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This week, we are going to be talking about our wishlists for City of Heroes! What new features do we want, or what do we think should be changed?
And as always, we are looking for your input! If you could change one thing about CoX, what would it be?
It can be anything, from costumes to story arcs, powersets to lore. Just keep it constructive -
In this week's episode, we explore how people are getting the most out of their $14.99! Also, has the gender bias in costumes gone too far? What events are going on in the game this week? And will my voice hold out?
Episode Page:
http://www.noworriesgaming.com/blog/...-your-fifteen/
iTunes Link:
http://itunes.apple.com/us/podcast/p...01/id439240103
Zune Link:
http://social.zune.net/podcast/Parag...c-8e1521fae2cc -
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This week we are going to be talking about how players can make the most out of their CoH/CoV experience! Whether solo specialists or trial teamers, everyone seems to enjoy a different part of the game.
So this week we are asking: How do you make the most out of your $15?
For me, it's because of the ease of having Alts. I am, and always will be, an Alt-o-holic. I always have so many ideas, combinations I want to try, and even concept characters I like to play around with. Over the past several years, I beleive I have rolled more then 200 characters. of which only one has lived to see 50. I can't count how many times I've gotten a toon to around 30-45 only to delete it because it seemed "off".
And you know what? City of Heroes is the only game I have played where I didn't feel the dread of starting over again. -
Thank you all for the great tips! I'm going to compile them up, sort them out, and we'll feature them in tonights show, as well as me keeping them organized on the first post of this thread
Just give me a bit to sort through em all lol.
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theHedoren,
I've been podcasting for a few years now. I have professional equipment, studio quality microphones, a mixer, all that jazz. And the best Podcast microphone i have is my $20.00 logitech headset. I prefer the 3.55m connectors to USB, but that is more a personal preference. If your just talking, it's perfectly fine. Especially if you are using Audacity, and can remove background noise (if any).
Just my 2 influence -
Thank you - we will start off of there. We will do our best to get the word out about them too
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Great advice, keep it coming
(even the snarky advice! Lol) -
Thank you everyone for posting!
The response to this thread has been overwhelming, and there is just too much good advice here! I compiled a list of the advice, broke it down into a few categories, and am posting it here! I will update this list as new advice is posted. Credit for these tips goes to those in this thread who shared their expertise with us! If you want to know who had a specific tip, simply search the thread!
Also, I may have broken up some of the advice simply because of how I organized it.
================================================== =====
Things you should know about City of Heroes:
Don't Be Afraid To Say Your New.
Don't get overwhelmed. I remember thinking how expansive everything seemed when I logged in the first time. I was afraid I'd miss something cool, or make a bad decision early on that would affect my character. This isn't a problem. There are respec's to change things you don't like about your character's build, and there are now ways to go back to a story you may have missed Hero and Villain side, so just relax and have enjoy the experience! However, Praetoria doesn't have the option to replay stories yet, so you have to be a little more careful there.
Most importantly- Have fun! Don't let yourself get caught up in a playstyle that you don't enjoy. I've seen players that have gotten very frustrated and chased themselves away from the game because they felt they 'had' to play a way they didn't like to 'get ahead' or for social acceptance. That's part of finding the right server and community for you. Take the time to find players that enjoy the same playstyle you do and have a blast!
Healing is, for the most part, less important in teaming and big fights than buffing and debuffing. Support classes are more about force multiplication than keeping up the green bar. For example, while Empathy is about half healing powers, it is not a healing exclusive set. It's also got some of the most powerful defensive buffs in the game.
Know Your Acronyms! uide to CoH Abbreviations
http://boards.cityofheroes.com/archi.../t-111486.html
We don't have guilds, we have super/villain groups.
We don't have realms, we have servers or shards.
We don't have "healers", we have so much more.
We don't have to rely on the holy trinity, in fact we laugh at it.
We don't have skills, we have powers.
We don't have adds, we have ambushes.
