Please Critique: Claws/Invulnerability Build!


goatface

 

Posted

I think I did pretty well. I havent mastered mids yet...so the mids show one available enhancement slot that should be there. I actually used that slot for a second recharge redux in "Unstoppable", so numbers/totals arent affected.

My goal for this toon is to be capable of going toe-to-toe with AV's and high level mobs, and standing strong in iTrials. Not built for farming, it held it well in a 54x8 (with boses) s/l farm as a test.

Things I can mention: I use the lower powered Brute ATIOS in the build as catalyts arent easy to come by. I can say that endurnace doesnt seem to be a problem. Damage output is not a good as I'd like.

No incarnate powers yet, I'm hoping for suggestions. So you experts fire away! I am anxious as this is the first build I have posted for review! Thanks in advance!

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Warrcutt: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) HamiO:Nucleolus Exposure
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (11) HamiO:Nucleolus Exposure
Level 6: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
Level 8: Spin
  • (A) Eradication - Accuracy/Damage/Recharge
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge
  • (13) Eradication - Chance for Energy Damage
  • (15) Multi Strike - Accuracy/Damage/Endurance
  • (15) Multi Strike - Damage/Endurance/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 10: Follow Up
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
  • (46) HamiO:Nucleolus Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Taunt
  • (A) Perfect Zinger - Taunt
  • (19) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (34) Perfect Zinger - Taunt/Range
  • (36) Perfect Zinger - Chance for Psi Damage
  • (36) Perfect Zinger - Accuracy/Recharge
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Recharge
Level 18: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 20: Boxing
  • (A) Empty
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance
Level 24: Resist Energies
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Eviscerate
  • (A) Brute's Fury - Accuracy/Damage
  • (27) Brute's Fury - Damage/Recharge
  • (27) Brute's Fury - Accuracy/Damage/Recharge
  • (29) Brute's Fury - Accuracy/Endurance/Recharge
  • (29) Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Brute's Fury - Recharge/Fury Bonus
Level 28: Weave
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Level 30: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 38: Shockwave
  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Endurance
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 44: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (40) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Endurance
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Unstoppable
  • (A) Recharge Reduction IO
Level 50: Agility Radial Boost
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
  • (45) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run


 

Posted

Ok, your build looks pretty good, I don't have mids up, but I can see that your S/L Def should be at softcap, how's E/N? with invuln you should be able to softcap S/L/E/N pretty handily. For more damage move the Apoc set to spin, and swap the slots, spin is a monster AoE and a great part of your attack chain...try to get to where you can run Follow Up/Spin/Eviscerate repeat....that is about your highest DPS chain from claws. Also, I eventually dropped unstoppable as I never use it and the crash is nasty.

Incarnate suggestions:
Alpha: Agility, I used it on my DM/INV...it boosts end recovery, recharge and defense in that order, all things that are extremely useful to an invuln and claws likes recharge (more spin = more damage)

Interface: Many choices, reactive is good for solo, but so many take it that it will cap quickly on teams. I took preemptive for the damage and -recovery proc. always take the larger damage on radial side with melee toons.

Judgement: Again options, void and pyronic are great for pure damage and vorpal is great for the radial side defense boost.

Lore: War Works or Cimerorans are the 2 highest DPS

Destiny: I took Barrier for added survivability, but rebirth is good for a heal, if you go that route take radial the regen is better. You could go ageless for the recharge but I personally do not think you need it.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Thank you! Several good ideas there.....Apoc wont go into spin, but I did take add three Armargeddons to spin including the damage one. I lost a small percentage of mex protect, but gained 4% recovery and 2.52% res to fire/cold.

In answer to your question, my E/N def is at 38.8%.

I agree Unstoppbale is fairly worthless.

The attack chain you suggested is already perma-viable, so I dont think I need Agility, tho xtra DEF would be nice: Im tempted to take musculature for damage.

Interface: Premeptive Radial looks very tempting, good call. I probably would have went Reactive but now Im weighing it out.

Judgement: Im just a major fan of pyronic.

Lore: Thanks, I'll consider both of those

Destiny: well.....barrier would make me damn nigh unkillable...I really hate dying alot in the harder iTrials.

Like I said, swapped out for some armas in swipe, so here is the ne mids....

