je_saist

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  1. Quote:
    Originally Posted by mousedroid View Post
    I would like to mention something about the Praetorian version of War Witch in the bio for a Going Rogue character, but I don't know if anything has been revealed about her. Anyone know?
    Well, rumor has it that the Praetorian War Witch got caught up in the Ribbon-Wars of '89 and was turned into a Cat-Girl. She's been perfecting the use of the Orbital-Ribbon-Cannon against the Devouring-Earth, although she is known to raid Tyrant's ware-house district for Milk and Cream on a regular basis.
  2. Quote:
    Originally Posted by Not_Rhino View Post
    Drown them? Scald them? Smash them? Can someone really be this naive? With enough force and pressure, being hit with water can feel like getting hit with concrete.

    How does "dark" hurt people? It's not even a real thing, so nobody questions it. Honestly, who cares? You insist devs would give the same answers you are, that water can't hurt anyone, yet as you yourself even said, they originally intended Energy Blast to be Water Blast? I highly doubt any devs have called the destructive nature of water into question. More than likely, anything said on the subject was said due to technological or manpower restraints. Restraints which may no longer apply, or may be loosened in the future.
    ... deary. Just. Stop.

    Please.
  3. Quote:
    Originally Posted by Clebstein View Post
    Jeez, some one makes a suggestion that could help new (and even some veteran) players, and most of the responses are just people claiming it's HIS fault he didn't know.

    And that's terrible.
    Cleb: if you didn't know, you can track the posts each person makes by clicking on their name, clicking view profile clicking on Statistics, and then clicking on Find All Posts By *Name*

    Most of the ugly responses here to TCS are because of his, well, posting history.

    I stand by my statements earlier in the thread: The developers are aware that not all information is correctly transmitted to the players in the confines of the game's text entrys, nor is such information communicated through the in-game help. The developers have also stated, pretty explicitly, that Going Rogue's tutorial system will be addressing many of the existing shortfalls.

    Now, I invite you to read the first post again. TCS doesn't come in and ask a question. He does not ask something like:
    TCS: I have 3 shivans left in my temporary power. I just ran through the Bloody Bay and did the missions again, and I still have only 3 shivans left. Are My shivans supposed to refill if I run the mission again?

    Forum User: Hi there TCS. Many temporary powers can-not be refilled once you have them, and many can not be replaced. Shivans can be replaced, but only if you have used them all up. There's an entry at the Paragon Wiki on Temporary Powers that you might find interesting: http://paragonwiki.com/wiki/Temporary_Power

    TCS: Thank you, I'll make sure I tell other players about this when I encounter them in the game.
    Instead, we got a title calling the Scientist who gives the mission Evil, and a short statement of effect that redoing the mission did not refill the Shivans. There wasn't any actual suggestion made. There was no question asked.

    This is why Sharker and I climbed his case as we did. TCS came onto the forums, left a nasty-gram, and got called on it, by multiple players.
  4. First: the subscribers weren't driven away Nox.

    The actual charts from NCSoft's financial reports are floating around on the forums somewhere. In terms of consistent subscribers, nothing changed.

    Second:
    Quote:
    When I last played, MA was used to powerlevel.
    Okay. You do know that powerleveling is considered an exploit, and the developers have been known to take steps against it... for years? If you didn't, now you do.

    Quote:
    The same way that regular missions have been used to powerlevel since the game's beta.
    And... unless my memory is wrong, most of these exploits were addressed as well... with everything from drop rates to experience per mob getting adjusted to make this less appealing. Where you going somewhere with this statement other than just laying the groundwork for why everybody who was actually paying attention since before I13 was announced saw the AE anvil dropping?

    Quote:
    But for some reason it's different when everyone can do it.
    Nooo.. No different. See above: the developers had already taken several steps against the most obvious powerleveling techniques used in the game. Perhaps you missed Super-Sidekicking which was also introduced as a method of getting rid of the bridged player accounts?

    Quote:
    As I sit here on sunday evening, with lots of people sitting around the black market
    Okay. Change servers. Join a badge channel. Start your own team. Really, it's not that hand.

