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Posts
2007 -
Joined
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Having a AR /Dev myself with smoke grenade. I have to be honest I never noticed this whole come out of stealth and this is one of my first toons from when the game first came out. Now it might be that OLD of a bug / issue that I forgot about it and that is how you might remember the game.
That being said I can tell you only 2 things.
1. You can switch your build at the trainer for no cost of respecs. Its basically a 2nd even 3rd build you can have. So you can test it yourself without wasting a respec. But I have not seen this issue your talking about being seen trying to toss smoke grenade.
2. I think these powers work well for AR Device. Super speed with Stealth IO and Cloaking device. Using those 2 powers I can stand in the middle of a crowd of non high perception mobs and toss a smoke grenade on them with no issues. EDIT -Forgot to add, Super speed has a stealth component which combines with the stealth IO and Cloaking Device. You could hover while having super speed on and be able to move around slowly and still have the same bonuses. For example in cave missions when its tough to super speed around sometimes.
As a side note when I see something like Ritki drones I try to smoke the walking NPC of the group hoping that they are linked so the smoke affects the drone as well, allowing me to zip past. I usually do things like that when I am running on a high setting and looking to zip to the end of a mission and work my way backwards, which is usually on a TIP mission. -
Quote:Aye if you can't get it any other way I agree. I just hardly use it on a build I am running atm. If I could get the recharge without slotting it in vengeance I would. But that requires some purple sets I am not willing to invest in. Though Agility now offers me that option so I might switch up.My view on Vengeance is that if I get to use it great but if I don't it's a power choice that doesn't need slotting and gives me room for an extra LotG 7.5%.
Now there are other powers that can work well instead but I wouldn't call Vengeance a waste, if you've taken the pre-requisites it's comparable to most of the other options for a one-slot power.
@Kinetoa
Ahh, there you go. I didn't even notice the Hasten button. I just pulled up your build and viewed the totals then just created what I thought the build should be and compared the totals. That is where I noticed the whole it hit buff debacle in Target Drone. I knew 51% just didn't see right. That's why I stressed it was quick. I knew I wasn't looking at everything which maybe I should have and just waited to post. -
Quick build, which I think can be tweaked out a bit more.
Offers you range cap with stealth suppression at 46%.
Regeneration is a bit higher. Recovery numbers are fine. Way below the 2 point ratio with everything turned on.
Hover keeps you out of range in high ceiling areas. I actually hover blasted the cray fire farm back in the day on 4/8 setting from the elevator bank area with other range cap hover blasters I have.
You have a heal which again is helpful when your hover blasting.
I'm thinking Musculature Alpha, not sure if you should go barrier or the heal for a 2nd heal. I'm thinking heal to be honest.
If you wanted you could change it up and pick up scorpion shield and spiderlings if you wanted 2 pets.
Recharge is much higher then your build.
The one thing I was confused on was the hit buff. I added a Kismet to combat jump, taking away a Luck of the Gambler from Hover. The build up proc in Target drone I think was giving off false numbers because of how the proc shows up in mids ( basically the build up proc in mids always shows up as active ).
My recharge is higher and no need for vengeance, which is sort of wasteful for a LOTG +recharge, because it's such a limited power at times. Seems I never get veng off when I try. Even if I see someone is dropping I don't get it off at times.
Again quick build, about 15 minutes. I think over a few days of work it could be tightened up a bit more.
You could go Agility for the defense buff and work around that as well.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31)
Level 1: Web Grenade -- RechRdx-I:50(A)
Level 2: Caltrops -- RechRdx-I:50(A)
Level 4: Cutting Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 6: Disintegrate -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 8: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), Zephyr-Travel:50(48), Zephyr-ResKB:50(9)
Level 10: Targeting Drone -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-Rchg/EndRdx:50(13), GSFC-ToHit/EndRdx:50(13), GSFC-Build%:50(15)
Level 12: Lancer Shot -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/Rchg:50(40), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def:50(17), Zephyr-Travel:50(17), Zephyr-ResKB:50(25), Ksmt-ToHit+:30(50)
Level 16: Smoke Grenade -- RechRdx-I:50(A)
Level 18: Penetrating Ray -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(19), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/ActRdx/Rchg:50(21), Mantic-Dmg/EndRdx/Rchg:50(21)
Level 20: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def:50(23)
Level 22: Aim -- RechRdx-I:50(A)
Level 24: Charged Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(25), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 26: Piercing Beam -- Posi-Acc/Dmg:50(A)
Level 28: Trip Mine -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Dmg/Rchg:50(45), Erad-Dmg:30(46), Erad-Acc/Rchg:30(46), Erad-Dmg/Rchg:30(46)
Level 30: Aid Other -- Heal-I:50(A)
Level 32: Overcharge -- BlastersW-Acc/Dmg:50(A), BlastersW-Dmg/Rchg:50(33), BlastersW-Acc/Dmg/Rchg:50(33), BlastersW-Acc/Dmg/EndRdx:50(33), BlastersW-Acc/Dmg/EndRdx/Rchg:50(34), BlastersW-Rchg/Dam%:50(34)
Level 35: Body Armor -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(36)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(40)
Level 41: Cryo Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(48)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(3)
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Well its not a true perma defense cap without Agility. Some players actually can make the build with the use of purple sets without incarnates. So I am replacing cost of purples with the use of an agility "cheat".
