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If we are simply looking for how to improve blaster survivability without giving mez protection, increasing damage or increasing HP then the next best method is just giving defiance a +def vs all (typed and positional).
(they could fix other things like melee hybrid slot, why oh why does the +defense one have the taunt aura and the +res one does not) -
Please start a new forum thread with your problem rlbrown321. Please use these instructions.
http://boards.cityofheroes.com/showthread.php?t=231628
Thanks. -
Quote:You really answered your own question.So my gravity/dark controller is at level 35 and for concept blackhole sounds good. The question is it worth taking. Seems very situational and don't like to take powers that hinder teaming. Also is there any word on the Devs re working that power?
IMHO I would NEVER take it for pve. There are too many good powers I can use all the time that help the team such as leadership powers that are up 100% of the time and never hiders a team.
Now, think of one of those awful pug moments when you are on a great team steamrollering everything and then the team adds a blackhole spammer. Okay, that's an extreme but on a good team you are never going to need it and using it might anger teammates.
Basically, its going to sit there in your tray useless and you'll end up respecing out of it. -
The only "hint" we got from synapse was that there will be no changes to nukes.
Nothing about snipe attacks, but that only applies to some of the blaster sets.
I don't expect a big overhaul of powersets. I keep thinking its going to be Defiance 3.0 with a bigger buff from blasting.
Edit: They could give blaster assault the highest value 18.75% and lower defender to 15% -
Quote:No thanks, 4 seconds is way too long.
4. Remove the design paradigm of tier 1 blasts having an animation time of 1 second and tier 2 blasts having an animation time of 4 seconds
They could increase damage on blasts where they can't lower animation times as an acceptable "fix" -
As Adeon points out, that doesn't take into account inspiration use. The faster you kill stuff the faster you get insps and the more they stack. I run the AE "farm" thing all the time, when you use insps aggressively, you get more insps faster which can push you even faster.
The first blaster in your example can better leverage limited duration buffs like the hybrid slot and can better choose to fire off a BU or Aim when a fight starts. (Gotta get the first good shot in)
Is more damage the best solution? Not really, but is much easier to sell that to the playerbase than a global damage nerf. It not that blasters do not enough damage, its other ATs do too much.
As far as what I think the devs will do, short of speeding up animation times, would be to buff damage. We'll just have to disagree on the point Adeon.
We'll just have to see what appears on beta. -
Quote:Death is the 100% debuff. Works just fine at lower levels.The problem with "more damage" is that it doesn't really make a huge difference. Time-to-Kill for minions (and even LTs) is already so low that I just don't see increasing blaster damage as making a huge difference.
As Arcana said in her post what Blasters really need is a moderate survivability boost of some sort. One option would be to change Defiance to provide more comprehensive (but still limited) mez protection in some manner such as by adding a mez protection self buff to some/all Blaster attacks or giving a Domination-style full mez protection with limited up-time power.
If damage is "ok" as you claim then I might as well just stick to using my elec/shield scrapper and love my double "ranged" nukes.
The other more time consuming solution is to have a GDN (Global Damage Nerf) a 20% across the board damage reduction except for blasters.
Even if you gave blasters full mez protection 100% of the time (and leave them as is), I don't believe that will fix things. -
Quote:Good groundrules for suggestions.I'm just tossing this out there; I'm not a dev, don't represent the devs, and don't speak for the devs. Having said that, my recommendations at this point in the brainstorming process is, for what its worth:
1. Avoid suggestions that require animation changes.
2. Avoid suggestions that require specific hand-tweaking of every single blaster powerset.
3. Avoid suggestions that require major tech (code) changes.
4. Focus on changes that would have the greatest impact on solo blasters operating between +0x1 and +2x5 and teamed blasters in all normal teaming situations.
