bolt==> Acc(41) Acc(42) Hold(42) Hold(42) Hold(43) Rechg(43)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> EMP Pulse==> Acc(47) Acc(48) DisDur(48) DisDur(48) DisDur(50) Rechg(50)
49) --> Resuscitate==> Rechg(49) Rechg(50)

Better?

Took Aim earlier, dropped Concealment for Medicine(I was thinkin myself of Stimulant cos it doesn't need slotting) and blaze to get Aid Self.

I'll see how it goes for endurance without Conserve Power, if I'll feel the need for it I'll find a place for it in the build aswell, but I still have to try it well with Stamina 3 slotted with SOs, so I still can't say nothing about it.

Thusfar(lvl 22) I'm enjoyin it A LOT, hope it keeps on being as much fun because I'll gladly make it to 50 with this if it is so!


 

Posted

Yeah, I forgot to mention Aid Self. Don't leave home without it.

So do you solo or team? With my fire/eng I solo almost the whole time. When soloing i always open up with my AoEs but when teaming I find this draws too much aggro > dead. And nothing pisses off mind controllers like casting fireball into a group they've just AoE sleeped.

And that range enhancer you've put in Firebreath... I'm not entirely sure if this is worth it, I forget which schedule Range enhancements are. You might be better off with a recharge or endrdx.

Good luck with your blaster, and enjoy the pure destruction you'll rain on your opponents! (Not literally though. Rain of Fire is [censored].)

Oh, and on the endurance issue - right now (lvl 26) I have absolutely no problem with endurance. I have 3 slotted stamina, no conserve power, and the only powers I have endrdx in are Firebreath and Fireball (1 SO each).


 

Posted

Regarding health, "is it worth it with the low hit points?" - yes, I would say so. My level 50s have a fairly feeble 1385 hitpoints or there abouts, and that's with all the accolades, health mid fight may or may not make a difference, it's certainly not noticable, however if you take it away you really really feel it in downtime - worth taking but almost definitely not worth slotting unless, as you said, you really have nothing else to slot. Taking aid self can get round the need for health, but that'll come in to your build fairly late, so considering you give up little to get it, it's well worth the power investment in my opinion.

Regarding enjoying the build, I've got two fire blasters, and they're both a hell of a lot of fun, put it with the right team and you'll cause complete carnage. Burny, burny, goodness.


 

Posted

Why is health not worth slotting? I'd have thought that I need all the defenses I can get, and regen sounds like a defense to me.


 

Posted

I delayed Aid Self till there because the chances to be left with red health before those levels are little, at those levels I'll start fighting AVs from Peregrine and staying in red-yellow health for too long can be dangerous so I'd say that it will come in handy at those lvls..
Plus, to fit it in before those levels i dunno what to skip


 

Posted

I still took Flares on my fire/nrg blaster. Not using it that much anymore so you may be right in dropping it.

Your latest build looks good, but for your attacks I'd go acc-dam-dam-dam-acc-rec The earlier the damage the better I'd say.

I'd also move the extra slot from resuscitate to aim. I find having the same recharge time on both aim and build up to be convenient.

Do you need acrobatics? I took it with my kinetic defender as she is always in the middle of things, but as a blaster I won't go up close.

I haven't gotten boost range yet but I think I'll like it, it would also free up the range slot in fire breath for a recharge one.

In my own build I haven't taken stamina but went for Conserve power. Having TF levelled endurance wan't a problem with the defenders around, may have to review on that now.

Just my 0.02 inf

In conclusion you've made me wonder about my own build, I like that

G-Force


 

Posted

Essentially I found it not worth slotting unless I've got an excess of slots on a character because with no other regen powers it doesn't really offer that much in comparison to how quickly I'd take damage if I pulled aggro in a fight. I wouldn't wait about for health to regen my health in a fight, 9 times out of 10 I'll just pop a respite. I'm sure occasionally it comes in handy, but personally I wouldn't slot it ahead of an attack/hold/boost which give me a real tangible survivability bonus.


 

Posted

What about for a solo blaster?

[ QUOTE ]
I'd also move the extra slot from resuscitate to aim. I find having the same recharge time on both aim and build up to be convenient.

Do you need acrobatics? I took it with my kinetic defender as she is always in the middle of things, but as a blaster I won't go up close.

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Yep, you want Aim and Buildup to recharge at the same time. But you do want to go up close as well. Your melee attacks are frankly awesome and staying at a distance really isnt much of a defense anyway.

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I still took Flares on my fire/nrg blaster. Not using it that much anymore so you may be right in dropping it.


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Flares is utter rubbish. Don't bother with it at all.


 

Posted

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And that range enhancer you've put in Firebreath... I'm not entirely sure if this is worth it, I forget which schedule Range enhancements are. You might be better off with a recharge or endrdx.

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It's actually very good to put a range slot on cone attacks, because the longer the cone becomes, the wider it also becomes, making it possible to hit more mobs with it.


 

Posted

Sounds good.

I need to get around to posting my fire/nrg build.


 

Posted

[ QUOTE ]
I'd also move the extra slot from resuscitate to aim. I find having the same recharge time on both aim and build up to be convenient.

[/ QUOTE ]Don't they have the same base recharge time? I've put 3 recharges in each thinking they would be up at the same time..
I may not need acrobatics that much but I hate being unable to fight not because I'm dead ot held, but because i keep getting knocked down..
Nemeses are a pain in the a.ss without KB resistance and I took it that early mainly to leave me time to slot up things before picking more slottable powers.
As for the slotting, I'm putting the enhances as they'll be once the power is fully slotted, not as I'll slot it goin up in lvl, because yes, if i have 3 slots only i make 1acc, 2 dmg, adding 1 dmg 1 recharge after i 5 slot it and at last another accuracy.


 

Posted

I think he must have misread your build because Aim and Buildup do have the same base recharge.


 

Posted

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I may not need acrobatics that much but I hate being unable to fight not because I'm dead ot held, but because i keep getting knocked down..

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Couldn't agree with that more, all my blasters take either hover or acrobatics, nothing annoys me more than getting repeatedly knocked on my bum.

The limited hold protection from acrobatics is handy too, although you'll still need to be carrying break frees it certainly cuts down on the amount you need, particularly when soloing where you're unlikely to be facing more than one mezzer at a time.