This isn't another game, this is City of Heroes/Villains/Going Rogue.
The social aspect:
Find the right server for you. Each server has different communities/personalities. Some are more populated/social than others, and some enjoy Role Playing, others PvP, etc. The easiest way right off the bat is to look at their respective forum threads to get ideas of the communities in each server.
Knowing global channels and ways people find teams on that server helps a lot! Again, every server is different, and often has a number of global channels that they use to find teams based on different interests. Find the ones that are right for you!
Just because a channel is private and you need permission to post, doesn't mean they don't want you. Sometimes that's where all the conversation is at.
Important tip regarding global channels. They will carry over to every character you have, but will not automatically add them to your chat tab(s). You have to do this manually for each of your characters.
Put a "player note" on everyone with whom you have significant interaction, even if it's fairly inane, like "Ran Posi TF with my Scrapper, chatty." This is a great way to help yourself recognize people you might otherwise not remember, as well as helping you appear aware and involved. You can start adding the good ones to your friends lists and maybe joining channels and supergroups.
This game makes it much easier than some games for new players to participate on a somewhat more equal footing with established players and groups. Taker advantage of that. Don't be a stranger!
Random SG invites = Bad. Play with some folks in the SG before you ask to join or accept the invite.
If you receive a yellow-colored message, it is a tell, or private message, from a specific player. To reply to this, press the "Backspace" (or on Mac keyboards, "Delete") key. It will automatically pull up the necessary prefix script in the chat box to reply to the last player who sent you a tell.
Creating your first character:
Roll something soloable.
I highly recommend a Blaster or Dominator (depending on where you start) as a first character. You will learn how to stay alive without relying on defensive powers (using line-of-sight, inspirations, hard/soft control, etc.), and you will still put out enough damage to make you feel "super" from level 1.
Read the Tutorial. Twice. After a month, go back and read it yet again. Do the tutorial Outbreak until you can do it in your sleep! Read it every time because you may have missed something!
Killing 100 Contaminated in Outbreak will get you a badge.
When making a costume, try the random button a while to give you an idea of what is possible.
Builds and slotting:
Don't ever let anyone 'tell' you how to build your character. Listening to advice from experiened players is great though, there's always better ways to do things, or consider things you hadn't thought of.
This game is very forgiving. Compared to other MMO's, there's little to lose by trying new things (except maybe a little debt, that in the end is just another badge ). Most AT/Power combinations can solo to varying degree and feel powerful. Also, don't be afraid to pick up a power or two 'just for fun' over functionality.
Experiment with slotting and new powers on your own before you start asking people to make builds for you. (The people who make and rate builds are generally only interested in maximizing peformance, and may frown upon certain power choices that you feel are worth taking.)
Not all archetypes and power sets are created equal. Don't worry about falling in love with something "unpopular" or "broken". Always play what you enjoy.
Alternate builds are available at level 10! You can have your newb build and when you are ready, you can have your 'Oh now I get it' build
Stamina should get 3 slots for endurance modification on nearly every single character you will build.
Don't worry too much about getting The One True Build. Experiment a bit, ask questions, and don't obsess too much about optimizing or getting the maximum performance build. CoH is a surprisingly forgiving game and the vast bulk of the content quite accessible to anyone even if they're not interested in IO set bonuses and just stick to generic IOs or even Single Origin Enhancements.
The enhancement system is the only part of City of Heroes that is at all complex and that is significantly different from whatever other games you've played. Here are the most important new-player rules of thumb, dealing with enhancements, that I've learned:
Slot most damage-oriented attacks for at least +50% accuracy. These should be the first enhancements you drop into any power that requires a to-hit check. (Yes, there are exceptions to this rule. If you need to care about them, you're not a new player.)
Slot all attacks with one endurance reduction enhancement, as soon as you get them up to that accuracy number. This, not your toggles or your lack of slotting in Stamina, is why you're constantly out of endurance and other people aren't; your attack chain consumes 3/4ths or more of your endurance per minute, and the classic beginner's mistake is to assume the opposite.
