? / Devices
So, after realizing that Water Blast doesn't have a snipe, I decided I could go ahead and make a /Devices character in preparation for the upcoming changes. I actually had a Psy/Device already, which I had made a while back and forgot about, but when I went to play that, I noticed that Psy doesn't have Aim, which I considered to be really important since /Dev lacks Build Up. Then I looked at the others, and my next inclinations went as follows:
1. Assault Rifle - again, no Aim. 2. Dual Pistols - No snipe, so pointless for the changes. 3. Sonic - No snipe 4. Dark - What the... What are these weird, utility Dark powers? Is Dark the lowest damaging set of the bunch? At first glance, it looked like it would have to be. 5. Fire - I have a Fire/Mental that I rolled but never played, but I was probably going to go Water/Mental, so maybe he can be forgotten (though he had a great name). So. Any suggestions? I've played Ice/ (moot, no snipe) and Energy to the death, so I'd prefer to skip those. Elec/Devices really intrigues me, because I've never played Elec/ beyond 17, but I have no interest in being a sapper (I'd probably skip Short Circuit, especially because there isn't great synergy with /Dev), and from what I hear here, Elec/ is suffering well beyond what these changes address. So... Help! |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If you're going for Devices then don't worry about whether the set has aim or the like. Targeting drone + a kismet proc will get you easily over the limit to perma the fast snipe so you don't have to worry about outside to hit boosts. My current elec/devices blaster is sitting on 18 to hit and my targetting drone isn't even fully slotted up yet, so as soon as I drop the kismet in I'll be over the mark.
From what I've been reading the sets best able to leverage the fast snipe would be Assault Rifle and Beam Rifle because both sets snipes are pretty powerful or have a significant effect.
I've got an electric and I can tell you right now, the changes aren't so much going to make electric 'good' as much as it will simply put it closer to average, but mostly paired with Devices. It'd be a good combo simply because your snipe will become your 3rd blast (the set has none, one of its sticking points).
I wouldn't skip short circuit though. Sapping may not be fun and may be weak without Electric Manipulation to boost it, but Short Circuit is -very- good at sapping on its lonesome to begin with and it does okay damage.
Psy has Aim, it is just called Psychic Focus, so take heart and think the mobs dead if you want.
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Thanks! Hopefully I'll like it!
If you're going for Devices then don't worry about whether the set has aim or the like. Targeting drone + a kismet proc will get you easily over the limit to perma the fast snipe so you don't have to worry about outside to hit boosts. My current elec/devices blaster is sitting on 18 to hit and my targetting drone isn't even fully slotted up yet, so as soon as I drop the kismet in I'll be over the mark.
From what I've been reading the sets best able to leverage the fast snipe would be Assault Rifle and Beam Rifle because both sets snipes are pretty powerful or have a significant effect. I've got an electric and I can tell you right now, the changes aren't so much going to make electric 'good' as much as it will simply put it closer to average, but mostly paired with Devices. It'd be a good combo simply because your snipe will become your 3rd blast (the set has none, one of its sticking points). I wouldn't skip short circuit though. Sapping may not be fun and may be weak without Electric Manipulation to boost it, but Short Circuit is -very- good at sapping on its lonesome to begin with and it does okay damage. |
Thanks for eight fun years, Paragon.
From what I've been reading the sets best able to leverage the fast snipe would be Assault Rifle and Beam Rifle because both sets snipes are pretty powerful or have a significant effect.
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Fire Blast has the hardest hitting snipe, but its also tied for the slowest insta-snipe, which makes its DPA almost identical to standard snipes (1.78 vs 1.74).
The lowest DPA insta-snipe is Archery at 1.49 DS/sec. That's still higher than almost all blaster single target ranged attacks (other than insta-snipes) and Archery does have the best tier 9 nuke, so I don't think people will be abandoning the set just because of the snipe change.
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AR has the fastest "insta" snipe at 0.67s. Psychic Blast has the second fastest at 1.0s. Beam Rifle has "normal" timing (its cast time is slightly slower at 1.4s instead of 1.33 seconds, but arcanatime rooting is identical for those two times) but the aoe disintegrate effect.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It should be noted that Hawk has hinted that both Rifle sets may end up with longer animations because those times are too fast for the animation to look good (and I can definitely believe that for Assault).
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BaB did not think it was a good idea to have powers with only 0.67 of animation time for various animation reasons: the current animation team may have similar thoughts as well.
If it gets knocked to 0.83, that would mean 1.056 arcanatime and 2.61 DS/sec DPA, down from 2.99 DS/sec. Not bad. But as that cast time gets higher, AR's lack of Aim becomes increasingly noteworthy.
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(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
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Beam and Device IO set bonus wise seem to synergy very well. Your able to obtain range defense cap easily with it. Blue Centurion had a thread on it with some nice info
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Oh, hello City of Devices. Nice to meet you!
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
So, after realizing that Water Blast doesn't have a snipe, I decided I could go ahead and make a /Devices character in preparation for the upcoming changes. I actually had a Psy/Device already, which I had made a while back and forgot about, but when I went to play that, I noticed that Psy doesn't have Aim, which I considered to be really important since /Dev lacks Build Up. Then I looked at the others, and my next inclinations went as follows:
1. Assault Rifle - again, no Aim.
2. Dual Pistols - No snipe, so pointless for the changes.
3. Sonic - No snipe
4. Dark - What the... What are these weird, utility Dark powers? Is Dark the lowest damaging set of the bunch? At first glance, it looked like it would have to be.
5. Fire - I have a Fire/Mental that I rolled but never played, but I was probably going to go Water/Mental, so maybe he can be forgotten (though he had a great name).
So. Any suggestions? I've played Ice/ (moot, no snipe) and Energy to the death, so I'd prefer to skip those. Elec/Devices really intrigues me, because I've never played Elec/ beyond 17, but I have no interest in being a sapper (I'd probably skip Short Circuit, especially because there isn't great synergy with /Dev), and from what I hear here, Elec/ is suffering well beyond what these changes address.
So... Help!
Thanks for eight fun years, Paragon.