rowley_NA

Apprentice
  • Posts

    61
  • Joined

  1. Don't pvp much ever since i13 or 14? so i'm not sure on the proper etiquette

    it was my understanding that whoever is in a pvp zone is fair game

    RV was dead so i decided to work on pillboxes for badges
    on third pillbox, got attacked and killed by player
    i think no big deal and great, because i have someone to battle in pvp

    awhile later, i attacked someone who was apparently in RV for badges or some other reason than pvp, and that person got upset with me and started broadcasting about how rude i am and they were going to get their main pvp'er and kick my ****

    i rarely broadcast in RV and didn't respond because of his attitude

    i am sorry if i did something wrong, although i think he may have overreacted

    i don't think i am a rude person, but i may be ignorant on the ways of RV

    so if any regular PvPers could respond on the proper etiquette, i would appreciate it
  2. that was a fun time
    best CoP that i've been on

    Quote:
    Originally Posted by DumpleBerry View Post
    I want in on this. Do you guys do any recruiting, or is this largely kept to your SG?
    i'm part of X's SG and only counted a total of 4 of us (although there may have been a few more)
    regularly team with couple of others that were there
    as far as i could tell, it was mostly pug

    and best of all, the pug members that were on my team were all great and experienced players
  3. Greetings,

    i've played both sets in pvp in the past, but been away from pvp for last few months

    heard rumors that the damage of the Fire Blast set for blasters was going to be lowered
    has this happened?

    if so, have they also lowered damage for the Fiery Assault set for doms?

    thanks in advance
  4. here is another build
    took out taunt since you didn't have in your build
    also took out the Glad A +3% def since it is a bit expensive
    this build is soft capped to S/L and about 42% to melee
    still have 4 slots left to do whatever you want, procs in attacks, kismet acc, etc

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance
    • (11) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Cremate
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Healing Flames
    • (A) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Endurance/Recharge
    • (36) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance
    • (37) Doctored Wounds - Heal
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Incinerate
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Knockdown Bonus
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Health
    • (A) Miracle - +Recovery
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Resistance
    • (19) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - EndMod/Recharge
    Level 22: Build Up
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (39) Rectified Reticle - To Hit Buff
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Knockback Protection
    Level 26: Fire Sword Circle
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Chance for Smashing Damage
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Burn
    • (A) Obliteration - Damage
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 35: Consume
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 38: Fiery Embrace
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 44: Blazing Aura
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 47: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 4: Ninja Run
  5. i think that build would be plenty sturdy except for the normal /fire holes of end drain res and psi dam

    current build on my fire/fire brute is:

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), GA-3defTpProc(48)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13), Rec'dRet-ToHit/Rchg(13), Rec'dRet-Pcptn(15)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Knock%(19)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 18: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(34)
    Level 30: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), RechRdx-I(50)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Taunt -- Zinger-Dam%(A)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob(43), Enf'dOp-Acc/Immob/Rchg(43)
    Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Knock%(45), Ragnrk-Dmg/EndRdx(46), Posi-Dam%(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(50)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 0: Ninja Run



    this build is more of a lawnmower build, but sacrifices single target dam
    may work on mids a bit and post a more well-rounded build
  6. Hey X,

    Actually, the lag has been better as of late. I was getting pretty upset with virtue a month or two ago. Even the ITF has been almost lag-free the last two times i've done it.

    Not saying that this correlates with you being away from the game, but...

    -BP
  7. Thanks for the speedy replies

    and thanks for the answers i was hoping for
  8. Hey All,

    MA and /regen are both new powersets for me and my character is currently at level 27.

    Looking at others builds, it seems as if almost everyone takes the fitness pool. I'm not against the fitness pool and i can't think of any of my characters that don't have it. My /WP brute has it as well. But, I would rather have 3 powers from other pools if possible.

    My questions include:

    1. Does Health give any noticeable improvement in regen rate? Or is it not that significant when you add in all the other regeneration that you have?

    2. Is stamina needed if i have Quick Recovery, Miracle unique, Numina unique, and PS chance of + end? I will also have other recovery set bonuses. Influence is not an issue.

    This is for pve, although i may want to pvp with it later, and would take fitness in second build if i do so.

