je_saist

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  1. Quote:
    Originally Posted by Fedor View Post
    Neko is the good kitteh, Saist is da EBIL kitteh!
    Foolish sackthingy, unable to understand that which is good and just to those of cat heritage is not evil. It is only your perceptions of cats, as taught by the ideologies of the Canine Continuum, that convince you of what is good and just to be evil.
  2. Quote:
    Originally Posted by NekoAli View Post
    *saves the puppy from the fire hose treatment and cuddles him on Tiger's back*

    Onwards my noble steed! There are noms and bowls of chococoffeeliciousness over that a way!
    !!! A kitty saving a puppeh?!?!?!

    TRAITOR!!!!
  3. Quote:
    Originally Posted by Fedor View Post
    *Bops the Puppeh on the nose.*

    etc? Come on Puppeh make some effort!
    nah, that's not how you funish a puppeh. This is how a you funish a puppeh.

    *hooks up a firehose and turns it on full blast at Cien*
  4. je_saist

    Hit Point Cap

    Quote:
    Originally Posted by ZataWave View Post
    Anyone out there know the hit point cap for a tank? If I remember correctly it 3000, but I need some validation.

    Thanks.
    3212: http://paragonwiki.com/wiki/Hit_Points
  5. Quote:
    Originally Posted by Fedor View Post
    *Pops up through a small hatch in the floor and hops nimbly onto the counter.*

    Good morning...

    RadPhillySaistNekoDaKittehDemonBayFuzzyTigerShecky VexXxaGlomper
    ACK!

    *whips around to find a trap-door has swung open and crunched Sai's lil kitty tail, and watches a sackthingy head for the donut platter from the revealed exit*

    Alternative exits huh. Must be a Vanu Sovereignty sackthingy.
  6. Quote:
    Originally Posted by DemonCaller View Post
    :hops in in cabbit form and goes over to cabbitsnuggle Neko before changing over to her normal humanoid shape, and snuggling Neko some more.

    Good afternoon, guys. Wish I could report that I had an interesting weekend, but it was quiet instead, except for wrangling with the CoH program Sunday. Think I finally solved the missing costumes mystery..and that CoH prefers my C drive to my E drive.

    Or as one of my friends from back in GA put it.."Computers are Evil...haven't you caught on to that by now?"
    didn't you know that Georgia is where you can go to get exorcisms done on your computer?
  7. Quote:
    Originally Posted by NekoAli View Post
    Unfortunately so, Tiger. *pouts at work*
    We have a kitten pout! Quick! Bring the fuzzy furry purry swarmming kittens!

    *looks around for the class of kittens and finds them hovering around the Sackville door*

    Oh kitties, Neko Ali needs a snuggle...

    *the kitties look at each other, then swarm over to Neko Ali and snuggle Neko Ali*

    hmm... just what were those kitties up to...

    *investigates the entrance from Sackville and finds 6 bottles of chocolate syrup, 3 bottles of whipped cream, 2 yards of yarn, and a book on Sackthingy Shibari*

    Mewit... I knew it. The kitties were corrupted.
  8. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    I concur. It's fine if you criticize me, but the anonymity of rep comments has led to some rather out of line messages that I have no way to respond to.
    yes you do. Left click on that little Red Triangle on the lower left hand corner of your post.

    Type into the nice little box that comes up what is in your rep comments.

    Sit back and grin as whoever put the out-of-line comment there finds themselves with a "I'm sorry, your account has been banned message sometime in the near future.

    ***

    Quote:
    It's interesting how people only seem to take issue with the system and consider it useless when it comes to negative reputation, and barely a comment is passed on the GIMME POSITIVE REP YE circle-fap that goes on.
    Oh, I've commented on that several times. I often point out that all posts made by an account can be traced or tracked through viewing a forum profile. It's quite easy to see whether or not somebody asked for a rep boost in the gimme rep now threads.

    It's also quite easy to then throw them on ignore.
  9. je_saist

    Hey Ocho

    Quote:
    Originally Posted by Sun_Splitter View Post
    No relation.
    Their Triumph, their pantless, their all-together hatless
    and in this network their invading your forums
    Their insult dispensers, they shop at lot at Spencers
    On Triumph Watch Adventures get a does of no decorum!
  10. Quote:
    Originally Posted by Lazarus View Post
    Still, this patch should never have gone live in this sorry, broken state and being told by the AE dev to just "grin and bear it" for an indefinite amount of time is not acceptable. Every day this patch is live only makes the damage worse.

