planet_J

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  1. Or you just take oppressive gloom and slot for a set bonus I hate wandering enemies but I concede OG burns far less endurance...then take the epic of your choice.
  2. Jab is more DPS than punch...just wanted to point that out to you...
  3. Quote:
    Originally Posted by Kathari View Post
    Almost any powerset is viable "with proper slotting". I have, perhaps, an irrational hatred for Dark Armor. I'll admit that. What you all seem to be missing is that (like DA) Fire can be paired with other sets to make it more viable. So much has to be done to make DA suck less endurance from your blue bar that it detracts from other areas.
    Detracts from what exactly...where is my build inefficient? It may require you to become a better MIDS builder...but Fire has to be built with an intense eye on defense to get anywhere near the same survivability, and you'll never reach the same defense numbers as DA because of Cloak of Darkness...fire simply doesn't have it or anything like it. As for end issues...Dark Regeneration is great once you save cash/merits and get the ToE proc. If you really want to be sure it fires everytime put a miracle+recovery in it, and you are Guaranteed it will give you more endurance than it takes with minimal end redux slotting. Cloak of Fear costs more to run in that set than anything, and I took it early as I planned, but I slotted it late and used it as needed early because I could manage my end usage...and didn't always need the extra help unless the mob was big.

    Quote:
    Katana/Dark is one of the few combinations with DA I might try. But what is the experience like on the way?
    It's great...you are hard to kill...grab some SOs early and get after it. Death shroud needs an end redux SO or 2 in it until you slot IOs and CoF could too.

    Quote:
    Now take Fiery Aura and pair it with Dark Melee's to hit debuff attacks and soul mastery's powers and you have a very survivable build just on cheap ios. So fire only has to reach 30 positional defence and then its softcapped without using purple pez. And it has no endurance issues, nothing but exotic damage, great heals, great aoe, great st, great controls.... I could go on.
    Again, apples and oranges...if you want to live and be nigh unkillable...take DA...if you want to live sometimes and dish a little more damage...take FA. I think Fire is squishy IMO...but you may love it. Try out Dark Armor and see what it does for you. Take it to level 40 now, and if your mind is not opened, then there is nothing more I can do for you.
  4. put 4 kinetic combats in siphon life + 2 triples from Crushing Impact or Mako's.

    put 4 kinetic combats in midnight grasp + 2 triples from Crushing Impact or Mako's

    Steal a slot from Shadowmeld and put it in tough and add Gladiator 3% Def unique

    instant 10.5% S/L Def and that puts you in the low 40's

    You will NEVER get ranged and S/L both anywhere near the softcap on a /Regen...there's not enough power choices to do it, unless you use barrier or MoG or ShadowMeld, and shadowmeld won't help ranged.
  5. Ok, here is my take on this...

    2 tricks: (A)slot hold with 3 thunderstrike and 3 devastation get HP and Def bonuses in the same power (B) Slot Immobilize with 2 tempered readiness (damage) and 4 procs

    High Points:

    Softcapped S/L/E with Agility Alpha and toggles
    23% S/L Resists
    212% Passive Regen
    1.7 net end recovery
    Perma Hasten
    8 pts KB protection
    +42% Accuracy
    +7% Damage
    159% Global Recovery
    Stealth in Sprint to avoid aggro
    Oil Slick + Pyronic Core Judgement = Fiery Death to large mobs + extra DoT
    Preemptive Interface adds DoT + chance to proc -recovery, -end enemies can't hit you if they're too tired
    Destiny is open, take your choice.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arbiter Hawk: Level 50 Mutation Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Trick Arrow
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Block of Ice -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Dmg/EndRdx:50(7)
    Level 1: Entangling Arrow -- GravAnch-Hold%:50(A), TotHntr-Dam%:50(7), P'ngTtl--Rchg%:50(9), ImpSwft-Dam%:30(9), TmpRdns-Acc/Dmg/Slow:50(11), TmpRdns-Dmg/Slow:50(11)
    Level 2: Frostbite -- Det'tn-Dmg/EndRdx/Rng:50(A), Det'tn-Acc/Dmg/EndRdx:50(13), Det'tn-Dmg/Rng:50(13), Det'tn-Acc/Dmg:50(15), Det'tn-Dmg/Rchg:50(15), Posi-Dam%:50(17)
    Level 4: Flash Arrow -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-ToHitDeb/Rchg:50(17), DarkWD-ToHitDeb/EndRdx:50(19), DarkWD-Slow%:50(19)
    Level 6: Arctic Air -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(21), CoPers-Acc/Conf/Rchg:50(21), CoPers-Acc/Rchg:50(23), CoPers-Conf/EndRdx:50(23), CoPers-Conf%:50(25)
    Level 8: Shiver -- P'ngTtl-Dmg/Slow:50(A), P'ngTtl-Acc/Slow:50(25), P'ngTtl--Rchg%:50(27), P'ngTtl-Acc/EndRdx:50(27)
    Level 10: Glue Arrow -- P'ngTtl-Dmg/Slow:50(A)
    Level 12: Ice Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(34), BasGaze-Acc/Rchg:30(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(34)
    Level 14: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 16: Poison Gas Arrow -- LgcRps-Acc/Rchg:50(A), LgcRps-Acc/Sleep/Rchg:50(39), LgcRps-Acc/EndRdx:50(40), LgcRps-Sleep/Rng:50(40), FtnHyp-Plct%:50(40), CSndmn-Heal%:50(42)
    Level 18: Flash Freeze -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(43)
    Level 20: Acid Arrow -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 22: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 24: Fly -- Zephyr-ResKB:50(A)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
    Level 28: Glacier -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), BasGaze-Acc/Rchg:30(29), BasGaze-EndRdx/Rchg/Hold:30(37)
    Level 30: Disruption Arrow -- RechRdx-I:50(A)
    Level 32: Jack Frost -- ExRmnt-+Res(Pets):40(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(33)
    Level 35: Oil Slick Arrow -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(36), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(36), Ragnrk-Dmg/EndRdx:50(37)
    Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 41: Boxing -- Empty(A)
    Level 44: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(46), GA-3defTpProc:50(46)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
    Level 49: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 50: Agility Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Preemptive Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(31)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(31)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 7.88% Defense(Smashing)
    • 7.88% Defense(Lethal)
    • 10.06% Defense(Fire)
    • 10.06% Defense(Cold)
    • 17.88% Defense(Energy)
    • 17.88% Defense(Negative)
    • 6% Defense(Psionic)
    • 6.94% Defense(Melee)
    • 15.69% Defense(Ranged)
    • 9.44% Defense(AoE)
    • 2.5% Enhancement(JumpHeight)
    • 42% Enhancement(Accuracy)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(JumpSpeed)
    • 4% Enhancement(Sleep)
    • 4% Enhancement(Confused)
    • 2.5% Enhancement(RunSpeed)
    • 88.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 61.04 HP (6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 6.9%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 24.5% (0.41 End/sec) Recovery
    • 52% (2.2 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.67% Resistance(Fire)
    • 15.67% Resistance(Cold)
    • 11.88% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed
    • 1% XPDebtProtection
    ------------
    Set Bonuses:
    Thunderstrike
    (Block of Ice)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Devastation
    (Block of Ice)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.25%) HitPoints
    Tempered Readiness
    (Entangling Arrow)
    • 1.5% (0.03 End/sec) Recovery
    Detonation
    (Frostbite)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Dark Watcher's Despair
    (Flash Arrow)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Coercive Persuasion
    (Arctic Air)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Pacing of the Turtle
    (Shiver)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    Basilisk's Gaze
    (Ice Arrow)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Lethargic Repose
    (Poison Gas Arrow)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Positron's Blast
    (Flash Freeze)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Acid Arrow)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback (Mag -4), Knockup (Mag -4)
    Basilisk's Gaze
    (Glacier)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Jack Frost)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% Resistance(All)
    Ragnarok
    (Oil Slick Arrow)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gladiator's Armor
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Scorpion Shield)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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  6. Mind/Time Controller is a boss killer if you like control toons...Dark/Dark is great too

    Archery/Mental Blaster if you MUST go blaster...

    Katana/Regen or Dark Scrapper or brute, brute is more survivable, scrapper will do a little more damage.

    Titan Weapons/Regen or WP or Fire will be good

    SS/Fire Brute is a monster, some end issues but damage is nothing you're short on.

    Dark/Fire tank if you're going to play a tank.

    DM/Shield Scrapper is also good as is Fire/Shield.

    Claws/SR or Kat/SR are extremely fun to play but are somewhat late bloomers as SR really gets rolling in late 20's early 30's
  7. Well, S/L are about equal, Energy yes, but Negative Energy is a strong point on Dark Armor, next to Psi. and F/C are tipped slightly in Elec's favor. But Dark has a built in Defense power, and other layered mitigation, like OG or CoF, in addition to a monster heal, and a rez with a mag 30 stun to keep you cozy while you're recovering. Neither of my Dark armor toons are ever out of endurance, and I run 11 toggles...

    Dark Embrace
    Death Shroud
    Murky Cloud
    Obsidian Shield
    Tough
    Weave
    Cloak of Darkness
    Cloak of Fear
    Combat Jumping
    Manuevers
    Sprint

    (you may laugh but sprint burns more than most of my other toggles when it's on and I leave it on all the time...only CoF burns more by .04 end/sec)
  8. Just a nitpick...fly is capped speed at 50 anyway...I would take that slot and put it in Cloak of Darkness and put a DefBuff SO in it, as it buffs DEF as well as Weave does...the base % is the same.
  9. Quote:
    Originally Posted by Kathari View Post
    I take back the stealth thing. "Kathari" - my screen name - was my first toon ever and I abandoned it in frustration at level 39-40 back in 2006. It was a Claws/Dark scrapper. Obviously, the game has changed alot since then.
    Claws/dark is viable, but you would need to use the brute set split into 2 groups of 3 to get S/L Def where it needs to be. I used to have the same problem on a claws/regen. Clearly regen can be built to be very sturdy, and mine was, but he is much tougher now with the new set.

    Quote:
    I was looking at Planet J's build, and he has it positionally near the soft cap (i.e. about 43% Melee, Ranged, AOE defense after Divine Avalanche lands). I was looking at the sets and couldn't figure out how he got melee so high until I saw that it was his primary buff.
    Agility adds some, but not as much as you would think, the added DEF was a boon, but I took it primarily for Endurance and Recharge. Melee is 47.1% Ranged is 43.8% and AoE is 44.7% (in my current build I have 3 pieces of Aegis in Tough)...I don't miss the +/-1 % difference...and I could totally softcap easily if I was willing to sacrifice a power choice to get hover...which I am not...

    Quote:
    His build is with Katana/Dark, whereas mine was Claws/Dark. The strength of his build is his sets (i.e. he uses an expensive PVP unique, which I shy away from) and he draws upon the primary for defense.
    I didn't pay anywhere near 2 bil for it. It cost me a PVP drop and about 13 in set converter tries worth of hero merits...

    Quote:
    Obviously, you can't really judge a powerset in isolation but rather how it works in conjunction with other sets. That being the case, I would be curious to see a Katana/Fire build and a Katana/Electric build in order to compare properly.
    Every set has strengths and weaknesses...I can attest that you cannot softcap the others positionally to everything, you can get melee to softcap and the others into the mid 30's, the difference is Cloak of Darkness. CoD, Weave, Manuevers, can be combined to add 15-18%+ to all positions...that's about 6% you don't have on the others. With agility add about another 1% total gain per power for a grand total of 3% more to arrive at 21%. This frustrates me greatly as I have a Katana/Regen Build I cannot get to do more than softcap melee and get the R/A to about 36% because you cannot get enough defensive powers even with pools and adding agility to them.

    Quote:
    With Katana/, Dark might simply be the best option.
    Or BS, WM and TW are not bad pairings, but Dark is arguably the sturdiest set for an armor. The end issues are manageable once you get the Atlas Medallion or get slotted for end mod and end redux or, as I prefer, do both. The upcoming staff set looks tasty to pair with dark as well...we will see how this works out on live.

    Quote:
    One of the most obvious answers to the /Dark question that the OP raised is DARK MELEE. In there you find another heal, an endurance PBAOE, more control, etc.
    That is a fun and synergistic combo, though I find that I like to pair DM with something like Invuln or Shield personally, it works great and I played a brute that way. DM helps aid in end issues early with Dark Armor's thirsty nature.
  10. Quote:
    Originally Posted by Kathari View Post
    Hey, before you accuse me of smoking or bumping my head, can you address my points? Your ad hominem attacks are nauseating. My experience with /DA was a painful one. If I am wrong prove it in mids. And while your /dark is using energy mastery to solve end issues, my /fire is softcapped to smashing/lethal and switching back and forth between mu/darkness/pyre epics depending on my mood.

    Cloak of Fear starts off with 50 percent accuracy. When fighting purples, how many yellows do you have to eat before it hits?
    Maybe you have heard of IO sets? I use CoF and slot with 3 nightmare set pieces all the accuracy and end redux available in the set. It is great for melee and keeps enemies from attacking you. My /Dark is softcapped to all positions...so while your fire is getting blasted by psionics or anything but fire really...from range or AoE...I am sitting in the middle of a mob with 2.1 net end recovery after running 11 toggles using the lotus drops to hack at them all at once!

