sypher_vendetta

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  1. Quote:
    Originally Posted by Obscure Blade View Post
    Has there been any official word that a new Dom set will be announced then? They've been reluctant to say anything at all on the subject.

    it isnt official on the forums but i can confirm right now we are planned a release of a set for dominators.

    this information was given to me by a friend, however i cant say for certain which set it is.
  2. Quote:
    Originally Posted by Psylenz View Post
    I didn't mean to imply a certain defender cannot solo GM's. I was actually aghast at the lack of speed boost. 8-(

    Electric isn't the most damaging of defender attacks. I would sooner try with Kin/Ice or Kin/Sonic. The bonuses to kinetics is that the siphon power and fulcrum shift sap away so much damage potential. Siphon speed -speed -recharge is IRRESISTIBLE by last accounts of more experienced testers than me. To bring down a GM you would need so much recharge for transfusion, you would be banging against what I call the animation cap. You literally won't be able to fire off available powers because of the time needed to complete activating an ability.
    yeah sorry didnt mean to come across heavy.

    ok so i need alot of work on this toon if im too use this guy as a gm killa.

    but say for soloing mobs, i want to be able to sap end so thta all they use is brawl and then sap their damage and boost my own that way im still doing alot of damage.
    ijust want this toons whole idea to be able to drain lifeforce and use it against them kind of thing which i think is thematically cool and to drain mobs of end they wont be able to hurt me as much right?
  3. Quote:
    Originally Posted by Boomie View Post
    TBH I don't see this build as being able to solo gm's. I can't look at the build since I'm at work but I do know a few things stand out. What do you plan on your attack chain being since you only have lightning bolt and thunder strike slotted for dmg? Sure you're going to have alot of +dmg but what about taking on a gm's regen? The build looks more like a team build to me instead of a solo one but without the team buffs. I don't see a reason in having IR and SJ so you could always drop SJ and put that stealth proc in sprint.

    I hope this post doesn't sound to harsh it's just that these things stood out to me when I glanced over the powers/slotting. I am currently enjoying my dark/elec defender and I do love /elec's AoE goodness.

    thanks for the nice reply.

    i love elec at the moment, just wondered how good it would be with kinetics, guess i should reslot some powers, i wasnt intenting to have much of an attack chain as crazy as that sounds because i prefer the melee side of it.
  4. Quote:
    Originally Posted by Psylenz View Post
    You did mention soloing GMs. (Good luck with that.) Are you slotting up an alternate build for when you want to team?

    cant a defender solo gm's? is there to this comment than i am reading, surely something constructive would be more appropriate?


    i have 2 builds in mind, one for teaming, and another for pure soloing.

    i figured this build was pretty sturdy.
  5. hey guys,

    Im actually kinda new to defenders and last night i thought of making one simply because an idea popped into my head that would be kinda awesome.

    I am aware this idea has already been made since i seen a player with similiar sets.

    but im interested in finding a build that is sturdy, and can also give good damage while debuffing others and solo mobs.

    i came up an Elec/kin for reasons below.

    1: i love electrical blast
    2: i love kinetics
    3: elec blast can sap an enemies endurance bar completely.
    4: its got good damage aoe and holds.
    5: it has a pretty cool pet
    6: kins can sap the damage and speed and jump and recharge plus heal health and endurance.
    7: i think coupled together would pure carnage.

    ok so im gunna post the build down below, please tell me what you think, i took nerve core paragon for extra defense since the defender cant get much in terms of defense and just under a small purp away from softcap.

    hoping to solo gm's with this aswell.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    SAPPER 3: Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Electrical Blast
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery
    Hero Profile:
    Level 1: Transfusion
    • (A) Theft of Essence - Accuracy/Healing
    • (3) Touch of the Nictus - Accuracy/Healing
    • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (25) Theft of Essence - Accuracy/Endurance/Healing
    Level 1: Charged Bolts
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (25) Thunderstrike - Damage/Endurance/Recharge
    • (27) Thunderstrike - Accuracy/Damage/Recharge
    Level 2: Siphon Power
    • (A) Recharge Reduction IO
    • (3) Accuracy IO
    Level 4: Lightning Bolt
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge
    • (5) Devastation - Accuracy/Damage
    • (5) Devastation - Damage/Endurance
    • (21) Devastation - Damage/Recharge
    • (21) Devastation - Accuracy/Damage/Recharge
    • (23) Apocalypse - Chance of Damage(Negative)
    Level 6: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (7) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Damage/Recharge
    • (17) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Chance of Damage(Energy)
    • (19) Javelin Volley - Chance of Damage(Lethal)
    Level 8: Siphon Speed
    • (A) Accuracy IO
    • (9) Slow IO
    • (9) Recharge Reduction IO
    Level 10: Short Circuit
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (11) Efficacy Adaptor - EndMod
    • (11) Efficacy Adaptor - EndMod/Recharge
    • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (15) Efficacy Adaptor - Accuracy/Recharge
    • (17) Efficacy Adaptor - EndMod/Endurance
    Level 12: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (13) Luck of the Gambler - Recharge Speed
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (27) HamiO:Enzyme Exposure
    • (29) HamiO:Enzyme Exposure
    Level 16: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 18: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Enzyme Exposure
    • (31) HamiO:Enzyme Exposure
    Level 22: Aim
    • (A) Rectified Reticle - To Hit Buff
    • (33) Rectified Reticle - To Hit Buff/Recharge
    • (46) Rectified Reticle - Increased Perception
    Level 24: Inertial Reduction
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (39) Winter's Gift - Slow Resistance (20%)
    Level 26: Transference
    • (A) Performance Shifter - EndMod/Recharge
    • (34) Efficacy Adaptor - EndMod/Recharge
    • (34) Energy Manipulator - EndMod/Recharge
    • (34) Adrenal Adjustment - EndMod/Accuracy/Recharge
    • (36) Accuracy IO
    Level 28: Tesla Cage
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 30: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (39) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 35: Voltaic Sentinel
    • (A) Soulbound Allegiance - Damage
    • (37) Blood Mandate - Damage
    • (37) Blood Mandate - Accuracy/Damage
    Level 38: Acrobatics
    • (A) Endurance Reduction IO
    Level 41: Thunder Strike
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    • (43) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 44: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 47: Power Sink
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (48) Adrenal Adjustment - EndMod/Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Accuracy
    Level 49: Phase Shift
    • (A) Endurance Reduction IO
    Level 50: Nerve Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Code:
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  6. sypher_vendetta

    SS/INV Build

    these builds are pretty good, however, i must ask this question in the most polite way, in what time would you need aid self if your planning to be sooftcapped to all damages types?
    also i would personally swap it for hand clap since its good mitigation, if you plan to survive alot you probably wont need a heal, if you recharge is good you could get dull pain a bit lower maybe taking the spiritual core paragon alpha slot will boost this.

    Also as a side note, i dont see the need to be softcapped to s/l without invincibility because i feel all that defense is a waste, you will always be surrounded by mobs so make use of the slots elsewhere, just my opinion anyway.

    EDIT: just made a build, not sure if its better or worse, has perma rage, nice defenses in my opinion, good ST attacks and an ok recharge rate.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    SS INVUL BRUTE 2: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery
    Villain Profile:
    Level 1: Punch
    • (A) Pounding Slugfest - Accuracy/Damage
    • (50) Pounding Slugfest - Damage/Endurance
    • (50) Pounding Slugfest - Damage/Recharge
    Level 1: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (15) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 2: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance
    • (5) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    Level 4: Dull Pain
    • (A) Doctored Wounds - Heal
    • (7) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Recharge
    Level 6: Haymaker
    • (A) Smashing Haymaker - Damage/Recharge
    • (23) Smashing Haymaker - Damage/Endurance/Recharge
    • (27) Smashing Haymaker - Damage/Endurance
    • (27) Smashing Haymaker - Accuracy/Damage
    Level 8: Hand Clap
    • (A) Mocking Beratement - Taunt/Range
    • (43) Mocking Beratement - Taunt
    • (43) Mocking Beratement - Taunt/Recharge
    • (43) Mocking Beratement - Taunt/Recharge/Range
    • (45) Mocking Beratement - Accuracy/Recharge
    • (45) Mocking Beratement - Recharge
    Level 10: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Hold
    Level 12: Resist Elements
    • (A) Impervium Armor - Resistance
    • (13) Impervium Armor - Resistance/Endurance
    • (13) Impervium Armor - Resistance/Recharge
    • (46) Aegis - Resistance
    • (46) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Recharge
    Level 14: Kick
    • (A) Pulverizing Fisticuffs - Accuracy/Damage
    • (48) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (48) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    Level 16: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (17) Impervium Armor - Resistance
    • (17) Impervium Armor - Resistance/Endurance/Recharge
    • (23) Aegis - Resistance
    • (37) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Endurance/Recharge
    Level 18: Weave
    • (A) HamiO:Enzyme Exposure
    • (19) HamiO:Enzyme Exposure
    • (19) Luck of the Gambler - Recharge Speed
    Level 20: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (21) HamiO:Enzyme Exposure
    • (21) Luck of the Gambler - Recharge Speed
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 26: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance
    • (40) Reactive Armor - Resistance/Recharge
    • (42) Impervium Armor - Resistance
    • (42) Impervium Armor - Resistance/Recharge
    • (45) Impervium Armor - Resistance/Endurance
    Level 28: Resist Energies
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance
    • (33) Aegis - Resistance/Recharge
    • (33) Impervium Armor - Resistance
    • (34) Impervium Armor - Resistance/Endurance
    • (34) Impervium Armor - Resistance/Endurance/Recharge
    Level 30: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (42) HamiO:Enzyme Exposure
    Level 32: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (34) Rectified Reticle - To Hit Buff/Recharge
    Level 35: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (36) Scirocco's Dervish - Accuracy/Damage
    • (36) Scirocco's Dervish - Damage/Endurance
    • (36) Scirocco's Dervish - Damage/Recharge
    • (37) Scirocco's Dervish - Accuracy/Recharge
    • (37) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 38: Tough Hide
    • (A) Luck of the Gambler - Defense
    • (39) HamiO:Membrane Exposure
    • (39) Luck of the Gambler - Recharge Speed
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    Level 47: Unstoppable
    • (A) Recharge Reduction IO
    Level 49: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 50: Nerve Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Code:
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  7. Quote:
    Originally Posted by Jibikao View Post
    My ideal new Control set:

    Gadget Controls: Grenades, Taser, Bean Bag Rounds and Bombs/Traps with cool "random" effects.

    Realistically, we'll probably see a modified form of Illusion Control.

    My ideal new Assault set:

    Martial/Street Justice mix with throwing stars. I love throwing stars!

    Realistically, it's gotta be Whip Assault.

    gadget sounds pretty good, maybe web area grenade for multiple immob, could definitly port alot if not all powers from traps and devices.

    martial arts sounds good, blasters get alot of melee on secondary so dont see why not on a dom since half the assault sets do have melee.
  8. Quote:
    Originally Posted by Necrotech_Master View Post
    its most likely titan weapons, if not titan weapons then staff melee (since thats the one thats been leaked a little because we can type in game the different powers)

    that doesnt mean i wouldnt like to see a new set on doms though, illusion is the #1 choice i would have for doms lol

    either an illusion/dark kind of mix or even a dark port from dark miasma but with added controls and maybe a dark servant duo like one debuffs and the other does damage.

    darkest night will have to be included, maybe a dark terror like spectral terror, and dark minions possibly.

    it will definitly be overpowered lol.
  9. Quote:
    Originally Posted by Necrotech_Master View Post
    i think autumnal control/assault is unlikely given we already have fire and ice themed control sets and autumnal control is essentially the same just mixing the dmg types together

    also sorceress serene actually only has 4 autumnal themed powers out of the 8 or 9 powers she has

    the autumnal powers she has are a hold, 2 melee attacks, and a passive +resist, all of her other powers are just generic powers from ice and fire blast sets

    a fair and valid point Necrotech.

    I just want doms to have a new set, i have been informed by someone just now that a new powerset has been scheduled to be released by december/january time.

    Still not sure which set though.
  10. pistols sound good and i agree with dark now, i really really love dark miasma its such a powerful set, and coupled with fire blast it just oozes with uberness lol.
  11. I not long ago posted a thread regarding information, which may or may not be right, about a new possible dominator set - Autumnal Control/Assault.

    Alot of debate surrounding this mystery and it may well not be a new set.

    But i speak to alot of players who enjoy doms and often give their verdicts on what changes should be made and what power sets we should get.

    And lets be entirely honest doms have been on the backburner for alot longer than anticipated.

    Even though i personally enjoy a vast majority of AT's and sets i would like to see dominators get something new and shiny, rather than a port over.

    With that said i will settle for a port aswell because dominators need something and anything is better than nothing.

    So my question is what would you, the players, like to see in the dominators already fun and intuitive plethora of powers?

    share your ideas or premonitions and have YOUR say, it would be very interesting and im curious to see what the playerbase thinks and comes up with.

    Thank you.


    Sypher.
  12. Quote:
    Originally Posted by Snowzone View Post
    Have one-off things ever been released before? No.

    There you go. This is a one-off thing. Stop reading so much into every single thing, it's pathetic.


    how is it pathetic, either it is tied or not, oh well thats your opinion and i have mine.
  13. ok this is a more positive reply, i know what your looking for, heres a set, ss/shield brute, shield/fire brute with mu set, a kheldian with perma lightform, perma clipse warshade as mentioned, personLLY a bs/shield brute can be quite lethal, add fire app for fireball altho a lil end heavy so take cardiac alpha slot on incarnates and job done, hope this helps.
  14. Quote:
    Originally Posted by Snowzone View Post
    You mean the leafy/bushy/grassy path aura that has no connection to the fire/ice powerset other than the name? It's most likely just a reference to the current season rather than a hint of a powerset.

    has there ever been an aura or powerset thats been released to coincide with the current climate?
    no.

    its just a thought, i could be wrong or right.

    i prefer to be optimistic.
  15. changed two things to make it softcap positional.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Kakoola 2: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Jab
    • (A) Touch of Death - Chance of Damage(Negative)
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (31) Touch of Death - Accuracy/Damage
    • (34) Touch of Death - Damage/Endurance
    • (39) Touch of Death - Damage/Recharge
    • (40) Touch of Death - Accuracy/Damage/Endurance
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance
    • (13) Aegis - Resistance
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Defense/Endurance
    • (17) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 4: Haymaker
    • (A) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance/Recharge
    • (45) Numina's Convalescence - Heal/Endurance
    • (45) Numina's Convalescence - Endurance/Recharge
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (11) HamiO:Membrane Exposure
    Level 12: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 20: Phalanx Fighting
    • (A) Kismet - Accuracy +6%
    • (40) Luck of the Gambler - Recharge Speed
    Level 22: Rage
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 24: Tough
    • (A) Aegis - Resistance
    • (25) Aegis - Psionic/Status Resistance
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 32: Foot Stomp
    • (A) Eradication - Chance for Energy Damage
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Damage
    • (33) Eradication - Damage/Recharge
    • (34) Eradication - Accuracy/Recharge
    • (46) Eradication - Accuracy/Damage/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 38: One with the Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    • (48) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - Accuracy/Recharge
    Level 47: Taunt
    • (A) Perfect Zinger - Taunt
    • (50) Perfect Zinger - Accuracy/Recharge
    Level 49: Grant Cover
    • (A) Shield Wall - Defense/Endurance
    Level 50: Cardiac Core Paragon
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    • (7) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod
    • (13) Endurance Modification IO
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  16. Quote:
    Originally Posted by Baltoro View Post
    Yeah, I'm posting a bit more. I'm working full time, and on a Laptop most of the day, so this keeps me at least a little bit entertained.

    I know there's plenty of ways for a well rounded Dominator. But I've not found one that agrees with me. I don't like making things I've seen too often, and Dominators have only a few different variations?

    Haven't seen you around Union, Syph. Not that I'm knocking about much nowadays. Game's boring me a bit. Feels more like work at the moment. Think I'll make that one epic toon, then leave it there.

    - Baltoro

    never play union no more, too many players that come across "up their ***" type.

    i play exalted mostly i can get a team on there easily and theres a few good sg's running nowerdays, good synergy and a good atmosphere, but thats my experience, everytime i use to talk in sals badgehunters i get ignored, dismissed or pretty much shitted on.

    bad experience there if im honest, although ive made some really good friends there though.

    in terms of dominator help, i can suggest a really good dominator in my experience, plant/[sionic/fire app.

    lethal set.
  17. Quote:
    Originally Posted by Baltoro View Post
    Don't know if anyone's said this yet. But perhaps the whole Autumnal thing is a clue to something far more exciting; Power Combinations.

    So you could choose to combine two existing Powersets from the Dominator Secondary, like Autumnal has with Fire and Ice? Perhaps something similar to the way VEAT's get to train with a second Poweset, whilst still being able to choose from the first one?

    An interesting prospect. No doubt you'll agree!

