Severe Lag during Going Rogue Maps
The new room on the warehouse maps is known to be laggy, but beyond that I haven't really had any issues.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Good evening! I apologize if this is in the wrong forum.
Started playing again, I love the game, as does my wife. But we are having an issue with the Going Rogue content, as well as when the "new" map textures are used during "old" missions.
For some reason, we have pretty severe graphical lag, on both our computers, when on a Going Rogue map. Regular maps we are fine.
Neither of us is using Ultra settings. She is set on low/performance, I have mine at mid-range. Even turning it to low for me does not impact the graphical lag.
Something of note too: On the maps that meld the "old" and "new" textures: We will be perfectly fine in the hallways, and the cities in general (even BAF and such). Then we get into one of these rooms, and it is at 5-10fps.
Anyone else experience this?