    I've stopped all advertising for my arcs in the meantime, there's not point in promoting something that is broken and cannot be fixed without many major rewrites as all 8 arcs got nailed by this mess. Advertising right now is just inviting poor ratings from people unaware of this bugged patch.
    Question. Why did you make maps that could be exploited to begin with. Shut up.

    Sister Twelve: same goes for you. Shut up. You aren't gaining any sympathy, and at this point you've managed to get people un-involved with this whole mess willing to step in and tell you it's time to close your mouth.
  11. je_saist

    Hey Ocho

    Quote:
    Originally Posted by PC_guy View Post
    not gonna lie, kinda sad mod08 hasn't said hi back D:
    He can't. I tied him up and pushed him into a closet. Since he won't give me his password, I'm having to brute-force it. I do like his screen-saver though. I wonder how he got the picture of BaB's in high-heels...
  12. Quote:
    Originally Posted by Frosticus View Post
    If you want to play a resist set I'd recommend a brute. Not only because they are tougher and cap at 90%, but because you can pair it up with a superior mitigation primary compared to what scrappers can access.

    Case in point, I'm currently leveling a stone/ela brute. Fault alone is as good as an armor set. The other attacks have as much knock down as any scrapper and Seismic smash is "i win" vs bosses.

    Stone is also notoriously endurance unfriendly, which /ela solves. You also access darkest night, which can more or less resolve your desire not to build for defense and still give you those results.

    At 36, I can honestly say that without using fault (and tremor to a lesser extent) the toon gets ripped apart solo'ing 0/5/bosses. I don't see it being different for any scrapper. With fault I breeze through most mobs.

    edit: if you are wondering about damage vs a scrapper. My paper dps should easily top 250 on the final build. Tremor is a 15ft aoe and fault can take two damage procs (not to mention the FF +rech proc!). So it is very "scrapperesque"
    um. right and wrong.

    While Brutes cap at 90% resist, they get the same exact base values as Scrappers. That means that when capped into Enhancement Diversification, their resists are not going to get close to cap.

    For example, an Invuln brute with all of the Smash / Lethal resist native powers and Tough will only be pushing 67.5% resistance... a far sight short of the cap. A stone brute in granite with tough will only have 73.125 resist, again, short of cap... and the ED capped stone skin will only be touching around 84% resist...

    The difference can't exactly be made up in IO's either. The devs are aware of the disparity of resist buffs versus defense buffs in the various IO sets, and comments from the developers indicate most future sets will have resist values.

    The solo(ing) advantage to brutes is that they do get a higher native HP cap, around 3200, and a higher base HP amount, around 1500.

    Really then, if you are going to make the argument, play a different archtype, when it comes to resists, the argument is for tanks, and not brutes, stalkers, or scrappers.
  13. Quote:
    Originally Posted by Detra View Post
    *grabs and gives saist big squishy boobie hugz™!!!*

    NO no no kitty.. we do not chew on lil sackpeople.. what if you were to chew his arm off.. Why then he would be a lil armless sack person.. that would be sad. I would be sad. Do you want to make Momma D sad? Of course you dont *skitches under the kitty chin*
    nuuu!

    *ish dragged away from the burlap treat*

    Kitties, nom! nom at him! nom the sackthingy!! Nom I sammmmuuuppphhhh

    *breaks free of Detra's boobs*

    We can sew him back together if one of you uses too much teeth, now nom!!! nom awaaaaaammmmuuurrrppphhhh
  14. Quote:
    Originally Posted by Fedor View Post
    *Noms at the donut and cuddles Neko.*

    Those who live by the.... something get smothered by Detra's affections Saist!
    *breaks free of Detra and WHAMTACKLES Fedor*

    CHEWTOY!!!!!

    *ish followed by all the little kittens bouncing up and down wide-eyed at their chance to try out a real sackthingy chewtoy*
  15. Resistances work differently from Defenses.

    A lot of the soft-cappers don't get this. They try to play each character exactly the same, without ever changing tactics or strategies. So your opening line is a bit of an assumption:

    Quote:
    TL/DR; -- Can a Resistance set perform well enough without using inventions to push up its defenses?
    You'll need to define what perform well enough means. If you mean in terms of mob survivability, no. You won't be able to sit in a mob and hack away at enemies.