    Quote:
    Oppressive Gloom damages you in order to work.
    I don't think you are very familiar with this power...it takes something on the order of 0.1 hp/sec which will not kill you...ever...it has a good stun, but enemies starting to wander off is a pain...which is why I don't use it.

    Quote:
    Soul Transfer requires you to die.
    So does any self rez...but why not REALLY make ALL of them pay when you come back???

    Quote:
    Cloak of Darkness stealths you and hides your costume, and is anti fury.
    CoD is not "anti-fury" you do not know what you are talking about. It is only stealth out of Combat, and doesn't have to hide your costume. Simply turn off Fade/Pulse when you change the tint of your powers. Other than that it adds a little over 6% DEF to all.

    Quote:
    Dark Regeneration is powerful, but recharge is SLOW and requires you to be in melee range of baddies to work.
    Dark Regen, as has been pointed out, recharges very quickly...and a heal is only really necessary if you are in range of baddies on a melee toon...the drawback was?

    Quote:
    I'm not saying you can't get to 50 with one. But there are easier ways.
    I have 2 Dark Armor 50's and 1 Fire 50, because I liked the damage but hated being squishy...
  11. Fire Melee/Dark is a nice combo...I have a tank with those sets...

    Aneko...I tell people exactly what I think anytime I think they need to hear it...and coming in and making a stupid statement..."Dark Sucks..Fire R betr!!!" only invites it...they clearly do not have any idea what they are talking about. That's like saying "kinetics sucks, trick arrow is better!" They are clearly 2 completely different things...
  12. Quote:
    Originally Posted by Kathari View Post
    Dark Armor sucks. My first toon was a Claws/Dark scrapper. If you want dark armor take fiery aura and paint it black. The first four powers are great, but then its all down hill. Stealth on a brute? Meh. Cloak of Fear, meh. Oppressive Gloom, meh. Soul Transfer, bleh. Compare those to burn, rise of the phoenix, fiery embrace, consume.... or overload et al of electric....

    If I was rolling a /Dark I would go Dark Melee because at least then you get some end help.
    What are you smoking? seriously? You're comparing Fire to Dark? How about the Monster resists that Dark gets to Psi? Fire has no hope of being in the ball park. The Cloak of Darkness is seriously a +DEF power...to help you be more survivable...almost nobody uses it for stealth. It's like a built in Weave basically. The ONLY thing you could argue Fire is better at...(because it is) is fire farming. PERIOD. Rise of the phoenix pales in comparison to Soul Transfer...did you ever even USE that power?? It has a mag 30 stun...let me repeat that...MAG 30 STUN...AND a 25' radius!! Burn does damage...but if you're looking at Dark you are less concerned about more damage...death shroud well slotted is extra damage to any powerset, like blazing aura or whatever it is in fire. Fiery embrace is another damage boost power...but you are comparing apples and oranges...Dark is a POWERFUL RESIST set...Fire is a DAMAGE set with SOME resists...namely fire primarily...not same/same and overload? seriously? Overload has a nasty crash...no thank you...I don't use unstoppable on invuln toons for the same reason, and I won't use a T9 with a crash on anything for that matter...period. Go bump your head again...maybe this time it will knock some sense into you, because you've clearly bumped it at least once already...mighty hard I might add....
  13. welcome back buddy...I have a brute build for you to look at...katana/dark armor of course...
  14. Instead of Cardiac try Agility alpha...it will give you +20% DEF +33% RECH +45% END MOD.

    Should get you REALLY close to everything you are wanting to accomplish
  15. Claws is good, I prefer Katana...I have a positional softcapped brute build for /DA...

    I have actually tweaked this build some, never got the SW 3% resist, instead put 3 LotG in Cloak of Darkness and picked up about 1% defense that way to Ranged and AoE. Be sure that incarnate is on and atlas medallion is on in accolades when you look at the numbers...

