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Posts
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A few things I wanted to identify with your build:
-Pets need more damage. Try to get around 60% accuracy, 95% damage and 40-55% endurance (Depending on the what pet). Make sure to get the def and dam res auras to make your pets stronger.
-Twilight Grasp needs accuracy. It has a tohit/acc check whenever you cast it. Frankenslot it with Touch of the Nictus/Theft of Essense IOs
-Tar Patch. The most important part of the power is the damage resist debuff. It is an unenhanceable -30%. The slow effect is just bonus. Slot it for recharge so you can cast it at least once per mob.
-Enchant Demon/Abyssal Empowerment - Single slot for end reduction. They only need to be cast once until you resummon dead pets which hopefully is not often.
-Darkest Night. High end cost toggle that should be used with every mob. Slot it for end reduction and tohit debuff.
-Howling Twilight. One of the best powers in the set. Use it as an offensive power, do not wait for teammates to die to use it. It offers -500% regen on your enemy target, an autohit target AoE stun, AoE slow, and AoE fear effect. It also rezzes allies but use it before hand and nobody should die. Slot it for stun and recharge so you can use it often and the duration will last longer.
-Hell on Earth. Slot it with Recharge Intensive Pet IOs. Make sure to have the defense and dam res auras to make you pets stronger.
-Fearsome Stare. I prefer to slot it for -tohit debuff. Between FS and Darkest Night, you can give a group of enemies -30 tohit and with your exisiting defense from Maneuvers, Shadow Fall etc, you and your pets should have softcap defense.
-Dark Servant. I slot him with Cloud Senses, I like the set bonuses.
-Soul Tentacles. I do not really like this power on DM. It's damage is low and immobilizes. With fear, slows and stuns, topping it with immobilize is overkill that you do not really need.
-Soul Storm. A crappier version of Petrifying Gaze. More end cost, longer recharge and longer cast time. the only thing better is the 10' longer range. It seems like overkill but it can be useful as a 1-2 sureshot hold on a Paragon Protector before he MoGs or a Fake Nemesis before he raises his personal forcefield.
As for Alpha, T4 Intuition Radial would work well for you and your pets. 33% hold (Petrify Gaze/Soul Storm/Dark Servant), 33% damage (Pets), 33% slow (Tar Patch/Howling Twilight/misc pet powers), 20% Tohit debuffs (Fearsome Stare/Darkest Night/Twilight Grasp/Dark Servant), 20% range (several powers). The only thing not providing you bonuses is the 33% defense debuff effect.
Phew! Now here's my recommendation. No changes in powers, if that's what you like then go with it:
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After doing a Lambda a hundred times, a lot of players do not want to do it anymore. Just tolerate it for 10-12 minutes for the Empyrean and some Astrals and be done with it seems to be the mentality.
A good league can do almost 2 speed runs in the amount of time it takes to do 1 normal run making it more productive. In the end, doing 2 speed runs would average the same amount of threads, same amount of Empyrean merits, slightly more ixp, twice as many Astral merits and twice as many Reward Tables. Not only are players unlocking Lore and Destiny faster by doing speed runs, they are also getting more Astrals (To convert to threads) and isalvage to build their incarnate picks to a higher level more quickly. -
Quote:I never tried Ice Armor before and have been playing around with it on Mids'. It's a strong secondary. I'm going to pair it with Staff when it comes out instead of Energy Aura.Endo use looks like a problem, but I guess you'd be relying on Icy Bastion up every 85 secs or so (30 sec duration) along with Energy Absorption every 22 secs to handle it.
This way you could run Musculature Alpha. Maybe Musc doesn't make that much of a difference on a Stalker, but I was thinking it would really juice your dmg. If not, then stick with the other build using Spiritual.[/code]
Don't worry too much about your endurance. I have an end usage of 1.46 and end recovery of 4.03 without end mitigation powers. No problems at all unless I am fighting a pylon in which case I toggle off Focus Fighting and I can go for at least 6 mins straight. Oddly enough my StJ/WP scrapper had horrible end with Quick Recovery thrown in the mix.
I feel Musculature does makes a big difference. It's like you swallowed a permanent +25% damage Enrage inspiration (Radial) or a +33% damage Focused Rage inspiration (Core). -
With. T4 Musculature Radial and T4 Reactive Radial. No temps, outside buffs, inspiration, Judgement, Lore or Destiny. I skimmed the Rikti Pylon Thread pages and found only one StJ scrapper having better DPS but was paired with Shield Defense and had saturated AAO. I don't think any of the others came close.