    If you mean in terms of kill first, live later, then yes. All of the elemental sets have damage aura's, and those auras can rack up on damage counts.

    Now, each elemental set has it's own advantages / disadvantages.

    Electrical Armor has the best resists, great endurance management, and a regeneration buff that if you can get close to perma, will be putting you alongside willpower's and regen's for sheer annoyance.

    Fire Armor has not so great resists and unless you take combat jumping and acrocatics, or take combat jumping and slot multiple knockback protection IO's, a tendency to be flat on their back. That being said, Fire's damage aura is more powerful, ticking off 13 points of damage at level 50 versus 12 points on Electric and Dark. Okay, it's not that much more powerful. Anyways, Fire also gets a quick self-heal, endurance recovery, and a self-rez micro-nuke. Oh, and Burn. Really great for sending enemies at the front of a map running in fear to the back of the map.

    Dark's advantages are it's stealth and status effects. Most of the dark set is about giving your scrapper time to output some damage, then get away from the fight. Dark's tend to focus more on getting into a middle of a mob and cranking the damage, or hit and run tactics.

    ***

    For a scrapper, the two best armors really are Dark and Electric. Electric actually shows how unbalanced Fire Armor is, and there's a vocal minority within the player base that's upset that Fire Armor still hasn't been looked at since it was knocked out of balance with the I5 ED changes.

    ***

    On the attacks. Well, fire melee on scrappers is great for single target damage. There have been players with Fire / Shield scrappers that claim to drop AV's and Giant monsters on a regular basis.

    Electric attack is a bit better on the AOE front, and includes a couple of mezzes... which can really help out survivability.

    Dark Melee is a bit light on the directed damage side at low levels. However, the set does get a self-heal, which helps survivability immensely, and a self-endurance recovery. It also gets soul drain... which in mob environments turns light directed damage into where did everybody go?

    So, the attacks really depend on what you want to do.

    ***

    If you do a lot of soloing or challenges, Fire Melee / Electric Armor is a hard combination to overlook.

    If you are going for sheer damage and are backed with a controller that can keep mobs from running in fear, Dark Melee / Fire Armor is hard to overlook. A controlled mob hit with a Soul-Drained Burn is as good as dead.

    If you like to team a lot and run lots of task forces, Dark Melee / Electric Armor isn't as hard-hitting out front, but is better equipped for a wider range of potential battle situations.
  16. Quote:
    Originally Posted by Fedor View Post
    *Cuddles with the Neko and then is nommed on only to escape when Saist is nommed upon.*

    See, nomming only begets more nomming!

    Hi there Incubus.

    *Turning he bounces back up to cuddle with the Neko and the pile of little kitties.*
    ack! chew him kittens! chew him! he's a sackthingy!!! *is held in place by Detra and is unable to escape*
  17. Quote:
    Originally Posted by Detra View Post
    *noms on Saist*

    what?
    *ish nommed upon!*
  18. Quote:
    Originally Posted by Sigium View Post
    You're asking for something that we'll never get. Two words:

    Environment. Interaction.

    Parkour is lovely until you realize that they're interacting with the walls, railings and other bits and pieces to move them around. You can't have our characters using this because there are far too many surfaces around Paragon/Rogue Isles to make it work. You'd be trying to backflip off of the air and it would probably be successful!

    While I wish our engine would allow us to work with the environment, I can't say that it will for a long, long time. Probably never. Anything below this is just Ninja Run, and I object to giving it to players when those who paid for such a nice power have something like that.
    This.

    Remember. The characters are presented to the world as bubbles. There is no direct animation to object interaction through the game. This is why whenever you click on objects you get a basic hand animation on the cursor, but don't actually touch the object. This is also why your attacks always animate the same way, and don't change animations even if your target is larger than you (common with the Tuatha) or smaller than you (common with the RedCaps).

    One-to-One element interaction is extremely processor intensive. This is why most games only have generic interactions with objects in the world. Games like Assassin's Creed, Mirror's Edge, and Prince of Persia also spend a huge amount of their development budget on creating interactive environments, and the systems worked for a couple reasons.

