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Quote:Ah. Gotcha.I was referring to his experience, not yours. I understand you verified first. I just didn't have any kind of actual response regarding why that would happen to you, which is why I quoted him, not you.
Tubbius specifically said "immediately" in his case, so I thought it warranted an explanation. -
Quote:Maybe I should clarify this:That could also be because doing the extra search gives the server enough time to actually update the file, whereas immediately re-clicking edit (or even Play) can sometimes give you the previous version.
What I mean is this sequence of events:Quote:After verying that the system had updated the AE arc (by hitting edit again and checking the text placements...)... - Hit Republish and Exit
- Drop back to AE main window
- Watch System Tab for "mission updated" in green
- Close AE window
- Open AE Window back up
- Go to Mission
- Check mission with Edit
- Changes are applied
- Close AE window
- LOG OUT
- Log back in : new character
- Go to AE building
- Open up AE mission window
- Click Edit
- Version displayed is OLD version.
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Quote:City of Heroes has changed a lot over the years. Some of these changes directly impact your ability to see whether or not anybody is online.Hello I'm returning back to the game after being gone for 2 years, is it worth coming back, I logged in and only saw like 4 people around. I know alot of my old friends left to go play champions but that game wasn't very good to me so I left and played WoW for a while, that got old very fast. I'm kinda a comic book geek and would love to come back and just have fun.
Looking for some feed back.
Thank you
Earlier this year the developers allowed limited Free Transfers, and multiple players used the transfers to move characters off of servers like Freedom and Virtue, while certain cliques, such as the PvP crowd, moved onto specific servers (particularly Freedom Server).
The developers also developed a new /hide system, which allows players to selectively hide from various searchable lists within the game. The first thing many veteran players do is turn off their visibility to /search.
The developers also revamped the server hosting system itself. Server population indicators when players log-in refer to over-all load... not server population. Improved load-balancing software has also enabled the servers to better utilize available resources. What this means is that the server load icons visible when you log into the game... don't actually tell you what the server population is.
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The developers also expanded the number of Global Channels players could belong to a few issues back, and with Issue 17, have developed a Channel Timeout function, to clear existing global channels of inactive accounts. The result is that most active teaming takes place in Global Channels... first starting with private SG or Coaly based channels, and then expanding to the more wild and rampant public channels.
If you do a search for global channels, you'll likely find a public badge or Task Force channel for your server. If you earn a reputation as a competent player who is reliable through the public channel, you'll likely be invited to one of the smaller private channels were you'll have more opportunities at special events like Master of Task Force / Strike force runs.
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Some servers also have players who are active on the forums (from what we know of published figures, it's likely that only 1/5th of the game visits the forums, and closer to 1/10th actually posts on a regular basis). So, if you get involved with a Server specific forum, you are more likely to find a good play group.
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Now, would I reccomend you start trying to play on Freedom server? Oh no. Not in a hundred million years. Freedom's got the reputation of being Freedumb, and I lost count of the players using the free-transfer opportunity as a way to get their best characters off of the server. As mentioned by another player, this is why Virtue has taken the reported lead in being the most populated server.
Now, what server would I suggest you start playing on? Well, pretty much every server has a group of good people. You'll probably need to actually go to each server and find one that suits you. -
Just had something... odd... happen when creating arc 405524. After posting the arc and publishing it, I went back in to do some text changes. I then hit Republish and Exit and I was given the system message the arc had been updated. After verying that the system had updated the AE arc (by hitting edit again and checking the text placements...)...
I logged out, logged in another avatar, went to the AE building... and mission 405524 was reverted. The older verison without the text corrections was the published mission.
There was a new AUTOSAVE file-name.... that contained all of the changes made to the mission. As best as I could tell, there is no method to get the AUTOSAVE file to upload the changes to the already published arc. I'd either have to go in and redo every single change BY HAND... again (since copying is bugged under Cedega, which I don't think is an issue with the game client), or I could just publish the AUTOSAVE file as new. -
Tools like GPUZ and CPUZ are also far more helpful for troubleshooting than DXdiag: http://boards.cityofheroes.com/showthread.php?t=219502
Honestly, I'm not sure what to tell you as Catalyst 10.4 is working fine with RadeonHD 5770's with all Ultra Mode options turned on. Granted, My AMD processor is a tad more powerful, 3.4ghz versus 3.2ghz...
The suspicion is that there is something enabled in the options you have running. E.G. : trying to run Anti-Aliasing and Ambient Occlusion at the same time (they don't play well together). I'd also check Catalyst Control Center settings and make sure you have no profiles running, and that all 3D options are set to Application Default. -
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Quote:*suddenly drops out of the rafters, tackling the DomiAli and quickly ties her up in bright pink ribbons**struts in, heels clicking on the floor and light glinting off her shiny latex schoolgirl outfit. A casual flick of a hand summons a cracking helfire whip*
Alright. Everyone puts the pizza in the sacks my demons will be circling with and nobody has to get hurt.
