Elec/Kinetics Build Critique please


Adeon Hawkwood

 

Posted

hey guys,

Im actually kinda new to defenders and last night i thought of making one simply because an idea popped into my head that would be kinda awesome.

I am aware this idea has already been made since i seen a player with similiar sets.

but im interested in finding a build that is sturdy, and can also give good damage while debuffing others and solo mobs.

i came up an Elec/kin for reasons below.

1: i love electrical blast
2: i love kinetics
3: elec blast can sap an enemies endurance bar completely.
4: its got good damage aoe and holds.
5: it has a pretty cool pet
6: kins can sap the damage and speed and jump and recharge plus heal health and endurance.
7: i think coupled together would pure carnage.

ok so im gunna post the build down below, please tell me what you think, i took nerve core paragon for extra defense since the defender cant get much in terms of defense and just under a small purp away from softcap.

hoping to solo gm's with this aswell.

Hero Plan by Mids' Hero Designer 1.952
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SAPPER 3: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion

  • (A) Theft of Essence - Accuracy/Healing
  • (3) Touch of the Nictus - Accuracy/Healing
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (25) Theft of Essence - Accuracy/Endurance/Healing
Level 1: Charged Bolts
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Siphon Power
  • (A) Recharge Reduction IO
  • (3) Accuracy IO
Level 4: Lightning Bolt
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Endurance
  • (21) Devastation - Damage/Recharge
  • (21) Devastation - Accuracy/Damage/Recharge
  • (23) Apocalypse - Chance of Damage(Negative)
Level 6: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (7) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (19) Javelin Volley - Chance of Damage(Lethal)
Level 8: Siphon Speed
  • (A) Accuracy IO
  • (9) Slow IO
  • (9) Recharge Reduction IO
Level 10: Short Circuit
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (11) Efficacy Adaptor - EndMod
  • (11) Efficacy Adaptor - EndMod/Recharge
  • (15) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (15) Efficacy Adaptor - Accuracy/Recharge
  • (17) Efficacy Adaptor - EndMod/Endurance
Level 12: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (13) HamiO:Enzyme Exposure
  • (13) Luck of the Gambler - Recharge Speed
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
Level 16: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (31) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
Level 22: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (33) Rectified Reticle - To Hit Buff/Recharge
  • (46) Rectified Reticle - Increased Perception
Level 24: Inertial Reduction
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (39) Winter's Gift - Slow Resistance (20%)
Level 26: Transference
  • (A) Performance Shifter - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (34) Energy Manipulator - EndMod/Recharge
  • (34) Adrenal Adjustment - EndMod/Accuracy/Recharge
  • (36) Accuracy IO
Level 28: Tesla Cage
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (36) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Endurance Reduction IO
  • (40) Endurance Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 35: Voltaic Sentinel
  • (A) Soulbound Allegiance - Damage
  • (37) Blood Mandate - Damage
  • (37) Blood Mandate - Accuracy/Damage
Level 38: Acrobatics
  • (A) Endurance Reduction IO
Level 41: Thunder Strike
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Chance for Smashing Damage
  • (43) Scirocco's Dervish - Chance of Damage(Lethal)
Level 44: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 47: Power Sink
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Adrenal Adjustment - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
Level 49: Phase Shift
  • (A) Endurance Reduction IO
Level 50: Nerve Core Paragon
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (50) Kinetic Combat - Damage/Endurance
  • (50) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

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Posted

You did mention soloing GMs. (Good luck with that.) Are you slotting up an alternate build for when you want to team?


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

TBH I don't see this build as being able to solo gm's. I can't look at the build since I'm at work but I do know a few things stand out. What do you plan on your attack chain being since you only have lightning bolt and thunder strike slotted for dmg? Sure you're going to have alot of +dmg but what about taking on a gm's regen? The build looks more like a team build to me instead of a solo one but without the team buffs. I don't see a reason in having IR and SJ so you could always drop SJ and put that stealth proc in sprint.

I hope this post doesn't sound to harsh it's just that these things stood out to me when I glanced over the powers/slotting. I am currently enjoying my dark/elec defender and I do love /elec's AoE goodness.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by Psylenz View Post
You did mention soloing GMs. (Good luck with that.) Are you slotting up an alternate build for when you want to team?

cant a defender solo gm's? is there to this comment than i am reading, surely something constructive would be more appropriate?


i have 2 builds in mind, one for teaming, and another for pure soloing.

i figured this build was pretty sturdy.