    /b Me: Starting Newspaper Mish: shout if interested
    /b Player: I'll join!
    /b Player1: I'll join too!
    me: /invite Player
    me: /invite Player1

    See? Not that hard.
  5. ... okay... I'm honestly not sure where to begin.

    The game is deliberately designed so that some archtypes are intentionally weak to mez affects, and mez protection is almost next to non-existent in the available IO sets. IO sets, as a general rule, allow you to only decrease the duration of the amount of time a status effect is accurate. Outside of the Aegis and Impervious Skin enhancement procs, most of the IO set bonus's are in single digit small percentages.

    There is, in effect, no way to use IO's to build up a meaningful amount of protection against effects other than Knockback.

    The controllers Indomitable Will in the Psionic Mastery Set is essentially the only Mez protection Controllers can get. For reasons of balance the developers have also indicated that they are against changing Indomitable Will to act like a breakfree...

    So, A, well, sorry, isn't really happening.

    ***

    B: can happen if you work some procs. There are procs within the pet damage set that allow you to increase your pets resistances.

    Sovereign Right from the Pet Damage set offers a 10% resist to all damage but Psionics in a 40' radius.

    Expedient Reinforcements from the Recharge Intensive Pet set offers a 10% resist to all damage but Psionics in a 20' radius.

    Call to Arms from the Recharge intensive Pet set offers a 5% bonus to defense in a 20' radius.

    However, once again, you'll run into game design issues.

    Controller pets, such as Animate Stone from Stone Control and Singularity from gravity control have generally higher resistance levels to a wide range of attacks. Jack Frost from Ice Control lacks typical resistances, but instead offers a significant amount of mez protection against sleep, stuns, and slows. Phantasm from Illusion also lacks typical resistances, and even suffers from a weakness to negative energy, but can summon the Decoy Phantasm which can't be hurt. All of these pets also have multiple attacks.

    Fire Imps really don't offer any of these advantages. They have a 40% base resist to fire which ignores buffs and enhancements, lack any mez protection, and have one attack each.

    ***

    This is where we get into the big problem with your chosen powers.

    You do not have Increase Density.

    ID is a Class Defining Power. Respec, and take it.

    ID will allow you to give your pets around 27% resistance to smashing / energy damage when slotted for resistance. ID will also give your pets protection from stun, immobilize, hold, and knockback. Not much you can do about sleeps, but oh well.

    If you want to increase your pets toughness, this is the way to go about it.

    ****

    Second, now for your overall build.

    Speedboost? One Slot? Run?

    ... ... respec. put 6 slots in it. Efficacy Adapter, full set.

    Also, drop the fighting pool. Here's a key fact about Kinetics that isn't really taught much these days.

    it's not for you. It's for your team. One of my biggest problems with the fire control / kinetics combination is that they are both really busy sets. In order to be effective as a kin, you need to lay on the SB, ID, Transfusion, transference, Siphon Power, and Fulcrum Shift on a near constant basis. In order to be effective as a controller, you have to keep an eye on where enemies are, locking those enemies down (with holds or immobilizes), and watch your endurance. Throwing Fire Cages on Auto is just asking for your endurance to go bai bai.

    One of the big misunderstandings about Fulcrum Shift is that the Caster does not actually have to be inside a mob for Fulcrum Shift to count. Fulcrum Shift is designed so that a kinetics can sit outside a mob while the tanks / scrappers / brutes run in, and then boost the melee('s) damage rates to maximum percentage.

    The design is supposed to be such that if you, as a controller, defender, or corruptor, get into melee range to take advantage of your own fulcrum shift, you are supposed to go splat.

    ***

    This does raise the question then: why on earth do players use controllers to farm? Well, fire / kins, while they are lousy for teams, do have a couple of strong advantages. Fire has a strong -to-hit debuff in smoke, and a strong stun in Flashfire. Enough recharge, and flashfire can be up for pretty much everymob... giving a fire controller's imps enough time to get into melee range and go to town.

    ***

    Now, whether or not this helps how you play, I really can't answer. If you like to team, you just... well, no way around it, don't have a good teaming controller combination. I don't know what your overall intended IO goal is, be it recharge, defense, accuracy, or whatever...

