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Posts
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Quote:I think the most important question is which character's total damage contribution is boosted more by the addition of Musculature to the game. The claim is that musculature made blasters irrelevant, the counterclaim is that it boosts them more than it boosts defenders. But the key thing about defenders and the like is that their biggest contribution is not what they do directly, it's their effect on everyone else. And if that effect is magnified more because other people have musculature, then yes, it does contribute to a conclusion that blasters aren't as desireable on a team as they were before musculature existed.Which is all fine and dandy, but has no bearing on whether Musculature boosts the damage done by a Blaster or Defender more. Sure, the gain from Musculature for other characters while boosted is likely greater, but that isn't (or rather, wasn't) what is/was being discussed. I think. This thread is too much of a mess for me to be sure
... Except no one cares, because CoH has never really been about team optimization, so far as I can tell. -
Quote:No.Riiiight, so your point is that 8 players with Musculature beats 1 player with Musculature? Genius!
My point is this: Imagine two teams, one of 7 players without Musculature, and one with 7 players who all have Musculature. Now consider adding a defender or blaster without musculature to the first team, or a defender or blaster with musculature to the second.
The argument would be that, while the direct gain of musculature to the blaster is higher, the net effect on the defender may be higher, such that even though the blaster's buffed more by musculature, the second team will gain more total damage if they pick the defender.
Which is quite possibly true, but I don't really think it makes blasters superfluous; very few people are picking teams for maximal synergy and efficiency, mostly we pick teams for "cool costume" or "I know this guy" or "there was someone else in the zone? cool!" -
I believe it can be playable with Intel HD graphics, but it may be a bit limited. There's an Acer TimelineX 13" laptop with an nVidia 540M which can run it at 50+fps in Ultra. No, really.
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There are two points to consider when asking how much effect musculature has on my contribution:
1. The effect of musculature on my direct damage.
2. The effect of musculature on my total contribution.
But wait! There's another pair to consider:
1. The effect on my total contribution of me having musculature.
2. The effect on my total contribution of other people having musculature.
Where a buffer gets the most benefit from musculature is probably the effect on total damage of other people having it. If the amount of damage my multipliers and bonuses are applying to goes up, the net effect of those bonuses goes up... -
MHO: No archetype that some players are enjoying is superfluous. The game is not, in general, so hard that you have to eke out every last point of performance; you can focus on what's fun and run with it.
I have blasters, not because they're necessarily "better" than corruptors or scrappers, but because I enjoy playing them or they fit a theme.
BTW, a side note: I've picked up another MMO that I also play now, and I've learned that I can do this there, too. I just play stuff that's fun, and as long as I'm basically decent at the game, I get groups and have fun. Now I sort of wonder whether my inability to do this back in That Other Game was because I'd not been enlightened or because the game didn't allow it.
CoH, though, remains my absolute favorite game for pure concept play. In CoH, when I see a ninjas/trick-arrow MM with no pets and lacking some of the generally-accepted "good" powers, I don't think "what an idiot", I think "wow, what an awesomely-done archer concept build". -
Quote:Quite possibly.Is there a reason people can't make a Facebook profile to get one?
Facebook's privacy practices and history are pretty bad, and they have a stated requirement (not exactly actively enforced, but I understand it's policy) that personal accounts are supposed to be in "your real name".
There are people out there who are, at the very least, strongly advised against creating ANY profile on ANY site using their real name. Some people have jobs where simply creating a facebook profile, even a completely empty one, using their legal name could get them fired.
And not everyone is willing to "agree" to terms and conditions that they are not in fact planning to follow.
I used to have a facebook account, but I deleted it (so far as I know) because I realized that I could not reconcile their "and then we add new features which are always turned on and broadcast personal information to the entire world until you hear about it and turn it off" strategy with my personal needs. I am not willing to create an account in my legal name, nor am I willing to create an account in some other name contrary to my understanding of their terms of service.
Since I have friends who would be in genuine, real, danger of personal harm if they created a facebook page and followed the stated policies, I am willing to say that there are people who "can't" create a facebook page, within some reasonable understanding of the term "can't". Much the way I "can't" park on a railroad track.
So on the whole I'd much prefer that there be a way to get this useful-sounding emote without creating a facebook page. -
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What about an authentic Red Ryder BB gun for sets that use guns?
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Well, I do have a psych degree.
But really, it's a fascinating thing. And it seems to me that it's probably a much saner response to your internal state than spending immense amounts of effort trying to Be Normal. -
You know...