 

Posted

Quote:
Originally Posted by Boomie View Post
TBH I don't see this build as being able to solo gm's. I can't look at the build since I'm at work but I do know a few things stand out. What do you plan on your attack chain being since you only have lightning bolt and thunder strike slotted for dmg? Sure you're going to have alot of +dmg but what about taking on a gm's regen? The build looks more like a team build to me instead of a solo one but without the team buffs. I don't see a reason in having IR and SJ so you could always drop SJ and put that stealth proc in sprint.

I hope this post doesn't sound to harsh it's just that these things stood out to me when I glanced over the powers/slotting. I am currently enjoying my dark/elec defender and I do love /elec's AoE goodness.

thanks for the nice reply.

i love elec at the moment, just wondered how good it would be with kinetics, guess i should reslot some powers, i wasnt intenting to have much of an attack chain as crazy as that sounds because i prefer the melee side of it.


 

Posted

With some reworking of your build and taking advantage of reactive an other procs you may be able to take down a GM but you won't know until you try. I'd try to get softcapped defense without using a purple since you may end up with an empty tray before you down a gm. Having a solid attack chain is a must to down anything that regens quickly. I'd say drop the entire concealment pool for the fighting pool, drop SJ for Tactics and I personally would drop acrobatics for something else. These are just a few changes I can think of off the top of my head.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
cant a defender solo gm's? is there to this comment than i am reading, surely something constructive would be more appropriate?.
Some defenders can solo GMs, not all. Most Defenders I know of who soloed GMs relied on significant -regen to do so. While Kinetics has some -regen I don't think it has enough without a high damage secondary.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Some defenders can solo GMs, not all. Most Defenders I know of who soloed GMs relied on significant -regen to do so. While Kinetics has some -regen I don't think it has enough without a high damage secondary.
Fun tip: It'd take 10 Tranfusions in 20sec to equal a -regen buff like benumb.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
cant a defender solo gm's? is there to this comment than i am reading, surely something constructive would be more appropriate?


i have 2 builds in mind, one for teaming, and another for pure soloing.

i figured this build was pretty sturdy.
I didn't mean to imply a certain defender cannot solo GM's. I was actually aghast at the lack of speed boost. 8-(

Electric isn't the most damaging of defender attacks. I would sooner try with Kin/Ice or Kin/Sonic. The bonuses to kinetics is that the siphon power and fulcrum shift sap away so much damage potential. Siphon speed -speed -recharge is IRRESISTIBLE by last accounts of more experienced testers than me. To bring down a GM you would need so much recharge for transfusion, you would be banging against what I call the animation cap. You literally won't be able to fire off available powers because of the time needed to complete activating an ability.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I didn't mean to imply a certain defender cannot solo GM's. I was actually aghast at the lack of speed boost. 8-(

Electric isn't the most damaging of defender attacks. I would sooner try with Kin/Ice or Kin/Sonic. The bonuses to kinetics is that the siphon power and fulcrum shift sap away so much damage potential. Siphon speed -speed -recharge is IRRESISTIBLE by last accounts of more experienced testers than me. To bring down a GM you would need so much recharge for transfusion, you would be banging against what I call the animation cap. You literally won't be able to fire off available powers because of the time needed to complete activating an ability.
yeah sorry didnt mean to come across heavy.

ok so i need alot of work on this toon if im too use this guy as a gm killa.

but say for soloing mobs, i want to be able to sap end so thta all they use is brawl and then sap their damage and boost my own that way im still doing alot of damage.
ijust want this toons whole idea to be able to drain lifeforce and use it against them kind of thing which i think is thematically cool and to drain mobs of end they wont be able to hurt me as much right?


 

Posted

Quote:
Originally Posted by sypher_vendetta View Post
yeah sorry didnt mean to come across heavy.

ok so i need alot of work on this toon if im too use this guy as a gm killa.

but say for soloing mobs, i want to be able to sap end so thta all they use is brawl and then sap their damage and boost my own that way im still doing alot of damage.
ijust want this toons whole idea to be able to drain lifeforce and use it against them kind of thing which i think is thematically cool and to drain mobs of end they wont be able to hurt me as much right?
There are NO other ATs that can suck down the damage potential, and electric control dominators and controllers can sap, but transference is a big big buff to you and your team.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I like to call transference a temporary buff meaning that it helps you refill end and that's it. I think I'm spoiled on heat loss TBH since it refills end plus it gives +end recovery.

I know you want kin/ for the +dmg but are you stuck on the primary? You could always make it a cold/elec and go dark mastery for soul drain so you'll have end drain, -regen, -res and some extra AoE from sleet. If you put enough +rech in the build like I did with my elec/cold then you can get perma benumb, heat loss and soul drain.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.