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Full load out for Praetoria is ... ambitious. I'd like to see it, but I doubt it.
For Base construction, perhaps look at doing something that EQ2 has, and make the base layout exportable to an xml file. And later importable [following same rules]. That way procedural placement is far easier (ie, I want these to line up exactly). And we could actually make/use tools that are better suited for room design than a video game engine [not faulting it, just saying, it's a video game engine not a layout designer].
The Shard needs a revamp. I'm hopefully it's coming with the Storm, but wouldn't be surprised if it just fell by the wayside. -
Quote:I think it's a case of wrong order/timing. For their own reasons, etc. Because WSFs came out first, they appear to be the primary method [and until i20, they are]. However, in other games with similar incentives, they aren't really the primary method, they are a bonus meant more so to help others 'catch up'. Of course, other games still have a time-gate [instance resets], but they are felt far less profoundly as the time-gate on the weekly.Again, I'm not saying it's a bad thing. I just seem to have lost the train of thought behind the Incarnate system. I was under the impression - from what people have beaten me over the head about - that its intention was to provide those who want to focus on characters with more content, yet that they can't do because of time-gating. Clearly I understood something wrong.
Of course, the rate of progression with CoH is a different beast than those other games.
One thing though, I wouldn't really call the Alpha Slot abilities content personally. They are 'gear'/power/rewards. Content to me would have been the Ramiel story arc and the Apex or Tin Mage TFs. Different perspective is all.
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Quote:Something more similar to, say, WAR's Tome perhaps?Yes - like an actual timeline of what you've done, as well as the surrent tasks you're doing, plus any content alerts like WST messages.
A timeline would be awesome though, but that reminds me of the Vault [or whatever it was called] project that was dropped.
Or something that just does an RSS feed of events, so at least the players could 'make' one for themselves. -
Quote:Heh, hopefully that code is on the server thoughMaybe they forgot a big chunk of code.. like how to process level shifted pets?
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Kinda odd though that it'd be a 100mb patch though, prolly had to change some file that had more data in it than just the rare + v.rares. -
Quote:Doubting that they'll all give a level shift myself, but that's just assumption. I bought into the whole First Mission has level 50 AVs conning yellow thing we're going to look at a +5 total.Given that the very rare boosts ignore 2/3 of ED while rare ignore 1/2 it seems worth it to me. You could be looking at perma Hasten among other things. My DM/Regen already has a 5 second gap in Dull Pain, and he's only got the uncommon Spiritual boost. With rare and very rare, Dull Pain will be perma easily.
I had expected the very rare to give a +2 level shift. But given that there are 10 total slots coming out that seems excessive especially if all of them gave level shifts. -
Quote:The Praetorian story arc comes to mind, beyond that *shrug*.There have been no significant changes to any piece of content that I am aware of, excluding the Positron Task Force, since they introduced outdoor instances in I1 and ret-conned certain old missions to use the new outdoor maps
This is devolving into another semantics argument, and you are welcome to continue it without me. I've had quite enough of it.
More in terms of providing incentive for the content, two other incidents come to mind. There was the Invention system (Pool B, C, and D specifically come to mind), and the later change to the reward merit system. The later is quite arguable normalizing rewards across the platform. Semantics quite possibly, but an interesting distinction none-the-less.
All the same though, I don't those incidents are really relevant to your point anyway, and as such you'd prefer that they improve the old content instead of adding carrots to make people do them. Regardless of the when or why.
In my view, however, weekly raid targets such as the WSF are intended to encourage more pugging and also enable newer players to get into those groups easier to be able to 'catch up' as it were. -
Quote:Ah, I see, well you're just as forced to level up every single one of your 24+ character slots to 50 as well, going through the same tired content. *shrug*Or, you know, to get the rare on more than one character.
They need to improve any door like this, period.
Quote:Does anyone remember when Croatoa was introduced? It was THE most packed zone in the game, and everyone took to the forums complaining about how "I'll never be allowed to get the Believer badge! I have to kill a super rare spawn not just once but TWICE and everyone on the server is trying to do the same thing! And how DARE YOU make this required for an Accolade!" Now think about how easy it is to get the Believer badge and how silly that statement really is. Yet it was all over these forums for at least a month.
The same type of thinking applies here..
I know what you mean though, but Believer isn't the best example for your case.