    - Baltoro

    interesting thought, but i noticed an Autumnal type trail aura in the shop and its gotta be another clue to the new powerset lol.
  18. looking at your build, i would say one or two things.

    firstly is that if your thinking of taking focused accuracy, dont.
    its a waste of end garbage and yes the perception debuff resistence is nice but not worth the numbers, instead, stick to perfection if thats the route you wanna take.

    secondly, are you on a budget per se? reason being as i can make a pretty kitted out build or a nice budget type build and both run perfectly fine.

    thirdly, when taking spring attack, and in most cases no matter the AT, you will always need to build on recharge for this power, because of the long recharge time, and always dont be fooled by its numbers, its not an amazing power, the damage you deal will be less than most powers you have and it has to hit in that specific small area.

    most of this build seems pretty straight forward and not too bad.

    i personally never take fighting on a invul tank, reason for this, without tough, you still can hit the resistence cap with a bit of tweaking, i would take maneauvers in place of weave and maybe assault.

    take hurl and put in 3 thunderstrike to boost your energy defense.

    From what i can see you've overslotted health and stamina, make use of those slots elsewhere.
    you can easily use one slot on a resistence power and get steadfast +3 def proc, and then free up more slots from jab and put some accuracy into your other powers as your ST attacks are lacking a bit from accuracy.

    putting 2 bassiliks gaze into ko blow bumps up your energy defense also.
    with extra slots you can get more reactive armor sets into resist energies, or 3 aegis to bump up your fire ice defense.

    all in all you will need to look at other sets in order to squeeze out as much as possible in order to get full potential and still at an affordable price, the best thing about invul is you can softcap easily, even to psi defence, but thats a different story, i will show you a build i made in 5 mins.

    Although this build is a tad more expensive its definitly worth the investment.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    INVUL SS 12: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery
    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance
    • (9) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Recharge
    Level 1: Jab
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (11) Crushing Impact - Damage/Endurance/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Damage/Recharge
    Level 2: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance
    • (3) Aegis - Resistance/Recharge
    • (50) Titanium Coating - Resistance
    Level 4: Dull Pain
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance/Recharge
    • (7) Doctored Wounds - Recharge
    Level 6: Resist Elements
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 8: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (25) Steadfast Protection - Resistance/+Def 3%
    • (42) Aegis - Resistance
    • (42) Aegis - Resistance/Recharge
    Level 10: Taunt
    • (A) Mocking Beratement - Taunt/Range
    • (29) Mocking Beratement - Taunt
    • (33) Mocking Beratement - Taunt/Recharge
    • (33) Mocking Beratement - Taunt/Recharge/Range
    • (33) Mocking Beratement - Accuracy/Recharge
    • (34) Mocking Beratement - Recharge
    Level 12: Resist Energies
    • (A) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    Level 14: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Maneuvers
    • (A) Endurance Reduction IO
    • (40) Defense Buff IO
    • (42) Defense Buff IO
    Level 18: Invincibility
    • (A) Defense Buff IO
    • (37) Defense Buff IO
    Level 20: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Accuracy/Hold
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Defense Buff IO
    Level 24: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 26: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 28: Tough Hide
    • (A) Defense Buff IO
    • (29) Defense Buff IO
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 30: Rage
    • (A) Rectified Reticle - To Hit Buff
    • (31) Rectified Reticle - To Hit Buff/Recharge
    • (31) Adjusted Targeting - Recharge
    Level 32: Unstoppable
    • (A) Recharge Reduction IO
    Level 35: Hurl
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage
    • (46) Thunderstrike - Damage/Endurance
    • (46) Thunderstrike - Damage/Recharge
    Level 38: Foot Stomp
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Force Feedback - Chance for +Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Punch
    • (A) Smashing Haymaker - Accuracy/Damage
    • (45) Smashing Haymaker - Damage/Endurance
    • (48) Smashing Haymaker - Damage/Recharge
    • (50) Smashing Haymaker - Damage/Endurance/Recharge
    Level 47: Hand Clap
    • (A) Stupefy - Accuracy/Stun/Recharge
    • (48) Stupefy - Accuracy/Recharge
    • (48) Stupefy - Endurance/Stun
    Level 49: Physical Perfection
    • (A) Healing IO
    • (50) Endurance Modification IO
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

    Code:
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  19. sypher_vendetta

    Fire/Dark Help

    thanks for the replies guys, sounds like good advice, on a fire toon i always take blaze its a high damage ST attack and part of my ST chain.

    fire breath is questionable, tho as ive never thought about using it.

    all in all sounds like pretty solid advice, but as a side note i always build up on defense, as DreadShinobi has explained that relying on -tohit is literally hit and miss while defense is consitent and permenant.

    however with that being said i plan to get to 32 % defense on most dam types and pop a purp if needed.

