Build advice for a Bot/Traps
I'll look at this more in detail tonight, but let me just suggest one thing regarding Soulbound Allegiance.
The best set bonuses that Soulbound set gives you are the first two, so split it up. Put three in your Assbot (include the proc) and the other three in your Protectors. You'll end up with 32% regen and 6% max health from essentially one set.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ok, I've looked at the build in detail now. It looks pretty bad.
Aside from defense, I can't really tell what you're building for. A tiny bit of health, some recharge, some regeneration. You've got 14.5% in damage bonuses that really do nothing for you (those damage bonuses do not apply to henchmen). It's also a shame that you've built all that survivability into yourself but with no way to hold the aggro on you and not your henchmen. Once they start firing the enemies will be picking them off quicker than you can replace them.
On top of that, you have a lot of key powers that are underslotted. Your drones do a lot of your damage, you should find room to enhance that more. The Protector Bots need endurance reduction, otherwise they will burn themselves out very quickly. They could also stand to have more damage slotted. You haven't put any accuracy into Acid Mortar and you've left the recharge at half of the ED cap.
I also think you've gone overboard on defense. You can ignore melee defense (which means you'll still have about 30% after bot shields and FFG) because you'll have caltrops to keep the enemies from getting close enough to consistently melee with you. You've also got hover to remain out of range (speaking of hover, why not use a LotG here too?)
Soulbound Allegiance is a terrible full set. What good does 4% damage and 4.4% hold resist do for you? Absolutely nothing. Remember when it comes to status resist, 100% resist means half duration. Split this set into two and double up your health bonus, which is huge for an MM. Drop one of the personal attacks for Provoke. Use the full Blood Mandate in drones for your ranged and AoE defense.
My last suggestion is to drop repair for Aid Other. I made this switch a while ago and don't regret it at all. You have the defense to regularly use Aid Other, and it works out to much more healing per second than repair could ever hope to achieve. It even works on non-bots (you know, those things that occasionally follow you through a TF but don't respond to commands).
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
And yep, although I suppose an easy swap of vengeance/provoke can work to pull aggro back if I do end up wanting to tankermind. Mostly it's a result of me liking full sets .
Mostly lightened up on the Drones damage wise due to the Alpha.
On protector bots, I do know I should prolly get some Enzyme Exposures. Just need to earn a bit more moneyz I guess for that, but that's prolly going to be a mid-length goal anyway [300m a pop, and actually doing a STF on my own? hah!].
Any case, thank you, done a few changes, not too happy with how my accuracy has ended up with the protector bots, but I feel that is my own fault for insisting on the SBA . The endurance drop still isn't too great for the Prots, but I suspect it'll "do" for now.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Entity One: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal(15), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Acid Mortar -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(17), LdyGrey-DefDeb/Rchg(19), LdyGrey-DefDeb/Rchg/EndRdx(19), Achilles-ResDeb%(21)
Level 12: Protector Bots -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg/EndRdx(21), S'bndAl-Acc/Dmg/Rchg(23), DefBuff-I(23), DefBuff-I(25), SvgnRt-PetResDam(50)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27)
Level 18: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Acc/Rchg(29), Zinger-Taunt/Rchg/Rng(31)
Level 20: Poison Trap -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(33), Lock-EndRdx/Rchg/Hold(33), Lock-%Hold(33)
Level 22: Repair -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Acc/Rchg(34), S'bndAl-Build%(34), EdctM'r-PetDef(34), EdctM'r-Acc/Dmg(36), EdctM'r-Acc/Dmg/EndRdx(36)
Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitdeb/Rchg/EndRdx(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Maneuvers -- Krma-ResKB(A), RedFtn-Def(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(43)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46), Aegis-EndRdx/Rchg(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48)
Level 47: Caltrops -- ImpSwft-Dam%(A), Ragnrk-Knock%(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Stamina -- EndMod-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Let's Dance!
Listen to Dechs, he's awesome.
Anyway, definitely split up the SBAs if you're keeping them. And make room for provoke as even though your pets will have high defense, they'll still have aggro that'll kill them faster than if you were actively using provoke. I've never been too crazy for getting the MM attacks from the primary sets. If you're set on keeping them, at least drop 1 for provoke. If you don't mind dropping them, think about getting the fighting pool. Tough is a great mule for the steadfast IO and you could possibly slot it up some more to stack with charged armor. Then weave will get you 7% of your defense once it's slotted. This would allow you to reslot some other things better without having to shoot for those def bonuses.