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Quote:You can get the chain if you go with the Spiritual Alpha otherwise you will probably need purple sets to achieve it. I altered the build a bit to get E/N def to 45%, added a Steadfast +3def and fully slotted HB and AS. End IO's in Icy Bastion seemed like overkill so I put those slots to use elsewhere. You can also unslot Chilling Embrace as S/L is above the softcap without the 1.25% bonus and move those elsewhere. I would only really want CE for the damage debuff property. The slow and -rech is just bonus.I like the idea (posited here I believe) of StJ/Ice. Whipped up a quick build, but couldn't quite reach the softcap on E/N. Wanted to see if it could run Ricodah's StJ chain too - but I think it falls a bit short. Open to suggestions.
Also, wasn't there a question about Chilling Embrace interfering with Placate?
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I didn't really take into consideration IO's, procs buffs etc. If I do take everything into consideration, I would run the Sm-MG-Sm-SL-AS-repeat attack chain. Slot the ATO set (5/6) and the Hecatomb proc into Sm to give MG and SL greater chances to critical. Slot Hecatomb (5/6) and a proc into AS. Beef up MG and SL with enhancement boosters to get purple-like stats and slot them Cloud Sense/Touch of the Nictus procs.
The StJ chain I wrote down was only used because it is the chain I am currently using. Not sure what the best chain is but I really do not see HB-SB-HB-SC-HB-AS-CU as being better. StJ is sort of an oddball. One thing I did not mention is the SB-HB-AS-HB-SB-CU is just the base attack chain and changes during use. When BU is recharged, the chain becomes BU-AS-HB-SB-CU-SB-AS which allows for 2 BU'd-3 AF'd AS and 1 BU'd Combat Level 3 CU. When Placate it up, it changes to SB-HB-AS-SB-Plac-CU for the guaranteed critical on CU. The ATO set (5/6) with an Achilles Heel proc is slotted into SB which gives the 2nd HB and CU greater chances to critical and more chances to debuff dam resist.
152.9? Nice! I never actually looked at the damage while playing, the visual of "critical" floating above the enemies head was always enough for me. Mids' labeled hidden AS as doing tremendous damage at 152.9 so I just did a guesstimate of a superior damage unhidden AS. It doesn't change the positioning of the list I posted but will bump all the DPS numbers by a couple of points.
And you're right, Spines doesn't deserve my pity! Forget you, Spines. Forget you! -
Quote:Maybe just MA. Having all smashing type damage kind of bites. It's one of the most resisted types of damage next to lethal. At least DB/NB/BS can slot procs for dam resist debuff to help regain their damage potential.You should feel sorry for MA and EM. Based on your numbers, MA and EM look pretty pathetic for a set that excels in ST damage with zero AoE. That's just sad.
EM is mostly energy and can do well more consistently than MA can. A big problem of EM is the cast times are so long for TF/ET that it is harder to get two 3AF'd AS attacks within one BU cast. -
I did some number crunching for some of the sets and of the ones I did, this was the order and the attack chains I used:
Martial Arts - SK-CAK-CS-AS 77.76dps
Martial Arts - SK-CAK-SK-CA-AS 77.57dps
Martial Arts - SK-EC-SK-CAK-AS 75.92dps
Dark Melee - Sm-MG-SL-AS 74.41dps
Dual Blades - AB-SS-AB-AS 74.40dps
Street Justice - SB-HB-AS-HB-SB-CU 73.81dps
Energy Melee - EP-TF-EP-ET-AS 73.78dps
Dark Melee - Sm-MG-Sm-SL-AS 73.44dps
Dual Blades - AB-SS-AB-NS-AS 72.26dps
Dual Blades - AB-SS-AB-PS-AS 70.62dps
Ninja Blade - GC-GD-SD-AS 68.23dps
Ninja Blade - GC-GD-GC-SD-AS 66.62dps
Broad Sword - Hck-HS-Dis-AS 64.45dps
Broad Sword - Hck-HS-Hck-Dis-AS 64.27dps
Spines - Rp-Imp-TS-AS - 61.01dps
I just used the base damage for all attacks. No IO's; no procs. I gave all AS a 130 DPA as I am not sure how much damage it does outside of Hide. If and when the devs standardize the unhidden AS cast time to 1.188s, NB will be pretty even with MA but of course -dam res procs will pull it ahead.
I think SK-EC-SK-CAK-AS will be MA's top DPS chain if the ATO proc is slotted in SK. It would give 4/5 attacks increased chances to critical compared to the others (3/5 and 2/4)
I feel sorry for Spines. If I remember correctly, the toxic DOT portion of each attack does not critical bringing it's overall DPS down even further from the rest. Damn CoH for encouraging me to do math. -
Quote:Several other secondaries, when built for type defense, often lose out on IO set bonuses with recharge. I usually build melee characters for defense first and above all else, followed by end management, then acc/dam/rech. Damage resistances, then hiitpoints/regen and other miscellaneous last.And Ricohdah, I was curious why you think only SR and Nin secondaries would allow the best DPS chain? Ice, ELA and EA also seem to have alot of advantages.