I have a webpage (l2pnoob.org) dedicated to trying to explain to people that the point of MMOs is not to have the l33test loot, or have the best rewards, but to enjoy playing.
Steelclaw, would you mind if I were to use you as an example there? I think you've got one of the best examples I've seen of playing a game on your own terms, completely disregarding what other people seem to enjoy. And I honestly find it really cheering. I could never do that, I can't understand how it's fun, but you take such evident joy in it. -
Quote:Please don't take this the wrong way, but this is no clearer than your previous answers. I mean, sure, you've given us a direct and completely unambiguous statement that subscription costs aren't changing. But we already had that. Are you sure you aren't seriously overestimating the forums here?Will the cost of my subscription go up when I transition to VIP?
NO! Your monthly subscription price will stay exactly the same. Multi-month subscriptions will continue to receive the discount they currently do. One of the overarching goals of City of Heroes Freedom is to provide more value to our existing Community under their new VIP status.
I mean, consider. You haven't specifically addressed the possibility that VIP status will mean that we no longer get quarters from the Tooth Fairy! -
Quote:I am fine with requiring admin rights, once, to install software.Unfortunately, Microsoft's documentation also states that applications should be installed to the Program Files [(x86)] directory and that global (i.e. Not user-specific) settings should be placed either in the application directory or in HKLM (The All Users profile has been deprecated since Vista). These locations all require administrative rights (either directly or via elevation) to write to.
Past that... I am not so fine with it.
Original CoH, and the original launcher, I handled by changing ownership of the game. Hasn't used admin privs at any point since I set that up manually, and the launcher itself hasn't been given admin privs ever. (I ran the first pass install, then fixed permissions, then let the old launcher "update" the game from a non-install to a full install.)
Quote:I would be genuinely interested to hear your suggestions for how else a mass-market application specifically designed to interact with frequently updated games, such as the NCSoft Launcher, could be designed so that it does *not* need administrative rights.
Once the user has fixed that, though, it should not be demanding admin-level write access to the entire system registry.
Other programs are somehow able to update settings and so on without needing admin privs...
Basically, I accept that the Windows model requires admin privs by default, but I also note that they've designed it so you can make a given program run fine without admin privs. I've done this successfully for both CoH and RIFT, but the new ncsoft launcher appears to need to do something other than modify the game directory. -
This may have been true on Windows, but in the parts of the world that are not dominated by botnets, user rights also provide basic security, such as keeping malicious applications from damaging or controlling the operating system.
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Quote:It has not yet offered any such thing to me. Several times during a session, it announced that I was unexpectedly not running as admin, and that it needed to write to the registry, and I'd have to specially authorize this.The launcher offers to take full ownership of any pertinent game directories, so that you do indeed fully own the files.
Quote:If you were to install City of Heroes within C:\Program Files, then you would not own the City of Heroes directory.
Quote:After taking ownership, no admin rights are required. The NCSoft Launcher asks for this privilege once, and fully explains what it is doing. After that, it never asks for admin rights again.
In contrast, the old launcher was written before UAC and limited user access existed.
If I own the game folder, I can run the old launcher without admin rights and everything is fine, including updates.
Quote:Calling NCSoft shady is hearsay.
Quote:If they are so shady, why do you give them your personal details and bank information? -
Silly me. I thought that, since I had built a Windows machine to run games, the new launcher wouldn't be a big deal.
Wrong.
The new launcher requires administrative access. Why? according to them, it's so it can update some registry entries.
This is... Not secure. Not sane. Not consistent with the very clear and consistent advice MS gives about developing for modern Windows.
Look, I know you guys don't get a vote in this crap. Just... if people are wondering why some of us log in less than we used to, or possibly never? Yeah, the thing where I now have to give a program written by a known-sleazy company unbounded admin privs in order to play the game is gonna be a factor there.
There is no excuse for this. If my game files are all writable by the user that actually runs the game, then we're done; the ncsoft launcher could keep its data in a location that doesn't require admin privileges to write. Then, in the absolutely certain event that there is a bug in the ncsoft launcher, it can't be used to escalate privileges.
Seriously, basic security concept: Don't run with privileges you don't need. If rewriting the program from the ground up in a different way lets you succeed without a privilege, you didn't need it; refer back to point A.