Side note, I noticed you have barrier chosen for your Destiny slot... maybe swap to Rebirth Core for the +hp.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Oh, also going to look at aid other when I get back from work, need to determine how much of a slot commitment it ends up being.
With Destiny, that was a difficult decision. Mostly went with barrier because I liked the idea of being def capped even if I wasn't tankerminding (kind of a silly idea I know ). Was also looking at Ageless because I do have end problems occasionally. However, since getting Miracle and Numinas slotted has reduced that to a state that is managable with inspirations. Will prolly go give it another look too, I got the threads for it so.
Let's Dance!
Oh, also going to look at aid other when I get back from work, need to determine how much of a slot commitment it ends up being.
With Destiny, that was a difficult decision. Mostly went with barrier because I liked the idea of being def capped even if I wasn't tankerminding (kind of a silly idea I know ). Was also looking at Ageless because I do have end problems occasionally. However, since getting Miracle and Numinas slotted has reduced that to a state that is managable with inspirations. Will prolly go give it another look too, I got the threads for it so. |
If you're defense is at least 34% you will get softcapped once one of the protector bots puts a shield on you. You'll still be under the cap during incarnate trials, however. Not a huge deal, IMO. So you could scale some of your defense back a little if you wanted to slot things differently. For your Protector Bots' ACC, drop the sovereign unique for and ACC IO or something similar.
Speaking of ACC. Your accuracy in Provoke is low. I think it's because you're viewing it with Tactics toggled on while it has the BU proc in it. It adds the tohit bonus from the proc when you turn it on, same with any other BU proc like the soulbound one. You could sacrifice a slot from a power that's doing range/aoe defense for this and just use 1 ACC IO. I personally 6-slotted provoke with 1 acc/rech, 1 acc IO, 2 taunt/range/rech, and 1 each of taunt/range and taunt/rech to get as much out of it as I could.
Also - Aid Other. Once the build is complete and you, your battle drones, and your assbot are running around with softcapped defense (protectors should have around 37%, you could probably leave Aid Other as a one slotter for a Heal IO. Otherwise you could 2 slot it with heal/rech or some other combo if you can get the slots. With Triage Beacon, I doubt you really need to devote a lot to it.
Here's the build I'm looking at making for my own bot/traps. Biggest difference from yours is I opted for the Fighting pool instead of primary attacks. As a result, I didn't have to devote so many slots to defense bonuses. Although I don't have the layer of resistance under my defense, unless I go back to hoarfrost for more HP.
Note: This build originally had Chill mastery for Flash Freeze and Hoarfrost. I might change it back but I've got about 20 levels before I have to decide.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(34), BldM'dt-Dmg(48)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(23), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-EndRdx/Immob(43)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(25), RechRdx-I(48)
Level 4: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(5), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(43)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Acid Mortar -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(11), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-DefDeb/Rchg(33), AnWeak-Acc/Rchg/EndRdx(46), Achilles-ResDeb%(50)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), DefBuff-I(34), DefBuff-I(50)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(17), LkGmblr-Def(40)
Level 18: Provoke -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rng(23), Zinger-Taunt/Rchg/Rng(25), Acc-I(37)
Level 20: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(27), EdctM'r-PetDef(27), EdctM'r-Acc/Dmg/EndRdx(29), EdctM'r-Dmg/EndRdx(34)
Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(29), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(33), RzDz-Acc/Stun/Rchg(46), DampS-Rchg/EndRdx(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Dmg(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Def(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Partial Core Revamp
Level 50: Rebirth Partial Core Invocation
Level 50: Cryonic Partial Core Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Total Core Improved Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
After reading the suggestion to split SBA I decided to actually integrate more than just the buildup proc Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg(3), BldM'dt-Acc(5), EdctM'r-PetDef(37)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), JavVoll-Dam%(7)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Rchg(11), Dct'dW-Heal(11)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), Posi-Dam%(15), LdyGrey-%Dam(15), ShldBrk-%Dam(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(19)
