taekoUSA

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  1. Quote:
    Originally Posted by Calash View Post
    Yeah....um........no.

    Any tank can get the job done. Some tanks are better at some jobs than others. On large teams some tanks will feel the weaknesses in a team more than others. In the end with a good driver and a good build any tank is a good tank.

    I wish that it was the case that all tanks are created equal....but it's not. The poster is looking for a newbie route. I assume that means he does not want to grind out tanking for a team at its the easiest mission lvl as one of those other tanks. Being one of those other tanks where teams members will all of sudden say, " umm something came up gotta go..." As the team flounders, with a high turnover, hoping that may be a Stone or Invul tank will come along and make it all better. I know it's hard to hear. I know it's not fair. I am not trolling hear...but didn't will learn anything from the GREAT AE EXPERIMENT this year? Didn't we all witness first hand what tanks can TANK and which can't?
  2. If you want to tank, go INVUL, stone or may be will power. I see "other tanks" played mostly by people who already have one of these three mentioned already and they are bored and want to give the "other tanks" a try. These so called other tanks just don't seem to get the job done.
  3. City of Shields! Not City of Heroes.
  4. [QUOTE=Jade_Dragon;2307264]It would be way worse if Brutes did not get Fury on pseudo-pets at all, though...

    I keep hearing this over and over and I guess on spread sheets that looks good for scrappers and bad for brutes. But that fury MUST be making a real big impact in game. This is the Delta that does make it better for brutes vs Scrappers and gets lost in a spreadsheet.

    How do I back that up? I put the spreadsheets down and just look what is happening in game.

    Let's take a look at spawns players like to farm that have 8 mobs or more. You know where they are...I always see brutes (shield/lighting the most) there Blowing up spawns and moving on the fastest. They herd, shield charge and BOOM all or most Insta DEAD. I sometime but not often see a tank, slowly turtling along with no fear of dying. I have to say I don't really see Scrappers. Why? The Brute Defense and Fury Damage delta pushes them over cleary vs a Scrapper. So, this is why I say the real question is why a scrapper rather than a Brute. You get MOST ( may be not all but close to it) of the damage of a scrapper with the survivability of a tanker. I just don't see the shield scrappers there vs Brutes and tanks, and I think they reason is survivabilty.

    I really don't think tanks have anything to fear.
  5. It does Wayyyy too much damage for a defensive set. They should never have had the damage that high for any class be it Brute, tank or scrapper. They should should nerf the damage by AT LEAST 50% if not more across all classes. Problem solved.

    I think the original intention was shield charge would Knock down your enemy to help protect you from hits.
    But, what actually happens is on 10+ mobs, I kill 9+ mobs instantly and the one boss or Lt is left standing. No knock dead to mitigate damage. Just plain dead mobs.
  6. I think you almost had the question right. A Shield scrapper VS a Shield Brute, now you have to ask the question why a Scapper rather than a Brute once we go rogue?
  7. ahh one of those classic MMO discussions that will divide players into two camps:

    In camp one you have the purest who will say Hell no to a bank. They belive things should be hard. They are against making things easier for the general masses. They relish the grind of the game... probably, because they have the time to play A LOT.

    In camp Two you have what I belive is the majority. Your casual game player that just does not have the time to waste figuring out who can we trust to pass a recipe to our alts.

    You can make a bank an unlockable. You could just make it the next cool feature you give all players. But it's to way long overdo.
  8. My experience has been Resistance>Defense. Once something gets thru your defense, and it does, It REALLY hurts. This is why it's easier to build up your defense, but harder to beef up resistance with sets.
  9. Just an FYI update: as of today I have tried to AE once since the Nerf; and I never did finish the first mission. The only AE teams forming now, is by one player who just created an AE map. And he wants to put a team together to test it out. And the rewards are just not there for me to be a beta tester. I have no plans to ever AE again until the Devs work out a somehthing better for me.

    Some back ground: I used AE missions in the past on my lvl 50 toons to help pass some time between TFs. It WAS Quick and Easy to get on a team, pick up some tickets/money on a slow night when nothing much else was happening. Can't do that now. So on a slow night I will play something else. I don't want to lvl anymore toons right now. I feel I have enough toons I would rather spend my time getting IOed. I origially started playing CoH in 2006. I quit after 9 months due to boredome and lack of content. I rejoined CoH this year due to AE. I think you went in the right directions with the IO Set thing, reward merits and expanded content. So, I plan to keep playing CoH. But, I hope you figure something out for AE. As of now, I don't see anyone using it anymore. What a waste.
  10. I think I saw that my tanker still had a taunt enhancer in invincibilty last night. Sooo the question is do I leave it in or not? Did the devs just change the code so you can't slot it. So, if you are already slotted, you are still getting the extra Taunt aura...hmmmm
  11. If I am putting a team together for a TF, I would still want Empath Defender over a Pain corrupter/MM.

    What I PREFER to play is my Pain MM over my Empath Defender.

    I really don't think most Defenders have anything to worry about, but then again not all defenders are created equally ie. Traps. But it's not like when I put a team together, I have to make these hard choices. I am lucky if I can even find a defender, corrupter and a Pain MM all on at the same time for a TF these days.
  12. the majority of the game damage type is S/L which puts Invul on top...and you dont' have to be a turtle covered in Baby poo.
  13. I would not call anyone class the "most rewarding" to play. I have a tanks, brutes, scrappers, defenders, controllers yada yada and they are all fun. I think putting a team or SF or TF together and leading them is the most rewarding. You don't have to be a tank to do that. You just need to understand how they (the players) work together.
    Tanks are harder to play. And they are more work than other classes. So if you equate MORE HARD WORK = GREATER REWARDS...well than I guess you have a point there.
    If you want to Tank AND do massive damage you can ...they are called Brutes. But even brutes have a tough first 20 lvls to get thru.
  14. So let me get this straight. You created something that a very large majority of players really enjoyed...so you take it away?
  15. Just put a Taunt enhancer in invincibilty, and you won't need Taunt.
    Unstoppable is nice for your confidence, but you won't get much use from it .
    Build up is not needed.
    Quite honestly, it's really hard to muck up an Invulnerable tank.


    Taunt only works on 5 mobs.
    You have AoE attacks/aura will will work on more than 5 mobs.
    My first tank had taunt. It was very helpful for me as a noob tank to just spam spam spam taunt all over to help manage aggro. But, now none of my tanks have taunt. I find I am a better tank without taunt. I use my complete line of powersets to manage aggro AND now I am actually contributing damage. Most importantly, I am enjoying playing a tank more.
    Spamming taunt was getting boring, and I could never go back to that ever again.
    Taunt is a crutch and can lead to your team mates acting stupidly. But, if you feel you need it go for it.
  16. Taunt only works on 5 mobs.
    Your shield Charge will work on more than 5 mobs.
    Plus you have AoE attacks that will will work on more than 5 mobs.
    My first tank had taunt. It was very helpful for me as a noob tank to just spam spam spam tuant all over to help manage aggro. But, now none of my tanks have taunt. I find I am a better tank without taunt. I use my complete line of powersets to manage aggro AND now I am actually contributing damgage. Most importantly, I am enjoying playing tank more.
    Spamming taunt was getting boring, and I could never go back to that ever again.
    Taunt is a crutch and can lead to your team mates acting stupidly. But, if you feel you need it go for it.