One of the reasons I dropped the idea of running the top attack chain for DB on my Ninjitsu stalker is because I could not figure a way to get softcap defense without losing a lot of recharge. -
Quote:Just play what you like. NB will give you more freedom of choice for your secondary and possibly your incarnate picks. NB will also be so much better with ST damage than it's counterpart, Katana.I was thinking of going NB over DB simply because I like the animations better, but I am having trouble seeing how the single target will be any different from DB, and DB has rather better AoE. An AS-SD-GD-GC would not need huge recharge true, but all the attacks have around same DPA as AB and SS from Dual Blades. Both chains would have great negRES proccing, which is their big advantage of course.
Still, I would love to make a NB/ELA for i22, but unfortunately I dislike ELA animations and they are not removable like Regen or others.
DB can be good on a stalker, but if you want to run the top attack chain, you are pretty much limited to /SR, maybe /Nin. Spiritual might be a necessity. Even if you get there and have the top attack chain, it would probably just pull even with the scrappers top attack chain of BF-AB-SS-AB-repeat. The scrapper chain is fast enough to double stack a 35% damage buffs for all it's attacks after the first chain is complete. So 35% damage buff for 5 secs followed by a 70% damage buff until something is dead. -
Quote:Good call on Ninja Blade. Especially when the unhidden AS cast time is standardized, NB will be a monster. I decided not to reroll my DB/Nin into a /SR. The amount of time I would need to invest, the 12+ billion build seemed like a lot just to get an attack chain. Also I have 2 SR characters already (stalker, scrapper) and was not thrilled about starting another.AS's outside of hide will supposedly be standardized in the future, leading to, I believe, 1.188 arcanatime activations.
Getting Ablating to that recharge is impossible. However, even with a very minor pause the damage of that chain is better than your other options. In fact, a top build would likely be the second-best single target damage available to a stalker, only second to ninja blade. (Their positions are reversed on scrappers because of Blinding Feint, which stalkers lack). Combined with some good AoE options, db will be quite good post-i22. I plan on doing db/ice, myself.
I have been thinking about ways to boost DPS on stalkers. Such as the Stalker's Guile chance to Hide proc, does it proc once per attack when slotted in an AoE or does it proc for each target hit? If it is each target hit, having it in Ablating Strike would be fantastic since procs in this power trigger like a PBAoE attack. AB-SS-AB-PS-AS-repeat would probably pass AB-SS-AB-AS-repeat in ST DPS when fighting 3 or more enemies. Slot the proc in Kinetic Melee's Burst to try to get perma Build Up, Throw Spines/Shockwave for consistent criticals in Ripper/Eviscerate etc. -
It's been awhile since I have been to San Jose. I remember there was a bar called Mountain Charlies that I really liked. Maybe drive up to San Fran and visit Fisherman's Wharf, not sure what time the Alcatraz tour ends.
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Quote:Yeh, I am not not completely happy with it.Your arcanatime calculations are off, as 1.03s cast time is 1.188s in arcanatime, not 1.168s.
As for going PS instead of AB in the chain, i don't like it. Not only are you losing a purple and a -res proc in the chain, you're using an attack that does less damage while having a much longer animation. You'll have to make up for it by getting a lot of damage bonuses instead of recharge. -
Quote:I believe Burnout only effects primary and secondary powers, not PP/PPP/APP. So it would not work with Water Spout. The 1.168s is in arcanatime for unhidden AS, 1.03s cast time. I am thinking about just using AB-PS-SS-AS-repeat attack chain.2) Burnout is for double duration Overload and double Water Spout. Energize's buff doesn't stack with itself, but i guess you could use it twice in a row for its heal component.
3) Musculutare is always better for damage in my experience, especially when the difference is like a 5.3 seconds attack chain and a 5.23 seconds attack chain. Keep in mind that in arcanatime, 1.168 seconds is 1.32 seconds.
