preachmoore

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  1. i just received an e-mail that informed me that my account is still eligible for the loyalty program....

    ..so all ends well
  2. we can do it tomorrow or maybe in the weekend ;]
  3. do we have any official or unofficial info or rumor, for the date that i20 may go live?
  4. also the thing is that my veteran rewards date already moved 1 day, so i believe that i probably lost the "7 year Loyalty"
  5. I was raged and mad yesterday

    if i will quit after april 19th, i think i will be very calm, and the reasons will be those that i wrote in my first post (wich i believe there is not much rage in it)


    .... but that's not the problem i think

    thx a lot Tech for your kind response and your advice
  6. while i was not able to log to my master account (and the cause was the new security questions), my sub falled over for 24 hours

    Raged and mad, i spammed the support with mails (with some very rude language in it, wich i am not proud but that's how i felt at that moment), and i have to say they moved quite fast and send me a link to reactivate my account...

    ... but they didn't give me any insurance that i am eligible or not for the "7 years Loyalty program"

    if all this caused my account to be not eligible for the rewards, it will be unfair, i will be bitter, and probably it will be the end for COH for me .... not because of ragequit (i love this game, it's great, and it's getting better and better), but because of bad service (we are customers, and if in logical terms we are not satisfied, we are going to cover our consuming needs in other clients, simple rules of how market works)

    so......can any red name please answer to me if i will get the 7 year Loyalty program rewards (support didn't gave me any answer)



    PS : sory if my english is not that good
  7. Quote:
    Originally Posted by Mr ? View Post
    Subject:
    I know my NCsoft master account password but cannot answer hint questions in order to authorize my location.

    Question:
    Here is my account information:
    NCsoft master account name: no problem
    First and last name: no problem
    Physical Address: no problem
    Date of birth: no problem
    Serial codes/access keys: they are on my account list
    Unique Account ID(s): no problem.

    Do NC really expect me to have a record of what I was asked over 6 years ago?
    my situation and circumstances have changed drastically since then. 2 PC's and 3 house moves later.

    Well done NC for locking out a fair few players in the name of this 'supposed' security move. Which as has already been posted, is not secure at all.

    Thankfully I do not need to access my master account at the moment.
    I really feel for people on timecards.
    totally agreed

    give us an alternative and less confusing method to access again our master accounts please... this is getting silly

    atm i thing you have done a very bad move, that shows signs of a mediocre company
  8. first of all, thx for theply ;]

    very nice build, less regen and recharge but very good in general

    i don't know elec good enough, but i rarely use my tier 1 and 2 attacks in melee, that's why i put the purple there... this may change ofc in the future

    i personally don't like blaze mastery, just personal taste ;]

    i will give ur suggestion more closer look tomorrow
  9. Quote:
    Originally Posted by TonyV View Post
    Here's a quick tip: If you take the train to one end of Steel Canyon or Skyway City and your mission (or whatever it is you're going to see or do) is on the other end, just go around the wall and take the train you just came out of to the other end. Since you're going somewhere else without moving between zones, there is no loading screen and the trip will be relatively instantaneous.
    and it's better in Cap Au Diable, since you don't have to wait for tram to come and the door to open
  10. thx , i saw master zabs great work of screens, but i didn't knew if they meant to go live in i20
  11. i know, i saw it later.... but allready with softcap, great regen, high recharge, HP softcap, good recoverey, i could not find anything worthy to change it.. so i didn't bothered to change it
  12. there is no info about these two topics in overview page, and i would like to ask if there is any from another source :

    1) Will i20 unlock the next incarnate slot?
    2) Will we be able to get shards even if we exemp? (as stated by the devs before)
  13. sorry for the long export, it was the first time trying that
  14. i was playing with mids for my lowbie Elec/SR stalker and i came up with that build (fairly expensive but i think that all bases are covered great)
    The purples were not at my initial planning (they rarely are), but since i saw that i got most from other sets, i added them for more accuracy and recharge


