-
Posts
566 -
Joined
-
Fire/rad, fire/storm or fire/TA would be my choices.
/sonic isnt that hot on a controller. They get crap values compared to defenders on most powers. -
[ QUOTE ]
im a bubbler (ill/ff), been hit with blind plenty before... have yet to be slept by it
[/ QUOTE ]
Ive seen it go right through every single time... -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
can't hold a force field, he has dispersion bubble so you need to spam a few holds.
[/ QUOTE ]
Uhm, blind has a sleep component.
[/ QUOTE ]
which imo is barely noticable (as I said before)
[/ QUOTE ]
Target you hit gets sleep + hold. The sleep effect is also a very small AoE. Just try the power against a bubbler... -
[ QUOTE ]
aye, pure controller (or at least major controlling) teams dont really work in arena if you dont have any form of damage. Seeing 1 bf will keep you protected for a fair share of the match, unlike damage where you need to keep poppin respites like crazy.
[/ QUOTE ]
3 trollers is a good combo, but it really requires people who know how to use them. -
[ QUOTE ]
can't hold a force field, he has dispersion bubble so you need to spam a few holds.
[/ QUOTE ]
Uhm, blind has a sleep component. -
[ QUOTE ]
Meh just confuse the bubbler and everyone can go inside his force bubble.
[/ QUOTE ]
Your team mates cant see if hes confused, but they can see the bubble drops. Plus forcebubble is back up, at the exact time he eats a bf unlike a hold where it still has to recharge (15 sec recharge).
and what about the 5,8 secs of doing nothing while the animation fires? You cant heal, or buff. Plz try to remember illu/emps are support - not attackers. -
[ QUOTE ]
As a Fire/Kin controller myself, is there a need for superspeed OR superjump at all. Siphon and IR would do this nicely anyway. Surely Invis with Fly/TP would be a better choice, unless you're going for the stacking option of course...
[/ QUOTE ]
Acrobatics. You need the leaping pool, so IR is kinda nice to have, but not nescesary. SS is a must, its the fastest combat power in the game. Dont PvP without it.
Fly is [censored] in PvP. You dont have the end to run it, and its too slow. Dont get it.
TP is an escape power more than a actual combat power. If you pwn your opponent, then why escape? -
Transfusion was a mistake. Simply forgot the acc, my mind must have been somewhere else:P
Im sorry to say so, AS protection isnt something the good PvP'ers use. They dont need since movement can protect you from AS. Standing still = death against good PvP'ers anyway. Hot Feet is awesome in PvE, but too end heavy for PvP. The only reason to considder it, is the slow which I dont find good enough at that endurance cost.
You should actually considder other options than the slotting I gave. You wanna spam as many immobs as posible to get containment. Immobs are simply a faster way than holds.
Here are your options IMO.
You could loose assault/tactics to get smoke (yes its good in PvP) and hot feet for PvE simply cause its that good.
In PvE you dont really need cinders. the Flashfire/firecages is so much better. -
[ QUOTE ]
[ QUOTE ]
What I am wondering is my best choice of secondary?
[/ QUOTE ]
Regen....nuff said.
[/ QUOTE ]
SR....nuff said :P -
Can we bet on the results? I bet a couple of mill inf on team6 first round, and team 13 second round.
-
[ QUOTE ]
My ice / kinetic corruptor is extremly fun in PvE. In PvP though, i feel extremly squishy, in the way that i just feel cannon fodder for everyone else. The bug of transfusion for corruptor (and only them) that instead of debuffing your target with -regen actully give them +regen is not helping.
Thats not the point of my post though, i don't want to sound like i'm ranting. I wan't suggestions.
I don't have acrobatics, current build has Intertial Reduction, Hover and Combat jumping. Perhaps i should start with that, ditching IR and Hover for SJ and acrobatics. I hate having to pick up this power pool though to be viable in PvP but seems like it is the only way to go.
What else a squishy could use? I noticed that transfusion as a heal in PvP is not reliable. Your target may move out of range, jump out, you can miss. Would aid self really help in this department? I'm questioning myself if aid self is worth taking though.
What about pool power such as concealment, invis, or phase shift?