    I can tell you that you are going to have to get used to re-summoning your imps on a regular basis, and get used to the idea of earning the I've been mezzed badges very quickly.
  6. Quote:
    Originally Posted by HelinCarnate View Post
    And now you know so don't do that anymore. I learned the hard way just like you but rather than compalin that it should be "fixed" I went on with my life with a lesson learned.

    It is because of people like you that we have warnings on Preperation H to not take oraly.
    don't forget the Hot Coffee warning on Coffee Cups!
  7. Quote:
    Originally Posted by Severe View Post
    NERF NERF!..no it wont



    btw..can someone tell me how to get to the hollows?
    it's right next to Sesame Street. Follow the big white Swan and hang a left at the Chimera.
  8. Quote:
    Originally Posted by BreakneckBecky View Post
    *Sneakity sneaks around, watching where the fetishbois hide everything, writing down the location of all the resses products for Neko, any donuts for Fedor and cadbury cream eggs to wrap with biohazard stickers and bury somewhere*



    *ninjavanish*
    did you see any catnip cookies?
  9. Quote:
    Originally Posted by Golden Girl View Post
    If you refill the Shivans with helium, they float away.
    Coming soon to Atlas Park! The Easter Day Parade, complete with floating shivans!
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    While I might not be the OP's biggest fan, I have to say these aren't exactly fair comments. A new user may *not* know this. And so many of the temp powers we get are *not* refillable (War Wolves, for instance - ok, barring Ouroboros for most.)

    So, yes, a comment that "If you're going for a new set, you may want to use your old ones up" would not be out of line - nor would it be a lot of work to add a line or two of text. If someone ignored that line, well, that's completely their fault. (And yes, adding it to - say - jetpacks and such would not be out of line either.)

    It's far easier to add a line or two of text than it would be to recode powers to "refill."
    My... basic... problem with this is that there's a "lot", and we'll put quotes on that, of limited "stuff" that's in the game that isn't clearly documented, but players appear to be expected to "figure it out on their own". I think the "rule of 5 IO enhancement bonus stacks" is one such limited area of the game that isn't spelled out in the game itself. Other such limits include the diminishing returns on Merit rewards for Task Forces, and enhancement diversification.

    As I understand the comments from the developers during Hero-Con, and I believe such was repeated at PAX, the developers are aware that the existing tutorials do not entirely cover, or explain, aspects of the game. As I understand the developer's statement(s) on the subject, the "new" tutorial system with Going Rogue is supposed to address some of these in-game limits.

    Given that the developers are aware that there is a problem with the way some of the information is presented, and have already announced that they are in the process of coming up with better ways to present that information, I'm in favor of waiting and actually seeing what the developers are going to do... Instead of simply throwing ideas out at random and seeing if any stick.
  11. Quote:
    Originally Posted by NekoAli View Post
    Interesting DC. And they're drops? There was an old fizzy drink like that before, but they went out of business or some such... I'll have to see if my local stores have it.
    *ponders the possibility of a Fizzy Ali*
  12. what I don't get is this expectation from the player base that the developers are somehow going to implement a major change to the game without plastering it on www.cityofheroes.com or the CoH loading screen... you know... like they've done with every-single expansion / update to-date.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    and you couldn't figure this out from ALL of the other temp powers that we have that work the same way? this is suggestions and ideas, not whiners and complainers.
    missing the obvious is a talent of the Original Poster.
  14. Quote:
    Originally Posted by IridiumMaster View Post
    Hi,
    I'm curious, why does benumb have no permitted enhancement set category? I noticed this on my Ice/Cold corrupter. What's the deal?

    Thanks so much,
    IM
    I could be talking out of my butt on this, but I suspect because it's already massively powerful for what it does do, and it doesn't actually have any slottable boosts.

    Something else to consider is that of all of the debuffs applied by the power, only two effects could be boosted with existing enhancements: To-Hit Debuff and -Endurance.

    Why neither one of these can be boosted I couldn't tell you.
  15. Quote:
    Originally Posted by DarkGob View Post
    I can already hear BAB gnashing his teeth.
    nah. BaB's went to the dentist to get his teeth capped with impervium. That's the sound of Nelson gnashing HIS teeth. His appointment with the dentist isn't till next month.
  16. je_saist

    CoX Game Engine

    Quote:
    Originally Posted by 1VB_FIST View Post
    I think you may be mis-applying devolving (SWG, HGL, etc) for evolving (CoX). Although I can see the point about being indecisive, I think there is a solid direction with continuous development for CoX. People will eventually get sick of something that is static. I took 18 months off of this game after ED went live, and now the evolution post-ed (IO system) has assuaged some of that fubardness called ED. I do feel that most of the changes over the duration of this game have been for the better, although suppression has still irked the hell out of me since mobility is a key facet of all combat lol.
    That mobility isn't a "facet" of "active"combat in CoH is something that took me a long while to work my head around. I liked the example I saw somebody else come up with though. Combat in CoH is like combat in Comics.
    • Each attack is a panel on the page.
    • During that panel you can't do anything but the action in the panel.
    • After the panel is over you can pick another action
    • Whether or not that action is running away
    • or throwing another attack.
    In the light of being a comic book inspired game, travel suppression fits the genre better than a free-form no-suppression system.

    ***

    Quote:
    Taking 6 years to define "what your game is" would be the textbook definition of catastrophic mission failure.
    Fleeting already beat me to pointing out one of the obvious flaws with your statement. Maybe you missed it, but there was this hugely over-hyped game called Champions Online that launched in late 2009 that presented a SuperHero MMO more closely resembling World of Warcraft. You might have also missed an upcoming game called DC Universe Online, or DCUO. It's being made by a little gaming company called Sony Online Entertainment in partnership with a small-time mom-and-pop comic-book publisher known as DC Comics. There's also a microscopic game on the horizon called Marvel Universe Online. It's changed developers at least once, and is being built in partnership with another small-time, one or two-man comic organization called Marvel.

    Okay, obviously, I'm being overly sarcastic here in making my point, but given your other posts in this thread it needs to be made with a sledgehammer, or else I'm afraid you won't get subtle undertones or implied meanings.

    For several years now City of Heroes has been the only superhero genre MMO on the market. For the most part the City of Heroes franchise has largely dictated what a superhero MMO should be, and what it should accomplish. However, that market-position is changing. There are competitors entering the market. One of which failed, in quite a dramatic manner, largely due to the incompetence of the development staff and publisher. Upcoming competitors, however, probably are not going to make the same mistake, and will more than likely seek to take the definition(s) and expectation(s) of a SuperHero MMORPG in different directions than those forged by the Cryptic Studios / Paragon Studios Developers.

    This is why I say that CoH is still defining what it is. For a long time, it has simply been The SuperHero MMORPG, and weathered it's first challenger's assault while maintaining that distinction. However, as stated, neither Marvel or DC are likely to repeat the catastrophic disasters committed by the current Cryptic Studios and Infogrames. In light of these upcoming properties, CoH has to set itself as what it is against those properties, rather than simply setting itself as the only contender in it's own market.
  17. Quote:
    Originally Posted by Kheldarn View Post
    It's a Nemesis Plot. Everyone but D4nnYb0Y has been invited to the Closed Beta... >.>
    nah. Nemesis doesn't have anything to do with this. It's the fault of the Kitty Collective.
  18. Quote:
    Originally Posted by Postagulous View Post
    Sure, why not.
    Time.

    According to Castle the amount of time it took to just animate one whip attack, one single attack, was equivelent to the amount of time it would take to animate another 18 to 27 different separate powers (2-3 entire Tier-9 power sets). Synapse later verified that the task of animating whips as used by demon summoners was best described as monumental.

    This isn't saying that the devs won't do another 5 or 6 powers to round out a full Tier-9 set, or that the existing animations will not appear in a Patron / Epic power set from Desmonda herself. This is saying that it won't be happening anytime soon, and probably isn't high on the developers list of priorities.
  19. Quote:
    Originally Posted by Clebstein View Post
    It's a suggestion forum, isn't changing what's intended the whole point?

    I mean powers weren't INTENDED to be customizable. Now they are. Because people suggested it.
    Cleb: part of the problem with this... point of view... is that it encourages the truely inane, insane, and sometimes downright stupid ideas that emerge from some of the players. The_Coming_Storm and Power_NA have achieved significant reputations as providing consistently awful ideas, hence some of the quick backlash from some of the player base that browses the forums. The lack of decent suggestions that improve the game is considered a contributing factor to having moved the Suggestions from the Development forum segment to the For Fun forum segment.

    It's been rumored, but never confirmed, that the developers are extremely unlikely to pay attention to the threads in the current suggestion forum. As I understand it, the development staff largely rely on the moderators to sort through the sheer amount of bad ideas and bring possible ideas to the attention of the development staff.

    Citing player-desired changes like power customization isn't exactly... well... valid, as a strength of the suggestions forums. The topic of customizing powers has been brought up through in-game petitions, at conventions where the developers intended, and even by the developers themselves. It also was, and is, a genuinely good idea that benefits the entire game. Very few of the suggestions made in this Suggestions forum really quality as benefiting the entire game.
  20. ... and I thought Power_NA did bad suggestions. I'm not even sure if there's a logical place to start with why this is a bad idea.
  21. Quote:
    Originally Posted by Sharker_Quint View Post
    you idea is bad. if you want to fill the mid level ranges, turn off your xp and run your story arcs and tf/sf's and ouro to get merits to random roll. there is no need to change how much random rolls cost. or do the same thing with the AE. if you go the ouro route, you will drop recipes as well as merits for completeing arcs. in the AE you can random roll tickets.
    Sharker beat me to this.

    The idea itself is inherently flawed. It depends on an honest player base... and lets be honest... the market abusers / market farmers are not exactly into playing the game honestly. We've seen quite a few dishonest suggestions float across these forums on how players can make lots of influence at low levels.

    If there was not a concern with players turning off exp and re-running task-forces like Synapse Task Force and Cap SF, as well as any new low-level TF in Going Rogue, on repeated basis, the idea might work. The temptation to limit my characters to 20 and just farm the heck out of Synapse for merits and get rolls of 10 per random roll would just be too much fun to get some of those low level procs..

    raise the level a bit, and in the 30's, I'm looking at Luck of the Gambler and Numina procs that would be cheaper to get by running the older Positron Task Force (which should be in Ourobous, might not be) and getting massive merit rewards with lower reward roll costs.

    Positron has already intimated that they, the developers, are aware of the market supply problems: http://boards.cityofheroes.com/showp...&postcount=167

    They, the developers, also have some plans to address the market supply issues, but aren't ready to talk about those issues yet. My suspicion is that some of these answers will arrive with Going Rogue, and / or that the extensive Going Rogue test will be used to get some hard-numbers on how exactly these solutions work when presented to the player base.
  22. Quote:
    Originally Posted by Fedor View Post
    Sooo... you can take the net off. Nothing to see here.

    *Continues nomming on the donut.*
    *slips under the net, sniffs at the sackthingy*

    NekoAli?

    *depantsu's the sackthingy!*

    Nope... no tail... no NekoAli...

    *slips out of the net and continues searching for NekoAli*
  23. Quote:
    Originally Posted by Teldon View Post
    your just not trying anymore are you?
    Nah, their original idea was going to announce they had hired me as a community rep, but Posi put the kibosh on that since he wanted a player base around for when Going Rogue launched.
  24. Quote:
    Originally Posted by NekoAli View Post
    *decides to hide from the hungry Roozerians today*
    *searchs around for the kitty girl!!*

    Neko? Neko! Neko?! Are you in here? *pokes head into a dark corner* No?

    Are you over here? *pokes nose into the fridge* No?

    Are you in here? *poke nose into DP's toy drawer* ... noooo... and eeeeep

    Are you over there? *pulls out a telescope and checks out Sackville* No... lots of chewtoys though

    Are you up there? *uses a bigger telescope and checks the moon* No... but when did the Sackthingy's get a moonbase?

    Where oh where is Neko Ali!?
  25. ... this joke reminds me a lot of that Epic Bard class for WoW a couple years back.

    I'd play it!