    Villain Plan by Mids' Villain Designer 1,90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Fortunata Hypnosis - Sleep: Level 50
    • (3) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (5) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    • (31) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (48) Fortunata Hypnosis - Sleep/Endurance: Level 50
    Level 1: Hide
    • (A) Kismet - Accuracy +6%: Level 30
    Level 2: Focused Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (3) Luck of the Gambler - Defense: Level 50
    • (9) Luck of the Gambler - Defense/Endurance: Level 50
    • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 4: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Luck of the Gambler - Defense: Level 50
    • (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 6: Jacobs Ladder
    • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (7) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (7) Obliteration - Damage/Recharge: Level 50
    • (25) Obliteration - Accuracy/Recharge: Level 50
    • (50) Obliteration - Damage: Level 50
    Level 8: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 10: Assassin's Shock
    • (A) Hecatomb - Damage: Level 50
    • (11) Hecatomb - Damage/Recharge: Level 50
    • (11) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (17) Hecatomb - Accuracy/Recharge: Level 50
    • (17) Hecatomb - Damage/Endurance: Level 50
    • (19) Hecatomb - Chance of Damage(Negative): Level 50
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 14: Agile
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Luck of the Gambler - Defense: Level 50
    • (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 16: Super Speed
    • (A) Endurance Reduction IO: Level 50
    Level 18: Practiced Brawler
    • (A) Recharge Reduction IO: Level 50
    • (19) Recharge Reduction IO: Level 50
    Level 20: Dodge
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (25) Resist Damage IO: Level 50
    • (42) Endurance Reduction IO: Level 50
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    Level 28: Placate
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    Level 30: Chain Induction
    • (A) Mako's Bite - Accuracy/Damage: Level 40
    • (31) Mako's Bite - Damage/Endurance: Level 40
    • (31) Mako's Bite - Damage/Recharge: Level 40
    • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
    • (34) Mako's Bite - Chance of Damage(Lethal): Level 40
    Level 32: Thunder Strike
    • (A) Obliteration - Damage: Level 50
    • (42) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Obliteration - Chance for Smashing Damage: Level 50
    Level 35: Evasion
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Lightning Rod
    • (A) Armageddon - Damage: Level 50
    • (43) Armageddon - Damage/Recharge: Level 50
    • (43) Armageddon - Accuracy/Recharge: Level 50
    • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (45) Endurance Reduction IO: Level 50
    • (46) Armageddon - Damage/Endurance: Level 50
    Level 41: Quickness
    • (A) Run Speed IO: Level 50
    Level 44: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (50) Numina's Convalescence - Heal/Recharge: Level 50
    • (50) Numina's Convalescence - Heal/Endurance: Level 50
    Level 49: Combat Jumping
    • (A) Gift of the Ancients - Run Speed +7.5%: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (33) Miracle - +Recovery: Level 40
    • (34) Numina's Convalescence - Heal: Level 50
    • (40) Regenerative Tissue - +Regeneration: Level 30
    • (46) Numina's Convalescence - Heal/Recharge: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (33) Performance Shifter - EndMod: Level 50
    • (40) Performance Shifter - EndMod/Recharge: Level 50
    • (40) Endurance Modification IO: Level 50
    ------------
    Set Bonus Totals:
    • 11,5% DamageBuff(Smashing)
    • 11,5% DamageBuff(Lethal)
    • 11,5% DamageBuff(Fire)
    • 11,5% DamageBuff(Cold)
    • 11,5% DamageBuff(Energy)
    • 11,5% DamageBuff(Negative)
    • 11,5% DamageBuff(Toxic)
    • 11,5% DamageBuff(Psionic)
    • 6,125% Defense(Smashing)
    • 6,125% Defense(Lethal)
    • 4,25% Defense(Fire)
    • 4,25% Defense(Cold)
    • 6,125% Defense(Energy)
    • 6,125% Defense(Negative)
    • 3% Defense(Psionic)
    • 9,25% Defense(Melee)
    • 9,25% Defense(Ranged)
    • 5,5% Defense(AoE)
    • 90% Enhancement(Accuracy)
    • 77,5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 176,2 HP (14,63%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3,3%
    • MezResist(Immobilize) 3,3%
    • MezResist(Stun) 4,4%
    • 14,5% (0,242 End/sec) Recovery
    • 74% (3,72 HP/sec) Regeneration
    • 7,56% Resistance(Fire)
    • 7,56% Resistance(Cold)
    • 5% Resistance(Toxic)
    • 17,5% RunSpeed
    ------------
    Set Bonuses:
    Fortunata Hypnosis
    (Havoc Punch)
    • 4% (0,067 End/sec) Recovery
    • 2,52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Focused Fighting)
    • 10% (0,503 HP/sec) Regeneration
    • 13,55 HP (1,126%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7,5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Focused Senses)
    • 10% (0,503 HP/sec) Regeneration
    • 13,55 HP (1,126%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7,5% Enhancement(RechargeTime)
    Obliteration
    (Jacobs Ladder)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Hecatomb
    (Assassin's Shock)
    • 4% (0,067 End/sec) Recovery
    • 2,52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22,59 HP (1,876%) HitPoints
    • 2,5% (0,042 End/sec) Recovery
    • 2,5% DamageBuff(All)
    • 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)
    Luck of the Gambler
    (Agile)
    • 10% (0,503 HP/sec) Regeneration
    • 13,55 HP (1,126%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7,5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Dodge)
    • 10% (0,503 HP/sec) Regeneration
    • 13,55 HP (1,126%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7,5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
    Luck of the Gambler
    (Weave)
    • 10% (0,503 HP/sec) Regeneration
    • 13,55 HP (1,126%) HitPoints
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 7,5% Enhancement(RechargeTime)
    Mako's Bite
    (Chain Induction)
    • MezResist(Immobilize) 3,3%
    • 18,07 HP (1,501%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3,3%
    • 3,75% Defense(Ranged), 1,875% Defense(Energy), 1,875% Defense(Negative)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2,2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 3,75% Defense(Melee), 1,875% Defense(Lethal), 1,875% Defense(Smashing)
    Luck of the Gambler
    (Evasion)
    • 10% (0,503 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 13,55 HP (1,126%) HitPoints (Exceeded 5 Bonus Cap)
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 7,5% Enhancement(RechargeTime)
    Armageddon
    (Lightning Rod)
    • 4% (0,067 End/sec) Recovery
    • 2,52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0,603 HP/sec) Regeneration
    • 22,59 HP (1,876%) HitPoints
    Gift of the Ancients
    (Combat Jumping)
    • 7,5% RunSpeed
    Numina's Convalescence
    (Health)
    • 12% (0,603 HP/sec) Regeneration
    • 22,59 HP (1,876%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22,59 HP (1,876%) HitPoints



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  15. if u want the exploration badges for ur lvl 26 toon, then the oportunity for talos, brickstown, FF and IP is still open for you and can get them easily in the future

    For Kings Row, i can help, since i am leveling solo a stalker theese days and he is lvl 10 atm

    Usually, when someone is ready to start a safeguard or mayhem, he anounces it in Defiant Events, if anyone wants in (so you better join DE if you haven't yet)

    thing is that lately, most of people play their 50s for incarnate stuff, so the mayhems and safeguards are rare
  16. The whole previous week, a fellow deviant organized back to back speed runs of LGTF (he was working his 50 runs progress on the new badge).
    They were not break-record attempts and not picky in AT or ppl, the team was always open to anyone (holds are always there, cause his mate who worked his badge also, was a troller)

    Friday night i took part in 4 back to back runs. In 1st run (with my SS/elec brute), before entering the Hami mission, i suggested that i would solo the pylons, while the rest of team bring down the mitos, the leader agreed and we went on doing it.

    In 2nd run (with my MA/SR scrapper), i suggested the same, he agreed again, and we went doing it.

    In 3rd run (with my Claws/Inv scrapper), before we enter the Hami mission, the leader suggested that we would follow the same pattern (since it went smoothly twice before)

    In 4th run (with my Ninja/Ninjitsu stalker), before we enter the Hami mission, the leader suggested that i would solo the pylons again (wich kinda suprised me showing such a trust to a stalker), and we finished it smooth as all the others times

    All 4 toons are IOd and softcapped, and noone else in team pulled the rikti mobs of the pylons ( i took down the pylons with Riktis covering me all the time).

    All i am saying from the above is that stalkers can provide great help in any team, as scrappers do.
  17. Quote:
    Originally Posted by thgebull0425 View Post
    Has anyone ever created a hero or villain, and run all the content? I was thinking about this today, it would be a combination of xp and xp off, so that they haven't outlevelled contacts. Anyone tried this?

    I was thinking of it, once a week, running solo and teaming where required. Any thoughts on this?
    I rolled a stalker last year to do exactly what you described for redside (and i did it till lvl 15).

    Before the release of GR, i thought to use this toon to complete heroes sides content with it too (and hopefully Praet through Ouro)

    But.... with non available Praet arcs through Ouroboros, combined with all the Incarnate craze, and badgehunting craze (just after i18 release)... this project was left behind
  18. after my morning post i had a ton of ideas about themed team itf [costume related or at/powerset]...... i will probably start organizing them..... mondays probably..... i will think about it a bit more


    the one i really want to do is ''this time we are bringing gadgets and ninjas'' itf - traps, devices, ninja mm and ninja themed stalkers/scrappers
  19. these are some themed ITFs that i would like someday to organize :

    "Going undercover" roman themed costume
    "Burried in bullets shells" all AR/DP blasters/corruptors/defenders and Thugs MMs
    "Darkest night of Rommy" all Dark realted power sets
  20. i love the theme teams (i would love to take part in an all Traps team).. but in thursdays, i usually take part in the unofficiall weekly all defenders WTS run, on the same time
  21. If u get S/L softcap, and a modest recharge, /regen is great, i tanked ITF last night with my dark/regen (and she is not level shifted)
  22. katana/ninja blade/nijitsu (without defence/resist toogles) secondary for blasters
  23. Accidentally (or maybe not), u left his name visible.....

    i am totally with you on the whole subject