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deaths Final Embrace v2.1: Level 50 Mutation Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(9)
    Level 1: Dark Embrace -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-ResDam/Rchg:50(11), Aegis-ResDam/EndRdx/Rchg:50(11), Aegis-Psi/Status:50(13), S'fstPrt-ResKB:30(21)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(13), M'Strk-Dmg/Rchg:50(15), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(17), M'Strk-Dmg/EndRdx/Rchg:50(17)
    Level 4: Murky Cloud -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(19), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(23), Aegis-EndRdx/Rchg:50(23)
    Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/EndRdx:50(27), GSFC-Build%:50(29)
    Level 8: Divine Avalanche -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(33)
    Level 10: Obsidian Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33), Aegis-ResDam/EndRdx/Rchg:50(34), Aegis-EndRdx/Rchg:50(34)
    Level 12: Dragon's Roar -- Zinger-Dam%:50(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- GA-3defTpProc:50(A), ImpArm-ResDam:40(34), ImpArm-ResDam/EndRdx:40(36), Aegis-ResDam:50(36)
    Level 18: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37), SW-ResDam/Re TP:50(37)
    Level 20: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(37), Theft-Acc/EndRdx/Heal:30(39), Nictus-Acc/Heal:50(39), Nictus-Acc/EndRdx/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(40)
    Level 22: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 24: The Lotus Drops -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), C'ngBlow-Acc/Dmg:50(42), C'ngBlow-Dmg/EndRdx:50(42), C'ngBlow-Acc/Rchg:50(45)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(45)
    Level 28: Cloak of Fear -- N'mare-Acc/EndRdx:50(A), N'mare-EndRdx/Fear:50(45), N'mare-Acc/Fear:50(46)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(46), Erad-Dmg/Rchg:30(48), C'ngBlow-Acc/Dmg:50(48), C'ngBlow-Dmg/EndRdx:50(48), C'ngBlow-Acc/Rchg:50(50)
    Level 35: Super Jump -- Zephyr-ResKB:50(A)
    Level 38: Soul Transfer -- RechRdx-I:50(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
    Level 47: Superior Conditioning -- EndMod-I:50(A)
    Level 49: Physical Perfection -- EndMod-I:50(A)
    Level 50: Agility Core Paragon
    Level 50: Preemptive Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Pyronic Core Final Judgement
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  16. Were I building this here is what I would change:

    4 slot tough with reactive armor, get your S/L bonus

    You underslotted resilience, that one is worth putting slots into, I go 4 reactive armors...but to each their own...with tough/resilience slotted you get 32% S/L resists +/-. You also may consider adding a Glad unique as that tends to get you closer to the softcap and will help you get hit less...expensive I know...but you have several purple sets, so I doubt money is an issue.

    You could take slots from boxing since it's a set mule and make up some of the slots you could use elsewhere to more effect.

    Quick Recovery is seriously overslotted, you are chasing set bonuses but you can make those up elsewhere, and don't forget about accolades, they are free and boost your max HP and/or End.

    You don't have much defense at all and Regen benefits from layered mitigation...your primary has none, and you have no defense, I would build to get at least 32.5% S/L defense if nothing else. that puts you one small luck insp away from the softcap, you can use it as you need it.

    -E- There's a guide in my sig that may benefit you greatly to understand what you are trying to accomplish and how the regen powers help you out.
  17. No but if you slot it right, you can get your Ranged/AoE defense in your powers through bonuses and tack on a few defense powers from the pools, and a set or 2 of melee damage adding defense bonuses to melee and I would bet you could get close. If you took shadowmeld and MoG you would also literally have 45 seconds of softcapping if you needed it/were short with only a 12-15 second break before it was up again. During that last shadowmeld hit IH and DP should be permanent already...you should be fine and if you get into trouble use rebirth then hit build momentum and get after it knocking them all down again.
  18. I was at work earlier, I just noticed you went soul for damage...that's good, at this point CJ is likely the best one slot power available to you that will actually help you...for some defense ideas look at my build...it is softcapped to S/L/E/N/F/C

    -E- you could arguably drop superior conditioning and take gloom instead, maybe slot a few things differently. DM has a great ST attack chain, gloom makes it better, the other parts of soul mastery are not necessarily something you need

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Apocalyptic Fury: Level 50 Mutation Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Shadow Punch -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), SBrutesF-Acc/EndRdx/Rchg:50(5), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(36), SBrutesF-Rech/Fury:50(39)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7), S'fstPrt-ResDam/Def+:30(36)
    Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(50)
    Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
    Level 6: Super Speed -- Winter-ResSlow:50(A)
    Level 8: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/EndRdx/Rchg:50(17)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Rchg:50(21)
    Level 12: Shadow Maul -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(25), C'ngBlow-Acc/Dmg:50(25), C'ngBlow-Dmg/EndRdx:50(27), C'ngBlow-Dmg/Rchg:50(46)
    Level 14: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 16: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Nictus-Acc/Heal:50(33), Nictus-Acc/EndRdx/Heal/HP/Regen:50(33)
    Level 18: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam/Rchg:40(33)
    Level 20: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Rchg:50(40), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(42), Mocking-Taunt:50(43)
    Level 22: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(36)
    Level 24: Dark Consumption -- EndMod-I:50(A), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(50)
    Level 26: Soul Drain -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(45)
    Level 38: Superior Conditioning -- EndMod-I:50(A)
    Level 41: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(48), Mako-Dam%:50(50)
    Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def:50(45)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 50: Agility Core Paragon
    Level 50: Cimeroran Core Superior Ally
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Preemptive Radial Flawless Interface
    Level 50: Pyronic Core Final Judgement
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