5. Focus on changes that make small changes to offense and moderate changes to survivability.
6. Focus on changes that would be relatively easy to describe to new players.
7. Consider changes that have high gameplay benefits over and above pure numerical ones.
8. Think about Blasters' closest cousins: Dominators and Stalkers.
When I read them, *sigh* the first answer that pops into my head is more damage. It has the most impact to the most sets, the most playstyles and its easy to explain to new players.
As to *how* more "damage" is added to blasters that is where the game design magic comes in.
It would probably require making blasters real "kings of damage" and powers that encroach on that as a problem. That means fixing a few of the odd powers such as voltaic sentinel and blizzard. Blaster versions of power should do the most damage (meaning the highest base damage to start)
Defiance 3.0 The bonus damage values of defiance 2.0 could remain the same but last longer instead or raise the bonus but keep duration the same.
Blasters do well early but have a harder time surviving later because of mobs HP scaling up as blasters level. So, an increase of blaster base damage as blasters level. 1-20 blasters are fine. 21-50 some tweaks needed. -
Its been lingering for awhile. About the only thing I got from the meet and greet was a hint that blaster tweaks were being worked on.
I hope whatever they do change, its as good as what they did with stalkers.
Until I see the changes on beta -
Quote:This isn't a CoH problem then...For an earlier reply, was standing at the tailor. I originally thought it might be something to do with the tailoring UI, but when it did the same thing when all I did was stand there, then turn on superjump and make a couple of leaps, figured not it.
There was a bit of time where I tried things before the thread had replies, and honestly it all confuses me.
Firstly, when "it" happens, I can tell that when it doesn't crash to an error screen, but instead freezes and eventually goes to a black screen, it's trying to do what I tell it to. Like, ctrl-alt-del. If I wait long enough, I'll see it lay down the blue & green colors like it's trying to put down the screen where you choose task manager or whatnot. Just that after 5 minutes, it's chugging so slowly that it still hasn't been able to do that, mouse pointer takes 30 seconds to move a few pixels over, that kinda thing.
The part that bugs me is I've found that there's some value of time where, if I turn on the PC and dont use it for a while, when I come back I'll be able to boot up CoH and it'll run fine. It's really a pain to to check this kind of thing, but so far it's less than 15 minutes, but more than 5 minutes. Trying to run CoH less than 5 min. after startup gets me the above problems.
I even discovered that if I play an MP3 on loop using windows media player within that 5 min window, my PC will do the same stuff half the time.
The last bit of info I have is that for the second time in the last 5 or 6 weeks, while running netflix (which I use almost every day) my screen went black for 3 or 4 seconds, then came back and I had the little word bubble that said "your graphics device stopped working, and has recovered" (or words really close to that) -
IntelĀ® Graphics Media Accelerator 4500M
Nuff said. -
Quote:I don't know about that. 1280x1024 was common back in in the 2003-2005 era. I find it amusing that my 8 year old laptop has a much better LCD screen than my newer 3 year old model.Actually, 1920x1200 was a rather common laptop and flatscreen LCD resolution before the 1080 craze started up.
Nowdays, 1366x768 is on just about every laptop. Yeah, there are some with nice big resolutions, but when I get asked, "Is this laptop good?" guess what screen it has....
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Quote:The answer isn't simple when people don't give enough info to answer the question correctly.Is it just me, or do a lot of people seem to post a problem and then never check back on it? Or, do they wait a really long time like they abandoned the game for a while out of disgust?
The person asking for help has to be part of the discussion and not giving feedback and forcing the people trying to help you to twist your arm for information isn't going to be much help.
If the person isn't responding, then either they fixed the problem themselves and didn't come back to tell how it was fixed or they just "live" with the problem and either play something else or just headdesk. -
Be patient and wait for the CoH helper report, a shot in the dark is going to be a waste of time and its important for the person seeking help to be an active participant in the discussion since they are the one needing the help.
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Quote:If you want to call it "odd" go ahead. We will just have to agree to disagree on that.Actually, that is an odd resolution. The only monitors and TVs I have ever heard of, in this area(continental US with a Wal Mart and Best Buy so not "the boonies"), are 16x9 or 4x3.