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Quote:My signature has info on game mechanics. It took me a bit to actually read that stuff and understand it, because I really didn't give a carp about it at first, but there came a time when I seen some players doing amazing stuff and none where Brutes, Tanks or Scrapper. At first read it was like hearing Charlie Browns teacher talking. But I decided to really just sit down and read that stuff until it sunk in. Mind you once you go down that rabbit hole it will be difficult to play this game without min and maxing. Every build I make now has to have some Defense cap angle to it and I build for 4/8 but I want at least for 2/8.Is there any slotting 101 guides for noobs? Im still very new to the game so when someone says slot for S/L/E/N softcap i have no clue what that means lol. Sorry for the questions just trying to learn as much as i can.
Defense and resistance wise you need some sort of regeneration as well. Though some builds like VEAT Crabs lend themselves to some real nice defense and resistance numbers. Some build will offer you one or the other much easier. But if your healing/regen is like a snail you will find it difficult to overcome the incoming damage either through the constant damage taken through high resistance or the large damage hits that get through Defense cascade failure. Again signature goes over that info as well. -
Beam and Device IO set bonus wise seem to synergy very well. Your able to obtain range defense cap easily with it. Blue Centurion had a thread on it with some nice info
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Is spider Bite a NEW IO set or they just never came out with the special IOs for Veats ? I haven't been on for a bit so I just assumed VEATs got those special IOs just like anyone else
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I think this game is past the support role defenders used to offer assuming your talking years ago. I think build wise if you can tear yourself away from the support concept and build for you then you will be much happier and actually play a better support role.
Simply today there is a point where many Arch Types can solo the hardest settings that this game can offer without the need of anyone. Yes this game has 50 levels, but by the mid 30s with IOs you will have players that can solo at least 2/6 or 2/8. Now combine 2 of those players together and your at 4/8, add in anything beyond that and all your doing is adding in DPS or some sort of buff that will help those 2 other players kill that much faster.
But I have found by making the toughest toon I can I have been able to step in and take the lead when needed. Bad luck and tank dies, players quit, players AFK. lead players is just too slow to move forward sometimes or just unsure that they cannot take the alpha strike.
As many know I will push for Traps. Though I must admit Linea_Alba does really have a nice Time DP build you could do. Both DP and Time would be new to you so your having fun learning about 2 new sets.
I think another thing you would need to decide because it really does matter if your going to use Inventions or SO's and if your going to min and max or just pick powers that you think are cool regardless of build. -
I like the 2nd build you posted a bit more. I see Ragnarok set is very helpful. I will have to see what I have and see what I can do to get those.
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Currently I have a defense cap Crab with no pets, basically a tankish crab. I've been thinking of making an alternate build, This build with the use of Agility allows me to defense cap and get perma pets much easier.
The pets are at 30% Defense with IO unique(s) and buffs, I am guessing that Support Hybrid would cap them out since it offers double the numbers for pets. I could be misunderstanding it though. But even if it gave the pets a total of 42% defense I have nothing to complain about.
Pet slotting - I know its odd. I played around with the IOs and I tried to mix in the soul bound for the regen buff and attempted to increase some of the numbers for the pets.
Regen is at 300% which is not bad. Resistances are on average 40%. I have about 91 slot enhancers so I can increase some numbers by a few more points if needed.
I only wish I could get Summon Blaster from Mace Mastery without picking up the other 2 powers or at least one of them for redraw purposes.
I went with the Rebirth for the heal. I have it on my mastermind and it is very helpful when incarnate mobs just get too many hits in on my pets. Its like the Repair power but for all my pets. I think its a good combo with Support Hybrid.
My concern is endurance, I am thinking the Support Hybrid might help as well with that. Thought I might be cutting it real close.
Just don't know if I am off the mark and someone has something better. I know some have purple set builds, but I just won't do it, I'm a cheapskate.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Achilles-ResDeb%:20(A), Dev'n-Acc/Dmg:50(7), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Dmg/EndRdx:50(25), Dev'n-Dmg/Rchg:50(27)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(5), S'fstPrt-ResKB:30(34)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 4: Wolf Spider Armor -- ResDam-I:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7)
Level 8: Suppression -- Posi-Dmg/EndRdx:50(A), Achilles-ResDeb%:20(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Acc/Dmg:50(17)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Dmg/EndRdx:50(19)
Level 14: Super Speed -- Clrty-Stlth:45(A)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 20: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(25), Aegis-EndRdx/Rchg:40(34), Aegis-ResDam/EndRdx/Rchg:40(37), Aegis-ResDam:50(40)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27)
Level 28: Frag Grenade -- DoArach-Acc/Dmg:50(A), DoArach-Dmg/Rchg:50(29), DoArach-Acc/Dmg/Rchg:50(29), DoArach-Dmg/EndRdx/Rchg:50(33), DoArach-Acc/Dmg/EndRdx/Rchg:50(33), DoArach-Rchg/-DmgFear:50(43)
Level 30: Serum -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal/Rchg:40(31), Dct'dW-Heal/EndRdx/Rchg:40(31)
Level 32: Hasten -- RechRdx-I:50(A)
Level 35: Summon Spiderlings -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(36), C'Arms-Dmg/EndRdx:30(36), S'bndAl-Dmg/EndRdx:50(36), S'bndAl-Build%:50(37), C'Arms-+Def(Pets):30(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), S'bndAl-Dmg/Rchg:50(39), ExRmnt-+Res(Pets):50(40), S'bndAl-Acc/Dmg/Rchg:50(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(45), Posi-Dmg/Rchg:45(45), Posi-Dmg/Rng:45(45), Posi-Acc/Dmg/EndRdx:45(46)
Level 47: Summon Blaster -- SvgnRt-PetResDam:50(A), EdctM'r-PetDef:40(48), S'bndAl-Acc/Rchg:50(48), S'bndAl-Dmg:50(48), ExRmnt-Acc/Rchg:40(50), ExRmnt-Acc/Dmg/Rchg:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(3), Numna-Heal:50(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(3), EndMod-I:50(5)
Level 50: Agility Radial Paragon
Level 50: Arachnos Core Superior Ally
Level 50: Reactive Radial Flawless Interface
Level 50: Support Core Embodiment
Level 50: Rebirth Radial Epiphany
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Quote:Originally Posted by UnderArmorPlainguy,
That was Awesome!!! I'll team with you anytime.Quote:Originally Posted by NyghtmaireGeez - how did this thread devolve to be in such a state? I haven't seen so many posters whip out their opportunity to be pedantic in quite some time.
@Plainguy - thank you for the video. That was fun. Terrible that you had to go through the effort, but arguing with DZ131 will do that: shifting positions, ill-defined terms, etc... I especially loved how he/she redefined your position in each of his posts.
@LAST_RONIN - Too bad you don't like how Plainguy wrote. It doesn't change the fact that he was right. Next time YOU may wish to read all the posts in the thread. And getting in a twist about "soft-cap" versus "defense cap"? Really? Everyone in this thread knows the difference. OP confirmed as much. You didn't help anyone with your post, and instead demonstrated you didn't pay attention to what anyone else wrote. And since you didn't actually explain the difference between the actual defense cap and the soft-cap (which oddly, ironically even, was linked in Plainguy's sig), do you think you were helping or just being snarky?
@dmurray - as a young mastermind, I most was frustrated by an all or nothing situation: I was either untouchable and kicking *** ~or~ I was instantly destroyed. And it made no sense, at least as far as I understood the game. But I was meeting the limitations of bodyguard mode: AoE. Since pets take damage from the AoE attack and receive a share of your damage from bodyguard, they can be wiped out quite quickly. And when it happened, death was nearly instantaneous.