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  19. Take superior conditioning...it will raise Max end giving you more and increasing the amount you recover as a % by default. Take CJ if you need more def/rech...but iwanted end in my build by that point to last for AV battles etc.
  20. Claws/SR scrapper or Brute or Katana/SR Scrapper or Brute

    SR is easy to softcap and cheap to build (relatively) and has the highest DDR in the game...it really gets good in the 20's
  21. Quote:
    Originally Posted by kchammy View Post
    Thanks for posting that.

    The Superior brute set makes a difference from my build. I hope to have that soon, but you know how hard its to get catalysts.

    When your build was complete and you had yet to add incarnate powers, what elements where you lacking the most? Mine seems to be damage.
    My build was really end intensive until I got Agility slotted well. But I am running something like 8 toggles...not as bad as my dark armor toon that runs 11 toggles...but still.
  22. Quote:
    Originally Posted by UberGuy View Post
    I see folks mention TW/Regen fairly often. Other than having QR to fuel TW, I would have thought TW's animations would be a bit dodgy with Regen's sometimes need to click something in a hurry. Does that become more of a non-issue once you get your momentum rolling? (I haven't built a TW character yet, despite having picked it up when it came out. Too many alts!)
    As you build momentum, TW gets faster and has lots of mitigation in the form of knockdown. So, knock them down, heal, knock them down, heal, redraw isn't much of an issue, and normally for me it is not in general unless the draw animation is over done. But TW will also have Defensive sweep helping you get melee/smashing defense similar to DA/Parry in Kat/BS.
  23. This is my brute build, he splits time as my current main with a Katana/Dark Armor brute...

    Pros:
    Near perma Hasten
    Near Perma Soul Drain
    Softcap to S/L/E/N/F/C with Agility Alpha
    2.1% Net End recovery
    High Accuracy

    You might want burst damage, but I will wager this build will be more crazy fun for you if you like your melee toons anything like I do...

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Apocalyptic Fury: Level 50 Mutation Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Shadow Punch -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), SBrutesF-Acc/EndRdx/Rchg:50(5), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(36), SBrutesF-Rech/Fury:50(39)
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7), S'fstPrt-ResDam/Def+:30(36)
    Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(50)
    Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
    Level 6: Super Speed -- Winter-ResSlow:50(A)
    Level 8: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/EndRdx/Rchg:50(17)
    Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Rchg:50(21)
    Level 12: Shadow Maul -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(25), C'ngBlow-Acc/Dmg:50(25), C'ngBlow-Dmg/EndRdx:50(27), C'ngBlow-Dmg/Rchg:50(46)
    Level 14: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29)
    Level 16: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Nictus-Acc/Heal:50(33), Nictus-Acc/EndRdx/Heal/HP/Regen:50(33)
    Level 18: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam/Rchg:40(33)
    Level 20: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Rchg:50(40), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(42), Mocking-Taunt:50(43)
    Level 22: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(36)
    Level 24: Dark Consumption -- EndMod-I:50(A), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(50)
    Level 26: Soul Drain -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(45)
    Level 38: Superior Conditioning -- EndMod-I:50(A)
    Level 41: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(48), Mako-Dam%:50(50)
    Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def:50(45)
    Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 50: Agility Core Paragon
    Level 50: Cimeroran Core Superior Ally
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Preemptive Radial Flawless Interface
    Level 50: Pyronic Core Final Judgement
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run



    Code:
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  24. Quote:
    Originally Posted by Dechs Kaison View Post
    Willpower is just too boring for me. It either works or it doesn't.

    I like Dark Armor because I like having buttons that keep me on my feet or put me back on my feet or stun everything trying to kill me.

    I'd take Invulnerability before Willpower because I'd still have Dull Pain for a reaction type power.
    I totally agree...as I have said many times...Willpower...it's diet Regen...only 1 calorie...not quite regen enough.
  25. Check the link in my sig for help on Regen toons in general...slotting ideas...what powers do, how they are effective...