As a general rule of thumb, put your earliest slots into your primary powers. By definition, your secondary powers are "things you don't do very well," things where your base stats for those powers already stink. You get more bang for the buck adding +20% (or whatever) to a large number than to a small number.
If/when you start a melee character - Brute, Scrapper, Stalker or Tanker - DO NOT skip the Mez/Status Protection power for the defensive powerset. I did this on my first melee character, a Broadsword Regeneration scrapper. I was so used to being mezzed (i.e., held, disoriented, knocked back, slept, immobilized) on my blaster that I thought it was normal. I was such a newb that when I read the description of the Regeneration mez/status protection power (Integration) I didn't think it sounded all that useful. Finally a friend with more experience clued me in. The power will say something like this (taken from Unyielding in the Invulnerability powerset): "When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects."
Inspirations are your friends:
Right clicking (default option, i think) on any Inspiration you have 3 of, you can create 1 different one.
Once you hit level 10, you can email rezes to yourself, instead of keeping them on your bar. Your email will go to all of your characters.
Using an Awaken to resurrect does not prevent XP debt.
3 or 4 Luck (purple shield) inspirations will put you close to the defense cap and make you nearly untouchable until they wear off. It's a good idea to have 3 ready before fighting most bosses solo.
You will always get more inspirations. Don't be afraid to use them!
Combat:
Learn about enemy aggro - don't make a blaster and run into enemies before an armored teammate does. You will catch on after awhile.
Mission Help:
There is a Difficulty Slider contact in almost every zone, you do NOT have to go to Kings Row every time to adjust your settings.
Make sure you do the missions from Montague in Steel Canyon. After you finish a bunch of them, you will get access to the Midnighters Club. Which gives you a couple more map jumps and two badges.
When a mission says to defeat a boss, you have to defeat all of his helpers in the room even if they are on a higher or lower floor to get credit.
Capes and Auras can be obtained by the City Representative in City Hall, Atlas Park, or by Kalinda or Burke (whoever you started with) in Mercy Island at levels 20 (for Capes) and 30 (for Auras).
You miss out on his missions, which is a pity -- you should do his missions at least once -- but if you choose Kalinda rather than Burke for your first contact redside and do her missions, when you reach levels 20 and 30 you will be able to call her to get your cape and aura missions. Blueside, you have to physically go to the City Representative in AP to get those missions.
Architect Entertainment has some wonderful story arcs, entirely player generated. Many of them, however, are based on in-game content, so are more fun if you have played the regular content.
Crafting:
You can craft most inventions in a non-combat, player created AE Arc (#487283, "The Crafter's Cafe") instead of visiting a University or having a Base crafting table.
You can also craft inventions in the Rikti War Zone base which is connected to Atlas Park.
Earning currency:
Skip training enhancements and sell them as often as possible. Dual Origin enhancements, or DOs can be bought at 12 (level 15 enhancements) and you will need to save up money as much as you can in the beginning.
Pricing anything at the auction house for 1 inf is asking to lose money. Because if it does get bought for 1 inf, then you lose money because you had to pay 5 inf to post it. I've had it happen to me. I find it better to put the minimum a little above what the vendors will pay because there will always be rich and impatient characters who will pay more to get it now. It's also worth checking on uncommon and rare salvage to see what it's going for and if there are people bidding on it. Some IO's are better to have at a lower level so you don't lose its bonus if you exemp down. Also, some costume and temp power recipes will need lower level uncommon and rare salvage which can keep the price high.
Also, sell or auction all level 10 common IO recipes. Don't waste your salvage and inf crafting them. Wait till level 12 and craft lvl 15 IO's if you can since they are about the same as dual-origin enhancements and you don't have to worry about outleveling them for a while. I'd wait to to the crafting tutorial till level 12 so you can get a free lvl 15 IO out of it.