[/ QUOTE ]
Dont be scared to run, and secondly Corrs work better in teams where they can get some buffage. Team with therm rads/sonics for the res shields. -
01) --> Ring of Fire==> Acc(1) Acc(3) Rechg(3) Rechg(5) EndRdx(11) Dmg(11)
01) --> Transfusion==> Heal(1) Heal(13) Heal(13) Rechg(15) Rechg(15) Rechg(17)
02) --> Char==> Acc(2) Acc(17) Rechg(19) Rechg(19) Hold(21)
04) --> Fire Cages==> Acc(4) Acc(5) Rechg(7) EndRdx(9)
06) --> Siphon Power==> Acc(6) Acc(7) Rechg(23) Rechg(23)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(21)
10) --> Siphon Speed==> Acc(10) Acc(33) Rechg(33) Rechg(33) Rechg(34)
12) --> Flashfire==> Acc(12) Acc(29) DisDur(29) DisDur(31) Rechg(31) Rechg(31)
14) --> Assault==> EndRdx(14)
16) --> Tactics==> EndRdx(16) EndRdx(34) TH_Buf(34) TH_Buf(36) TH_Buf(36)
18) --> Swift==> Run(18)
20) --> Speed Boost==> EndMod(20)
22) --> Hurdle==> Jump(22) Jump(25) Jump(27)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(36)
26) --> Combat Jumping==> Jump(26) Jump(27)
28) --> Super Jump==> EndRdx(28)
30) --> Acrobatics==> EndRdx(30) EndRdx(37)
32) --> Fire Imps==> Acc(32) Dmg(40) Dmg(40) Dmg(40)
35) --> Transference==> Acc(35) Acc(37) Rechg(37) EndMod(42) EndMod(42) EndMod(43)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(42)
41) --> Fire Blast==> Acc(41) Acc(43) Rechg(43) Dmg(45) Dmg(46) Dmg(46)
44) --> Fire Ball==> Acc(44) Acc(45) Rechg(45) Dmg(46) Dmg(50) Dmg(50)
47) --> Fire Shield==> EndRdx(47) EndRdx(48) DmgRes(48) DmgRes(48)
49) --> Super Speed==> Run(49) EndRdx(50)
This isnt a bad hybrid build. -
Not sure about the slotting of blind. Illu/emp is support, not control. You dont have to spam blind most likely, you could probably even leave it. The same goes for phantom army.
Skip deceive, and spectral wounds.
Absorb Pain - 2 range, 2 heal, 2 recharge. Prolly the best heal you have, just dont spam it. You have heal other for patching up.
Heal other - 1 range - 3 heal - 2 recharge.
CM - 2-3 range 0-1 recharge.
6 slot regeneration auro. Its your own survival, and thats very, very important. Having regen aura on, means you can almost ignore one person attacking you. Slotting 3 recharge - 3 heal.
More slots in spectral terror since it doesnt steal your time, and annoys the [censored] out of your opponents.
Fly is bad - jump is good. Fly is too slow, and has too many counters. You dont want to fight a spines scrapper with fly. If you do go with fly and SS - put 2 runs in SS.
Ah - I just remembered why blind is good. It has inbuild sleep. (pwning the bubblers)
-
Just a silly mistake in Hero builder. All build ups are the same. (its 80% for stalkers Iirc). Focus Chi is actually worse than any other BU since its animation is longer.
Yes, every other set (except spines (and thats PvP only) is weak compared to energy melee. -
[ QUOTE ]
Sounds crazy but I was wondering if you had a bunch of corrupters who all buffed each other with lots of shields, could you in effect get a tank mage squad?
[/ QUOTE ]
Yes. 2 sonics and 2 colds perma buffing and you are nearly unkillable. Throw in 4 rads for healing and dmg boost.
Apply shields and AM every 2 mins, and you are basicly unkillable while you are doing a [censored] load of damage.
Kins are awesome, but the first really good power comes at lvl20 (speed boost), and the real treat comes at lvl 38 (fulcrum shift). These are great, and if you dont mind being less effective till lvl 38, change 2 rads for kins.
There isnt really any need to take leadership pool all though this adds greatly if all players have it.
For PvP 3 therm rads, 2 cold, 1 kin, 1 sonic, 1 traps.
Therm rads for buffing/healing. Colds for some kick [censored] debuffing, kin for sb, sonic for clarity, traps for -jump/-fly. -
Yeah, now we can laugh at them in PvP too. Your team has a blaster lolol.
-
Gratz man. Its the best of all things, becomming a dad.
-
You havnt PvP against a good kin, have you?
-
[ QUOTE ]
I suppose it'd be easier with being able to get away from 'em.
Grab Combat jumping, Hurdle, and bounce around spamming Impale for teh easy wins.
[/ QUOTE ]
SJ, since the slows can cripple cj too much. -
No range in heals or cm? no recharge in absorb pain?
-
[ QUOTE ]
Intimidate/Invoke Panic?
[/ QUOTE ]
Short duration. Besides fear is pretty buggy, and you can easily run. -
[ QUOTE ]
I can't kill a good Kin without lucky crits or getting the jump on one before he can really lock me down.
[/ QUOTE ]
I can in a open map -
There wont be any defiant pentad team next monday. All our blasters are on strike due to nerfs.