Hit Point Cap


Aett_Thorn

 

Posted

Anyone out there know the hit point cap for a tank? If I remember correctly it 3000, but I need some validation.

Thanks.


 

Posted

Quote:
Originally Posted by ZataWave View Post
Anyone out there know the hit point cap for a tank? If I remember correctly it 3000, but I need some validation.

Thanks.
3212: http://paragonwiki.com/wiki/Hit_Points


 

Posted

Well, to be technical, it's 3212.7 ;-)


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Thanks for finding that Je. Been looking everywere.


 

Posted

After I finish my dark/dark tank run I am gonna do an Invulnerabilty Tanker. I will try to make this guy as sturdy as possible. My question is: Is it really better to try to cap Health, or shouldn't I be trying to put all my efforts into capping res/def, since that will be what really determines survivability? Also, assuming unlimited funds, can you really have your res/def and health too?


 

Posted

Res is very easy to cap on a INV, S/L isn't that hard either esp with Invinc giving you a boost. The best I've come up with so far is just under 2900 HP's for my new tank that I'm going to roll out when GR is released.


 

Posted

I'll have to double check but I believe if you slot it correctly: using Dull Pain will get you to the HP cap. Getting it "perma" keeps you there of course.


Throwing darts at the board to see if something sticks.....

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Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
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Posted

The AT Combo I'm creating is SD/NRG Melee. I have him in mids at 2966.6 with accolades.

This concept is for Going Rogue. He is going to be my Pratorian self for my Primal Earth SD/SS Tank. Instead of getting imbuded with Super Strength, he was infused with Energy instead.

I dont think that 2966.6 is that bad. My SD/SS tank is around 2700 and plays just fine, no worries of going down in a battle. I was trying to see if I could hit cap.


 

Posted

I wouldn't (didn't) bother with +HP on an invuln since you have Dull Pain. I think defense will give you the most bang for the buck.

On the other hand, I'm definitely aiming for the cap on my WP tank since WP has no self-heal and crazy high regen.


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