Other than accepting a donation from a higher-level friend, the single most reliable way to afford to fully-enhance your character is to use the auction house to vend low-level common salvage.
Do the tutorial - this will get you two large inspirations that you can sell on the market for some early money.
Navigation within the world:
Log off in the Auction House to earn a Day Job badge and a rechargeable temp power that can teleport you to any Auction House. It's a great way to get to Steel Canyon and the university crafting tables in a hurry.
There is no XP debt before level 10, so you can use the Hospital teleporter to quickly cross zones by just being defeated.
Combat Jumping will let you "walk" up most high walls as long as they are not perfectly vertical.
You can get to the roof of most buildings without a travel power. Simply hop from window sill to window sill til you reach the top. Many buildings also have ramps/stairs.
If you run past some enemies, they will take a shot at you. If you keep running and don't attack them back, they will lose interest pretty quickly.
The first two Bank/Mayhem missions grant you each a travel power that lasts for two hours of USE time. Very useful for lowlevel areas (Yes, i am looking at you, Hollows!). Get them.
General Tips:
You can change your costume in the Rikti War Zone base connected to Atlas Park.
You can save your Options, Window Settings, and Chat Settings in the options menu and simply load them up from the options menu when you make a new character.
Keep your map open - you can detach it and resize it.
Stay out of farms until you get your first 50, and play your character as much as you can. But at the same time, don't rush it... make as many alts as you want.
Immersion can be fun. This game has rich, deep and vibrant lore that has been expanding for 7 years. It's worth taking the time to explore the back stories of signature characters, enemy and ally groups, as well as the zones themselves. The vast majority can be found at Paragonwiki. It can often help when coming up with character concepts. At the very least it'll provide an entertaining read.
Take advice, heck, anything from the forums with a grain of salt and feel free to do your own thing. People like to complain, and everything causes wails of DOOOOOM. Ignore the Doom and don't feed it.
Important Links:
ParagonWiki.com
Boards.CityofHeroes.com
Vidiotmaps.com
Guide to CoH Abbreviations
In the end:
Ask questions. That's the best advice I can give to new players. We have a great, helpful community here, and asking questions will always net you an answer. Don't be afraid to ask for help in game or on the boards if you don't know something; there's no stigma in not knowing all of the mechanics right off the bat. -
Good morning everyone!
Our podcast, Paragon 101, is looking to feature a new piece of member created content on our show each week. Items can be in any format as long as they are appropriate for the general public.
If you would like your item showcased in an upcoming episode, either send me a PM here or contact me in game @electric justice. You can also email me, gavion at noworriesgaming dot com! -
Yeah, no idea why that is happening. That's not even our regular feed. The guys at Apple can't figure it out either. It started last year with our Warcraft feed, then slowly spread to our other feeds. It's not from our servers, it's on Apple's side of things.
The show was submitted to Apple/Zune on Friday, won't here back for a few days for a "real" feed from it -
We just launched our podcast last night
Check out the signature. We appreciate any advice and of course community questions, ideas, shoutouts, etc!
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Good morning all!
@Electric Justice and @Soulfull Wail are proud to announce that our new podcast, Paragon 101, has posted it's first episode!
In our inaugural episode, Abe and Jen introduce themselves and start the party! We look at the Flashback system, our build of the week, answer some questions, and share our Wail moments!
We are still tweaking our format, and we are always looking for community advice and involvement! Especially those of you on Event committees, get in touch with us in game or out so we can advertise your events! If you have any other message you want to relay in Podcast form, let us know! From Congratz announcements, to Supergroup Recruiting, even down to just saying Thank You to another player, we are here to share your message with the world.
You can find our podcast on our website, NoWorriesGaming.com. It was submitted to iTunes and Zune this morning, and should be available via those formats early next week.