I dunno. I've been out a bit, and I'm actually sorta wanting to play again (kept my accounts active against such an eventuality...), but this launcher thing pretty much instantly killed my enthusiasm. Yeah, I know. You guys don't get a vote. Maybe you can pass on to the people who do get a vote. Of course, the way ncsoft is run, presumably there is no communication at all between the people mandating that you run the launcher and the people who are trying to find new ways every day to make it suck more. -
The bio thing reminds me:
I come from a mostly-RP background. All my friends are RPers. So I started playing CoH, and I talked to people, and one of the people I met early on was @Twoflower.
So.
I spent a month, maybe two, thinking that people looking for "AE teams" were getting groups together to RP through the cool player-written story content. I didn't go because I'm mostly shy and introverted, and don't like to hang out with strangers usually.
... Well, for "shy and introverted" read "autistic". Not really thread-related, but I'd point out that CoH has done a ton to help me be more comfortable trying to interact with strangers, thanks to good experiences. -
You may be able to find my threads on such topics as:
1. Is there any way for a low level character to afford enhancements without a high level character funding them?
2. How on earth can a "defender" set without healing work?
FWIW, the big thing that I was missing for the second: Regen continues in combat. If I'd known that I think I woulda been fine. -
If hiding the post count would make us behave better, then the theory that this is something we are "better than" has been empirically disproven.
Not all "divisions" are bad. Knowing whether people are experienced or not can be very useful. Not always in giving them free credibility; a stupid post from someone who's been posting for a long time is a lot more telling than the same post as someone's 3rd post. -
Wow. I had no idea. Yeah, I'm getting that.
... I mean, I barely even log in these days, and I'm still getting that. -
There is a fairly simple way to implement "defense" formulas, which is to do them as multiplicative rather than additive.
Say what?
Okay, right now, say you have a 50% chance to hit. You attack someone with 25% defense. Okay, 50% - 25% = 25%. You now have a 25% chance to hit. That's additive/subtractive.
What if, instead, it were multiplicative? In the same scenario, attack someone who reduces your chance to hit by 25% of itself. So, 50% - (50% * 25%) = 37.5%. (An easy way to understand this is to call 25% defense a 75% hit chance multiplier).
Now, what this does is... The more of them you have, the less the additional ones matter.
Say you have two 25% defense abilities up. Under the normal system, that gives you a 0% chance to hit, which is then saturated at 5%. Under the multiplicative system, you have 50% * 75% * 75%, which ends up being 9/32, or a little over 25%.
Obviously, this would imply a MASSIVE rebalancing of all sorts of stuff. But! It would give you a system under which there aren't "caps" for defense, and where buffers are always useful. As is, another layer of +defense is totally wasted once everyone's soft capped, which they tend to be. -
Thank you for the reminder that, if my guide does not mention the importance of autopowers, it should be updated to do so. Yes, definitely, there should be a reminder to turn on an autopower.
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Quote:This... I mean, this makes no sense.4 people team. Everyone contributes. But 3 of those 4 people then unlock the Incarnate powers. The 4th person now doesn't have anything to offer that the Incarnate powers aren't already providing. 4th person is now redundant.
Let's take your scenario and imagine that it's true. The fourth person is now redundant. Now, give the fourth person incarnate powers... who cares? The team was already fully complete and self-sufficient with the other three.
More realistically, though, I just don't think this can happen. I've been in a situation which is at least roughly comparable; level 20ish character with a smattering of common IOs and maybe two small set bonuses on a team of purpled-out 50s.
You know what? They could have cleared that content very close to just as fast without me. But only very close. Because I understood the implications of how powerful they were and adapted my play appropriately.
So the thing is... You might no longer have the specific effect you used to, but you can now have some other effect. There are two possibilities:
1. Everything dies before you can activate a single power. In this case, it doesn't matter whether you're also an Incarnate or not -- you can't act quickly enough to have any effect.
2. At least one thing is alive long enough for you to get off one power. You're contributing, and not fully redundant.
Quote:What I'm saying is: I have observed that there is a certain rate of speed any given player will be comfortable with. Regardless of where that comfort level is, reaching it by themselves is far more viable with the Incarnate powers. Obviously. Therefore, needing someone else to help facilitate that comfort level is less likely. Incarnate powers directly impact self sufficiency in a way that IOs and such have not.
This can't be right, because I've never gotten to Incarnate powers, but IO powers let me move several characters from "I really need a team to be functional" to "la la, killing lots of thugs, la la oops arrest." -
I don't think the devs put in information barriers for a reason other than "don't have a good plan for how to make the information available cheaply".