nytflyr

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  1. Quote:
    Originally Posted by Chant View Post
    Whatever you do, ignore what anyone says about using desks to stack desks. Desks can make a floor but do not ever use them as your tool to stack.
    I havent tried, but can't you use the desks stacked like that to get the floor where you want it? (ie you want the height to be 3 desks off the ground, so stack 3 desks, then lay the floor tile down and build out the floor from there?)
  2. Quote:
    Originally Posted by SwellGuy View Post
    I saw nothing condescending in his post you responded to. Often people inject their own personality traits when reading the posts of others because text has no "tone" or body language to accompany it except for smileys.

    If I may suggest to you in the future when someone posts a at the end of a comment you may want to observe they aren't being mean in the text that comes before it.
    I did, so live with it (A smiley doesn't erase the snark)
  3. Quote:
    Originally Posted by Forbin_Project View Post
    Selective editing of posts won't win your argument.
    it the condescending nature of your "point" I was pointing out. sorry you don't like being called on it.
  4. Quote:
    Originally Posted by Forbin_Project View Post
    And except for the Taxi's and city vehicles 99% of all those drivers live outside the city and are driving in to work in the city.
    so paragon city has no visitors? loading up the streets with taxis would make sense as well...

    Quote:
    You're not getting more cars. Deal with it.
    nice...
  5. Quote:
    Originally Posted by Rodion View Post
    Most people in Manhattan don't have cars
    some people do apparently...




  6. Quote:
    Originally Posted by Chase_Arcanum View Post
    From a technical point of view, tracking even MORE moving objects means sending more data to the user's PC to keep things synced up-- the more that's tracked... and the more frequently they can change, the more bandwidth spent... and the sooner you hit bottlenecks in performance. You also have an engine that's designed to handle only X number of moveable objects at a time. Things that aren't shared/tracked, like leaves and ammo brass, don't count to that limit, but something that must be shared- like the locations of cars moving on the street- would. Getting anywhere near real-city traffic levels
    I can understand that, but I would thing a solid moving object would take up less resources that an animated person. and for that matter, they don't have to be moving, they can fill parking lots with them and have them parked on the side of the roads.

    as for the design of the cars.. they are freaking awesome
  7. no this is not a bug report, but while running around the Portal Corp I noticed hundreds of people waling around and a parking lot that was mostly empty... same can be said for the roads in general, this is a busy city, there should be cars everywhere! the lack of cars in the Rogue Islands makes perfect sense, but not in Paragon City!
  8. nytflyr

    T.E.C.H. Base

    Base has been updated again, second floor in the Oversight Center was torn down and rebuild one step lower when I figured out a better combo for the stairs. added a med bay and a storage area (not shown, just a bunch of racks). Not going to do any more for a while until I can afford to add another room.

    been working on a friends base, and after some convincing, he ended up with a net gain of 500k prestige and in the last week that has grown to 1.4mil. I will post pics of what was done there soon

    EDIT: there are new pics at the link in post #1
  9. nytflyr

    Starting Out

    Quote:
    Originally Posted by Hyperstrike View Post
    I dunno about obsolete. And what about train service to Hazard zones?
    I think "with the exceptions of places not served by the train/ferry." covers that

    Quote:

    I'll just chalk it up to personal taste. Then again, I don't keep massive quantities of salvage on-hand in my base much anymore (unless it's actually a team base). Mostly because I wind up having to spend prestige for rent on stuff that just really needs to be sold.
    I'm always building stuff so the less I have to run to WW the better. so to the OP, I guess it depends on what you intend to use your base for as to which way you want to proceed
  10. nytflyr

    Starting Out

    Quote:
    Originally Posted by Hyperstrike View Post
    Necessities:<Much snipped>
    I mostly disagree with the above recommendations, telepads are nice, but with the combining of the yellow and green lines in less than a month, they will become mostly obsolete, with the exceptions of places not served by the train/ferry.

    Maybe its personal taste, but I think (personal) crafting and storage is more important than anything. It seems to be the only thing I use my base for unless Im in a hurry, then the teleporters come in handy. If Im soloing, its no big deal.

    the medbay is ok if you dont mind only having part of your HP & END recovered by the time you leave.

    so my priority has been (using the Oversight Center with the combo unit) storage (salvage), invention table, med bay, vault, nex on the list will be more salvage storage and maybe an enhancement storage table...
  11. ok, I give up, how did you do the stove? (specifically the burners)

    EDIT: nevermind, it was the wastebasket
  12. Quote:
    Originally Posted by Impish Kat View Post
    Actually, there is already a thread for that very purpose... check my post above (#55) with the big green linky.

    I'd rather get that thread going again (now that we can actually embed pics in our posts), and keep it bumped up... maybe even get it re-stickied.



    .
    saw it after i made the post, unfortunately, a lot of the links are dead
  13. Quote:
    Originally Posted by Impish Kat View Post
    Updated the List ...
    you know how a picture is worth a thousand words... maybe someone with time (I can do some) could start making screen-shots of things we would like to see
  14. Quote:
    Originally Posted by Lightslinger View Post
    Wanted to reiterate this problem because Virtue invasions are still not working properly. Waited around for an hour and a half last night, no invasions. I logged on this morning to see the "Rikti are retreating..." announcements from two zones, waited around for an hour and no Invasions were announced.

