reiella

Legend
  • Posts

    989
  • Joined

  1. I can chime in in part of that.

    Especially with commons, most of the time, it isn't worth trying to sell. It's only when someone decides they are going for some crafting badge that they get a burst in temporary value.

    I'll say personally, I'm far more likely to destroy a stack of commons or uncommon salvage than bother trying to sell it. That said, it really only takes a mission run for me to get enough AE Tickets to stock up on whatever commons I need/want. So I dunno.
  2. Quote:
    Originally Posted by Golden Girl View Post
    ...(snippers)...but with no new MMO for 2011 to give another lifetime sub boost, they might think it's not worth hanging on to them.
    They do have a game launching in 2011. At least projected to launch in 2011. Doesn't mean it actually will, but there ya go.

    I don't think it has so much to do with the LTS, as it has to do with the company in question's business practices.

    For some reason, I don't see many folks acknowledging that this company had issues with another F2P transition that many seem to consider a successful transition.
  3. Quote:
    Originally Posted by Forbin_Project View Post
    Those numbers don't lie. Going F2P is disasterous.
    Disastrous if you happen to have a specific company involved in your production channel perhaps. But that I imagine is because that company wants to be a 500 lb gorilla and anything less than that is a failure. Wouldn't be the first time that company burned bridges with that business model either.
  4. Quote:
    Originally Posted by Thirty-Seven View Post
    (Underline added by me.)
    A small quibble... Aren't ALL of the Incarnate abilities of a magic origin? I mean they are granted by the Well, right? Unrelatedly, I guess I also have an issue with folks complaining that Natural characters aren't covered by the Incarnate powers. There is a good reason why that is: as soon as they start to become an Incarnate... they cease to BE natural anymore.
    Different topic run, but, pretty much the premise is that the Well is 'beyond' magic. Although the argument that which we don't understand is effectively magic may be applicable to perception, it doesn't necessarily make it truth in an environment where you have magic as a defined force.

    The well is simply the source of [almost] all supernatural force in the setting. And given that we're talking about supernatural force anyway, it's pretty easy to see it as magic .

    Different topic though .

    I do wonder about Genesis potentially being a rez power of some sort, which would be interesting, but at the same time, has to be cautious to have avoid devaluing Barrier's rez too much [or getting devalued by Barrier's rez for that matter]. It'll be interesting to see how it pans out. Also, I'm not personally positive that we'll necessarily see the various incarnate abilities actually being 'unique'.

    Quote:
    Originally Posted by ultrawatt View Post
    Will iPowers make us insanely OP that literally any toon, with just SOs, could solo multiple AVs at once.
    Ramiel says yes it will . Time will tell if his version of the future was accurate or not .
  5. Personally, I'd tend to suggest using the Weekly for the Rares and V.Rares, and just building everything else with Threads, they'll drop more often for ya in I. Trials.
  6. Average start times are very close to reality. It just happens that there's a preponderance of pre-formed groups which slant the average towards 0/1m.

    The Queue system itself has a few issues that keeps it from being casually useful [as opposed to global or zone-sitting]. Unfortunately, you only get one first impression, and due to those issues I have strong reservations that the turnstile will become generally used. I'd like to be surprised that if they changed it to let you queue up while doing missions and people start using it more then, but I doubt that there will be a big change in the audience factor.
  7. Quote:
    Originally Posted by baron_inferno View Post
    I have a couple of billions inf spread out amongst several characters so I could technically buy my way out of any bad dice rolls (so to speak) for several level 50s, let's say 4-5. That is, until I have to take into account the other 13-14 level 50's I have. From a numbers standpoint, it is still not much of an option for me if I happen to get on an unlucky streak on several characters.

    It's true that the E merit system do benefit alt heavy players though I haven't really had to go that route yet. I just haven't had much trouble with getting rares/very rares with my level 50s, except for one glaring exception. My MM has done about 30ish trial runs with only 2 rares to show for it (one of them was from MoBAF badge). This is after I've even tried running 16 player BAFs exclusively and gets nothing but uncommons while such approach normally nets me rares or very rares on other characters (Brutes/Corrs/Doms/VEATs). If the current trend continue, in order for my MM to slot some tier 4s, collecting E merits or spending inf for upgrades might be the only options left. It just kind of peeves me that for some reason, a supposedly "random" system is working for all (11 so far) except this one character of mine.
    I dunno, I suspect it's coincidence. Admittedly I only really have tried with my MM, but I've gotten an seemingly normal rate out of that character.