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Now, I'm doubting my memory on the 10. So discount that possibly.
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Not really seeing how they're being told to do the same task over and over. They're being told to do the task once/week for the rare bits [need what, 4 total for V.Rare?] But the task changes every week.
It's only if you really want that badge for helping people finish the WST after you got your notice that you're being forced to do the same task over and over.
As a sidenote, there's a spot when you're behind the submarine hatch that will let you click into the mission while the hatch is up. That said, they need to really improve that door [and any other door with similar 'functionality' that's on a potential WST cycle]. -
Quote:I read a nice fun story about this one SoA who got 7 bars of experience from the LRSF. So, yes, some are.Yes, though those are very easy TF's. STF/LRSF? Not so much. Theres also a difference between the leader allowing lower level players and the game not allowing it. How often do I have 45's in an Apex run? 0 because the devs don't allow it. The difference between a "master of rularuu badge requirement for a purple" and making content for the new level cap is that one is hyperbole and the other is quite real, possible, and backed by history itself.
I really don't get this adversion to concerns and criticism them playerbase has. If it bugs you, avoid the forums or liberally use the ignore feature on anyone who isn't having what the devs call fun.
We have already have some content gated by badges, it's a ridiculous idea that isn't likely to happen, but it is 'possible'. Although I should clarify, I mean Master of Cathedral of Pain (when the Aspect is Purple/Lanaru), not a purple as in the recipe.
I also think I'm missing something. You're stating that you don't want group-only content to be gated by something that can only be obtained through grouping? Or trying to frame Apex/Tin Mage as a slippery slope example? Or is it just frustration that there group-only content designed at all?
I really don't get this aversion to having your concerns and criticisms challenged by other players. If it bugs you, don't post them, or ignore folks who don't agree with you. -
Quote:Like, say, on test server, giving feedback about them before they are to be implemented. As opposed to airing concerns about something that may not occur and using it as a detractor on the current issue.Hami-O's weren't level ups. Aside from removing the level shift, I'm not sure what they'd do.
The time to air ones concerns is before those concerns become reality.
I can air concerns all I want now about how horrible it will be that we're all going to be required to have the Master of Cathedral of Pain (Purple) badge before we can unlock the Omega slot.
You are right in that the level is easier to see than say 'maxed out build', so I wouldn't be surprised if we are likely to find players who are screening by level shift for later groups as opposed to the screening in regards HamiOs and rare inventions. That, however, is a social problem, the only real way for the game to work around that would be to have no easy visual indicator of a level shift.
I must ask though, since I imagine it's just different perspective/communities. Do you never have people below level cap in your groups for LGTF or ITF? -
Quote:My gut response is to laugh about Talladega NightsMy gut feeling is that alot of future content will be designed around the new "level cap" as it is in all MMO's. Further making soloers and small teamers feel worthless.
. There are a whole lot of places between first and last. Just like there are a lot of places between wtfbbq and l2pnoob.
There is a fair reason to get concerned about the purple patch becoming effective. Or the level shifts being more 'impactful', however, I'd suggest those are better concerns for when that happens, as opposed to when new power ups are introduced. While the past is no indicator for future performance, consider that HamiOs weren't the balance norm for the future. And when it came to pass that their power might actually cause a balance issue for content development, they weakened HamiOs instead of making them mandatory. -
Don't think it's 51 plus specifically, I think it's (+1), FraternityApoc earlier in the thread detailed he had it occur with only his tier 1 ninjas, would would be 48 (+1).
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Hmm, I'd have to ask what powerset for Mastermind, but typically, there are a lot of powers in the MM powersets that cause AI scatter/fear. For me, the Incendiary Missiles are really bad about it because they create burn patches.
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Quote:Wouldn't be the first time that policy/procedure has caused problems, but I thought after the last time it happened they had decided to change things to avoid that in the future. It was pretty bad when they went a week [or was it 2? been so long] without actually addressing the exploit issues in AE just because it was a week when they had free gametime going on.Part of the problem here is NCSoft's policy that puts a blackout period on non-critical patches during and before scheduled events; the devs had to either release it now, or wait until after Spring Fling was over. At least this way, they get the feature out, and are permitted to do a hotfix to solve it.
Yeah, that's retarded, but the devs don't have control over this. That's from their overlords.
