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Posts
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Heh. Don't feel bad. I'm a 60 something month vet, and I still don't know where it is. I've never gotten a villain that high. I'm not sure where that Cyrus statue was last week either. Somewhere in Kings Row, maybe? I have a feeling this is not the contest for me.
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Quote:Only once every hour? Why waste the other 59 minutes??? Nothing else you are doing can possibly be more important!!!!!!I'm considering starting a Twitter account just to ask OCR for info every hour that I'm home.
My two cents: As much as I hate the marketing people, they aren't doing a bad job. Giving us more info is a waste of time. Within one hour of giving us more info, three things will happen.
1. People will complain that this new info proves that GR will suck.
2. People will misinterpret the new info and claim that GR will contain features that it won't actually contain, and then when GR does come out they will say it sucks and the devs lied to us.
3. People will ask for more info.
The real problem here is that we don't want information about GR. What we want is to actually have GR. No amount of information will satisfy us.
Marketing will release info when it will have some impact. Star Trek Online is supposed to go live at the beginning of February. I think we'll probably get something right before or after that.
No matter what they tell us or when they tell it, there are a few things we can count on.
1. Whether you pay your subscription fee or not, you still get to read the same information about the game.
2. Going Rogue will come out eventually.
3. Nothing marketing does can speed up or slow down the actual development of the expansion. -
The first thing I'd like to see is more basic powerset proliferation. The low hanging fruit. Axes and ice melee for scrappers, that kind of thing.
The next thing I'd like to see is powerset theme proliferation. This isn't as easy because they'd need to create or seriously revamp powersets, but I'd still like to see it. A Dark primary for controllers, an electric primary for defenders, stuff like that.
As for totally new powersets, I'm sure the devs have enough ideas already to choke a cow. I'd like a scrapper with dual tonfa, or a quarterstaff. A mastermind who can summon wild animals. Maybe the new ultra mode will make a real water set possible (imagine Katara from the Airbender cartoon).
I'd also like power customization to be extended so we can choose animations. Maybe I want all of my fire powers to come out of my face using the animations from sonic powers. Stuff like that.
I don't think the devs are going to be sitting around twiddling their thumbs wondering, "What's left to do?" any time soon. -
I don't farm, and lately I've only been playing low level characters, so pretty much everything I've made has been on the market. I've tried to get a decent nest egg for each new character, but that's all I've bothered with. I probably haven't made more than 10 million in a week for quite a while.
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I think I must be misunderstanding what you're saying here. The regen/recov values of the health uniques are fixed amounts. Their values are not affected by the other slots in the same power, or even by which power you put them in.
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Quote:Yes, you're right. That's what I was thinking of. I remember the unused "kill the healer" variable.You may be thinking of the Threat calculation Castle posted. There are modifiers to threat which can be individualized per enemy type, including (according to Castle), a 'kill the healer' variable (though all enemies currently in the game don't make any use of it)
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You x'd out the name of the site? What do you think people find if they click on your link to xxxxxxxx.com? I bet it's NSFW!
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Once upon a time one of the devs posted something about the enemy AI. One thing I remember was that there are quite a few variables which they can tweak. Every enemy uses the same AI programming, but with a different set of values for those variables. At least, that's my understanding of it.
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I'm too late to help, but not too late to cheer!
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I just started a new blaster and hit level 11. That's the highest I've ever gotten a blaster. I am also playing a new warshade. I'm level 28, which is by far the highest I've ever played a Kheldian. And I have a new baby tank I only play on Mondays. He's still in the single digits, but I've never gotten a tank past the teens before, so we'll see how this one does.
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I suspect that he knows perfectly well that the rating system could use some work, but he also knows that marketing will beat him with a rubber hose if he admits anything is less than perfect while talking to the media.
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Even at 1 influence some stuff takes too long to sell, and I'm not going to waste my time running all the way to a vendor for 250 influence.
It is funny how people always blame the sellers when they see these price spikes, when it's at least as likely to be 100% caused by buyers. -
Blueside they're going for 20k right now.
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It wouldn't be easy for me, but if it would be easy for any of you then I'm sure they would be happy for the help. The Scoop is, after all, entirely a volunteer effort.
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In all fairness, people *can't* buy it. It's not for sale yet. I'm sure we'll see an advertising push sometime between now and when it does go on sale. How much of a push we'll have to wait and see. I too am disappointed that with all of the big superhero stuff going on in popular culture (Heroes on tv, Superman, Batman, Iron Man movies, that "Who Wants to be a Superhero" tv show, etc) CoH doesn't try for any mainstream advertising. I'm sure it would be expensive, but it might be worthwhile.
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I have not experienced this lately. There was a period a few weeks ago when I could hardly use the market at all because of lag. My one tip is to watch the chat messages from the market. While the GUI is often completely wrong, the chat messages seem to be much more accurate. I don't think I've ever seen them be wrong. It might look like you just got an item from the market. You can see it sitting in your inventory. But if the chat message doesn't say you got it, then you don't have it. Eventually it will rubberband back into the market.
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Quote:Yup, that's true. Regens have a lot of buttons to push when they want to stay alive. I was never in any real danger, but I wasn't dishing it out very well either. And I think they were even con. I certainly wasn't up for the scrapper RWZ challenge. Still, it was playable without a single enhancement.... that was also on a kat/regen, which starts with some excellent tools like some built-in ToHit, -Defense on enemies, a heal, improved Stamina, and potentially capped melee/lethal defense.