What Plainguy illustrated is that, regardless of primary, a mastermind can leverage the abilities in /traps to not only survive without relying on her primary but also make progress without the pets through a mission regardless of game difficulty. Traps can be, and has been, successfully paired with every primary.
Will you be standing around doing very little? That is the problem with a /force field build. That is not usually a problem though in that many secondaries have powers to use to either debuff enemies or save your pets. Plus, you will be re-summoning quite a bit on higher difficulties. Playing this AT is a metagame unto itself. While you're playing the CoX game that everyone else is doing, you're also playing a strategy game involving the interaction of your pets, their placement and stance, etc...
What did you eventually choose? How are you enjoying the experience?
Thank you. -
I think the defense question is a personal choice. I am sure some would say Damage and recharge instead. Personally I would forgo the DPS increase for more survivability especially with this primary and secondary.
I think Device has some issues and DP is light in the damage department already when compared to other Blaster damage sets. That being said DP has another issue in which its T9 is a PBAOE which is not really a favorable attack when you have no damage mitigation from incoming attacks. You jump in use your T9 and pull aggro and then what ?
Another thing which is a personal issue I would guess is I always build a set for highest possible setting. So my goal is 4/8 and then I work my way down to see where the toon is comfortable at. I always look to obtain a minimum of 2/8.
If your just looking to do 0/0 or 1/1 then anything is fine really. I'm not telling you to use my build. I just posted it to give you an idea in a different direction. Maybe somewhere in between is your build.
You could go the damage recharge route and use luck inspirations to boost defenses, but what happens when your luck runs out ? -
First off just a simple suggestion. Any time you post a build be mindful to turn off anything that might give false numbers. A simple example is having cloaking device turned on. When I first looked at your build and knowing the IOs the first thing I looked was to see if you had cloaking device turned or Hail of Bullets on because your defense numbers where to high for the IOs slotted. As I guessed Cloaking device was on. That could throw players off looking to comment.
It also can throw you off which is my initial impression because you mentioned decent defenses, but once you turn off cloaking device you see your defenses really are low.
That being said this is what I have. The biggest cost is the Gladiator IO. Which honestly today is not if you know how to use those converters.
Defense wise your S/L capped with Cloaking device suppressed. Your Range and Melee defense are 1 purple inspiration away from being capped again with Cloaking Device suppressed. Agility incarnate will help out a bit more and give you a bit more leeway defense wise for some minor debuffs.
End result the build gives you a range fight ability as well as a melee position. On top you have 2 pets Gun Drone and spiderlings. Gun drone can be summoned twice so for at least 30 seconds you will have out 2 gun drones and 3 spiders. Again Agility incarnate bumps gun drone up to 40 seconds of double time.
So you can Toe bomb and hail of bullets or start the fight from range and pets.
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In your head you want it to be perfect. You want to see a petless mastermind kill as fast as any other toon or some fire fire brute. But the reality and common sense should dictate is it will not. But you don't get that for some reason. Its a game based around math like any other game. I can't make 2+2= 11. But you expect that there should be some magic that makes everything equal somehow.
Just as I stated previously ( which is apparent your not reading ) that Dz131 commenting that he could use secondary powers and solo on 2/8 would also prove my point. I never commented "Oh that would take you forever". Because I understand the math and common sense tells me it should.
But conversely lets see who has a bigger chance of dying using your analogy and thought process the guy who took 8 minutes to kill a group of mobs or the guy who took 2 minutes. Which again proves my point. Because all things being equal a fully slotted Robot Traps would use less resources.
Never, never, never did I ever say anything that would resemble what you think should happen. Never did anyone else say anything that would resemble anything you you think should happen. No one ever said you could not use incarnates or inspirations. If I did more often it would have been much easier. So imagine what a full robot traps can do. Which is my point from the get go.
Again I remind you DA is an Incarnate zone. It is specifically meant for that exact such thing.
You thought I would be one shotted and you were wrong. But now that I wasn't one shotted its something else. It's another excuse from you now.
You know lets make this simple. What toon do you have that can run DA on 4/8 solo with no inspirations. I want to see you do it, because I don't think you can. I could be wrong but I don't think there is a toon that can run incarnate on 4/8 without using inspiration or limiting there incarnate powers. But since you seem to have a toon that can I want to see. I will be more then happy to eat my word about it and can easily admit I was wrong about this statement.