That said, I think there may be a difference between the in-game cyclic events and the meta events such as the Return to Action weeks, the Double XP Weekends, and perhaps the 7 year annivesary event. -
Quote:Assault Bot goes 50(+1), Protector Bots as 49 (+1), and Battle Drones as 48 (+1).Just as a quick aside, a fellow villain told me that in his mission on his freshly level shifted character, Shock Treatment was a 50 (+1). Are your robots being level shifted when you have your Rare Alpha slotted? I'm very curious.
Force Field Generator and Acid Mortar are 50(+1). -
Quote:I crafted Musculature: Total Radial Revamp, slotted it, and ran some missions solo. I mapserve in the first spawn every time.I ran the STF Today and crafted Musculature: Total Core Revamp. I crafted it and slotted it after I exited The STF. then I ran a couple missions with it.
No problems what so ever. No crashes, didn't loose anything.
I really don't think that the alpha boosts are causing the crashes. I think everyone is getting alpha boosts since it's the first day, and crashes are happening a lot for un-related reasons, and it's unfortunate that some people are losing their rewards.
I unslot it, I no longer mapserve.
This is on Virtue.
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Point of clarity, not contesting your experience. Simply stating that there is something at play that strongly indicates that for some, at least, the rare alpha slot is causing kerboomage. -
Quote:I think therein lies your problem.I do see people asking for "IO slotted" only runs now and then on freedom.
Seriously, that's messed up odd, but a nice way to proceed is to just /gignore them. I must ask though, are they asked for Uncommon Alpha slots now to run stuff besides Apex or Tin mage, or even for those two. There will always be those who want to apply the least effort forward to do content. It kinda sucks, but prolly best not to worry about them.
I will say, though, Level Shifts are pretty powerful [when they don't crash the server] in terms of apparent power. It's a bit more 'obvious' and easier to scale when you see 50 (+1) as opposed to counting the powers on their player_info.
However, at least on Virtue, I doubt it'll be that great of a problem. I've regularly done LGTFs and ITFs with people that were < 50 anyway. -
Quote:Doesn't help that as far as I know, the weekly target wasn't enabled or known either.You mean the testing from last Thursday (Jan 27, 2011), over Double XP weekend?
Issue 19: Strike Pack - Patch notes for build 1950.201101250108.0
Do you honestly think 5 days on the Test Server while everyone is ignoring it qualifies as "testing"? This smacks of a upper management/publisher feature push for marketing hype. -
Quote:Cool idea with Primal Earth.while the real RI is the smallest state, maybe some perspective here, RI is Providence + Providence Metro area to a huge extent. In terms of metro area's its not in the same league as maybe NYC, LA, Atlanta, or Chicago in size, its about the same as any other medium sized metro area. Also some of the metro area does stretch into MA( ie Attleboro). So I can see, how the in game PC could fit in the state, more so if you assume Plymouth Colony was combined with RI instead of Mass Bay Colony.
The one thing I have always thought would be great is if we had an Issue called World Tour, where two maybe three new zones are introduced( PC International Airport, RI International Airport, and maybe a Preatorian Imperial Airport), where your sent on missions across the Globe( with a lot of new mission maps), and get a get an idea how the rest of Primal Earth( and maybe Preatorian Earth) are different from our own. For example, on Primal Earth, maybe there was no Restoration, and Britian is still a republic, or the US had taken Canada during the War of 1812.
Not so great idea for Praetorian Earth. I mean, anywhere you go will be like zoning into the Abyss. -
Quote:However, to be fair, the age of 3 remark is more of when stuff get's set in motion, more so than the same personality you'll have at 12 and 18. I've known a plurality of folks who have changed between intj and intp which are admittedly fairly close to begin withI apologize in advance for taking the thread slightly off-topic, but I feel it imperative that I correct some misconceptions that people have propagated in this thread. You are not nearly the only person doing so, but you are the most recent, and I find it easiest to address some problematic thinking by directly addressing you.
Introversion is not synonymous with social anxiety. An introvert is not necessarily shy, socially maladroit, a social outcast, or a shrinking violet. Introversion is a personality trait; by its very nature more likely to be "permanent" than not, since most personality traits are fixed by the age of three. An introvert is a person who tends to prefer solitary activities and introspection to group activities; in general, introverts tend to feel energized by reflection and drained by interaction. This does not mean that they cannot enjoy social interaction, nor does it mean that introverts are afraid of other people, or incapable of "teaming with strangers." It does mean that some introverts may find the prospect of teaming with strangers tiring, or even deeply unpleasant. If one plays a game as source of enjoyment, why do something one finds repugnant?
