Blaster Bandwagon: Please Critique my Beam/Dev Build
Two things immediately jump out at me:
1. You aren't actually at 45% ranged defense. Cloaking Device only provides half of it's defense in combat so once the shooting starts you'll drop to 42.76% defense.
2. You skipped Single Shot. Now I will admit there is a strong argument for doing this. However it does have two things going for it. First you can use it while mezzed. Secondly it has a pretty much -regen debuff on it. If you use both Disintegrate and Single shot you pump out almost half the Regen debuff of a Rad Defender which isn't bad for a Blaster. Anyway those are very much a case of your milage may vary but it's something to think about.
On your general slotting I wouldn't bother 6-slottting Positron's Blast or Ragnarok sets unless you really like Toxic resistance. For Cutting Beam I'd replace the Dam/Range with a common Range IO and for the other two pull out a slot for use in Field Operative (the Dam/Range for Piercing Beam and the Proc for Overcharge).
For Targeting Drone consider Cytoskeleton HOs. It's not a bad idea to have a bit extra To Hit in order to counter debuffs.
In case you're curious, here is what I'm currently thinking of for my Beam/Dev. The Numina's and the Golgi in Health will be moved to Field Operative.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Adeon Hawkwood MK4: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(37), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)
Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), Range-I(39)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 8: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), Slow-I(50)
Level 10: Targeting Drone -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(46)
Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(46)
Level 18: Penetrating Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(39)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21)
Level 22: Smoke Grenade -- HO:Lyso(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(25)
Level 26: Piercing Beam -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(39), SBlastersW-Acc/Dmg/Rchg(40), SBlastersW-Acc/Dmg/EndRdx(40), SBlastersW-Acc/Dmg/EndRdx/Rchg(40), SBlastersW-Rchg/Dmg%(42)
Level 28: Assault -- EndRdx-I(A)
Level 30: Trip Mine -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(50)
Level 32: Overcharge -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Aim -- RechRdx-I(A)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(46)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45), HO:Ribo(45), HO:Ribo(45)
Level 47: Force of Nature -- ResDam-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(21), Numna-Heal/EndRdx(23), Numna-Heal(23), Numna-Regen/Rcvry+(31), HO:Golgi(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1512;707;1414;HEX;| |78DA65945B53525114C7F78143C84D10151015F12E2A085E9A7AB1C94A9BD219B2C| |B5B43473822137118A0319FBA4FDFA08BA656AF4EBE345D3E4BD33728D32EAF0D2D| |CEFA23CC7066E0B7CFDA7BEDDF5A9BD92CDD3B6FDF5F787846488E7359A5584CCCD| |177492D58AFA9C9B59C96D5D21B821EF7D994AAE5821795F5DBEB9A960A2E5D9E36| |53B803AB13CB4A2EADA62273AA7227B19C59CDAADEEACCD5BBF9BC5628451694545| |A2D15853DAE69D9C8A2AAE433B9B4B3FA92520BC5B54C9E27E733A59C5A2CDAF825| |9B49AF95DC17F29964645E2B24D5C492BEF1868FFC21FA24DA049EB2496C1362B23| |0EC30E55DF00DF3C45BF01DF3BEA8CB7D2EE9B18117CC8997E02B709319DB62DE22| |AF845C09DE26789BE0B5C26B85B7175E85728DC8357EE098FD23D67C620E7C06BF3| |087462BB48815CA3521D704AF1DDE66789BE175C1EB82F701C1CCB992790FFD4CF0| |DC2382456FA86CB0CC1064A308816130456E1BDC36B8DD70BBE1F6C1ED87DB0FB78| |7C40EDE5F38DA69E0938597624ED4E3FC66A0026411FE6AD0D7ABE46A81AB05AE2E| |B8BAE00AC015806B08AE2784567649AD70B5FDA3D76E593C26B4F3BEA2FD34F7D54| |27578B1DE8BF53EBD672156A98E0ED4D1B16964CF1673F835B80DEE3043BB4C37ED| |DB899E3B7BB9B6A79532783F63F70F835E53FF01F89D192BF1DA34B97B78ADDC33C| |9E7129C02A7C11966EF49669272FAD05FDF18EFF38C30881E060F795DE88839FA0B| |FC0DFE6186FF32F7A89511EC3782B3794FB131EECB38563938FADDC627B9E7F1593| |ED32AF7291C417E649CEB69A373892216C59E5DF2F15D14C28FBB5089B1A73C5A3F| |5FA647441B22B186C8544364BA21B258B3D0B5E4AEE3F2F1ED16124ED1E23ABEB5E| |5032BCD23470AF3FC612D66922ED160983A9D95F45FD473856F9BE73A337083D97F| |8A4FE967FD7E23BCDF512D264941FCB3818A55AF56AF65A56E1CAF1BDFAC1BFF077| |D33E778| |-------------------------------------------------------------------|
Quick build, which I think can be tweaked out a bit more.
