I think i have something good here


Errant

 

Posted

i was playing with mids for my lowbie Elec/SR stalker and i came up with that build (fairly expensive but i think that all bases are covered great)
The purples were not at my initial planning (they rarely are), but since i saw that i got most from other sets, i added them for more accuracy and recharge


Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Fortunata Hypnosis - Sleep: Level 50
  • (3) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (5) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (31) Fortunata Hypnosis - Accuracy/Recharge: Level 50
  • (48) Fortunata Hypnosis - Sleep/Endurance: Level 50
Level 1: Hide
  • (A) Kismet - Accuracy +6%: Level 30
Level 2: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (3) Luck of the Gambler - Defense: Level 50
  • (9) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 4: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Luck of the Gambler - Defense: Level 50
  • (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 6: Jacobs Ladder
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (7) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Recharge: Level 50
  • (50) Obliteration - Damage: Level 50
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 10: Assassin's Shock
  • (A) Hecatomb - Damage: Level 50
  • (11) Hecatomb - Damage/Recharge: Level 50
  • (11) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (17) Hecatomb - Accuracy/Recharge: Level 50
  • (17) Hecatomb - Damage/Endurance: Level 50
  • (19) Hecatomb - Chance of Damage(Negative): Level 50
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Agile
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Luck of the Gambler - Defense: Level 50
  • (15) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 16: Super Speed
  • (A) Endurance Reduction IO: Level 50
Level 18: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (19) Recharge Reduction IO: Level 50
Level 20: Dodge
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (25) Resist Damage IO: Level 50
  • (42) Endurance Reduction IO: Level 50
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
Level 28: Placate
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 30: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage: Level 40
  • (31) Mako's Bite - Damage/Endurance: Level 40
  • (31) Mako's Bite - Damage/Recharge: Level 40
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
  • (34) Mako's Bite - Chance of Damage(Lethal): Level 40
Level 32: Thunder Strike
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Evasion
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Lightning Rod
  • (A) Armageddon - Damage: Level 50
  • (43) Armageddon - Damage/Recharge: Level 50
  • (43) Armageddon - Accuracy/Recharge: Level 50
  • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (45) Endurance Reduction IO: Level 50
  • (46) Armageddon - Damage/Endurance: Level 50
Level 41: Quickness
  • (A) Run Speed IO: Level 50
Level 44: Superior Conditioning
  • (A) Performance Shifter - Chance for +End: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (48) Numina's Convalescence - Heal: Level 50
  • (50) Numina's Convalescence - Heal/Recharge: Level 50
  • (50) Numina's Convalescence - Heal/Endurance: Level 50
Level 49: Combat Jumping
  • (A) Gift of the Ancients - Run Speed +7.5%: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (33) Miracle - +Recovery: Level 40
  • (34) Numina's Convalescence - Heal: Level 50
  • (40) Regenerative Tissue - +Regeneration: Level 30
  • (46) Numina's Convalescence - Heal/Recharge: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (33) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Recharge: Level 50
  • (40) Endurance Modification IO: Level 50
------------
Set Bonus Totals:
  • 11,5% DamageBuff(Smashing)
  • 11,5% DamageBuff(Lethal)
  • 11,5% DamageBuff(Fire)
  • 11,5% DamageBuff(Cold)
  • 11,5% DamageBuff(Energy)
  • 11,5% DamageBuff(Negative)
  • 11,5% DamageBuff(Toxic)
  • 11,5% DamageBuff(Psionic)
  • 6,125% Defense(Smashing)
  • 6,125% Defense(Lethal)
  • 4,25% Defense(Fire)
  • 4,25% Defense(Cold)
  • 6,125% Defense(Energy)
  • 6,125% Defense(Negative)
  • 3% Defense(Psionic)
  • 9,25% Defense(Melee)
  • 9,25% Defense(Ranged)
  • 5,5% Defense(AoE)
  • 90% Enhancement(Accuracy)
  • 77,5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 176,2 HP (14,63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3,3%
  • MezResist(Immobilize) 3,3%
  • MezResist(Stun) 4,4%
  • 14,5% (0,242 End/sec) Recovery
  • 74% (3,72 HP/sec) Regeneration
  • 7,56% Resistance(Fire)
  • 7,56% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 17,5% RunSpeed
------------
Set Bonuses:
Fortunata Hypnosis
(Havoc Punch)
  • 4% (0,067 End/sec) Recovery
  • 2,52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Fighting)
  • 10% (0,503 HP/sec) Regeneration
  • 13,55 HP (1,126%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7,5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 10% (0,503 HP/sec) Regeneration
  • 13,55 HP (1,126%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7,5% Enhancement(RechargeTime)
Obliteration
(Jacobs Ladder)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Hecatomb
(Assassin's Shock)
  • 4% (0,067 End/sec) Recovery
  • 2,52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22,59 HP (1,876%) HitPoints
  • 2,5% (0,042 End/sec) Recovery
  • 2,5% DamageBuff(All)
  • 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)
Luck of the Gambler
(Agile)
  • 10% (0,503 HP/sec) Regeneration
  • 13,55 HP (1,126%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7,5% Enhancement(RechargeTime)
Luck of the Gambler
(Dodge)
  • 10% (0,503 HP/sec) Regeneration
  • 13,55 HP (1,126%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7,5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Luck of the Gambler
(Weave)
  • 10% (0,503 HP/sec) Regeneration
  • 13,55 HP (1,126%) HitPoints
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7,5% Enhancement(RechargeTime)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3,3%
  • 18,07 HP (1,501%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3,3%
  • 3,75% Defense(Ranged), 1,875% Defense(Energy), 1,875% Defense(Negative)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,875% Defense(Lethal), 1,875% Defense(Smashing)
Luck of the Gambler
(Evasion)
  • 10% (0,503 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13,55 HP (1,126%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7,5% Enhancement(RechargeTime)
Armageddon
(Lightning Rod)
  • 4% (0,067 End/sec) Recovery
  • 2,52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Numina's Convalescence
(Physical Perfection)
  • 12% (0,603 HP/sec) Regeneration
  • 22,59 HP (1,876%) HitPoints
Gift of the Ancients
(Combat Jumping)
  • 7,5% RunSpeed
Numina's Convalescence
(Health)
  • 12% (0,603 HP/sec) Regeneration
  • 22,59 HP (1,876%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22,59 HP (1,876%) HitPoints