Anyway, that resolution still seems a little high for those system specs with ultra water and shadows up.
There are serveral players here running 1920x1200 including our Paragon Studios hosts when they had serveral display setups running 1920x1200 for the meet and greet.
This is why *I* had said Todd needs to run in coh safe mode. Since that resets the game graphics to the min level. -
1920x1200 is not an odd resolution. its commonly referred to as 16:10 resolution common in high end often IPS monitors. It was seen on 24" monitors even TN based ones until this 16:9 craze made 16:10 monitors vanish on the low and mid end.
Given that I have 2 1920x1200 monitors and have no issues with the game.
So the first step is, Todd needs to run the game in coh safe mode. Then report. -
Quote:I wish I could say that I found a different solution than this one but I bit the bullet and bought a new card.
I wasn't looking for a huge performance boost or too spend a fistful of cash so I picked up a GTX 550 Ti for 130 from newegg. I redid the now familiar driver clean, installed the new card and for the last 2 days I've been playing without a crash (knock on wood). I've put in about 6 hours of time and it's been flawless.
I wish I could have fixed it but I'm just going to chalk it up to a bad card and enjoy. I wish I wouldn't have wasted a year putting up with that behavior though...
Thanks for keeping us updated. I just wish you were able to figure this out sooner. -
Start the game in coh safe mode.
Go to NCsoft launcher and find properties for City of heroes. Then check the launch game in safe mode. (Not windows safe mode)
If the game works, great! start adding on graphics settings.
If the game fails to work. Let us know, because its something serious. -
For me, find a good tank who is a tank first dps second or find a defender who is sonic or Force Field. Blasters are team players.
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Heh, since I am playing a reformed villain stalker, I wanted to Assassin Strike Penny. Oh wait.....
I didn't really like it much, I think its from Penny overload. Thanks for the hero merit. -
I played SSA2.1 and I did not observe any FPS slowdown.
At this point, I'll wait for the CoH helper report. -
460 > 550 ti
550 ti is a good choice if you are limited by PSU and case size. Better cards exist for just $10 more than the average price of a 550 ti.
670 is fine then DeepskyBlue. I just wanted to make sure your CPU was worthy of a 670, there are people out there that do crazy stuff. -
Not enough info. Sticking a GF 670 into a P4 prescott based system won't do much.
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Quote:You might want to give us more details as to what exactly you have.I've come into a little bit of money from graduation, enough to upgrade one component of my computer. Question is, what should I upgrade?
The motherboard? I have a little Foxconn motherboard that's been very good to me. The problem is that it can't recognize the full 4 GB of RAM I bought for it, nor will it ever. Now, 3.12 GB RAM doesn't seem to be holding me back any, but I paid for 4, darn it! :kaola:
Or, should I upgrade the Video Card? Currently I have a GeForce GTS 450, and while I can ratchet up the graphics options in my game to max with little difficulty, I know that a burlier video card will help when things get really busy on the screen.
Or should I get an SSD? This one is likely the least likely to upgrade since I do have a second HD for my games and it's pretty spry. But still, an SSD. They're coool...
So, there are the options I'm considering. Thanks for your opinion!
The topic of memory comes up, having tested the game with 2, 4 and 8 GB I found there is no performance difference.
If your MB won't recognize more than 3GB of RAM, well I guess that's the first problem to fix. Then it becomes of question of budget. Memory is dirt cheat ATM.
On most 24 player iTrials I am often the first one in there and I still use and old mechanical HD.Anything short of 120GB for an SSD is a waste of time. Beware of older slower SSDs. SSD tech has been evolving rapidly.
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Start here.
http://boards.cityofheroes.com/showthread.php?t=231628
Some CPUs have trouble with certain in game graphics. Notably AMD chips with no L3 cache.
I'll try running the arc tonight and see what happens.