You on the other hand have to make excuses. It was too long for your liking. I was at 10 percent health ( which the last time I looked was not death ), I used inspirations, I was using 2 eyes and a keyboard.
I laugh that you have excuses but don't comment about my lag comment. Its all good when its in your favor to make you look right. But when its not, oh boy stand back because here it comes.
The lowest hit point AT was able to survive a full group of incarnate mobs on 4/8 WITHOUT PETS.
I get that toon isn't for you. Its for me, you know the guy who pays for this account. I get to do what I want, not what you want. I have 15 other incarnate toons I can use if I want to kill fast. Again nothing to do with the issue. Just bring it up to round out the debate and letting you know this is not some sort of RP toon and my only toon.
Finally I have stated this several times and will state it yet again for you to try to comprehend. My rebuttal was of someone else inferring or insinuating that Robot Traps could not accomplish DA on a 4/8 setting. They never, never stated anything else beyond that. So please don't try to add anything else to the mix. I attached the quote down below so you can maybe clue in on what I am talking about instead of firing off both shotgun barrels blindly.
Now if you want to bring up something different by all means please do so.
Quote:Now I could be wrong, so please someone tell me if I misunderstood this quote. What I understood or interpreted the above statement to say was that a Robot Traps in DA on 4/8 content would have a tough time and probably the only way a Robot Traps player could make it workable is by using some sort of gimmick.As for bot/traps, there's some sort of myth around it that because it was one of the first GM soloers, it's some sort of godlike combo that can't be touched. Which is not even remotely true now. I'd love to see someone take their bot/traps into 54x8 DA content, and tell me how it's not overrated. When it's survivability basically comes down to how fast you can gimmick mob AI with caltrops or how many mines you can put around a corner.
My contention was with the knowledge of game mechanics you do not need to "cheat" or use some sort of cheap gimmick. To express that my intention was to fight incarnate mobs ,again these are not standard mobs for those that do not understand (*hint newname*). But I was going to fight the incarnate mobs with limited use of incarnate powers and survive. Which I did. My point was NOT to solo a full mission and post some long video. Even I know that would be boring regardless. My point was simple to show it can be done and that a fully slotted Robot Traps could do better. Which I think could be derived seeing that I was not one shotted petless as some might have expected. Now of course I didn't make a video of my Robot Traps doing it, but I could if now the contention is that Robot Traps would fail the same way as petless Traps would.
End result I don't what your contention is anymore. You said it could not be done and it was and per your own comment I survived for a full 8 minutes. -
Quote:Dz131My next line would be please show me your video. I especially like how you completely dodge my 54x8 point and instead offer up some irrelevant point about you can solo a non specified difficulty DA with your petless MM. Then attempt to shift the focus on how /storm isn't as good as /traps when the entire discussion was about how /traps is overrated. Get TOLD much? I can also solo -1x1 Da maybe even -1x8 with my pool powers toon when I got 3 lvl shifts, so what? Hell it'll be easy with /storm or even any secondary
You said Traps is over rated and you would like to see Robot Traps do DA on a 4/8 setting. Not me... YOU..
I expressed it was not only possible but doable without pets.
At anytime you could have just said " Oh, really ? Wow that would be cool to see." and called it a day.
Instead you dismissed the possibility as some sort of day dream and impossible. Your telling me it cannot be done and I am saying it can.
You know I made the video. You think I would try to bluff someone on a forum ?
Quote:Knives of vengeance will debuff a /traps MM into the negative defense numbers and bosses will kill a petless MM without bodyguard in 1 hit. If you run +4/x8 you'll get groups with more than 3 bosses in them in the DA story arc. Get real. Now if you're popping inspirations and using all incarnate powers you might kill a few groups but you'll still die eventually and you'd have proved nothing.
Oh and I can only laugh at plainguy trying to make fun of someone for a coh youtube video when in the same post he's trying to brag about having 1 GB of video showing him clearing DA missions with his petless MM. Great. You play a petless MM. You're real cool. We get it. Now never talk about it again please.
Simply you prove exactly what I am talking about. You offer no help to the OP but are ready to dismiss my claims. Your just here to attack my claims without any real knowledge. Because if you did you would have expressed defense cap and defense cascade failure that can occur with Robot FF. But you did nothing because you don't know.
1 shot by a boss is your statement. Your wrong and the video clearly shows your wrong.
As for the rest I'm not gonna entertain it because now your making excuses about inspirations. Everyone uses inspirations.
