Need Build Help DM/Invul Brute


Blue_Centurion

 

Posted

Hey folks, i have most of the ideas I want down for this Brute. What i cannot figure out is a good idea for Dull Pain, what to use an extra power pick for (Combat jumping to mule another LOTG?) and whether/how much i should throw into Health and Stamina. This is my main focus right now, and I have all my enhancers ready to go on him, just cannot figure out the last 5% of the build and a sweet solution. Thanks in advance for any ideas.

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

ideas1: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), SBrutesF-Acc/EndRdx/Rchg:50(5), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(40), SBrutesF-Rech/Fury:50(50)
Level 1: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(48)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7)
Level 4: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(11), Numna-Heal:50(37), RechRdx-I:50(37), Empty(37)
Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Numna-Heal/EndRdx/Rchg:50(36), Numna-Heal/EndRdx:50(40)
Level 10: Resist Elements -- Aegis-Psi/Status:50(A)
Level 12: Shadow Maul -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(25), Armgdn-Dmg/EndRdx:50(34), Armgdn-Dam%:50(48)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(17)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(31)
Level 18: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(21)
Level 20: Resist Energies -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(23)
Level 22: Dark Consumption -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 24: Touch of Fear -- Empty(A)
Level 26: Soul Drain -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(27), RechRdx-I:50(27)
Level 28: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Acc/Rchg:50(45), Mocking-Taunt/Rng:50(45), Mocking-Rchg:50(46)
Level 32: Midnight Grasp -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Dmg/EndRdx:50(33), Hectmb-Dam%:50(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 38: Gloom -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Dmg/EndRdx:50(39), Apoc-Dam%:50(40)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(48)
Level 44: Dark Obliteration -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(50)
Level 47: Fly -- Winter-ResSlow:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonuses:
Superior Brute's Fury
(Smite)

  • 44.98 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Dull Pain)
  • 12% (0.75 HP/sec) Regeneration
  • 28.11 HP (1.88%) HitPoints
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Siphon Life)
  • 12% (0.75 HP/sec) Regeneration
Aegis
(Resist Elements)
  • 3% Resistance(Psionic)
Armageddon
(Shadow Maul)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Resist Energies)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Resist Energies)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Rectified Reticle
(Soul Drain)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Luck of the Gambler
(Invincibility)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 10% (0.62 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Gloom)
  • 16% (1 HP/sec) Regeneration
  • 44.98 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Ragnarok
(Dark Obliteration)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Fly)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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Posted

Take superior conditioning...it will raise Max end giving you more and increasing the amount you recover as a % by default. Take CJ if you need more def/rech...but iwanted end in my build by that point to last for AV battles etc.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

If you're tossing 5 slots at DP go with Doctored Wounds. More recharge.
I have to point out that you're going to get MURDERED by anything in the late game that does Energy damage (a good chunk of the Incarnates enemies toss Energy/NE).
Maybe trade out the Numinas for Theft of Essence Acc/End/Heal and Heal/Rech. It'll bring your Regen down 2% and the overall heal will be less, but you'll hit more reliably.
Honestly, I'd yank the slots from Boxing. You'll still be above softcap for S/L and your other defenses/resists could use some beefing up.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I was at work earlier, I just noticed you went soul for damage...that's good, at this point CJ is likely the best one slot power available to you that will actually help you...for some defense ideas look at my build...it is softcapped to S/L/E/N/F/C

-E- you could arguably drop superior conditioning and take gloom instead, maybe slot a few things differently. DM has a great ST attack chain, gloom makes it better, the other parts of soul mastery are not necessarily something you need

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Apocalyptic Fury: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Shadow Punch -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), SBrutesF-Acc/EndRdx/Rchg:50(5), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(36), SBrutesF-Rech/Fury:50(39)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7), S'fstPrt-ResDam/Def+:30(36)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(50)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 6: Super Speed -- Winter-ResSlow:50(A)
Level 8: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/EndRdx/Rchg:50(17)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Rchg:50(21)
Level 12: Shadow Maul -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(25), C'ngBlow-Acc/Dmg:50(25), C'ngBlow-Dmg/EndRdx:50(27), C'ngBlow-Dmg/Rchg:50(46)
Level 14: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Nictus-Acc/Heal:50(33), Nictus-Acc/EndRdx/Heal/HP/Regen:50(33)
Level 18: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam/Rchg:40(33)
Level 20: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Rchg:50(40), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(42), Mocking-Taunt:50(43)
Level 22: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(36)
Level 24: Dark Consumption -- EndMod-I:50(A), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(50)
Level 26: Soul Drain -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(45)
Level 38: Superior Conditioning -- EndMod-I:50(A)
Level 41: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(48), Mako-Dam%:50(50)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def:50(45)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 50: Agility Core Paragon
Level 50: Cimeroran Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Preemptive Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 0: Task Force Commander
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22