    While it is possible there is a bias, it tends to sound like coincidence to me. Although maybe what I see as a normal rate is significantly worse than the average rate out there. But if that's the case, I should be happy with running my Brute and VEAT through the incarnate trials .

    Only caveat I'd really say is not to put too much weight on 1 character out of 11 or 12 having 'bad luck'. Especially with MM since that tends to hit up against confirmation bias rather readily. Since it was known [by parts of the player base at least] that MMs had problems with the participation trackers in the Praetorian Zone Events, the idea began to cement itself.
  8. Quote:
    Originally Posted by baron_inferno View Post
    Let's not also forget the inf cost of these *upgrades*. Whether it is spending 400 million on one very rare of 1.6 billion for all four, the cost precludes many players from even considering that route. Certainly not if they have multiple level 50's to outfit with these new incarnate abilities.
    The cost precludes many players because many players don't bother to sell their junk. Yes, the cost is a lot [numerically]. But that's more a consequence of the inflation at play in this game.

    Also, an alt should take the same effort to level up/build up/whatever as any other character, although interestingly enough, the E. Merit system does actually benefit alt-heavy players a bit, since it's Real Time gated instead of Game Time gated.
  9. Quote:
    Originally Posted by baron_inferno View Post
    Relying on E merits to get you the rares and very rares is unreasonable. It will take 184 E merits to get the 8 rares and 4 very rares required to get all 4 slots upgrade to Tier 4 abilities. That translates to 3 months of doing the 2 trials once per day or you'd have to complete a whole lot "Master of" trial runs which each individual player have quite little control over.

    It's better to have a built in streak breaker just like the to hit rolls. For example, it can keep track of the past 20 trial completions by a particular character. If he(she) has gotten nothing but common/uncommons/threads, the next completion will automatically award either a rare or very rare table(50/50 chance) as the end reward option.

    Actually for all we know, something like this could have already been implemented.
    I would typically leave threads off a purposed streak breaker, at least with the assumption that they aren't randomly distributed, and only really 'break' the ones that are randomly generated.

    I think, in general, you're better looking at the V.Rares as the problem area in terms of E.Merits, just to get the e.merits for the v. rares you need a minimum of 120 runs, you should get a fair bit of rares in that time [while it is possible you won't, it's decreasingly likely].

    Also, I don't think I'd really even be willing to spend the e.merits of a v.rare for Interface either, but again I'm mostly playing my traps MM, so the difference between the proc rates is pretty much moot to me.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    As far as I've seen, it's slightly above "look into" and into the "maybe" category, which is still just as much of a crapshot, but at least closer to 50/50, whereas "looking into" is just another way of saying "no, but we don't like saying no, so we'll keep an open mind."
    See, me, I don't put it at 50/50 until it's in the Soon category .
  11. Quote:
    Originally Posted by MaestroMavius View Post
    My question is...

    If we don't reach the magic number of 2500 on Freedom at the same time, say we hit a maximum of 2200 are we all just out of luck?

    I'd hate to be the Dev/OCR that had the unfortunate task of informing us the next day, thats for sure.

    I've avoided Freedom for 7 years as my rig was subpar. I've got a new one now but still avoided it for various reasons. All the same, when I heard about this 'Crash us please' request I went ahead and rolled up my namesake and have been slowly leveling, hoping to atleast be 14 before the 27th.

    I really hope we make the 2500 mark. Though I was quite shocked to learn there has never been more than 3500 on a server at once... Even during DxP.

    As an aside, This last update by Beastyle makes it sound like you don't even have to bother logging in to freedom to get the badge. As long as we reach that # it'll be server wide for the memorial weekend. I would've thought it would only be avail to those that endured the lagfest but okay.
    If we don't meet the number, the folks who tried on Freedom still get the Account-Wide badge.

    Also, the badge itself will be available again at a later point.
  12. Quote:
    Originally Posted by Ice_Wall View Post
    I wanna know where these hints are you've been hearing... I've heard nothing like that and I watch the Dev channel religiously.
    They are mostly from the UStream.

    [ edit / add ]
    As a point of clarity though, I think with power proliferation, the most we've gotten is a "look into it" statement, but *shrug*.
  13. Quote:
    Originally Posted by Vysires View Post
    You guys can talk about randomness and sample size as much as you want. The number of MMs who have posted indicating that they get nothing but commons and Uncommons tells me that individual participation is a factor. It's not like we are talking about to hit where you can have 100 different results. There are only 4 kinds of components, and since a fair number of people seem to get V.rare and Rare, we know that the drop chance on them isn't tiny. Assuming that is true, then you really shouldn't get multiple players, especially of a specific AT, that never get anything better then an Uncommon. If personal participation only counted to get you past the threads only door sitter reward, then you would not get results like that.
    Just to shatter, as an ebil Bots/Traps MM, I have gotten a VR and 8 rares. I don't have a good count of how many runs I've done, but I'm willing to suppose an average of 4 runs a days for 15 days. I normally do 2 runs/day, occasionally 4, and rarely [like, twice in this session] 8.

    But that's all memory and anecdote, quite possibly off. But personally, it felt like a nice random distribution for me. Some other examples I've seen have looked flat out off, and those are interesting potentia for either edge cases or observation for actual variance.
  14. Quote:
    Originally Posted by Darkscar View Post
    Nope. I went back and checked in case I posted while tired and I don't see where I said or even implied that.
    The post you quoted was refering to ingame mail.
  15. Made some progress, and some negative progress [boo, low-ball bid on Rag filled ].

    Fun question of opinion, with just the single slot in Stamina, is it more pointed to go with End Mod IO or Perf Shift? I know there are some nice advantages to performance shifter due to it still working when your recovery is floored, but not too sure how much the endurance recovery hit is.


    Also, fun discovery, Repair doesn't repair Lore Warwork pets, I imagine it wouldn't repair Lore Clockwork either, but that was sad. What was worse is it let me cast it on them .
  16. Quote:
    Originally Posted by DLancer View Post
    I'm not sure being able to set your butt on fire would be a good precedent.
    It is a necessarily ability for my Concept Frat Boy Super Group.
  17. Quote:
    Originally Posted by Forbin_Project View Post
    Reminds me of a South Carolina woman that called me 7:30 am on a Sunday wanting to be connected to a shoe store in Hawaii. She didn't want to listen to my telling her that there is a 6 hour time difference and the store probably wasn't open at 1:30 am there. So I connected her like she requested. 5 minutes later she called back demanding a refund and trying to complain that I gave her the wrong number because no one answered the phone there.


    Then there was the woman that was having problems dialing Disney's Magic Kingdom because she thought she needed to dial 011 before dialing the Florida number. It turned out she thought she needed to make an international call to reach them. As she explained to me, "America is a democracy and doesn't have any kingdoms."
    Directory Assistance or Call Completion? I've had people upset that the dmv wasn't answering their phone at 4am. Two moments of disney stupidity come to mind though. One person calling from the Small World ride (creeeeepy), and another caller wanting the number for one of the attractions.
  18. Oh, also going to look at aid other when I get back from work, need to determine how much of a slot commitment it ends up being.

    With Destiny, that was a difficult decision. Mostly went with barrier because I liked the idea of being def capped even if I wasn't tankerminding (kind of a silly idea I know ). Was also looking at Ageless because I do have end problems occasionally. However, since getting Miracle and Numinas slotted has reduced that to a state that is managable with inspirations. Will prolly go give it another look too, I got the threads for it so.
  19. Quote:
    Originally Posted by Aura_Familia View Post
    Why would you make 4 very rares for alpha?
    Guessing one for each tree since there are 8. That said, err. Ya. Why? Can see maybe a few alternates for situational differences or for one of your three builds. But capping it out seems excessive.
  20. And yep, although I suppose an easy swap of vengeance/provoke can work to pull aggro back if I do end up wanting to tankermind. Mostly it's a result of me liking full sets .

    Mostly lightened up on the Drones damage wise due to the Alpha.

    On protector bots, I do know I should prolly get some Enzyme Exposures. Just need to earn a bit more moneyz I guess for that, but that's prolly going to be a mid-length goal anyway [300m a pop, and actually doing a STF on my own? hah!].

    Any case, thank you, done a few changes, not too happy with how my accuracy has ended up with the protector bots, but I feel that is my own fault for insisting on the SBA . The endurance drop still isn't too great for the Prots, but I suspect it'll "do" for now.

