Revamping my DP/Dev
First off just a simple suggestion. Any time you post a build be mindful to turn off anything that might give false numbers. A simple example is having cloaking device turned on. When I first looked at your build and knowing the IOs the first thing I looked was to see if you had cloaking device turned or Hail of Bullets on because your defense numbers where to high for the IOs slotted. As I guessed Cloaking device was on. That could throw players off looking to comment.
It also can throw you off which is my initial impression because you mentioned decent defenses, but once you turn off cloaking device you see your defenses really are low.
That being said this is what I have. The biggest cost is the Gladiator IO. Which honestly today is not if you know how to use those converters.
Defense wise your S/L capped with Cloaking device suppressed. Your Range and Melee defense are 1 purple inspiration away from being capped again with Cloaking Device suppressed. Agility incarnate will help out a bit more and give you a bit more leeway defense wise for some minor debuffs.
End result the build gives you a range fight ability as well as a melee position. On top you have 2 pets Gun Drone and spiderlings. Gun drone can be summoned twice so for at least 30 seconds you will have out 2 gun drones and 3 spiders. Again Agility incarnate bumps gun drone up to 40 seconds of double time.
So you can Toe bomb and hail of bullets or start the fight from range and pets.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Ah! Thanks for the quick tip. I did forget that Cloaking Device's defense changes when in and out of combat. I will be sure to look out for those tricky powers in the future.
The build you posted was really good... but I knew it was not quite what I wanted before I looked at it once you mentioned Spiderlings. I apologize because I probably should have reworded my earlier statement better: I was primarily wanting feedback with my slotting and IO choices within the scope of the powers I have already selected. While I understand my power choices may not be 'optimized for awesomeness', they are optimized for 'fun' (for me, anyway).
On that note, I do have a general question. Is it necessary or common practice for Blasters (or any non-melee AT or build) to have soft-cap defenses? I admit when I started to draft my build I began building for high defense first. But then I realized that I was building for a Blaster and not a Scrapper, which is what I've been playing as of late. I play in teams more than I solo, and with other players also grabbing enemy aggro, it almost seemed in excess to soft-cap defenses.
I think the defense question is a personal choice. I am sure some would say Damage and recharge instead. Personally I would forgo the DPS increase for more survivability especially with this primary and secondary.
I think Device has some issues and DP is light in the damage department already when compared to other Blaster damage sets. That being said DP has another issue in which its T9 is a PBAOE which is not really a favorable attack when you have no damage mitigation from incoming attacks. You jump in use your T9 and pull aggro and then what ?
Another thing which is a personal issue I would guess is I always build a set for highest possible setting. So my goal is 4/8 and then I work my way down to see where the toon is comfortable at. I always look to obtain a minimum of 2/8.
If your just looking to do 0/0 or 1/1 then anything is fine really. I'm not telling you to use my build. I just posted it to give you an idea in a different direction. Maybe somewhere in between is your build.
You could go the damage recharge route and use luck inspirations to boost defenses, but what happens when your luck runs out ?
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Just looking for some feedback on a build I just finished whipping up for one of my main alts.
I am fairly comfortable with my power choices, with the exception of 'Recall Friend' which I tossed in there as a filler power. I am open to suggestions to replace that with something else. I am more concerned about what kind of tweaks can be done slotting-wise.
This toon is for both team and casual solo play. I was aiming for decent def/res and enough recharge to bring my two nukes down to a 1/3 of its original rate.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Anton Waller: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Achilles-ResDeb%(5), Dev'n-Hold%(50)
Level 1: Web Grenade -- GravAnch-Hold%(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Dev'n-Hold%(7)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(34)
Level 6: Caltrops -- P'ngTtl--Rchg%(A), P'ngTtl-Dmg/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 8: Bullet Rain -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(19), BlastersW-Acc/Dmg/Rchg(19), BlastersW-Acc/Dmg/EndRdx(29), BlastersW-Acc/Dmg/EndRdx/Rchg(34), BlastersW-Rchg/Dam%(34)
Level 10: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), GSFC-Build%(15)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(13), LkGmblr-Def(17)
Level 14: Kick -- Empty(A)
Level 16: Smoke Grenade -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(37)
Level 18: Executioner's Shot -- Dev'n-Hold%(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg(31), FrcFbk-Rechg%(48), Achilles-ResDeb%(48)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(37)
Level 28: Trip Mine -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43), Oblit-Dmg(46)
Level 30: Swap Ammo
Level 32: Hail of Bullets -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Sciroc-Acc/Dmg(33), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39)
Level 35: Body Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Sleep Grenade -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(42), CSndmn-Acc/Sleep/Rchg(43)
Level 44: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), Posi-Dmg/Rng(46)
Level 47: Surveillance -- RechRdx-I(A)
Level 49: Recall Friend -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(40), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
Level 30: Chemical Ammunition
Level 30: Cryo Ammunition
Level 30: Incendiary Ammunition
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Set Bonus Totals: