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Quote:yes... we heard about your squirrel powered toaster...whaddya mean almost as good an inventor as you, sackboy!!!???!!!



I am far superior in my inventing skills than you!
word has it NASA is STILL trying to figure out why there is a squirrel shaped hole in Pluto. -
Quote:Fallenz: because my eyes can tell a difference past 100%. It's only in the scales beyond that, the scales that have to be accessed by command prompt, where my eyes have problems spotting the differences.Je, why do you have the world and character detail turn up pass 100%? It's kinda over kill after 100%? And you can have a better looking screen on a 250 than that.
Also: Those are the settings that the GTS 250 is most comfortable at for most combat situations.
Yes, the GTS 250 can push "more" but it can't maintain a stable frame-rate.
And yes, turning down the rendering distance enables the GTS 250 to run more complex features at once. So there is a trade-off of how far you can see versus the amount of detail on objects that you can see. -
Here's something for our wonderful UI guys to look at when they get a chance.
One of the big improvements to City of Heroe's user interface over the past couple of issues has been the ability to manipulate the user-interface and open up additional power-trays. Useful for players with lots of button click macro's, veteran powers, temps, and other things.
However, the solution in the game is still... clunky... Let me explain.
Here I have all of the possible power trays open:

Now, if I'm really careful, I can make it seem like some of the trays are part of a bigger group... like so:

Also, if I get a little creative with box sizing, I can work up some additional power trays that stack out of the way of each other:

Again though, this solution is clunky. I need multiple boxes... and I can't do anything say like... this horrible GIMP mutation:

So... improvements that would be nice to see to the UI?
Ability to stack trays vertically.
Ability to lock trays in place
Ability for external trays to Snap-to each other. -
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Quote:okay. First thing, Freedom is one of the East Coast servers: http://paragonwiki.com/wiki/Servers#FreedomI play on the Freedom Server , An i was not the only one having problems with it, was Running a TF an out of a 8 man team, 3 of us kept getting map servered, An it bites, An Please tell me what tol you are talking about :-0, an thanks for the help
So, depending on where you live, you could have quite a long Internet Trip to get to Freedom Server.
Second thing, you can get the network tool from here: http://help.ncsoft.com/cgi-bin/ncsof...p_sid=KAXfW6_j
Basically, it will test your connection to the NCSoft servers and generate a log.
You can upload that log to something like Google Docs, and we can then see what your network performance looks like. -
I'd say the general consensus is... no consensus.
Some of the pertinent details have already been brought up, such as the highly instanced nature of the game, the use of various global channels to manage teaming across multiple servers, and so on. There are also external game factors, with multiple other desirable games having launched over the past couple of months, the recent Steam Forth of July sale, and competition with other MMO's, such as World of Warcraft and AION. MMO populations rise and fall, as other things happen outside of the MMO population.
I do want to assuage Bill's worries that servers might be turned off, or that a server merge is in the future of the game.
First, the setup of City Of Heroes isn't really conducive to merging the servers. Too many servers have players with the same name, or supergroups with the same name, or many other factors.
Second, the running cost for a server is actually pretty small at this point in time. The servers have, by and large, paid for themselves multiple times over, and there's money left in the bank to finance bandwidth for a considerable time. Ergo, there's no push to turn off servers due to operating cost overhead.
Also, NCSoft has also committed itself to a multi-year plan with City of Heroes, and I think NCSoft will only revise / revisist the intent of it's multi-year plan if Going Rogue has an extensive weak market performance.
Going Rogue will be launching towards the end of summer and the beginning of the US school year (I think the EU also gets summer off? yes? no?). I suspect NCSoft will be looking at the expansions performance figures over the fall / winter quarters before making any judgment calls over whether or not the game is genuinely bleeding subscribers that won't come back, or if the slow-down is indeed linked to external factors.
Ergo, we probably won't see any major moves from NCSoft over City Of Heroes till next year at the earliest.
If subscriber numbers don't meet NCSoft's expectations within that time, that's probably when we'll see the call on whether or not CoH continues as is, or if Paragon Studios is tasked to get CoH2 out the door while putting the original CoH on standby.
My opinion is that CoH2 is NCSoft's Nuclear option. They'd rather not pull an SOE and fund an entirely new engine / new game when the old game is still very viable for upgrades / enhancements... -
Quote:UltraMode requires OpenGL 3.0 support, which is the RadeonHD lineup and Geforce 8800 onwards. There's a difference between requires support and fast enough to play with.Recommended PC Ultra Mode Requirements
* Windows® XP/Vista/7
* Intel® Pentium® 4 2.0 GHz or AMD Athlon XP 2000+
* 4 GB RAM or more
* DVD-ROM drive
* 5 GB available hard disk space
* NVIDIA® GeForce 8 Series (or higher) ATI® Radeon® HD 2000 Series (or higher)
* DirectX® 9.0c
* 16-bit sound card
* Broadband Internet connection
* Keyboard and mouse with wheel
If it does not work how come it says GeForce 8 series?
Trust me, I've been chunking every single graphics card I could lay hands on at Ultra-Mode since (I'm presuming I have Ghost Falcon or Tele to thank) got me into the UM beta.
Now, admittedly, there is some wiggle room on resolution and the processor you have.
For example: a RadeonHD 4850 when coupled with a Phenom 9600 Agena was capable of pushing 1920*1200 with Ultra-Mode options at low, and 1860*1050 with Ultra-Mode options at medium. In 1440*900 / 1280*1024, it could do most in-game content with all ultra-mode options turned on. At 1024*768, I could start cranking Anti-Aliasing effects.
However, when coupling that same graphics card with a Core 2 Duo @ 2.3ghz, well, pretty much everything went down a resolution grade. Low Ultra mode at 1680*1050, Medium Ultra Mode at 1440*900, and all options turned on at 1024*768.
Somebody else coupled that card with a 1.8ghz Athlon64 single core.... http://boards.cityofheroes.com/showp...&postcount=741
And well, performance is "bad"
Yes, if you couple a medium-range card with a powerful enough processor... such as the RadeonHD 3870 with a Phenom II 965, you could push Ultra-Mode options in lower resolutions.
Now I honestly didn't bother keeping track of the performance numbers my old 3870 put off when running in Ultra-Mode... because they were bad. Even against the Phenom II 965 I had in hand, 1440*900 was simply out of the 3870's reach with any Ultra-Mode options.
The reason why the developers list the RadeonHD 2000 series, and the Geforce 8000 series as the Recommended options, is because technically, the game is playable on many of those cards, with Ultra-Mode options, in 800*600.
However, given that amount of empirical testing accompanied by the players, the minimum processing requirements to execute the code... are drastically difference from the minimum amount of power required to give you a playable game. -
Quote:nope.Right now my graphics card is not good enough for going rogue, so I am going to buy a new one. All i need to know is if this card (GeForce 8400 GS 512MB PCI) would work with all of the features of ultra mode. Thanks

The starting point for Ultra Mode is RadeonHD 4850 :: Geforce 9800 GT / Geforce GTS 250.
The breaking point where "Almost everything will work" is the RadeonHD 5770 / Geforce GTX 260 Core 216.
There are no PCI or AGP cards currently on the market that are capable of running UltraMode. The most Powerful AGP card you can currently buy is the RadeonHD 4650, which is three or four full models down from the starting point, depending on how you count chipset generation.
The Most powerful PCI graphics card you can buy would be the Geforce 9500 GT, which is again, two full models down from the starting point.
If you want Ultra Mode graphics, you'll need a PCI-Express 16x slot, and you will need to spend at least $100 on a graphics card.
You will also need a hefty processor. If you are still using a single core processor such as the Socket 754 / 939 Athlon64s, or a Pentium4, Ultra-Mode won't be happening outside of really low resolutions. -
Quote:Short version: no. The GTS 250 is "too low"Having come back to this for the first time in a while, and I'm finally getting ready to bite the bullet and upgrade my video card. For reference, I'm running WinXP 32-bit, on a Gigabyte P-55-UDR3 motherboard with 4gig of DDR3 memory, a nvidia 9800GT video card, and a 600W Thermaltake power supply.
I believe my power supply is more than enough to handle all the way up to the recommended nvidia 260/ATI 5770, but is my system going to be enough to handle say a generation lower (250/5750) and give me full results? There seems to be some negligible differences as you go up in cards, and I'm wondering where the breakpoints might be.
Any help would be appreciated.
S.
Those are the settings that the GTS 250 is most comfortable at when coupled with a Socket AM2 Athlon64 X2 6000.

Here's what the same processor will do with a RadeonHD 5770

Now, I haven't actually had hands on with a 5750. Right now they seem to be selling for around $130 - $140 : http://www.pricewatch.com/search?q=R...5750&gallery=1
1gb 5770's start at $155: http://www.pricewatch.com/search?q=R...5770&gallery=1
Now, if the 5750 was selling for around it's intended $110 price point, yeah, it might be worth looking at... since it's not... might as well spring for the 5770.
You probably also know by now that I'm not exactly Nvidia's biggest supporter on the forum... so... I'll try to keep this brief.
Yes, if you wanted to buy a graphics card that didn't do OpenGL 4.0 / DirectX 11, you could in-fact pick up a GTS 260 new for around $200: http://www.pricewatch.com/search?q=G...+260&gallery=1 If shopped carefully, you could only pay around $180... and you'll pay a lot less on the used market: http://hardforum.com/forumdisplay.php?f=17
But if you didn't care about OpenGL 4.0 / DX11 support, you'll find that some RadeonHD 4890's still exist in that $200 price-point. You just probably won't find any on the used market...
Personally, if I was buying new, now, I'd be going for the DX11 / OpenGL 4.0 options.
I've got my own reasons for considering the current entire Nvidia line-up a rip off, but since I've already detailed most of those reasons before, it's really up to you.
Right now the RadeonHD 5770 is the best performance / feature / buck you can get, and it's the one that I, and probably many other posters, would be pushing you to look at. -
couple of questions for you:
First: which server were you playing on?
Second: did the only the game drop? DId you have any other interent services slow down or disconnect?
Have you run the network tool and checked out your connection to the CoH servers themselves? -
Quote:Sales have dropped significantly over the past year. I don't want to say it's related, because I don't know. Pretending like they didn't, though, is disingenuous.
There's a difference between sales dropping over the course of a year and half (Issue 13 was released on October 8, 2008), and sales dropping immediately signaling displeasure from the playing base.
E.G. : Compare the NCSoft financial reports from Tabula Rasa's launch / demise, or the SOE financial reports from either Planetside or Star Wars Galaxies, with those made since I13 launched. There's no equivalent steep plunge following the release of something players didn't like.
Trust me, I've been playing games where the devs pulled a Planetside, and massive amounts of players just disappeared. City of Heroes hasn't seen anything like that. -
just wondering since I haven't read through all 25 pages, has anybody brought up the Korean Law that might be behind this move?
http://kotaku.com/5582040/is-korean-...al-name-policy -
Quote:You won't find me arguing that on Single Origin Enhancements, Dark Armor resembles a hoover vacuum.Ive made and tricked out 3 other scrappers and 4 tanks and for some reason i wanted to try dark armour.
Well now i know its terrible, worst scrapper i ever even tried.
No def, the effects are terrible and almost irrelevant on a +2. Team stealth really on a scrapper LOL base like 2.5, -tohit on one aura and its weak versoin, 8 pbaoes toggles and no dmg, Fear, well with fear im surprised its not even half of the spectral terror and this is a toggle too.
I sadly paired it with claws my mistake made it feel even more crappy.
-Deleted-
As a set, it has never really been adjusted from the design days of toggle management, where you would have to pick and choose which armor was right for which encounter. So the endurance costs for running all of the possible toggles together is surpassed only by the stackable toggles on Stone Armor tanks.
As such, to make the most out of the set, you really need to couple it with something that returns a chunk of endurance, meaning the only practical melee set to couple dark with is... dark.
Now, granted, whether or not Dark Armor is just mildly unbalanced or truly AEful depends on how you play. Dark Armor is best in a high-burst damage, get away from the fight scenario.
Again, out of the melee sets, this really only couples well with Dark Melee due to Soul Drain / Midnight Grasp. Run into a middle of a mob, hit Soul Drain, fire Shadow Maul / Smite / Shadow Punch / Dark Regeneration / Dark Consumption / Midnight Grasp, get the heck out of there.
This burst damage / recover / leave enemy's immobilized combat strategy doesn't really work well for two reasons. I hate to harp on it, but you need to take Dark Armor with Dark Melee. Second, the stealth... which isn't a complete stealth.
It didn't really make sense way back when it was introduced, but in today's IO game, shove a +stealth proc on a travel, and you have near complete stealth to enemies. Fine... but what if you only use SO's?
... which...
I mean, I could go on all day about this. I really think Dark on SO's needs to be looked at. If you want Dark Armor to work well on SO's, you are shoe-horned into one melee set.
If you want Dark Armor to work well with just about anything else, you'll be looking at nigh on expensive IO builds. -
I already posted about PhysX usage of x87 calls and a possible switch to Bullet in the Suggestions forum: http://boards.cityofheroes.com/showthread.php?t=228737
Also, ATi cards will do the same Steroescopic 3D Nvidia cards do. Support arrived in Catalyst 10.3: http://www.hardocp.com/article/2010/..._103_preview/2
AMD is also behind the "Open Stereo 3d Initiative" but there's the catch that as far as I'm aware, the Initiative has no formalized software or hardware vendors and there's no central website documenting the initiative. I'm not saying AMD isn't serious about Stereoscopic 3D... but... okay. I am going to say it. I don't think AMD really cares about Stereoscopic 3D at this point... and honestly... I'd have a hard time arguing with them.
I mean, all insult intended to Sony, Nvidia, and everybody pushing the current Sterescopic 3D thing... NINTENDO GOT IT RIGHT: YOU DID NOT!
I don't want a set of glasses in order to make a screen appear pop to my eyes. I'd much rather see tech developed for head-tracking... so that if I move my head to the left, the renderer understands that I'm trying to look left and lets me look "around" the object as though I was viewing it from the left. -
*pulls out a flyswatter*
Hang on Fedor! I'll get that thing atop your head!
*SWATS!* -
off the top of my head... I got nothing.
I'd go through the usual trouble-shooting steps:
Run Memtest
Make sure your drivers are up-to-date:
see if the error also occurs on the test-server or just the live server. -
Quote:Yeah, pretty much.I think you're getting into technical function while I'm talking about the practical effect... and the effect is to have two independent monitors even if they are interdependent at some level. After all, what we want is more screen real estate to put programs on; that's what we get. They need not run at the same resolution.
Windows can handle putting the displays at two different resolutions, but they are centered off of the same windowing system. Change the resolution on one, and the other gets adjusted in relation to the "new" resolution.
To try and explain what I'm on about, I dove into inkscape. Prepare for bad mouse-drive vector diagrams!

In the top box is the standard Dual Monitor Configuration. Here the window manager has set the main screen at one resolution, and the secondary display at a smaller resolution.
In the bottom is what happens when you suddenly force a full screen effect on the primary monitor. The window manager still treats the display as it's original resolution, and correspondingly shoves the secondary screen off to the side.
You "could" get around this by manually setting the resolution of the primary monitor to the full screen resolution you'll be working the application in. -
Quote:and yet subscriptions didn't drop...At this point, I'm pretty sure the 75 or so PvP'ers left in this game realize that the Devs are going to continue to ignore them, and destroy their game.
Awesome work guys! i13 sure did help PvP! Clearly you knew more about PvP then all of us PvP'ers who told you it was a retarded idea and that you were going to drive away all the PvP'ers.
But look what happened.....You drove away all the pvp'ers, now don't we look silly?
funny that. -
Quote:poor Fyre...Two great ones spring to memory, one wasnt really a mistell but it certainly did give our global channel quite a laugh. Back when there was a bug that put the key you bound chat to in front of the text someone wanted to greet a channel member who had just logged on and wrote "tits a fyre!"
Another fav of mine is while having a conversation in a private global channel I accidentally put the following in the Victory Badges Channel "and how do you know what urinal cakes taste like?" -
12-28-2009, 06:10 PM Starflier
01-02-2010, 09:05 PM Zubenelgenubi
Today, 04:24 PM Anarchist_Kitten
... unholy thread necromancy! -
SoilentGreen: take a look here: http://boards.cityofheroes.com/forumdisplay.php?f=705
It's the Going Rogue Forum.
The top two threads, as of right now are:
Can someone help me understand GR beta
GR pre purchase beta phase
Also on the front page there's the Let me get this straight thread which deals with Beta access, and the second page there's No Pre-order = no GR beta?, and so on down the list.
Just about every single page has at least one question with somebody asking or demanding I met one of the tiers that the developers mentioned in the past, why am I not in Beta yet?
Well, there's really only three places to go for the answer.
The Developer Digest, that tracks all of the posts from the developers.
The Community Digest, which tracks all of the posts from the Community rep people.
The last place is the announcements forum: http://boards.cityofheroes.com/forumdisplay.php?f=565
As with everything else that has happened in the game, it's probably going to be there first. -
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http://www.nvidia.com/object/3dv-sys...echnology.html
http://www.hardocp.com/article/2010/...und_experience
Basically, the Driver is out now, it's been tested, and it works.
If you have a Geforce GTX 260, 275, 280, 285, 295, 465, 470, 480 in SLI, or a GTX 295 with 2 DVI's and an HDMI connector, you can take advantage of Nvidia's version of Eyefinity.
This does give a leg-up over AMD Eyefinity's technology, since Eyefinity doesn't (yet, or maybe won't) work on the RadeonHD 4000 series cards. However, unlike AMD cards, which will do triple-screen Eyefinity on single cards from the 5400 series on up, you'll need to be running your Nvidia GTX's in at least 2X SLI.
* * *
Oh, and as a note: no, at this time, City of Heroes does not support Eyefinity, Nvidia Surround Vision, or Matrox Triple Head to Go.
So yes, if you try to force the game to run in one of these really wide-screen aspect ratios rigs, your in-game aspect ratio will be waaaay off. -
Quote:*sigh*...So...regular subscriber, 6+ years yadda yadda...I thought I was promised entrance into GR closed beta by remaining loyal? I'm not complaining, just wondering if anyone knows what happened?
I've had 1 account active from 6 years running, 2 accounts for 3 years running.
/search is your friend.
http://boards.cityofheroes.com/showthread.php?t=228773