Slotting PS with the stalker ATO, giving SS more chances to critical. Using PS instead of NS because they have about the same DPS, does not need as much recharge to run the chain and PS has a better chance to build AF. Activate BU after SS will still start the Sweep combo. -
Quote:That is an awesome build. I did not even think of using Energy Aura as I was going to just save it for when Staff Melee is released.DB/EA should be neat if you aimed for what ricohdah's suggesting, as it has recharge and end management. Here's a build i mocked up, to be used with Ageless:
The more I think about AB-SS-AB-AS-repeat chain, it would still work out well. The slight gap would be the time to use Hasten, Kuji-Rin, Practiced Brawler, Energy Drain, Water Spout etc. Whatever secondary/PP/PPP/APP we decide to go with. Unfortunately if the ATO is slotted into AS, then the power used in the gap could possibly ruin the AB's chance to critical if we were in Hide. -
Quote:We were discussing this in another thread. I thought all AS had the same cast time outside of Hide. EricHough pointed out that it does not. The cast time is the normal AS minus the interrupt time so DB takes 1.168s (I thought it was 1.432s). I was able to get Ablating Strikes recharge down to 1.36s on SR and I believe 1.42s on Nin (But did not have softcap def). I felt it is a noticeable gap and will try to develop another chain using Musculature instead of the Spiritual alpha. Sorry, I hope you did not waste to much time on it. I should have thought of posting that info here as well.This sounds pretty awesome and I was trying to come up with a build to abuse this. I tried DB/NIN below but don't seem to have hit the recharge needed for the chain above. Has a bunch of empty slots so probably isn't close to optimized.
I tried to find a DB/WP build that could get soft-capped on S/L/E/N and use Shadow Meld PPP instead, but it didn't really seem that much better than a NIN build. -
I am horrible at making /WP characters and with the changes to stalkers coming in i22, it's a toss up what the best attack chain for MA will be. I am guessing CAK-SK-CS-AS-repeat, which does not need much recharge to achieve.
If you misplace a slot in Mids', press/hold the shift key and left click the slot to remove it. You can alternately hold shift and right click a power to switch it to an alternate IO slotting. I hope that makes sense.
Here's my stab at the build. 32-33% def to all types of damage when Hide is unsuppressed. A small purple inspiration will softcap you to 45%+ in all but Psionics (44.8%). It has capped hit points for i22 (2008 hp) as long as you grab your accolades.
Edit: New cap for stalkers is 2088, not 2008. The build is around 80hps off.
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I do not see them at the reward merit vendor like on beta. Maybe they are only active as drops?
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I like AR/Nrg Blasters for that same reason... Or I should say AR/Boost Range Blasters. Add Cardiac for end/range or Intuition for dam/range. Eliminate the alpha attack as most enemy ranged attacks can not match yours. Launch a M30 Grenade and before it lands, activate Full Auto and pick off strays with Slugs. I like pulling Nightstar while standing near the edge of the tennis courts or Siege about 15' off the helipad with Sniper Rifle or LRM Rocket. Lots of fun!
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You can Recall Friend a teammate into a group and let him take the alpha strike/gain some aggro. It's like a sneak attack for the enemies and your teammate whether you choose to tell him.
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Quote:I feel the same way as team chatter makes the game more fun but I am somewhat of a hypocrite. I do not chat often while fighting because I type really slow and need to look at the keyboard while doing so. By the time I look up, I am usually dead.I love inviting people who actually talk in chat to my team. Way too many silent TFs under my belt, despite my best efforts at getting people to joke around.
Everyone thinks I am an idiot when I add something to a joke 3 or 4 minutes after it ended. They do not realize I type slow, they just think I am slow. -
When I had 1 Experienced temp power, I used them between 40-45, two from 35-45 and three from 30-45. I often activate it before I log out and activate it again the next day to get a full 10 bars of patrol xp for that session. I try to finish all of them by level 45 because that opens 3 TFs that are pretty much guaranteed to bump anyone to 50 regardless of bonus xp (Statesman, Kahn and Lady Grey).
I have not tried an XP Booster, I keep saving them for some reason. They last for 1 hour? I would use it at level 35-40 and form a kill all ITF. -
I like frankenslotting all my pets even if I lose out on a lot of IO set bonuses. I am a fan of procs and usually slot the ones that have the best chance to trigger with each tier pet. For example, Lich has 6 attacks. 5/6 attacks has a tohit debuff property so I slotted a Cloud Senses proc. Only 1 power has an accurate heal and 1 power with knockback making Touch of the Nictus and Explosive Strike procs nearly useless.
I usually put the Soulbound Allegiance proc in the tier 1 pets. There's 3 of them, more attacks = more chances to proc.
This was my planned build when I first made Bennywise. I didn't try to get a lot of defense as I knew playing with an all MM team that buffs/debuffs would be through the roof. Now that we have played together a bunch of times, I plan to redo this build with even less. Haha!
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I squeezed Crane Kick into an alternate build with 2 slots (acc/dam HamiOs). I just use it as a finisher for spits-and-giggles. There was a thread discussing fun with CK:
http://boards.cityofheroes.com/archi.../t-258441.html