    nice work guys!
  20. haha thanks guys thats great info!
  21. sypher_vendetta

    Fire/Dark Help

    Quote:
    Originally Posted by Thurmin View Post
    Question about your build Kinrad, why not go with the Fighting pool for Weave?
    with some builds taking maneauvers is much better than taking weave, for instance maneauvers gives sleep resistence i believe and u have to take 2 other powers to get the defensive power, bit of a chore really so going with maneuavers was probably the best bet in the long run without taking out so many power slots.

    good defense too, hope this answers your question.
  22. Quote:
    Originally Posted by Laevateinn View Post
    Just from eyeballing your build, you need more recharge. Tar patch needs 2 rech commons in it. Slow is probably not necessary since the slow stacks with rain of fire's slow.

    You want Howling Twilight since it is your -500% regen power, mag 2 stun and an AoE ally rez. It is autohit and works fine 2-slotted with recharge commons. What to drop for it is up to you, but I would drop phase shift.

    You can live without defense, since Dark easily floors tohit on its own, but it's still valuable against highly level shifted enemies (since purple patch reduces your debuffs) and situations where you have to run past gauntlets of enemies (speed TFs, Lambda).

    Replace your siphon insights with 6-slotted Cloud Senses for 6.25 rech and 3.125 ranged def. The tohit debuff is slightly lower but I haven't found that to be a problem since dark already overdoses on -ToHit.

    The best slotting I have found for twilight grasp, if you can pull 2 extra slots from somewhere else, is 5 doctored wounds + 1 acc. I'd probably drop the gaussian's proc in tactics - the chance that it'll fire when you are in combat is probably negligible.

    Finally, be warned that this build is extremely end-heavy. My fire/dark was unplayable without cardiac alpha.
    your right, i will make these changes as it seems more influential.
    is howling twilight accessible to use at any time or do u need an ally in range?

    seems like good advice ill be sure to check it out thanks Laevateinn.
  23. Quote:
    Originally Posted by Negate View Post
    No problem and I have to say right back at you: After reading your response and theme I understand, Darkest night is a great power and it does sound like your theme leans towards dark more than time. I would so go for Dark. Time is amazing as well but it doesn't have as many buff/debuff tools as Dark does.

    yeah dark seems pretty fun right now im having a blast but i also made a rad/time, because rad with -def, and time because it is super cool :P
    appreciate the advice Negate
  24. Quote:
    Originally Posted by Baltoro View Post
    Sypher Vendetta. I've had enough of you! I'm not rolling a Dominator till I can get a build to be well balanced enough. Also, I want to know what these changes are and when they're going to happen.

    lol and how did i know you would rear your ugly head in?? lol but seriously i do agree with you, it will happen soon id say in december if im perfectly honest.
    Also there are plenty of options to make a well balanced dom Baltoro.

    Mind/Fire is the one, also, Plant/Psi is a good one too.

    Nice to see you posting a bit more aswell instead of being lazy eh Balt :P
  25. Quote:
    Originally Posted by Negate View Post
    I do enjoy Fire/Dark don't get me wrong but to me Fire/Time Plays very similar but just more "up close and personal/Melee" Range.

    Fire/Dark- Superior -ToHit, patch can be stacked for -60% Res, Fearsome Scare is not only great for shutting down a mob it slows things down a bit keeping them in patch, Amazing Rez/Stun, A bit tough on end though, Stealth power I could go on and on but with Fire/Time you're almost looking dealing with the same Playstyle but just a different animal

    Fire/Time- Good -ToHit, Slowed Response can stack for a small amount of time for up to -84% Res, Distortion Field is great for mitigation as well as stacking with Time's Juncture, One could build up a good defensive toon easily, Chrono Shift Keeps your blasts firing and helps with end issues...

    To sum it up entirely I would recommend making a Fire/Dark and Fire/Time on beta and get them bumped to 50 to test them out...to be honest I challenge you to not fall in love with both toons/combinations.

    i played with time and dark on mids and i have to say on paper time looks more defensive and has more buffs, however, even though time has a defense buff and an end buff, dark has darkest night which in my opinion, is the most, if not most powerful debuff move in this game, the only thing thats tempting me to dark is its playstyle and it goes with my concept, plus i get a lovely pet to go with it all, time just seems all futuristic like and thats not what im trying to go for.

    although your explanation and reasoning for time strongly influences me, im still stumped, i will try both and see where it gets me, thanks alot for the advice.