Any questions, feel free to message me here on the forums or in game! -
Quote:Ha fair enoughWithout knowing what you haven't missed it's hard to know what you have
I was worried about saying specific names, in the event that i get seen as a troll for it :P
Basically if they accept PM's, and have "community manager' or "assistant community manager" under their red-colored name, they received a PM.
As for other contacts... None. just on-forum pm's right now. -
Good morning everyone!
My wife and I are going to be starting a City of Heroes podcast this week, focusing on helping new and returning players get acclimated to the wonders of Paragon City (or the Rogue Isles!).
I have sent a PM to a few of the red-name community managers asking some specific questions, because I want to make sure we follow within all guidelines as we post about our show, especially because we are going to try to do an outreach for some things to the veterans on the forums. Alas, I have not received any pm's back as of yet...
Is there an email address or a contact I may have missed?
Thank you! -
Hmmm i'll discuss it with the wife then. When we launch it in sure to get the near future, we will be sure to get approval to mention it here for ya'll
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Just out of curiosity, and since this seems like a good thread to ask....
My wife and I are podcasters, and run a gaming news and review site (I won't link it unless asked, since I am not out for advertising here). We stopped doing our Warcraft podcast since, well, neither of us are playing anymore. For Warcraft, our podcast was about helping the average player do everything form level 1 to end game, and talked about a different portion of the game each week, giving advice on how to be the best player you can be without becoming "hardcore".
The question came up last night, do we want to do a City of Heroes podcast. So let me throw this out to the people who play:
Is there need for a Advice / News podcast for City of heroes? Specifically, focuxing on things that new or returning players need to know, as well as ways to help people achieve their goals while still having a "real" life.
Thanks! -
Good evening! I apologize if this is in the wrong forum.
Started playing again, I love the game, as does my wife. But we are having an issue with the Going Rogue content, as well as when the "new" map textures are used during "old" missions.
For some reason, we have pretty severe graphical lag, on both our computers, when on a Going Rogue map. Regular maps we are fine.
Neither of us is using Ultra settings. She is set on low/performance, I have mine at mid-range. Even turning it to low for me does not impact the graphical lag.
Something of note too: On the maps that meld the "old" and "new" textures: We will be perfectly fine in the hallways, and the cities in general (even BAF and such). Then we get into one of these rooms, and it is at 5-10fps.
Anyone else experience this? -
Yeah he's definitely a blapper. Has been for the years I've had him at 50 lol.
I've recently bene trying to hold him back to a more ranged role, but I just can't help myself.
Thank you for the advice: Right now, i've been looking at a recharge build with enough accuracy to keep my endurance up no matter what. It's been working pretty well in the random teams i have been going with, but I still feel myself wanting to just rush in close.
I have some more respecs stockpiled (haven't touched the veteran ones yet) so I'll tool around with it too.
Thanks again! -
Alrighty... here is the build i came up with. To me, it looks right but... I am a COMPLETE NOOB at the numbers game here.
I come to Paragon City to shoot things with electricity :P not do math.
So any advice would be helpful, thank you in advance!