    I sincerely hope this is not working as intended because if it is I will likely not be able to get the accolade on the two characters I want it for.
    from what I saw yesterday on triumph, there are 4 waves that happen in about a 30-45 minute span, then approx two hours after the start of the last invasion, the next wave happens (5:00, 7:00 & 9:05PM CST)
  15. Quote:
    Originally Posted by Fire_Away View Post
    Is anyone else going to the California Bay Area Meet and Greet this weekend? I plan to be there but, unlike past years, I'm not proactively asking about sg/base stuff this time because:
    I don't think it would hurt to ask, squeaky wheel and all...
  16. Quote:
    Originally Posted by Essentially View Post
    A great big thank you for all the quick responses. Have a great day and hope to see some of you on Freedom. Although, you may NOT want to group with me as I will have a 5 year old "blaster" in the group.......She likes to "blow"things up!
    you say that like its a bad thing!
  17. While contemplating what to do with a massive energy room that only has one enerygy item in it I got to thinking about blocking things out by filling in 1x1 squares top to bottom, then a thought came to me...

    Why do we have rooms at all? it used to be, I assume, for raiding purposes, but what about starting with an 8x8 chunk of property and a 2x2 square from there you have to build square by square. This would have the side effect of allowing things to be placed in hallways.

    Also why should there be a limit on what can go into each "room" and instead limit the amount of items per square. why cant a salvage rack go into the base entry if you want it?

    Unfortunately this is just a pipe dream, and more of a mental exercise.
  18. Quote:
    Originally Posted by Necrotech_Master View Post
    difficulty settings do not affect ToT spawns, the ToT spawns are completely fixed and based on team size only
    Im not sure that is right... we had a team, I was the lead at lvl 27, we had one at 41, two more in the lower 20s. whenever the lower 20s clicked on a door we got white and yellow villains, when I or the 41st level player clicked (and we have higher diff levels) we got orange and reds, occasionally a purple
  19. Quote:
    Originally Posted by Shadestorm View Post

    I see your problem with vulnerability windows, but if the raids only happenned when SG members were logged in, what's to prevent systemic abuse by ratcheting ops up to an obscene level, and simply having everyone play non SG alts for a week while you roll in the rewards risk free?
    buh? if your not logged in with a SG alt, then there wouldn't be any NPC raid missions, thus no rewards... what you are proposing forces people to defend their bases, people dont want to be forced to do anything... it would be like making the market, AE or inventions mandatory.
  20. Quote:
    Originally Posted by Shadestorm View Post
    it's simply bad form to have the base vulnerable to an NPC raid 24/7, as that then requires someone to be around watchdogging it 24/7.

    Vulnerability windows are a compromise.
    Im guesing you are misunderstanding what I was saying... nobody would have to be online 24/7, just like with the safe guard missions, you check the police radio, detective so-and-so says "we have word that your base may be attacked" at that point you are given the OPTION of allowing the police to take care of the problem of taking care of it yourself. Reward if you do, No reward if you dont, but purely optional.

    The problem with vulnerability windows is... not everyone plays at the same time or the same days
  21. Quote:
    Originally Posted by Shadestorm View Post
    NPC raids would be set on a base vulnerability window, say somewhere in the range of two hours every day. Vulnerability windows are a great way to prevent players from needing to be on call 24 hours a day. During that window, a raid event may spawn at your base, you'll be notified via the zone events channel if it happens.
    would make more sense if it was instanced if someone was actually on line, and like I said above make it optional where the PPD could take care of it if you didnt want to mess with it. there would be a reward if you did want to participate, none if you dont, just like a safeguard
  22. Quote:
    Originally Posted by stacker View Post
    awesome looking base.

    check out the stacking videos in my sig people tell me that they help.
    that video answered all my questions, thanks a bunch!
  23. Quote:
    Originally Posted by Impish Kat View Post
    Take a look at this post from the stickied "stacking tools" thread. It might be helpful. You use the "hanging stack" like you would the floor lamp, and intersect the desired item like you would a floor tile.

    I think someone mentioned a slightly easier way to accomplish it, but for the life of me I can't remember where.

    .
    I mostly got that part down, kinda, just not the specific piece he used
  24. make it like a safeguard mission... "There is word that <insert villian group here> is devising a plan to attack your base, do you want us to take care of it or can you handle it yourself"

    there, it's optional

    in fact you can set up the maps like a safeguard mission where you have to protect the portal to start with, they may never make it into your base (unless you wait too long, again, like the safeguard missions)
  25. Just thought of another idea for bases... I havent read the bajillion threads on it so its probably already been covered.

    if a SG member is on line, and not on a mission, have the base raided by NPCs, where as the warning bells would go off and the SG has to rush back to the base to defend it from the intruders, maybe make it something similar to a radio mission. At the same time this would allow the most ranking member/team leader to choose whether to accept it as a "mission" or not. (not sure if that was a coherent enough thought or not)