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defiant only
@amartia

my public list : http://cit.cohtitan.com/profile/9355

 

Posted

Quote:
Originally Posted by preachmoore View Post
...Luck of the Gambler
(Evasion)
  • 10% (0,503 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 13,55 HP (1,126%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 7,5% Enhancement(RechargeTime)
...
Remember, you can only have 5 of any one set bonus on a character. All your bonuses including the 7.5 Global from your slotting in Evasion will not affect you.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

i know, i saw it later.... but allready with softcap, great regen, high recharge, HP softcap, good recoverey, i could not find anything worthy to change it.. so i didn't bothered to change it


defiant only
@amartia

my public list : http://cit.cohtitan.com/profile/9355

 

Posted

Few notes:

Soft-cap means getting enough to the point where getting more is irrelevant, but possible. HP does not have a soft-cap. It has a cap.

Don't slot secondary on an attack that you would use. (I'm looking at you Havoc Punch)

Also, the DPA of Charged Brawl is better than Havoc Punch. Something to consider.

Rule of five has already been discussed.

I personally dislike Jacob's Ladder. It's just my preference. Take it or leave it.

With those pointers in mind. Here is the build I would do if I was making an Elec/SR stalker.

What do you think of this?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), CSndmn-Heal%(37)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Rchg+(23)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/Rchg(9), CSndmn-Heal%(37)
Level 4: Focused Fighting -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(13), GftotA-Run+(19)
Level 6: Assassin's Shock -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Dam%(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 10: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Run+(11), GftotA-Def(19)
Level 12: Placate -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 16: Super Speed -- Winter-ResSlow(A)
Level 18: Practiced Brawler -- RechRdx-I(A)
Level 20: Chain Induction -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(31)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 24: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(29)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx(43), Aegis-ResDam/EndRdx/Rchg(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Ring of Fire -- Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Quickness -- Run-I(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(37), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(39), P'Shift-EndMod(39)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

first of all, thx for theply ;]

very nice build, less regen and recharge but very good in general

i don't know elec good enough, but i rarely use my tier 1 and 2 attacks in melee, that's why i put the purple there... this may change ofc in the future

i personally don't like blaze mastery, just personal taste ;]

i will give ur suggestion more closer look tomorrow


defiant only
@amartia

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Posted

If you don't want blaze mastery (I just figured since your an AoE power house already, why not add more AoE goodness to the mix.) then I would grab Aid Self. The on-demand Regen is always nice for a completely Defensive toon.

For bosses and EB's you will definitely want the Single target attacks, especially if you get into +3s and +4s.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.