    Thanks in advance
  9. I still consider myself a pvp noob, but here is my experience:

    i have a fire/fire blaster and has done fine in pvp-reached a rep of 400 a month or two ago

    /fire doesn't help much, but your primary is great for quick fast damage

    there are better combos for blasters but you should do ok

    also, i agree that Cold epic is the way to go
  10. have a few FAs at 50, including fire/stone tank, dark/fire scrapper and fire/fire brute

    the fire/fire is by far the most fun, but if built with only SOs or gen IOs, would seem too squishy for me

    if you are on a budget, i would go with dark/fire
    it is a fun build and having 2 heals helps a lot

    if you want to spend a billion+, go fire/fire

    or go with the fairly common ss/fire, they are used for farming for a reason
  11. Thanks ConFlict, i always welcome your advise

    was wondering, did you mean flashfire (not bonfire)?
    i don't see bonfire in your sample build

    thanks again
  12. Hey all,

    Please advise me on this proposed build. It is mainly for RV and will do some arena matches. I pvp some, but not sure on best slotting. I know fire/fire is not the fotm for doms, but would like to give it a try.

    In particular i was wondering about the Chance for Hold proc in Ring of Fire, does that mess up my main hold?

    I will be able to afford this build, but the Glad Armor TP protection IO is difficult to get. What should i do with that slot until i manage to get that IO?

    Thanks

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Ring of Fire
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (5) Gravitational Anchor - Chance for Hold
    • (36) Trap of the Hunter - Chance of Damage(Lethal)
    Level 1: Flares
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (9) Gladiator's Javelin - Damage/Recharge
    • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (11) Gladiator's Javelin - Chance of Damage(Toxic)
    • (11) Gladiator's Javelin - Accuracy/Endurance/Recharge
    • (36) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 2: Char
    • (A) HamiO:Nucleolus Exposure
    • (17) HamiO:Nucleolus Exposure
    • (25) HamiO:Nucleolus Exposure
    • (25) Neuronic Shutdown - Chance of Damage(Psionic)
    • (27) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (34) Unbreakable Constraint - Chance for Smashing Damage
    Level 4: Incinerate
    • (A) Hecatomb - Damage
    • (27) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge
    • (31) Hecatomb - Damage/Endurance
    • (31) Hecatomb - Chance of Damage(Negative)
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Fire Blast
    • (A) Gladiator's Javelin - Accuracy/Damage
    • (15) Gladiator's Javelin - Damage/Endurance/Recharge
    • (33) Gladiator's Javelin - Damage/Recharge
    • (33) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (33) Gladiator's Javelin - Chance of Damage(Toxic)
    • (34) Gladiator's Javelin - Accuracy/Endurance/Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Karma - Knockback Protection
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (15) HamiO:Microfilament Exposure
    Level 16: Fiery Embrace
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Health
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Regenerative Tissue - +Regeneration
    Level 20: Stamina
    • (A) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (23) Performance Shifter - Chance for +End
    Level 22: Super Jump
    • (A) HamiO:Microfilament Exposure
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Acrobatics
    • (A) Knockback Distance IO
    Level 26: Assault
    • (A) Endurance Reduction IO
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Kismet - Accuracy +6%
    • (29) Karma - Knockback Protection
    Level 30: Tactics
    • (A) Rectified Reticle - Increased Perception
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Fire Imps
    • (A) Soulbound Allegiance - Damage
    • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (37) Soulbound Allegiance - Damage/Recharge
    • (37) Soulbound Allegiance - Accuracy/Recharge
    Level 35: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage
    • (37) Sting of the Manticore - Damage/Endurance
    • (39) Sting of the Manticore - Damage/Endurance/Recharge
    • (39) Sting of the Manticore - Chance of Damage(Toxic)
    • (39) Sting of the Manticore - Damage/Interrupt/Recharge
    Level 38: Blaze
    • (A) Apocalypse - Damage/Recharge
    • (40) Apocalypse - Accuracy/Damage/Recharge
    • (40) Apocalypse - Accuracy/Recharge
    • (42) Apocalypse - Damage/Endurance
    • (42) Apocalypse - Chance of Damage(Negative)
    Level 41: Water Spout
    • (A) Ragnarok - Damage/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Damage
    • (43) Ragnarok - Accuracy/Recharge
    • (45) Ragnarok - Chance for Knockdown
    • (45) Achilles' Heel - Chance for Res Debuff
    Level 44: Hibernate
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Shark Skin
    • (A) Gladiator's Armor - Recharge/Resist
    • (48) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) Gladiator's Armor - Resistance
    • (48) Gladiator's Armor - End/Resist
    • (50) Gladiator's Armor - Resistance/Rech/End
    • (50) Steadfast Protection - Knockback Protection
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Karma - Knockback Protection
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    ------------
    Set Bonus Totals:
    • 21.5% DamageBuff(Smashing)
    • 21.5% DamageBuff(Lethal)
    • 21.5% DamageBuff(Fire)
    • 21.5% DamageBuff(Cold)
    • 21.5% DamageBuff(Energy)
    • 21.5% DamageBuff(Negative)
    • 21.5% DamageBuff(Toxic)
    • 21.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 10.2% Defense(Energy) (in PvP)
    • 10.2% Defense(Negative) (in PvP)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 8% Defense(Ranged) (in PvP)
    • 3% Defense(AoE)
    • 15% Enhancement(Range) (in PvP)
    • 44% Enhancement(Accuracy)
    • 75% Enhancement(RechargeTime) (in PvP)
    • 10% FlySpeed
    • 183.1 HP (18%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -37)
    • Knockup (Mag -37)
    • MezResist(Confused) 15% (in PvP)
    • MezResist(Held) 15% (in PvP)
    • MezResist(Immobilize) 15% (in PvP)
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 15% (in PvP)
    • MezResist(Stun) 15% (in PvP)
    • MezResist(Terrorized) 15% (in PvP)
    • 20% Perception
    • 23% (0.38 End/sec) Recovery
    • 68% (2.89 HP/sec) Regeneration
    • 10% ResEffect(FlySpeed) (in PvP)
    • 10% ResEffect(RechargeTime) (in PvP)
    • 10% ResEffect(RunSpeed) (in PvP)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.78% Resistance(Energy) (in PvP)
    • 3.78% Resistance(Negative) (in PvP)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
    • 10% RunSpeed
  13. second and last guess 828 mill