What is your next rule, I have to be on dial up connection but can have all powers slotted but it must be in Dual Origin ? Come on get real.
Further no one set up any fantasy rules prior, but I sure did hear excuses about Traps. I of course also showed in the video you don't need to do what might be considered some cheap cheat from Traps.
Basically you want to build a scenario where no matter what I do I fail or have a greater chance to fail.
End result I soloed 54/8 incarnate mobs on the lowest hit point AT with no pets and a limited power set / DPS compared to just about any other AT set. Before you go naming sets that do less I said "just about" so I didn't paint myself into a corner. But conversely I was able to accomplish with a gimpy set that others cannot do with full sets and no limitations. I didn't use ION and I didn't use Hybrid ( HINT, please read the in game text before retorting back ).
If there is any excuse I will make is the lag from the video messed me up. You can even see it when I run in the wrong direction because of it. You can see the jitters in the video as well.
But if you don't want me to talk then don't respond. Because I will comment back.
Link -
Quote:Why do I need to explain how defenses and game mechanics work when others have already explained it much better then I ever could ? Why do you find the need for ME to reinvent the wheel for someone.I tend to leave this alone, but since you sound like jerk... i'll toss this out there. You do not have a defense cap'd toon. You went to great lengths pointing out that the OP didn't understand the game machanics and would not understand these posts. Well your not helping. You may be at the defensive soft cap (and there is more than one depending on what your fighting), but you are not built to the defensive cap. Normally I think we are all on the same page and I let it go when someone slips and doesn't say soft cap, but if your talking to a newer player you may be causing added confusion. Further more... if you did get to the defensive hard cap you'd be way over what is needed and most likely would have a gimped build.
Also... all the other posts were helpfull to the OP and others. You are just here to brag. And what your bragging about is soooo not worth the time to post it. Your petless MM is not new... not impressive... and your coments are useless. OP needs to learn the game machanics and you don't bother teaching themand or pointing him in the right direction. Go tell your mom about your petless MM and all it's done... she might care
Why do I push the game mechanics ? I tell you why.
I used my petless mastermind because people who have again no clue about game mechanics think it is not possible. But the simple point is, it is possible if you have a clue.
Because if you did then you would not be doubting that a Robot Traps mastermind could or could not solo DA on a 4/8 setting when I have over 1 gig of video showing a traps toon doing it without pets.
As my previous post stated I was only responding to his rebuttal of Robot Traps. Nothing more.
The difference between me and you and maybe Dz131 is I will admit when I don't know something or if my assumptions where wrong.
On the contrary I was the ONLY ONE who pointed him toward game mechanics. I could have simply posted 4 or 5 Defense SOFTCAP builds for the OP and called it a day.
But I felt it would be a disservice to the OP and anyone else who was new not to explain that they need to learn game mechanics and stress that every time they asked yet another question which seemed so basic that one of those links in my SIGNATURE would have explained it to them.
I guess you never heard of the saying teach a man to fish. I guess your one of those give a guy a fish types. I'm not.
Sorry if you feel me refuting a comment I felt was wrong is me being a jerk, I was just speaking my mind. I'm allowed to do that you know.
Your right I guess about the defense cap and defense softcap semantics, I will Mia Culpa on that. But I don't need to brag about a game.
It's not like I have a youtube channel to promote my escapades in a game like its real life or anything. -
Blue Centurion posted up a thread in the Blaster forums a while back about Beam Device.
After doing some messing around in Mids I came to discover that because of the IO sets you could place in both Beam and Device it was much, much easier to obtain range defense cap with Beam Device then it was with my AR Device. Foolishly I just assumed both pretty much had the same IO choices. I don't know why I did. , I just did. End result I Mia Culpa myself and have to say that it is probably the one set that I would not gripe about seeing with Device. Device on a whole I think needs improvement but I think if you do the work you will see a Beam Device Blaster can obtain range defense and hover along with Trip mines. So you pretty much can slot all of beam and I'm sure all of Device.
End result it should be a 4/8 solo toon which is nothing to gripe about. -
Null the Gull in every zone near each trainer.
