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Posts
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Joined
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Yeah, I did the same, and feel the same. Total jerk move.
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Even so, it means that people who actually went to the trouble of attending the summit had to be turned away from a panel they wanted to attend. Ridiculous.
A more "practical" solution would have been just to have a Ustream blackout during that time slot and have the endgame panel in the big room, because I doubt many Ustream viewers would shed many tears over missing the marketing panel. -
Quote:Wow, what a joke. Marketing really does run the company.It was rather disheartening that the more popular of the two panels was in the TINY room (and I do mean TINY), and the marketing panel was less than half full.
Or did they make everyone who attended the endgame panel sign an NDA? Alpha test of the Omega slot? Feh. -
Well, some might see that as preferable to getting blindsided by a full-on Hamidon assault while their insane leader faffs about with a secret, unprovoked invasion of another dimension. Breaking Cole's power might at least allow some people (including the heavily-armed law enforcement and army) to mount some sort of defense against the real enemy.
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If you can call it that. They basically hit the "Valkyrie" costume set, picked the ugliest colors they could find, and called it a day. Another revamp can only be an improvement.
Anyway, that isn't the most important question regarding those powersets. The most important question IS: Can we have "mop" as a Staff option, and "giant butterfly net" as a Titan Weapon option?
I guess that's really two questions in one, but still: WAY more important. -
Quote:The thing is, without concrete examples of how any of Posi's changes have seriously, materially changed someone's gameplay experience in a way comparable to, say, the 5th column mess, I frankly see this as a lot of hyperventilating over nothing. You even agree that his original statement is reasonable, but you extrapolate the implications in such an extreme way that, frankly, I'm just not seeing any evidence of in game.I'm not addressing the issue of whether a canon contradiction is "a big deal." Something either is or is not contradictory to canon. Canon either is or is not changed. Whether that is important enough to Positron, or to you, is itself a component of my thesis in the original soapbox post. To wit: once you decide to start making such distinctions, you have to decide if that position is applied across the whole of the creative staff you are responsible for, and what the ramifications are for applying it in that way.
Of course, it's hard to quantify these things; say, whether, say, the EA "stealth brutes" are more or less affected by their recent power changes than the roleplayers are by the Praetorian changes. But it certainly seems to me, in a "fuzzy" way, that the creative leeway is being consistently applied. -
Quote:I didn't even think your 'main' ones were any more of a problem, either, except for the one where Praetoria attacked first. And even then, the main issue is that if Praetoria attacked Primal once before, why is it such a huge issue/surprise to Praetorian citizens that they're going to do it again -- and I may be mis-remembering, but wasn't the original intent to write that original arc out of continuity altogether? And the current solution (writing into the new arcs a mention that the old arcs happened as well) was an answer to player outcry?Its just a side issue to the main ones I mentioned, but I don't consider it a reach. I know the Underground trial singles out Primal Earth: that's the problem. That should not be the case because there's nothing special about Primal Earth relevant to this situation. Its directly implied what is "special" about Primal Earth, and that thing is something not unique to Primal Earth and also true for those other dimensions.
At any rate, I don't see it as a huge deal. Praetoria went from a generic goatees-and-all parallel dimension to a more fleshed out world. (It's interesting that despite the fleshing-out, the Praetors themselves have little to no added depth to them, but GR is more about how the minor players, including the PC, deal with the grey areas; but I digress.) I'm willing to live with some minor background changes for the sake of a better story.
And that's where the 5th/Council mess went so explosively wrong. It added nothing to the depth of the story (the Council is bland as can be, and the concept with the most potential, the Center, is completely ignored), vastly complicated and confused matters, and greatly diminished the weight of much of the 5th Column's history. But neither Positron, nor Positron's design philosophy, was responsible for that -- it was a directorial fiat from above, with no clear direction as to how it should be specifically implemented; rather than letting the writers drive the storyline.
Anyway, I find the whole kerfuffle over "canon" to miss the point entirely; the more significant consequence of Positron's philosophy is the situation we have now, where plot threads are left to dangle for years on end without resolution. Wasn't it, like, 6 or 7 issues ago that Hero 1 said (in some podcast) that we'd know the identity of the letter writer "within an issue or two"?
That's my reason for thinking a slightly more hands-on approach to story direction would be beneficial: you let those threads dangle too long, it leads to confusion; future writers may want to take that thread in their own direction, and that genuinely could lead to significant canon issues.