    great job on thread Fury
  14. Awesome thread, Fury

    this thread should be referenced whenever someone starts complaining that they can't make the money for set IO's

    put me down for 1,078,000,000
  15. rowley_NA

    Fire/fire?

    good choice on fire/fire
    i'm a big fan of it

    this my current build, not saying it is the best, but is what i'm currently playing

    usually pretty sturdy, only problem i have is end drain, especially in the rider mission on LGTF

    Villain Plan by Mids' Villain Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Sword -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Knock%(5)
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 2: Cremate -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Knock%(7), C'ngImp-Acc/Dmg(48)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Swift -- Run-I(A)
    Level 10: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(11), RechRdx-I(11), RechRdx-I(15)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
    Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 28: Burn -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
    Level 30: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rng(39), Zinger-Dam%(40)
    Level 32: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(50)
    Level 35: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
    Level 38: Rise of the Phoenix -- RechRdx-I(A)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Posi-Dam%(46)
    Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 35.2% Defense(Smashing)
    • 35.2% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 29.9% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 53.8% Enhancement(RechargeTime)
    • 42% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 134.9 HP (9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 13.2%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 4.95%
    • 20% Perception
    • 8% (0.13 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% RunSpeed
  16. rowley_NA

    fire/cold build

    posting this since i've been asked for my fire/cold build

    there are several ways to go with a fire/cold, i went for survival and team support

    any suggestions are welcome

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Cold Domination
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(34), Decim-Acc/Dmg(34), Decim-Dmg/Rchg(36), Decim-Dmg/EndRdx(36)
    Level 1: Infrigidate -- Achilles-ResDeb%(A), Acc-I(34)
    Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg/EndRdx(7), Ragnrk-Knock%(11), Posi-Dam%(11)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A)
    Level 6: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dam%(15), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg(17), Posi-Acc/Dmg/EndRdx(33), RechRdx-I(50)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(13), RechRdx-I(15)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), RgnTis-Regen+(37), Mrcl-Heal(37), Mrcl-Rcvry+(50)
    Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dam%(31), Apoc-Dmg/EndRdx(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(31)
    Level 22: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(27)
    Level 24: Glacial Shield -- Ksmt-ToHit+(A)
    Level 26: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Acc/Dmg(29), KntkC'bat-Knock%(29)
    Level 28: Benumb -- Acc-I(A), Acc-I(37), RechRdx-I(39), RechRdx-I(39)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(50)
    Level 35: Sleet -- Achilles-ResDeb%(A), TmpRdns-EndRdx/Rchg/Slow(39), RechRdx-I(40), RechRdx-I(40), Posi-Dam%(40), LdyGrey-%Dam(45)
    Level 38: Heat Loss -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(43), RechRdx-I(43)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
    Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(48), GSFC-ToHit/EndRdx(48), AdjTgt-ToHit/EndRdx(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(3), KntkC'bat-Acc/Dmg(5)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 14.3% Defense(Smashing)
    • 14.3% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 5.81% Defense(Energy)
    • 5.81% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.63% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 4.56% Defense(AoE)
    • 2.25% Max End
    • 33% Enhancement(Accuracy)
    • 75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 144.6 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 10.5%
    • 20% Perception
    • 13% (0.22 End/sec) Recovery
    • 58% (2.59 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 10% RunSpeed
  17. Virtue did have a higher population last night, at least when i logged in

