SS/Fire Build help.


DreadShinobi

 

Posted

Ok, So I've been running alot of AE missions for tickets....I have a build on my SS/Fire that's focused completely around +Recharge, and it was pretty expensive. I haven't used my second build on this character and was thinking of still building him for farming, but a little different.

This Build has capped Fire defense(with stealth on and suppressed), + 71% Recharge, and inferior ST attacks(but I don't use them much anyways), it also shouldn't be too expensive, at leat compared to my other build.

I haven't even slotted brutes fury in here yet...I'm guessing this build needs alot of work still, but I'd like to keep the cost down somewhat, and I want it to be a bit different from my all +rech build.

Any help is greatly appreciated!


Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Rchg(13), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37)
Level 1: Fire Shield -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(31)
Level 2: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(7)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11)
Level 6: Boxing -- RzDz-Acc/Rchg(A), RzDz-Immob%(34), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(42)
Level 8: Knockout Blow -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(17), Mocking-Rchg(17), Mocking-Taunt(48)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(27)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(46)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(46)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(48)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Burn -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Ring of Fire -- DblAc-Rchg/Immob(A), DblAc-Acc/Rchg(39), DblAc-Acc/Immob/Rchg(39), DblAc-Acc/EndRdx(39), DblAc-Stun%(40)
Level 41: Rise of the Phoenix -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(42), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(43), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(46)
Level 44: Fire Blast -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(45), Mael'Fry-Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

http://www.cohplanner.com/mids/downl...8AF10788DDD87C


Motivation is the art of getting people to do what you want them to do because they want to do it.

 

Posted

There's also this, if I feel like getting Mu, which I think I like better.


Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(3), Mocking-Rchg(13), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37)
Level 1: Fire Shield -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam(27), Aegis-ResDam/EndRdx/Rchg(31)
Level 2: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(7)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11)
Level 6: Boxing -- RzDz-Acc/Rchg(A), RzDz-Immob%(34), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(40), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(42)
Level 8: Knockout Blow -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(17), Mocking-Rchg(17), Mocking-Taunt(48)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(27)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(46)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(46)
Level 18: Rage -- RechRdx-I(A)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(25), Mocking-Taunt/Rng(25), Mocking-Rchg(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Burn -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Electrifying Fences -- DblAc-Rchg/Immob(A), DblAc-Acc/Rchg(39), DblAc-Acc/Immob/Rchg(39), DblAc-Acc/EndRdx(39), DblAc-Stun%(40)
Level 41: Rise of the Phoenix -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(42), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(43), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(48)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(50), BldM'dt-Acc/Dmg/EndRdx(50), BldM'dt-Dmg(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

http://www.cohplanner.com/mids/downl...62FE077E2ADB7D


Motivation is the art of getting people to do what you want them to do because they want to do it.

 

Posted

1.) So you have 4 resist powers. 2 of them are 5 slotted w/ Aegis. 1 (auto-power) has the default slot. 1 (Tough) has the gladiator +def and the steadfast +def. Aegis 3 slotted gives 3.13% defense and 5 slotted an extra 1.56%. If you moved 2 of the slots over to one of your other shields, you could have a bit more fire defense (or allow you to forgo another 1.56% fire def bonus somewhere else).

2.) Get the Force Feeback: chance for +recharge proc in footstomp. It's just that good. If you adjusted your shields as above, you could keep fire defense the same.

3.) You might have some issues with your endurance bar. I'd go Miracle over Numina, and if this is a fire-farm build a generic End Mod IO might be better than the Performance Shifter since you won't be facing sappers.


 

Posted

Jab is more DPS than punch...just wanted to point that out to you...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
Jab is more DPS than punch...just wanted to point that out to you...
DPS doesn't matter. DPA matters. Regardless, neither punch nor jab should be used. They're set mules/powers for exemping, that's it.


 

Posted

well, if it's a straight farm toon...that's one thing...I wasn't sure if he was or not...so I thought I would put that out.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22