To tie this back to the last part of your post, I see no indication that Primal Earth isn't special somehow (if only to follow that hoary old cliche of sci-fi, which is that Earth, or the protagonists' Earth in particular, is the Most Important Planet Ever), and it is entirely possible that this will be addressed somehow in a future issue. Or it might not; we just don't know, and it's awfully premature to declare that it's a canon conflict for certain. But at any rate, it's something that's in everyone's best interests to address sooner rather than later. Best way to keep people on the hook is to consistently answer one question while raising another; raising 2, 3, or 4 at the same time (often while not answering even one question) is just askin' for it. -
Quote:There are still haunts to War Earth and deliberate mentions of the shadow dimensions in those arcs, that seems to be more deliberate than a simple oversight or "glitch".
And the big spoiler reveal in the Underground trial (which I won't specifically spoil here) is itself contradicted by the original canon because in the original canon the Praetorians had contact with other dimensions besides ours. That makes the whole "Primal Earth must be destroyed now" thing totally ludicrous, unless you rewrite canon so we're the first. In fact, that glitch wasn't totally erased in the rewrite of Tina and Maria's arcs, and is still technically a serious canon discrepancy.
And the Underground spoiler only singles out Primal Earth, not "other dimensions" in general. This could speak to the idea that War Earth and the shadow dimensions are roughly under Praetorian control already, or that Primal Earth is "special" somehow (as usual).
Either way that's a real reach to go looking for "canon conflicts".
Even the real conflicts don't seem like a huge deal to me anyway, and I have to wonder if some apparent contradictions might get explained by one of the hundred or so dangling plot threads. Like the individual who has supposedly been interfering with the past, an idea introduced with Montague Castanella and Ouroboros, and then promptly forgotten. -
It is a tragedy and a crime that that model has existed since the very beginning, yet has never been used.
If that isn't worthy of an Incarnate trial, I don't know what is.
In fact, have the next Praetorian trial start out with us fighting Dominatrix or somebody, then RULARUU BUSTS IN AND ----ING DEVOURS THE ---- OUT OF THE PRAETORIAN UNIVERSE.
End of Praetoria. Beginning of something wonderful. -
Quote:One of the custom mobs in my group (Rogue Crey) is named "Security Guard", so it would not surprise me in the slightest if "security" was also a banned word.(as a side note, the custom critters are called Security Agent and aren't actually part of the Crey Security custom group. Their base group is the default All Custom Characters, then I added them to the Crey Security group in the group editor. This allowed them to get through all the custom group bugs and patches unscathed, and may have saved them from the attack of the swear filter.)
The group is actually a mix of customs and the in-game 45-50 Crey Tanks (Voltaic, Cryo, Power); I may end up having to rename those too.
I'm working on my laptop away from home; once I get on my home computer (which has the locally saved critter data) I'm hoping I can avoid the slacks issue and play around some more. -
"Crey" still seems to be verboten. I actually happened to get a red text warning show up briefly about "Countess Crey" -- dunno what I did to make it happen, maybe I said Dr. Aeon's name 3 times in a mirror, or walked widdershins around my laptop -- but anyway I couldn't republish because of my custom group, which also uses "Crey."
Mainly I don't want to monkey with my arc too much because the editor is also insisting on putting all of my custom mobs in slacks. -
Quote:Um, no.Matt Miller seems to regard these costume pieces as somehow objectively "better," and as such worthy of being a level 50 unlock.
He said it was designed with a specific aesthetic and endpoint in mind.
It was designed to be desirable (not "better"), something that for many people it will be simply by virtue of being gated. It also serves an economic purpose by adding incentive for players to run the trial at least a few more times (extending the 'life' of the trials).
You've said a lot of bizarre stuff in this thread (CoX didn't have raids or loot before? really? you'd never heard of the Hamidon?) but putting words in people's mouth -- especially such silly words -- takes the cake. But hey, easier to win arguments when you get to redefine what the other person is saying. -
Quote:If that's the case, level-locking the Ascension armor makes more sense, with an in-game lore Incarnate to be modeled after.Anyone got a picture of that slide? Whoever that person is, they're Incarnate.
Actually I didn't have any problem with Incarnate-specific costume pieces to begin with. I like the idea of having the "highest" characters have at least some degree of visual distinction, even if only a small fraction will ever actually use the costume pieces, probably. -
Imagine Titan Room crystal herding plus Judgment. Oh baby.
I'd like to see Eden retooled just to get past the whole "speedrun" deal and make the merits worthwhile. And make it cooperative if you have to. -
Quote:Now now, let's all calm down here. You know, a famous man once said "turn the other cheek", and I think that's good advice.Feel free to disagree with others, just don't imply they are stupid because you think you're more intelligent or simply because someone doesn't agree with you.
Thanks.
It's a quite *obscure* quote of course, I doubt *anyone* here has heard it before, but not everyone can be as well-read, insightful, and just plain handsome as I am. Ah well, we all have our crosses to bear. -
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Really? Well shoot, Barrier doesn't seem to be affected by my Nerve Alpha at all. I oughta complain.