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Justice Electric: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Electric Fence -- Empty(A)
Level 2: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Hold%(13)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-Build%(9), GSFC-ToHit/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(50)
Level 10: Short Circuit -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(36)
Level 12: Zapp -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(31), ExtrmM-Acc/ActRdx/Rng(31), ExtrmM-Dmg/ActRdx/Rchg(33), ExtrmM-Dmg/EndRdx/Rchg(33)
Level 14: Super Jump -- Empty(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(17), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx(34), AdjTgt-EndRdx/Rchg(46)
Level 18: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-%Hold(27), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(37)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(48)
Level 30: Voltaic Sentinel -- Empty(A)
Level 32: Thunderous Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 35: Power Sink -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37), P'Shift-Acc/Rchg(37)
Level 38: Shocking Grasp -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(42), UbrkCons-Acc/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Hold(43)
Level 41: Static Discharge -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(46), AirB'st-Dmg/Rchg(50), AirB'st-Dmg/Rng(50)
Level 44: Charged Armor -- ImpArm-ResDam(A), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx(45)
Level 47: EM Pulse -- Empty(A)
Level 49: Tactics -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)
Level 4: Ninja Run
------------
Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 1.875% Defense(Smashing)
- 1.875% Defense(Lethal)
- 2.5% Defense(Fire)
- 2.5% Defense(Cold)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 5.625% Defense(Psionic)
- 3.75% Defense(Melee)
- 3.75% Defense(Ranged)
- 5% Defense(AoE)
- 2.25% Max End
- 2% Enhancement(Knockup)
- 46.25% Enhancement(RechargeTime)
- 2% Enhancement(Knockback)
- 80% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 14% FlySpeed
- 126.5 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 4.4%
- 21.5% (0.359 End/sec) Recovery
- 22% (1.107 HP/sec) Regeneration
- 0.63% Resistance(Smashing)
- 0.63% Resistance(Lethal)
- 6.615% Resistance(Fire)
- 6.615% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3.125% Resistance(Toxic)
- 14% RunSpeed
Set Bonuses:
Thunderstrike
(Lightning Bolt)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Charged Bolts)- 12% (0.604 HP/sec) Regeneration
- 27.11 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Ball Lightning)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
(Combat Jumping)- 10% (0.503 HP/sec) Regeneration
- 13.55 HP (1.125%) HitPoints
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
(Short Circuit)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Zapp)- 1.5% (0.025 End/sec) Recovery
- 18.07 HP (1.5%) HitPoints
- 2% DamageBuff(All)
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tesla Cage)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Havoc Punch)- MezResist(Immobilize) 2.2%
- 13.55 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Thunder Strike)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Thunderous Blast)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.59 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
(Shocking Grasp)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Static Discharge)- 2% Enhancement(Knockback), 2% Enhancement(Knockup)
- 9.036 HP (0.75%) HitPoints
- 0.63% Resistance(Smashing,Lethal)
(Charged Armor)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 2.25% Max End
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Quote:I'm just dipping into i20 now...let me see if I understand....when I make my Hero change to Villain, (I 'm about halfway vigilante) I can't join my usual vg? That seems silly ... why couldn't I? because I might "switch back" and couldn't be trusted??
What they are saying is that you can't be a member of multiple supergroups as it is, but even when switching you can't be a member of both a hero and villian supergroup at the same time.
If you are in a hero group, and you switch to villian, you have to leave your hero group to join the VG. -
Definitely not losing your mind DanZero. I remember those days, searching broadcast for someone who you thought was trustworthy enough, that flutter of the heartbeat when it took them more then 30 seconds to hop on their villian, etc.
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Thank you both of you
Yes, I am an ebil marketeer lol. Even in this short time back I've stockpiled quite a lot of inf through some strategic purchases, creations, and resales.
So it seems that the Incarnate is the way to focus at first. Then working on the IO's while we are bouncing around earning our Incarnate experience.
It's going to be a long strange trip lol. Gotta say, we love the changes to the game. After years running a WoW guild (and podcast... that was the hardest to give up but when you dislike a game so much you can't even talk about it...) it's nice to be around FRIENDLY people who want to be in Paragon City.
and ty Golden Girl, from both of us -
Good morning all!
My wife and I have returned to Paragon after a few years away, and wow what changes have taken place. We have found a new home on a new server, and tommorrow we transfer our 50's and get them back into fighting shape!
The question we have, though, is... how best do we do that? I'll admit, I'm completley lost when it comes to the new stuff. Do we grind Architect missions? Go back and complete old arcs? Or just run tips/whatever becomes available?
I know we need to unlock our Incarnate abilities (Fortunately the server we are going to has trials running almost constantly day and night we can jump into). So I'm not too worried about that, merely making a good showing in them.
Any other tips that we need?
Thank you in advance! -
Lol thanks for the responses
we are pretty nutty ourselves, and always enjoy a good laugh. See you in game!