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Posts
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Joined
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There was a motivational-poster style thing I saw a while back:
SCRAPPERS: Killing villains since 20... arrest? oh god. -
I usually bid 1234, 12345, 123456, and 1234567. I don't spend a lot of time creeping between them usually.
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I wrote a little utility for my laptop to take sale prices and WW fees and tell me what I listed something at, compared to what it sold for. People are jumping ahead by immense amounts. I had something listed for about 14M, it sold for 17M.
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Quote:Flippers tend to stabilize prices. (It's counter-intuitive, but if you track out the actual effects in markets, it's what happens.)Don't forget "flippers", people who buy stuff cheap and then resell it at absurd prices which will still sell to the "need it now" crowd. o_O When the markets merged, obviously the flippers increased, as they are all sharing the same resources now instead of just red and blue.
Quote:Also email yourself salvage and recipes from other characters on the same server. -
I am disappointed that no one has yet told you to stop being friends with spammers.
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It makes sense that some of this would be people getting common IOs because other patterns aren't common enough. I guess it would help a lot if they made it possible to roll at a specified level from, say, AE tickets. That would get a lot more recipes at other levels.
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Depends a lot on your lifestyle, how long you've been playing, and so on.
If you've been playing for 6 months, and you have a character with 2000 hours logged, something is almost certainly unusual about your life. -
Yeah, there's a ton of people with 50s, there's farming, there's occasionally an AE exploit, and all of these add up to tons of stuff on the market.
I think it's actually a lot better than it was pre-merge. Pre-merge, I had a toon who was making money by placing bids on brass at 500 and listing it for 250k. It sold, which means there were times when there was no brass up listed for less than 250k. ! -
The staff thing really does appeal.
I'd sort of like to see some kind of way to do a mixed set. For instance, imagine a "nature blast" set which mixes electric and fire and stone effects. (Why, yes, I used to play an Elemental Shaman. Why do you ask?) I guess APPs sort of help with this. -
Hmm. I didn't have that when I was trying CoH under Ubuntu. What level is this error at? Is it happening during the cohupdater program, or later, or what?
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This roughly matches my experience, that power does not hit well without slotting.
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Made an elec/elec dom, might also make an elec/rad for variety.
Hoping to get in on some of the lovely trick-or-treat action to speed up the levelling process. -
I don't see any guides posted, for either controllers or dominators. I occasionally see people using it.
Working out? Good? Bad? -
Okay, so. What, maybe six monsters? Eight? Groups of those monsters, over and over... This can't be deep content. And yet!
It's fun for maybe half an hour... for each archetype I try it on. Each new archetype I try it on, it's a completely different experience, so it's fun again.
That's an awful lot of entertainment to get from something so totally trivial. I think this is the thing that allows CoH to have such staying power despite the relatively small amount of "content" it has -- you can genuinely have a new experience replaying old content. -
Many Kheldians don't take it because it doesn't work in forms anyway -- but it will later.
I think "compulsory" implies a thing which is in principle a choice, but where you are forced. Characters who aren't technically viable without Stamina might complain that it's "compulsory", but if everyone gets it and it doesn't take anything from you, it doesn't seem like as good a fit. It may be pedantically right, but the connotations are all wrong.
I am totally fine with this. I like the idea that the choice is not whether or not to sacrifice three power picks in order to be able to use your remaining powers, but whether or not to burn slots on massively increasing your available endurance. That seems less like a huge pain.
I've had more than one character who couldn't have a real attack chain until 22 due to Stamina. That sucked, badly. -
Quote:It does!I've actually been considering taking Teleport on my DA/Ice tank when I hit my 60 month reward (next month, yay!).
Picture it: Group of baddies just standing around, nothing anywhere around. Then, out of nowhere they are stunned, terrorized, and falling on their butts, all while really pissed at the guy who suddenly appeared in their midst.
Sounds like fun, doesn't it?
I've already been utterly in love with Oppressive Gloom. That immediately moved me from "+1/x2 is a bit rough, -1/x3 kills me sometimes" to "-1/x3 is imperceptible, maybe I need x5." -
My nephew got into a guild (WoW) when he was about 7. He lasted until they found out how old he was, then they kicked him.
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Not usually. There's generally a period of refinement. I think I've redone the Captain Chroma costume at least five or six times as I gradually get more toggles and mess with ways to make them brighter.
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Book Assault! You get to literally throw the book at your enemies, bash them with it, and so on. For extra credit, your weapon choices should include a phonebook and several holy books, for themed characters.
This idea is excellent because it is absolutely impossible that anyone will find it offensive. -
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I just saw the link in your sig.
This is awesome. I am not sure whether I'd play it, but I'd sure love to be on a team with the sort of person who would! -
Huh! I hadn't thought about it that way. I'm used to assuming that I can pretty much tell in advance which powers will be important, but with WS, I'm stumped. I guess I can rule out the nuke, just because I never use nukes -- my "might-need-it-later" instinct means that rarely-used powers are mostly worthless to me.
It does seem as though I should probably just ignore pools, at least thus far; I can see being able to pick two powers to drop, but more than that seems ridiculous. I'm trying to figure out what things do -- part of it, I think, is catching on to the similarities between some of these powers and things in other sets. (Inky Aspect looks like Oppressive Gloom with the serial numbers filed off...) -
Been levelling my warshade a bit (trick or treating is great for this). I'm confronted, though, with a fundamental problem: There are way too many powers. I clearly can't pick all of them, but I'm not clear on how to narrow the field down to a manageable size. Even assuming I completely ignore pools, I can't actually take all the powers from my two sets. So what should I be skipping?
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Huh, I still think it's cool if I find something that can make me a hundred mil in a week, but then, I don't have enough loose change to play with purples and such.
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Also matters whether the friend's got experience in other MMOs, as that can very much change the game experience. I had previous experience, which made my energy blaster straightforward to play.