Offers you range cap with stealth suppression at 46%.
Regeneration is a bit higher. Recovery numbers are fine. Way below the 2 point ratio with everything turned on.
Hover keeps you out of range in high ceiling areas. I actually hover blasted the cray fire farm back in the day on 4/8 setting from the elevator bank area with other range cap hover blasters I have.
You have a heal which again is helpful when your hover blasting.
I'm thinking Musculature Alpha, not sure if you should go barrier or the heal for a 2nd heal. I'm thinking heal to be honest.
If you wanted you could change it up and pick up scorpion shield and spiderlings if you wanted 2 pets.
Recharge is much higher then your build.
The one thing I was confused on was the hit buff. I added a Kismet to combat jump, taking away a Luck of the Gambler from Hover. The build up proc in Target drone I think was giving off false numbers because of how the proc shows up in mids ( basically the build up proc in mids always shows up as active ).
My recharge is higher and no need for vengeance, which is sort of wasteful for a LOTG +recharge, because it's such a limited power at times. Seems I never get veng off when I try. Even if I see someone is dropping I don't get it off at times.
Again quick build, about 15 minutes. I think over a few days of work it could be tightened up a bit more.
You could go Agility for the defense buff and work around that as well.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Single Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Acc/Dmg/EndRdx:50(31)
Level 1: Web Grenade -- RechRdx-I:50(A)
Level 2: Caltrops -- RechRdx-I:50(A)
Level 4: Cutting Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 6: Disintegrate -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 8: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), Zephyr-Travel:50(48), Zephyr-ResKB:50(9)
Level 10: Targeting Drone -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(11), GSFC-Rchg/EndRdx:50(13), GSFC-ToHit/EndRdx:50(13), GSFC-Build%:50(15)
Level 12: Lancer Shot -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Dmg/Rchg:50(40), Thundr-Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def:50(17), Zephyr-Travel:50(17), Zephyr-ResKB:50(25), Ksmt-ToHit+:30(50)
Level 16: Smoke Grenade -- RechRdx-I:50(A)
Level 18: Penetrating Ray -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(19), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/ActRdx/Rchg:50(21), Mantic-Dmg/EndRdx/Rchg:50(21)
Level 20: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def:50(23)
Level 22: Aim -- RechRdx-I:50(A)
Level 24: Charged Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(25), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 26: Piercing Beam -- Posi-Acc/Dmg:50(A)
Level 28: Trip Mine -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Dmg/Rchg:50(45), Erad-Dmg:30(46), Erad-Acc/Rchg:30(46), Erad-Dmg/Rchg:30(46)
Level 30: Aid Other -- Heal-I:50(A)
Level 32: Overcharge -- BlastersW-Acc/Dmg:50(A), BlastersW-Dmg/Rchg:50(33), BlastersW-Acc/Dmg/Rchg:50(33), BlastersW-Acc/Dmg/EndRdx:50(33), BlastersW-Acc/Dmg/EndRdx/Rchg:50(34), BlastersW-Rchg/Dam%:50(34)
Level 35: Body Armor -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(36)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(40)
Level 41: Cryo Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(48)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(3)
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1433;652;1304;HEX;| |78DA6594496FD3501485EDC421646A539AA169134286D292523701F64865E8A691A| |AA42DCB6012D7584A9DA8492558318B3D2C5895498C1B364C3F00F68C0509F10700| |41CBB045E6C6F7B40DB225E78BCF7BEFDE73AFDF73F1D461FFA3A97307053170A8A| |EB45A9549FA6DAB4BAEA2A2E955A173B9E98E41AE941443536BF2A4AA2C564AFA42| |5D8D6E8C94979BCDC6525B9E526A9ADA6E09BE9946A32E1FADEBDAC9B6DFFA3FAD2| |A4DDDD002D64351ADE955DD50BDD653B9A9AAB5C891A65E958BCB86DED61B46AB52| |B4029F1EA0FCC3745742022ED325AC100A9220DD666EBB0EDE60EEBC09DE629E113| |6D70AC2186B67092234119A42399CAC49CEC7ACE59E804F9913CF9885E7CC13B4C6| |055FAE95FFF3A6E02B035F19F8CAC2B7879AEBB64C984E7758B4B4ED41E6C427073| |F7F669EA7591E9EEBF2DC61CD7B17BCC7F4DF071F307B1E326BE4D1078F3E78CCC2| |63169E46E03107CF7BE131421E03C81B80C71E780C8640781D80D7C25F9A9E90840| |B845EF4B8173D56C94B1F7ADCF78AB51DAFC137CCD05BF01DF322A19F3D38FAE121| |020F1178A852DC30728591EB386951D41D45DD03A86F10F50EA2FE38FA1147DD0BB| |436867831EC854B8421C41BAAA34F8BA0C11CFFE2B06A1FFF0A7E6326A88F09C44B| |6479AE46399288972C392D6D57199C05E798A979F018F30521CD3D11D3FB58CB444| |52BD7659C994EDCE1357E27BBD7C19FE02FE6C86FF00FF325851AE5B5CED1F7EC7D| |CF2AF801FCC84CBAF938753C8C95B16F6799691A93D99F20E37D6448CB637E1E7BA| |6803D1397BACEA849979092368EA869E66CA3799B52B029FB6DCA019B32DDAD78D8| |CB8CD4F56DB06679829B5F06F3BB9746C5EED1B52D4514E7B97E698EF9C3367B7D4| |B7188D738A3E30A7895F90F2EC7E724| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
My recharge is higher and no need for vengeance, which is sort of wasteful for a LOTG +recharge, because it's such a limited power at times. Seems I never get veng off when I try. Even if I see someone is dropping I don't get it off at times.
|
Now there are other powers that can work well instead but I wouldn't call Vengeance a waste, if you've taken the pre-requisites it's comparable to most of the other options for a one-slot power.
However, my ignorance is of blaster builds and the sets is clear, and I appreciate both of your responses. I am going to try digesting them here, and work on an updated version.
My view on Vengeance is that if I get to use it great but if I don't it's a power choice that doesn't need slotting and gives me room for an extra LotG 7.5%.
Now there are other powers that can work well instead but I wouldn't call Vengeance a waste, if you've taken the pre-requisites it's comparable to most of the other options for a one-slot power. |
@Kinetoa
Ahh, there you go. I didn't even notice the Hasten button. I just pulled up your build and viewed the totals then just created what I thought the build should be and compared the totals. That is where I noticed the whole it hit buff debacle in Target Drone. I knew 51% just didn't see right. That's why I stressed it was quick. I knew I wasn't looking at everything which maybe I should have and just waited to post.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Good day,
All this Blastery talk got me excited so I hopped on the (potenial) blaster bandwagon with a Beam/Dev.
This is my first Blaster build attempt, ever. I do have some experience with MIDS so I was able to do a few things, but I am sure I missed something.
Things that went well (I think)
- Went for 45 Ranged, this was a very primary goal
- Tried to control end use/recovery
- Tried to six slot all attacks
- Got 5 LOTG recharges
- Got Rangarok
- Hit is above 22% (might as well get that going now) w/o Aim
Things that I am most concerned with
- I am flying blind a bit, and don't know if power choices from pri/sec are off
- Took Musculature, but that was just kind of bread/butter thing, not sure where to go
Long term, I also will need (I assume) to get some more slots into the new Cloaking Device for maxing out regen/recovery, but that's another day.
Thanks for any insight.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Blaster Bandwagon: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Charged Shot -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(3), SBlastersW-Acc/Dmg/EndRdx(37), SBlastersW-Acc/Dmg/EndRdx/Rchg(40), SBlastersW-Rchg/Dmg%(45)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(5), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(13), TotHntr-Acc/Immob/Rchg(15), TotHntr-Dam%(39)
Level 2: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(7), P'ngTtl-Acc/EndRdx(7), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(48)
Level 4: Cutting Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(25), Posi-Dmg/Rng(42)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 10: Targeting Drone -- ToHit-I(A), EndRdx-I(15), EndRdx-I(27)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), Ksmt-ToHit+(48)
Level 14: Maneuvers -- EndRdx-I(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(19)
Level 18: Lancer Shot -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(21), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(46), Stpfy-KB%(50)
Level 20: Penetrating Ray -- Apoc-Dmg(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(50)
Level 22: Cloaking Device -- HO:Cyto(A), LkGmblr-Def(27)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- EndRdx-I(A)
Level 28: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dam%(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 30: Trip Mine -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(34), ExStrk-Dam%(34)
Level 32: Overcharge -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-+Res(Pets)(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 44: Super Speed -- Zephyr-ResKB(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), EndMod-I(33)
Level 50: Musculature Partial Core Revamp
------------