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Warrcutt: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) HamiO:Nucleolus Exposure
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
Level 2: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance/Recharge
Level 4: Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (11) HamiO:Nucleolus Exposure
Level 6: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
Level 8: Spin
  • (A) Eradication - Accuracy/Damage/Recharge
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge
  • (13) Eradication - Chance for Energy Damage
  • (15) Armageddon - Damage
  • (15) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
Level 10: Follow Up
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
  • (46) HamiO:Nucleolus Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Taunt
  • (A) Perfect Zinger - Taunt
  • (19) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (34) Perfect Zinger - Taunt/Range
  • (36) Perfect Zinger - Chance for Psi Damage
  • (36) Perfect Zinger - Accuracy/Recharge
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Recharge
Level 18: Focus
  • (A) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 20: Boxing
  • (A) Empty
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Reactive Armor - Resistance
Level 24: Resist Energies
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Eviscerate
  • (A) Brute's Fury - Accuracy/Damage
  • (27) Brute's Fury - Damage/Recharge
  • (27) Brute's Fury - Accuracy/Damage/Recharge
  • (29) Brute's Fury - Accuracy/Endurance/Recharge
  • (29) Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Brute's Fury - Recharge/Fury Bonus
Level 28: Weave
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Level 30: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 38: Shockwave
  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Damage/Endurance
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 44: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (40) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Damage/Endurance
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Unstoppable
  • (A) Recharge Reduction IO
Level 50: Agility Radial Boost
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (39) Endurance Modification IO
  • (45) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run


 

Posted

Yeah, sorry, not thinking clearly as I am about to head off to bed...armageddon is the PBAoE and Apoc is ranged

You'll get some boost for damage from Musculature...however, if you take agility you will be closer to softcapping E/N/F/C and for survivability this is what you want...be hit less. Ultimately it's up to you...though...Barrier Core tier 4 would also help alleviate whatever you might be short from not taking agility though too.

Pyronic is great...fire is good. Go Core if you want max damage...radial effects I often find to be superfluous unless you want some kind of mild entertainment from knockback or whatever the effect is. I forgot to mention Ion earlier for judgement, that one does good damage as well.

Barrier is awesome...I would like to point out...t4 Core Barrier + t4 Core Cimerorans = Win.

This is my DM/INV build just so you can see what I did with Invuln...

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Apocalyptic Fury: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Shadow Punch -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(3), SBrutesF-Acc/Dmg/Rchg:50(3), SBrutesF-Acc/EndRdx/Rchg:50(5), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(36), SBrutesF-Rech/Fury:50(39)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7), S'fstPrt-ResDam/Def+:30(36)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(50)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 6: Super Speed -- Winter-ResSlow:50(A)
Level 8: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/EndRdx/Rchg:50(17)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(13), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Rchg:50(21)
Level 12: Shadow Maul -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(25), C'ngBlow-Acc/Dmg:50(25), C'ngBlow-Dmg/EndRdx:50(27), C'ngBlow-Dmg/Rchg:50(46)
Level 14: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Nictus-Acc/Heal:50(33), Nictus-Acc/EndRdx/Heal/HP/Regen:50(33)
Level 18: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam/Rchg:40(33)
Level 20: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(34), Mocking-Rchg:50(40), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(42), Mocking-Taunt:50(43)
Level 22: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(36)
Level 24: Dark Consumption -- EndMod-I:50(A), Erad-Acc/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(50)
Level 26: Soul Drain -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def:50(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(34), Aegis-ResDam/Rchg:50(34)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def:50(45)
Level 38: Superior Conditioning -- EndMod-I:50(A)
Level 41: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46), Mako-Acc/Dmg/EndRdx/Rchg:50(48), Mako-Dam%:50(50)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def:50(45)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 50: Agility Core Paragon
Level 50: Cimeroran Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Preemptive Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 0: Task Force Commander
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Thanks for posting that.

The Superior brute set makes a difference from my build. I hope to have that soon, but you know how hard its to get catalysts.

When your build was complete and you had yet to add incarnate powers, what elements where you lacking the most? Mine seems to be damage.


 

Posted

if you have not figured it out yet,
Slots/Enhancements -> Slots -> Auto-Arrange All Slots

do you use Shockwave much?


 

Posted

Using shockwave: not sure yet as this toon is only a few days old.

Thanks for the tips on the mids!!


 

Posted

Quote:
Originally Posted by kchammy View Post
Thanks for posting that.

The Superior brute set makes a difference from my build. I hope to have that soon, but you know how hard its to get catalysts.

When your build was complete and you had yet to add incarnate powers, what elements where you lacking the most? Mine seems to be damage.
My build was really end intensive until I got Agility slotted well. But I am running something like 8 toggles...not as bad as my dark armor toon that runs 11 toggles...but still.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Prior to Barrier and Burnout I use to skip unstoppable as a standard rule. I felt Unstoppable just got me killed. With Burnout, barrier and then toss in Demonic Aura you can cover you crashs very well. However, you have to do something many CoX players are not very good at Pay Attention. If you can pay attention, unstoppable can be a powerful and consistant tool. It's now worth considering. Having said that, Capped L/s/neg/nrg def with dull pain will make you just about unkillable.