I find it baffling that you would think think that personality traits are something to "get over." I also find it unfortunate that you seem to think extroversion is always preferable to introversion. Most of the writers I know are introverts, and I'm quite happy that they're able to use their introspective thought processes to create beautiful and luminous fiction.
Most importantly, I think it's important to dispel the notion that introverts are people who really want to break out of their shell, and be the center of attention, and talk to everyone all the time. People who desire such a thing are most likely extroverts, albeit socially awkward ones. Just as socially adept introverts exist, so do socially inept extroverts. It's an important distinction that introversion/extroversion in no way quantifies ability; they're a matter of preference and comfort. Introverts tend to prefer and feel energized by solitary activities and tend to feel drained by social situations. Extroverts tend towards the exact opposite.. I knew only one person who did test away from introvert to extrovert, and that is an oddity, and most likely has to do more with the testing and the 16 personality traits being more of scales than necessarily hard definitions
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It is important to realize differences in terms as well. However, if someone is finding it repugnant to interact with other people, I believe that goes a bit beyond the simple personality difference. At the very least, it doesn't seem like a game genre based on being massively multiplayer is the best idea for them. I imagine, however, that was more a case of hyperbole, and it's more an issue that the party in question finds it enjoyable to group in smaller amounts than they perceive the 'other' content requiring. It's pretty important to realize that both extreme ends of the scale have bad consequences, introvert is perhaps the easier to see since we are social creatures. -
Quote:Varied reasons.What sort of disability would make soloing ok, but teaming impossible? Wouldn't the extra people sharing the work make it easier than doing the mission on your own?
There's the possibility that the disability requires the person take multiple breaks, perhaps even without notice. Not that big of a deal when solo, but in a group, it's kind of a jerky thing to do.
The other aspect may simply be the 'real' difficulty of the content. If their reaction time is hindered for instance. Again it may not make a big deal of difference with solo content, but when trying to take down 8 +4 AVs simultaneously, it may be a bit more impactful.
All that said, I am sorry for any disabilities that others may suffer, and I don't think it's a matter of deserve or not. However, it's a matter of being able to play the content. As a hyperbolic example, I would not expect a video game to be necessarily playable if someone completely lacked a sense of sight. It's really unfortunate, and it's not an issue of if they deserve to be able to play or not. It's an issue of being able to. -
Quote:Ya, but that's dreadful minutes that could be spent doing other stuff, like killing giant eyeballs.Fair to your team members?
That's some pretty impatient team members if they can't wait a minute.
The Shadow Shard TFs come to mind as probably the worst of them because of anytime they travel back from Paragon City, it's extra time, in an already long frustrating TF.
Not a big deal in the grand scheme of things, it's just frustrating. Not even a small deal really, just frustrating. Yes it's mostly able to be mitigated, the bulk of the time difference is going to be more so the running to the 'Node' point [as opposed to more instant grat of dropping a snake and moving on].
And well, Hazard zones are another blargh issue too, they're surpassable, just bleh.
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Very much agreed. At least the test server works sorta for it. Could hope for a training room type place to test/experiment power/customizations actually on the main game.
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Quote:Fair to the people who have to wait because of the alignment of a party member.I'm not discouraging your suggestions, but I am curious as to what you mean by "fair." Fair to whom? Is there some advantage/disadvantage that doesn't apply to the whole team? Are there people that don't invite Rogues to teams because they take a bit longer to get between mishes? I team with people that have slow loading times due to ancient computers or crappy internet. They take just as much time to get from place to place.
For your scenario, realize that's a separate occurrence. And it's quite possible for your rogue friend to have an ancient computer/dinky internet, and the issue becomes multiplicative.
The other aspect that comes to mind is that it's far more likely for one of the group to have an O-portal off cooldown, than it is for the individual rogue to have a wentworth port off cooldown. It is still a nice fix, just may led to more frustration, especially on a heavy travel TF.
Another power that is universally useful to those seeking to reduce load times, Mission Teleporter.