Returning Player Fire/Regen
I am writing from an ipad atm, so no Mid's. However, I'll give a fairly standard /Regen rundown.
Firstly, you want a ton of recharge. You seem to have that part going pretty well for you.
Secondly, go redside temporarily to run a patron arc. You want Soul Mastery so that you can pick up Shadow Meld. The idea is to let you alternate between Shadow Meld and MoG as alpha eaters, using them just before you run into a spawn. Your other powers can keep you alive after that.
Thirdly, some spots in your build seem strangely slotted. Hasten, for example, is heavily overslotted. Those second two IOs barely give you anything. Surely there is a better place for those slots. Three recharge IOs in Hasten is acceptable on certain builds, four is always overkill.
Last thing I can think of right now is the Kinect Combat: Knockdown proc. Putting that in a few of your attacks couldn't hurt, since Fire/ has no mitigation to speak of.
@Rorn ---- Blue Baron ---- Guardian
The 4 recharges in hasten was needed to make it perma. Obviously with Spiritual in the alpha slot, which I currently have as tier 2, I no longer need to 4 slot it, can probably even 2 slot it. I know I need to change the build that is why I am here.
@Rorn ---- Blue Baron ---- Guardian
Were I building this here is what I would change:
4 slot tough with reactive armor, get your S/L bonus
You underslotted resilience, that one is worth putting slots into, I go 4 reactive armors...but to each their own...with tough/resilience slotted you get 32% S/L resists +/-. You also may consider adding a Glad unique as that tends to get you closer to the softcap and will help you get hit less...expensive I know...but you have several purple sets, so I doubt money is an issue.
You could take slots from boxing since it's a set mule and make up some of the slots you could use elsewhere to more effect.
Quick Recovery is seriously overslotted, you are chasing set bonuses but you can make those up elsewhere, and don't forget about accolades, they are free and boost your max HP and/or End.
You don't have much defense at all and Regen benefits from layered mitigation...your primary has none, and you have no defense, I would build to get at least 32.5% S/L defense if nothing else. that puts you one small luck insp away from the softcap, you can use it as you need it.
-E- There's a guide in my sig that may benefit you greatly to understand what you are trying to accomplish and how the regen powers help you out.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I don't recommend Moment of Glory before a spawn, even if I consider it an alpha eater. I recommend jumping in, getting badly hurt, THEN hitting Moment of Glory. If you're going to be able to survive the spawn at all, and you have good regeneration, chances are good that during those 15 seconds, you're going to heal back to full. Meanwhile, the guy that hit it before jumping in has already had it drop and is eating damage again.
It's pretty much the same point as can be made with Dull Pain. Get hurt first, then click the uber power that takes you back to full.
Timing is an issue, of course, but then, that's the whole Regen secondary.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Any words of wisdom for my build, Werner?
Ok made some of the suggested changes. Please advise ...
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
This: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(3), KntkC'bat-Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Cremate -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(7), SScrappersS-Acc/Dmg/Rchg(9), SScrappersS-Rchg/+Crit(9), SScrappersS-Acc/Dmg/EndRdx/Rchg(42), SScrappersS-Dmg/EndRdx/Rchg(50)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-End%(7), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Acc/Rchg(23)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Boxing -- Amaze-Stun(A), Amaze-ToHitDeb%(23), Amaze-Acc/Rchg(31), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal(42), Dct'dW-Heal/Rchg(43)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 24: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(40), RctvArm-EndRdx(45)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Knock%(29)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(40), RechRdx-I(50)
Level 41: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43), SipInsght-%ToHit(43), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48)
Level 44: Shadow Meld -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(48), LkGmblr-Def(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Panac-Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run
I don't recommend Moment of Glory before a spawn, even if I consider it an alpha eater. I recommend jumping in, getting badly hurt, THEN hitting Moment of Glory. If you're going to be able to survive the spawn at all, and you have good regeneration, chances are good that during those 15 seconds, you're going to heal back to full. Meanwhile, the guy that hit it before jumping in has already had it drop and is eating damage again.
It's pretty much the same point as can be made with Dull Pain. Get hurt first, then click the uber power that takes you back to full. Timing is an issue, of course, but then, that's the whole Regen secondary. |
For what it's worth, 2-slotting Hasten and boosting the first IO to +5 should be enough to perma-hasten if you good set bonuses to go along with it. You can even boost the second to +2 without the boosters being wasted.
For defense, you could split the Scrapper ATO 3 and 3 and get 10% S/L. I prefer the 10% recharge bonus myself with a couple Kinetic Combats in other powers/mules, but its hard to argue with that much bang for your buck from the split set.
A few specific things about the new build you posted:
- Putting your regen/recovery procs in Health/Stamina is a slightly better approach. Wihtout getting math-heavy, their base boosts aren't as high, so your ROI on the Procs are better compared with enhancing the actual ability. You can even pull a few slots out of QR to make room in Health and Stam for them. You won't lose much from the 5-slot Perf shifter combo, and you can still get some minor bonuses from using 2 in Stam (EndMod and Proc).
- Slot Dark Blast as an attack, and if money is no object, 5-slot the Purple Ranged set (Apocalypse). Great +Rech bonus and solid dmg.
- Get Resilience earlier, and at least 2 slot it. This provides good layered defense, and IMO, will get you more utility than Assault at 35 or even Combat Jumping at 22.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
OK made quite a few changes ... feeling pretty good about this build. It feels like it will be very powerful. Thoughts?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
This: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Sword -- SScrappersS-Dmg/EndRdx/Rchg(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(3), SScrappersS-Rchg/+Crit(3)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Rcvry+(11)
Level 2: Cremate -- SScrappersS-Acc/Dmg(A), SScrappersS-Acc/Dmg/Rchg(5), SScrappersS-Dmg/Rchg(7)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(7), P'Shift-Acc/Rchg(9), P'Shift-EndMod/Acc(17)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 14: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(23), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(45)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal(42), Dct'dW-Heal/Rchg(43)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Knock%(29)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg(34)
Level 35: Resilience -- S'fstPrt-ResDam/Def+(A), ResDam-I(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(43), Apoc-Acc/Dmg/Rchg(43), Apoc-Dam%(48), Apoc-Acc/Rchg(48)
Level 44: Shadow Meld -- SW-ResDam/Re TP(A), SW-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/Rchg(48), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- Ksmt-ToHit+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Knock%(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23)
Level 4: Ninja Run
Is Boxing used, or just a set mule? If it's a mule, I'd drop a slot from it and use Kinetic Combats for the S/L Def. I know its a big chunk of +Rech to give up, but you'll benefit from the +Def a lot, and it frees up a slot for use somewhere else.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
Not sure how much I will use Boxing, but since I am one small purple away from the soft cap I don't want to slot for anymore s/l defense.
In that case, you could drop (if you are willing to lose the AA set bonuses) all of the slots form Boxing and add them as proc slots for some of your attacks that only have 4-5 slots in them.
Just a suggestion, I am sure you know more about Fire/ than I do, since I've never played one past lvl 30.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
I am a returning player who played for the first 5 yrs of CoX. Looking to maximize my Fire/Regn Scrapper. Below is the build as it stood when I left around issue 15 or 16. I am looking for maximum survivability followed by the most dmg possible. So if anyone has any advice or a more current build for fire/regen I would appreciate it. Price is not a factor as I have TONS of purples and PVPIO's in my bases.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
This: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(42)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(48)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37), RechRdx-I(40)
Level 14: Boxing -- Amaze-Stun(A), Amaze-ToHitDeb%(23), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(48)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(50), Dct'dW-EndRdx/Rchg(50)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(50)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 4: Ninja Run