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I've been leaning toward the Clockwork myself, but I'm wondering: defense to what? Is it positional, typed, or "all"? From what i can tell, the "real" version of the Mender gives typed S/L defense, but I'd rather have positional.
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Quote:Yeah, I was between c2 and b1 and that seemed ideal, plus I was able to pick off commandos that were trying to sneak between those buildings. This seems like a fine plan to me, and I'm looking forward to more successes when I get the chance to play again. Whenever that might be.Looking at the pathing, you can completely block off the minions with only two Force Bubbles. One on the southern path just below the left tennis court. And one on the north path at the corner just before the eastern spawn points. That'd leave the other 22 people to deal with the Lts, at their designated choke points, whether it be the point of origin, destination, or somewhere in between.
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The escapees are 100% dedicated to the paths. Repeatedly they'd end up "sliding" off my Force Bubble onto the grass, only to doggedly head back onto the path and try again, running into the bubble again. Not a single one got by me as long as I didn't get stupid and move too much.
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I was a bubbler on team 2 last night, and on the successful run I found that the best position for me to be in seemed to be on the path between the 1st and 2nd of the southern spawnpoints (we were assigned to the 2nd and 3rd), as I ended up using Force Bubble to block minions coming from both directions, as well as being able to catch the occasional Commando that liked to sneak around the east side of the SW exit (most of them came around the west side).
And as for the final phase, I definitely think we needed more damage (especially AoE) to handle the reinforcements, especially the 9CUs. Once people start dying, that sets off a cascade reaction where more and more 9CUs are allowed to accumulate until they become completely unmanageable. If that means killing the AVs more slowly in order to devote damage to the adds, it's worth it. Slow and steady etc. Etc.
3-4 people dedicated to handling each set of reinforcements (one group on 9CUs, one group on Victorias), and maybe if the blasters (or anyone with an AoE attack) could divide their attention: ST damage on the AVs, AoE on the reinforcements. -
Hi Zwillinger,
I was just on a Lambda with a premade team of 14 + 1 person who joined as we loaded via the LFG queue. We all started in RWZ2.
We took down the Security Team and were IMMEDIATELY mapserver'ed just as it died. The entire server (Protector) is currently greyed out and we can't log into it.
That's right, our league crashed an entire server. Obviously it couldn't handle our badassery. -
I haven't been motivated for over a year now. Part of it is that the 'canon' missions now outstrip what we can do in MA -- I can do without cutscenes, but I really, really would like to see in-mission, menu-based NPC conversations. Plus, as luck would have it, most of my ideas that actually seemed to be going places needed maps that were not, and never will be I guess, available in MA.
I also tend to go through phases of hating everything I've written and staying far away from MA. Other times, I'll write but never finish because I can't make the arc go anywhere thematically. I have a lot of fragmentary arcs sitting around.
And in addition, I find the mechanics of the 'official' missions/TFs/trials to be a lot of fun. From what little I've seen of the Incarnate trial preview, it looks like I'll enjoy it a lot. And I've come up with a lot of character concepts I enjoy playing and making interesting builds for. So that's been an acceptable distraction.
Canon conflicts I don't mind so much. I find that the recent content... hasn't been the best written stuff the game has to offer, but plenty of things are left rather ambiguous and open to interpretation. The Well of the Furies is really not very well-defined, if you think about it, and I think there's plenty of room for personal interpretations that make the whole concept more palatable.
I really only ran into one minor canon conflict, and it was easily resolved by altering a few lines of dialog. In fact, I was rather delighted that the devs had finally decided to focus on a character who was rife with potential, yet criminally ignored for over 5 years.
The break from MA has probably been good for me -- it's given me time to think about a couple of arcs that I've been thinking about for a while now. They're both thematically connected, and funnily enough, one actually is intended to flesh out the Well of the Furies some more. I think they're both the better for my having had some distance from the MA in order to flesh out ideas.
The only question is finding the time to write it while kitting out all the characters I care about with the new Incarnate shinies. -
Quote:No more so than level 50 content has "devalued" lower level content. Which people still do.Actually, what I would fear far more is the Incarnate system collapsing under its own weight. If they add too many raids or things to do, they'll spread the Incarnate population too thin. I also fear that high level Incarnates could start devaluing lower level Incarnate content.
And even if they don't, I wouldn't rule out a future, added incentive to do all incarnate trials, much like how the Weekly Strike Target can encourage playing through lower level TFs. -
yes it is
Quote:This is fact. If we keep on this path, and I've seen no sign that we won't, then the game is going to look very very different in a year or two from what it does now.
I don't see where competitiveness necessarily fits in unless you pvp heavily, since the incarnate powers mainly function within trials (or at least the level shifts), you shouldn't feel like you "need" to progress if you're not doing trials. And if you feel like that anyway, well, that's your hangup, not the game's fault.