CoH, content, and the Trick or Treating...
you know, not to sound like "the old guy" but i remember old arcade games, simple things, but they ate your whole weeks lunch money (the real reason obesity wasnt bad when i was a kid, arcades made sure we never ate lunch) sometimes a simple concept well executed can be more fun than a multi layered fuss that you have to grok before you can even attempt. seasonal content is, by nature, going to be kind of shallow, it just isnt permanent enough to make too integral to a specific character, but nailing simple fun can often work just as well.
There's also how at different levels it's different too. my level 50 blaster has no problems, my level 24 has to think. A scrapper is a scrapper but my level 50, level 36 and level 19 plays vastly different against the same mobs. It's really fun, I agree. XD
My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)
I am going to keep ToTing until I get sick of Snickers.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
I've only been able to trick or treat twice this event. Both times it was awesome, and I must HAVE MOAR.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
you know, not to sound like "the old guy" but i remember old arcade games, simple things, but they ate your whole weeks lunch money (the real reason obesity wasnt bad when i was a kid, arcades made sure we never ate lunch) sometimes a simple concept well executed can be more fun than a multi layered fuss that you have to grok before you can even attempt. seasonal content is, by nature, going to be kind of shallow, it just isnt permanent enough to make too integral to a specific character, but nailing simple fun can often work just as well.
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Sure, MMOs have a completely different way of attaining staying power, but to be honest... The more complex a game becomes, the less interested I am in replaying it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Okay, so. What, maybe six monsters? Eight? Groups of those monsters, over and over... This can't be deep content. And yet!
It's fun for maybe half an hour... for each archetype I try it on. Each new archetype I try it on, it's a completely different experience, so it's fun again.
That's an awful lot of entertainment to get from something so totally trivial. I think this is the thing that allows CoH to have such staying power despite the relatively small amount of "content" it has -- you can genuinely have a new experience replaying old content.