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Quote:For your first comment unfortunately or fortunately depending on how you look at it I guess. You answered your own question. Storm is not better then Traps because if it was you would have made the comment about Storm being the myth. But as we all know its not.The scenarios you're describing where traps are superior or other sets is basically non existent, which makes it irrelevant. The only time something like that can occur is some weird feat of might or something. This is the equivalent of me saying /storm (which also has damage in the secondary) is the best because I can stealth run missions 2x faster than traps and kb stuff permanently, if for some reason I couldn't summon pets but could use my secondary...when solo....ok but who cares? Not to mention all MMs can get epic pools which also gives them damage which allows them to solo stuff eventually.
As for bot/traps, there's some sort of myth around it that because it was one of the first GM soloers, it's some sort of godlike combo that can't be touched. Which is not even remotely true now. I'd love to see someone take their bot/traps into 54x8 DA content, and tell me how it's not overrated. When it's survivability basically comes down to how fast you can gimmick mob AI with caltrops or how many mines you can put around a corner. Where as a set like /dark can clear it easily half asleep.
But as for the bots/traps running DA on 4/8 setting solo without the use of gimmicks you call.
I have already tested DA content with my Petless DS Traps and was able to solo it without the gimmicks you mention. Again as I previously mentioned a person who understand traps and game mechanics does not need to waste their time placing all those trip mines like a device player. They can place them at will.
But of course me just saying I did is not as good as me posting a video, which I intend to do.
What I will attempt to do is not use ION but I will use the incarnate heal. But I will run it petless and I will only place a trip mine after I have engaged the mobs in a fight. I will record the fight of 3 or 4 groups of consecutive mobs.
I only wonder what the next line will be from you. I would imagine it is going to be I didn't fight the right kind of mobs or the mobs you wanted me to fight something along those lines.
But if you want to test out your petless Storm mastermind concept in the same setting with perma knock back by all means I would love to see how it works out for you. Of course we both know it won't for many different factors related to line of sight aggro and not being in debuff range of hurricane along with the luck chance to hit for all those ranged attacks.
Further I know you were just speaking facetiously regarding storm but could help digging you about it. Because at the end of the day my statement holds true about traps regardless how you might want to ridicule or attempt to make it meaningless to others. -
Quote:When the Developers themselves decided that every AT should be able to solo effectively and be able to do damage like a blaster can.
the entire AT doesnt need a revamp because you cant solo on +4/X8 like a brute or scrapper... when did that become the standard for normal anyway
As I paraphrase Arcanaville, Blasters never got weaker or nerfed. It is every other AT that got bumped up to be equal with Blasters.
The moment they ( The Developers ) decided that everyone had to be equal DPS wise they failed to look towards blasters for bumping up their survivability.
I would like to see what controllers would say the moment they went back to controller holds not doing damage. -
Personally I work with Mids first before I actually start a toon. I usually go for Range Cap Hover blaster style as I find it the most effective. If I cannot reach that goal then I try for Smash and Lethal Defense cap as I did with my DP Dark Blaster. With my DP Dark I picked up Spring attack for the knockdown effect, so basically I am springing into a group firing off soul drain for a damage buff and then first off all my AOE's.
End result you need some type of goal to work towards otherwise what your looking to do with a set might not be possible when you finally try to do it because it just does not lend itself to what you want to have.
I use difficulty settings as my measuring stick. I personally believe if you can obtain 2/8 setting success then you have a excellent toon for grouping because each new player will increase your difficulty by 1 point. Of course if I can obtain 4/8 that is even better because I am an army of one then.
Further I understand SOs are good enough but if your not looking at what you can obtain with IO sets then you might be missing out on something really good sometimes. IOs do make TONS of difference. -
Quote:Honestly I don't care where you post this. But it is obvious you didn't read any of those 2 threads on the first page of the blaster forums. If you did you would see they already bring up what your trying to say. I just think it would have been better served to add your voice to something existing then try to redo the thread all over again.If this were simply a matter of talking about the problems that exist for blasters in a vacuum, thenh sure, I would simply go and toss it into the black hole that the blaster AT forum has become. That is not what I'm doing, however. I'm talking about how a blaster stacks up in relation to every other AT however. I mention the design phylosophy of the other ATs. This is a GAME discussion and mentioning how it impacts blasters.
It belongs here.
But nonetheless, I am partial to what Arcanaville has to say on the topic to be honest and he really makes some sense about blasters. He gets the whole blasters haven't changed everything else did.
http://boards.cityofheroes.com/showp...0&postcount=81
http://boards.cityofheroes.com/showp...7&postcount=95 -
There is a thread like this in the blaster forum which I suggest you look in on