I'm not saying it's Rad/Sonic levels of "doesn't really need enhancements" but it's one of the better ones to try that with, I think.
I can remember when it was hard to buy SO's until you were in your thirties. Looking at that list now of how much inf is needed at each level, it all just seems so tiny. I have a level 4 character with 6,000,000 inf. He has that much because I couldn't resist a little vendoring while waiting for the rest of the team to get together next week, and he made it to level 4 because I couldn't resist punching frostlings as I ran back and forth between the market and the vendor. Now I have enough for all my enhancements until I get well into the thirties. And if I somehow manage to earn any influence in those thirty levels, then I'm set for life. Crazy.
Kids today don't know how good they got it. It's like if your grandfather complained about how, when he was a teenager, he worked 18 hours a day for three cents a week, and they had to save up for almost a month to buy a ten cent candy bar. Now you earn hundreds of dollars a week... but it's like candy bars still cost ten cents, and cars still cost a hundred dollars, and a house cost a thousand dollars. Income went through the roof and prices didn't budge. How awesome is that?
Of course, no one appreciates it because almost everyone shops on the player controlled market, where prices go up when income goes up, so you never really get ahead.
Sorry, I've wandered pretty far off topic. I did try the challenge again by flipping stuff for half an hour, but bids fill too slowly when you're in a hurry. Flipping is really only effective if you wait 24 hours between buying and selling. -
No, you're right. It's pitifully easy. Mostly I was just curious to see how much inf was actually "needed"* in order to play the game. It really isn't much. Even if you somehow found yourself empty handed, earning enough to buy a full set of level appropriate enhancements is pretty near trivial.
* Because the game is balanced around SOs, allegedly, so those are needed. Actually, I've soloed hazard zone spawns without any enhancements at all... but boy was it tedious! -
I don't think that's what the nefarious Rikti mod just stated. I suspect the nefarious Rikti mod just stated that they're turning the Rikti invasion event back on next week.
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It must be easy to earn inf. If it weren't, things wouldn't be so expensive. If you don't feel poor, try purpling out your character, and then fill in the rest of your powers with PvP sets. Still feel rich?
Being rich or poor has nothing to do with how much money you have. It's all about how much stuff you want. If you want more stuff than you can afford, you're poor. As long as there is more stuff out there to want, some people will always feel poor.
I'm pretty sure that aspect of human nature is an important part of the MMO business model. -
I don't think there is anything that can't exist, but I think the Black Market Teleporter inspiration is very unlikely to exist, especially heroside. And the Wentworth Teleporter inspiration is not likely to exist villainside.
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Following on from one of my earlier posts...
A new challenge - How long does it take to go from zero to X, where X is enough influence to fully slot a character with level appropriate traditional enhancements?
Using a couple of charts on Paragonwiki (here and here) and making some assumptions (buy a full set of enhancements every five levels at your level +3, buy TO's until 15, DO's until 25, and SO's from then on) I made the following chart:
LEVEL CASH
2 .....$2,500
7 .....$13,000
12 ....$119,700
17 ....$223,440
22 ....$1,050,000
27 ....$1,548,000
32 ....$2,436,000
37 ....$3,408,000
42 ....$4,428,000
47 ....$5,580,000
The challenge: Starting at each level, with 0 inf, how many minutes does it take to earn that amount of inf?
This may be more of a farming test than a marketing test, I think, if we're talking about being continuously logged in, especially once you're into SO levels. -
Store them in other people's pockets. That's where I put all my stuff. Jimmy Stewart explains.
I just sell stuff for a little above the average amount, then, when I want it back, I buy it for a little below the average amount. It works pretty well.
Also, if you haven't already crafted the recipe and slotted it on your character by now, then you probably never will and there's no point in dragging them around. -
Quote:That's just what I was thinking. I have no desire to invest the sort of time and money necessary to be good at PvP, or to develop that sort of mindset. I find the current PvP recipe prices very tempting. I'd be willing to go in there and give it my best shot if I had a decent chance of getting a super-valuable drop as a reward. As it stands, I have virtually no chance of ever receiving any reward from PvP. Given that actually having fun isn't even on the table, there's just no incentive at all. Of course from what I hear even the people who do PvP regularly don't seem to have a decent chance of getting pvp recipe drops.In this game, you have to get actual kills to get the recipe drops, and my builds don't do that. If you earned some kind of currency that bought them just for showing up, like you did in WoW, I might bother. I won't really enjoy it, but if it's made worth my time I can be there.
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I found my old brainstorm notes. The prices were remarkably stable for a long stretch of time, but since August they seem to have gone up by a factor of 4 or 5. There was a time when you could reliably buy brainstorms, convert them to rare salvage, and come out ahead. Of course, you get a random salvage, so the odds of coming out ahead in just half an hour are pretty bad.
In February of 2009, according to my notes, the average value of all rare salvage was 514,861. For tech it was 439,028 and for arcane it was 590,694. In August of 2009, the overall average was 707,222, with tech counting for 768,333 and arcane only 646,111.
That gives a predicted brainstorm value of around 35k, but they were actually selling for 15 - 20k.
When I logged in last night, they were selling for more like 100k/brainstorm. I didn't figure out a new average rare salvage price, though. Maybe I'll find time for that tonight.