    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Entity One: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Presence
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- LkGmblr-Rchg+(A)
    Level 10: Acid Mortar -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(17), LdyGrey-DefDeb/Rchg(19), LdyGrey-DefDeb/Rchg/EndRdx(19), Achilles-ResDeb%(21)
    Level 12: Protector Bots -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg/EndRdx(21), S'bndAl-Acc/Dmg/Rchg(23), DefBuff-I(23), DefBuff-I(25), SvgnRt-PetResDam(50)
    Level 14: Fly -- Frbd-Stlth(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27)
    Level 18: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rchg/Rng(31)
    Level 20: Poison Trap -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(33), Lock-EndRdx/Rchg/Hold(33), Lock-%Hold(33)
    Level 22: Repair -- RechRdx-I(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Acc/Rchg(34), S'bndAl-Build%(34), EdctM'r-PetDef(34), EdctM'r-Acc/Dmg(36), EdctM'r-Acc/Dmg/EndRdx(36)
    Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitdeb/Rchg/EndRdx(37)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 38: Maneuvers -- Krma-ResKB(A), RedFtn-Def(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(43)
    Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46), Aegis-EndRdx/Rchg(46)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48)
    Level 47: Caltrops -- ImpSwft-Dam%(A), Ragnrk-Knock%(50), Posi-Dam%(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Marshal
    Level 0: Born In Battle
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- RechRdx-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Supremacy
    Level 4: Ninja Run
  21. Any hope for more of the pixelated web type effects that the PPD uses? Would really like to see those as an option for some player powers .
  22. Quote:
    Originally Posted by Amy_Amp View Post
    +1. I don't see the need to test Freedom. That was unplayable on a basic level. Attacks could be timed in minutes and not seconds. Attack chains? You mean for the whole 3 hours? Rubberbanding was rather epic since I would rubberband 5 times on the same street and it was annoying even when you decided it wasn't worth and tried to leave. That was, in a word, brutal.
    Different type of stress intention. They want to see the max concurrent population numbers, not the max number of characters in a small area.

    This sort of event will stress the small area population far earlier.

    I will say though, it's still not as bad as the lag was for me with the 5year event.
  23. Can add Portal to the list of words on that list. I can certainly understand it, but I think that one is a tad bit too far.

    [ edit ]
    Now I'm not even sure, portal was my best guess. But I keep getting it telling me that Field Name has copyrighted/profane. So I dunno. Guess it may be because I use default Rularuu :x.

    Yep, Im a tool, it was rularuu... Kinda lame that.
  24. So, I recently returned to the game, and stared at my MM's enhancements wondering 'wtf was I thinking'.

    Got a spec idea rolling around and I think it's decentish, just want to get thoughts before committing to the long annoying process of a respec .

    A few notes first, I've had the SBA since shortly after v.rare sets came out, and it's staying, I know it's not optimal, but I like it.


    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Entity One: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/Dmg(3), EdctM'r-PetDef(5), SvgnRt-PetResDam(5)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal(13), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Hover -- DefBuff-I(A)
    Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(17), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-%Dam(19), Achilles-ResDeb%(19)
    Level 12: Protector Bots -- SvgnRt-Acc/Dmg(A), BldM'dt-Acc/Dmg(21), DefBuff-I(21), DefBuff-I(23)
    Level 14: Fly -- Frbd-Stlth(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25)
    Level 18: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(29)
    Level 20: Poison Trap -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(31), Lock-EndRdx/Rchg/Hold(33), Lock-%Hold(33)
    Level 22: Repair -- RechRdx-I(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(36)
    Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitdeb/Rchg/EndRdx(37)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 38: Maneuvers -- Krma-ResKB(A), RedFtn-Def(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(43)
    Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46), Aegis-EndRdx/Rchg(46)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
    Level 47: Caltrops -- ImpSwft-Dam%(A), Ragnrk-Knock%(50), Posi-Dam%(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Marshal
    Level 0: Born In Battle
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 50: Musculature Core Paragon
    Level 50: Warworks Core Superior Ally
    Level 50: Reactive Partial Radial Conversion
    Level 50: Ion Total Core Judgement
    Level 50: Barrier Partial Core Invocation
    ------------
    Level 1: Brawl -- RechRdx-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Supremacy
    Level 4: Ninja Run
  25. Quote:
    Originally Posted by OnyxPaladin View Post
    I disagree... the symptoms are the same, just more extreme. My frame rate totally tanks along with all the other symptoms. I do not have any logging enabled, and have even tried deleting the combat tabs on the recommendation of support.
    Perhaps my distinction wasn't complete or clear. When I refer to system lag, I mean lag occurring server-side that is affecting everyone in the instance.

    If your graphics are freezing, that's a local issue to your computer. It may well be caused by other factors. The chat-log is a common one for instance, a mis-configured factory over-clocked card is another (that I actually had to deal with once, but that tends to have other signs as well).

    System lag won't stop the graphic render, the game will be appear extremely jittery as movement updates are less fluid, but it won't stutter rendering.