    i didn't have any problems with lag, but 2 people on my team complained about it
    i play with them often, and they usually have no problem
    also, several people broadcasted that they had lag issues


    so, yes, there probably was a problem with virtue last night
  18. wish i would have seen this thread earlier

    i bought 2 HOs (acc/dam), when i pressed "get", i only got one and the other disappeared
  19. Hey all,

    i pvp on a casual basis, usually RV

    currently leveling a Mind/Emp for pvp (level 35 atm)

    i have a good amount of influence, but not enough for many pvp recipes

    any help would be appreciated since i'm new to these sets and usually play blasters in RV

    one question in particular would be epic pools-which pool would be best and if so, which of my current powers should i not take?

    here is my planned build:


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Empathy
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment

    Hero Profile:
    Level 1: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(21), ExStrk-Dam%(23), Apoc-Dam%(23)
    Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19)
    Level 2: Dominate -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(13), G'Wdw-Dam%(13), NrncSD-Dam%(15)
    Level 4: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Range-I(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Confuse -- CoPers-Conf%(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(11), Mlais-Dam%(50)
    Level 10: Mesmerize -- FtnHyp-Plct%(A), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg(25), Dev'n-Dmg/EndRdx(27), Dev'n-Acc/Dmg/Rchg(27), Range-I(43)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Speed -- Zephyr-ResKB(A), HO:Micro(29), Zephyr-Travel/EndRdx(50)
    Level 16: Health -- Heal-I(A), Heal-I(43), RgnTis-Regen+(43)
    Level 18: Clear Mind -- Range-I(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(36)
    Level 22: Fortitude -- HO:Membr(A), HO:Membr(29), HO:Membr(31)
    Level 24: Absorb Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Range-I(46)
    Level 26: Resurrect -- RechRdx-I(A), RechRdx-I(31)
    Level 28: Recovery Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(31), RechRdx-I(33), RechRdx-I(40)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(33), Ksmt-ToHit+(33)
    Level 32: Super Jump -- Zephyr-ResKB(A), HO:Micro(34), Zephyr-Travel/EndRdx(46)
    Level 35: Regeneration Aura -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(42), H'zdH-Heal/Rchg(42), Mrcl-Heal/Rchg(42)
    Level 38: Adrenalin Boost -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), H'zdH-Heal/Rchg(39), Mrcl-Heal/Rchg(39)
    Level 41: Acrobatics -- KBDist-I(A)
    Level 44: Grant Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(45), LkGmblr-Def(45), LkGmblr-Def/Rchg(45)
    Level 47: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Phase Shift -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
  20. Quote:
    Originally Posted by AzureHaze View Post
    Would it be possible to farm with a SS/ElecA brute?
    yes

    actually, i just took a 50 ss/elec out of retirement
    haven't played him in over 2 years

    i just io'ed him out with about a 3 billion build, finished it yesterday
    he did great soloing rikti missions last night (+2/x8)
    haven't pushed him above that yet, but i think he will be able to handle more

    it seems on a farming scale, he will be better than my ss/stone, but not as good as my ss/sd
  21. ohh, and btw, my pools include fitness

    also has fighting, leadership and leaping
  22. at work, so don't have build on me

    going off top of my head:

    scorpion shield 20%
    weave 6.5%
    maneuvers 4%
    steadfast prot in tough 3%
    4 slotted kin combats in brawl and boxing 3.75% each
    2 slotted rectified in aim and tactics reticle 1.88% each
    and combat jumping 2%

    the def values are for slotted powers and may be incorrect, but should be in the ballpark

    i really like my fire/kin corrupter
    doing speed itf's, it's funny to see a fire/kin corrupter as one of last standing on the second mish

    hope you enjoy
  23. Looking forward to tonight

    be there around 10pm, maybe earlier

    should be even more fun now that most of us should have PA

    -Bull
  24. hey all,

    just wondering if the force feedback io is working as intended

    my understanding was that it is 10% chance of going off for every enemy that is affected by the power

    i have a lot of alts with footstomp and it seems to hit as above

    i now have a BS/SD scrapper with the io slotted in Shield Charge

    was just testing it in ae and it was going off only about 10% of the time i used the power instead of for each enemy

    could this be because SC is a pseudopet?

    thanks in advance