Level 12: Protector Bots -- S'bndAl-Acc/Rchg(A), HO:Golgi(19), S'bndAl-Acc/Dmg/Rchg(21), S'bndAl-Dmg(21), DefBuff-I(23), DefBuff-I(23)
Level 14: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(25), GSFC-Build%(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(27), GSFC-ToHit(29)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33)
Level 20: Poison Trap -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(34), Lock-%Hold(34), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(36)
Level 22: Teleport Foe -- Acc(A)
Level 24: Recall Friend -- Zephyr-ResKB(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(36), ExStrk-Dam%(37), S'bndAl-Dmg/Rchg(37), BldM'dt-Acc/Dmg(39)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Team Teleport -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36), Jnt-EndRdx/Rng(50)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(40), Zinger-Taunt/Rchg/Rng(42), Zinger-Taunt(42)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(42), Mrcl-Heal/EndRdx/Rchg(43)
Level 41: Charged Armor -- GA-RechRes(A), GA-3defTpProc(43), S'fstPrt-ResDam/Def+(43), GA-End/Res(45), Aegis-Psi/Status(45), ImpArm-ResDam/EndRdx(45)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 47: Electric Shackles -- GladNet-Acc/Rchg(A), GladNet-Rchg/Hold(48), GladNet-EndRdx/Rchg/Hold(48), GladNet-Acc/EndRdx/Rchg/Hold(50), GladNet-Acc/Hold(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
After a single Protector bot shield and atleast 5% perma def buff from the 120 sec barrier I am capped to all positions and so are my protector bots, the rest get extra def cusion and all have atleast 15% resistance to all damage types much higher to psionic and lethal
Made some progress, and some negative progress [boo, low-ball bid on Rag filled ].
Fun question of opinion, with just the single slot in Stamina, is it more pointed to go with End Mod IO or Perf Shift? I know there are some nice advantages to performance shifter due to it still working when your recovery is floored, but not too sure how much the endurance recovery hit is.
Also, fun discovery, Repair doesn't repair Lore Warwork pets, I imagine it wouldn't repair Lore Clockwork either, but that was sad. What was worse is it let me cast it on them .
Let's Dance!
Made some progress, and some negative progress [boo, low-ball bid on Rag filled ].
Fun question of opinion, with just the single slot in Stamina, is it more pointed to go with End Mod IO or Perf Shift? I know there are some nice advantages to performance shifter due to it still working when your recovery is floored, but not too sure how much the endurance recovery hit is. Also, fun discovery, Repair doesn't repair Lore Warwork pets, I imagine it wouldn't repair Lore Clockwork either, but that was sad. What was worse is it let me cast it on them . |
Repair and your upgrade powers will cast on all of your pets and do nothing lol
So, I recently returned to the game, and stared at my MM's enhancements wondering 'wtf was I thinking'.
Got a spec idea rolling around and I think it's decentish, just want to get thoughts before committing to the long annoying process of a respec .
A few notes first, I've had the SBA since shortly after v.rare sets came out, and it's staying, I know it's not optimal, but I like it.
Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Entity One: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg(A), BldM'dt-Acc(3), BldM'dt-Acc/Dmg(3), EdctM'r-PetDef(5), SvgnRt-PetResDam(5)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal(13), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- DefBuff-I(A)
Level 10: Acid Mortar -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(17), LdyGrey-DefDeb/Rchg/EndRdx(17), LdyGrey-%Dam(19), Achilles-ResDeb%(19)
Level 12: Protector Bots -- SvgnRt-Acc/Dmg(A), BldM'dt-Acc/Dmg(21), DefBuff-I(21), DefBuff-I(23)
Level 14: Fly -- Frbd-Stlth(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25)
Level 18: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Dam%(29), Posi-Acc/Dmg/EndRdx(29)
Level 20: Poison Trap -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(31), Lock-EndRdx/Rchg/Hold(33), Lock-%Hold(33)
Level 22: Repair -- RechRdx-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(36)
Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitdeb/Rchg/EndRdx(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Maneuvers -- Krma-ResKB(A), RedFtn-Def(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(43)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46), Aegis-EndRdx/Rchg(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 47: Caltrops -- ImpSwft-Dam%(A), Ragnrk-Knock%(50), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Marshal
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 50: Musculature Core Paragon
Level 50: Warworks Core Superior Ally
Level 50: Reactive Partial Radial Conversion
Level 50: Ion Total Core Judgement
Level 50: Barrier Partial Core Invocation
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- EndMod-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Let's Dance!