    First, these system only had to worry about one player controlled avatar with a static size and skeletal frame. The developers did not have to account for 3 different skeletal structures and a scaling size frame.

    Second, these systems only had to worry about a largely single player experience. There's a difference between having to organize a game environment for a single player, and having to organize a game environment for hundreds of players needing to communicate all system data through an internet connection.

    These computation problems basically mean that one to one environmental actions won't occur in CoH for several more years, and when, or if it happens, there will be two caveats.

    Players will need a dedicated processor for physics. With OpenCL this isn't such a big problem as an older graphics card or CPU processing core could be tasked with handling the physics calculations alone.

    Players will also need a much faster network connection, which means that companies like AT&T will have to stop spending money on keeping the Iphone exclusive and start spending money on upgrading their Internet Backbone infrastructure. Companies like Comcast will also need to stop paying people to cut off other companies internet connections and spend that money on new equipment as well.
  19. Quote:
    Originally Posted by NekoAli View Post
    Indeed so.

    *demonstrates to the kitteh klass by picking up Fedor and giving him a big hug, then releasing him, unchewed*
    You're going to corrupt the new kitties!

    *demonstrates a Sackthingy chew by tackling Fedor and nomming a Sack(arm)*
  20. Quote:
    Originally Posted by NekoAli View Post
    *sits by the kittens wearing glasses and a teacher expression*

    And remember little ones, Sackpeople are for hugging and cuddling. Not for chewing. An occasional tussle is alright, so long as it's all in fun.
    nuuu! Sackthingy's are for chewing! Don't corrupt the little kittens!
  21. Quote:
    Originally Posted by Fedor View Post
    *Hangs from the half eaten donut and gives a little wave.*

    Morning Saist.
    Hi there. Would you like to meet my class of kittens?
  22. *wanders over the pizza boxes, sorts through them looking for one with trout'n'mushrooms and spies a donut*

    A donut? hmm... perhaps... perhaps...

    *picks the donut up to reveal a fedor hanging underneath*

    Oh mew! the trap has been sprung already!
  23. *wanders into the room leading a bunch of wide-eyed kittens with ribbons on their tails and ears*

    And this is the Rookery's kitchen and living room. The big boobed girl over there is Detra. Be careful with her, some say her pawcuff collection is massive.

    *the kittens all nod and mew to each other*

    Now follow me, and over here we'll find the door from Sackville.

    *walks over to a tiny door set in the wall and the kittens all mew in confused tones*

    Sackville is home to the Sackthingy's, the best chewtoys cats and kitties can have.

    *MEW!*

    Yes, yes, I'm sure a sackthingy will be along soon. For now though...

    *pulls out a Fedor plushie and shows it to the Kittens*

    This is what a Sackthingy looks like. Note the nommable arms, the ready to be chewed legs, and the silly expression on the face.

    *nods and mews of assent*

    Remember, when you see a Sackthingy, CHEW!

    *more nods and mews of assent*

    Very good. Lets move on...

    *sets the Fedor plushie on a pedestal next to the door and moves over to a brightly lit pink archway with cat-trees on both sides, with a waterfall of milk on one cat-tree, and a waterfall of cream on the other*

    Over here we find the entrance to Feline Foundation base. Some day you will... all... be... class? CLASS??

    *looks around in a panic for the kittens*

    Oh dear oh dear, I've lost the kittens, at least none were wearing mittens!

    *spots the kittens back at the door to sackville, gathered around the pedestal. 3 kittens are working together to try and lift a fourth kitty up high enough to grab the Sackplushie*

    Oh no little kitties!

    *rushes over*

    You'll get to chew on a sackthingy later. Tell you what, go talk to Detra and she'll give you some pizza, hows that sound?

    *slow mews and some wiggling of tails, the kittens swarm towards Detra, gathering around her feet and giving big kitten eyed stares*
  24. hmm. There's a bug floating around that results in some AV's gaining Reichsman values instead of using their AV values. It's been a while since I've run an LGTF, so it's possible that this bug cropped (back) up.
  25. je_saist

    Hey Ocho

    Quote:
    Originally Posted by TamakiRevolution View Post
    Mod08's mah homie D:!
    Hey look. Just because you bribed him with a case of beer and tickets to the Nukem High Ball does not make him your homie. You'll need to also get him the wide-screen edition of Fuzzy Furry Purry Kitties Gone Snuggly.