To much.
Unless you beg nicely for it.
The pizza is saved! -
Quote:not at this time, no.Is there a way to register CoH with Steam if I bought it before it came out on Steam.
I'd like for Steam to be able to register time played and have my friends be able to see what I am playing.
You can add a shortcut to run CoH through Steam, but you will appear as simply being in a 3rd party game.
That being said... Steam Integration may not be that far off: http://www.phoronix.com/scan.php?pag...item&px=ODIyOQ :: http://www.phoronix.com/scan.php?pag...item&px=ODIzMA :: http://store.steampowered.com/macbeta/ -
Quote:Nvidia moved the base MX440 drivers to a legacy status years ago.]I use an old geforce MX440 card on my laptop. Yes I know its ancient but it still runs the game fine other than the tailor crashes at the minute.
Im also running windows XP and NVidia no longer make drivers for this card, understandable considering its age but I was wondering if I upgraded to windows 7 would there be newer drivers along with it or will it just be the same as the NVidia final release?
Nvidia still updates the legacy drivers on an occasional basis to account for Windows API changes. Nvidia has also fixed some serious bugs (such as a 5 year old memory leak) in the legacy releases. So if this is a driver issue (and it probably is), you need to contact Nvidia.
Okay, here's the bad news. You got this seriously backwards.Quote:See I'm starting to think that possibly the bug maybe related to drivers since I downgraded and crashed even earlier than with the newest ones out, so if there were any compatible or newer drivers than that I may get it working...
Or if there was a way to effectively 'trick' my computer into accepting drivers for a newer 3d card just to get past the bug this would be good too.
Please do not bother telling me I should just buy a new laptop/3d card, if this was an option right now I would have done it already. The point being I should not really be forced to buy a new comp just to play a game that came with a supposedly optional add-on to graphics and I wont buy a new comp for the sake of one game, which the developers refuse to fix the bugs for and still charge to play, no matter how fun it is
There's a very good reason why for years neither AMD nor Nvidia gave official support for laptops. Vendors can, and did, often change chip configurations such as clock speeds, memory buses, memory amounts, and even ordered special chips with cut pixel processing pipelines or on-board disabled hardware. Vendors would also link extra display hardware, such as the LCD luminosity controls (brightness / tint / hue) to the graphics chip, components that wouldn't be in the reference driver.
So while the chip in your laptop may have been sold as a Geforce 440MX... it might not actually have BEEN a 440MX, and it might not map to a reference 440MX's device-id's and IRQ's.
Currently both Nvidia and AMD offer limited support for Laptop hardware, but you might notice that mostly full support requires a a DX10+ / OpenGL 3.0+ chip. ATi still provides a reference driver for the DX9 / OpenGL 2.0 cards running Xp, but Geforce Support pretty much starts at the Geforce 7 series.
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Your card, unfortunately, only maps to OpenGL 1.3 (It's an overclocked Geforce2 MX at best). So, getting back to your particular problem, here's another spot where you got it just, well, wrong.
The developers DID fix the BUGS. The legacy graphics engine was a horrible mix of over 6 years of patched and re-patched code. The code quality has been described as abysmal and more band-aids than would be needed to deal with one of Riff's paper-cut bombs.Quote:which the developers refuse to fix the bugs for and still charge to play
However, just because the game itself is API compliant... does not mean that the drivers are API compliant. One of the main reasons Nvidia heavily supported OpenGL from the Riva TNT up to the Geforce FX was the addition of proprietary extensions. OpenGL can support a vendors proprietary plugin for code acceleration. In some cases, Nvidia needed these proprietary extensions to run certain graphical effects and operations. The most famous of these extensions was Ultra Shadow, which allowed the OpenGL 1.5 / DX 8.1 GeforceFX keep up with Radeon 9700's in ID Software's Tech3 engine utilized in Doom3.
This is where we get back to your to your particular problem. The City of Heroes legacy engine was reportedly filled with calls to these proprietary extensions, hence the rendering errors with water effects on ATi Radeon graphics cards. Rewriting the engine to get the same type of visual / graphical effect against the ratified API standard took a lot of time and effort.
However, we know for a fact that Nvidia's drivers at the time were loaded down with various cheats and driver-shortcuts, as evidenced by the FutureMark 3DMark 2003 scandal where GeforceFX was rendering a completely different scene as forced by the driver than equivalent cards from XGI/Xabre, ATi, Matrox, Via, or 3Dlabs.
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See, what you are asking for is for the developers to BREAK, and I'm going to repeat that, BREAK the engine in order to account for major long-term issues with the driver your card uses.
You are not asking the developers to fix anything. You are asking the developers to insert intentionally badly written, vendor specific code, back into the engine. Well, sorry. I don't think Paragon Studios should re-break their engine to deal with issues introduced by a vendors bad or proprietary code.
Now, I do think Nvidia should do a code-audit and make sure their legacy driver sets are capable of running standardized API calls. I'm not entirely sure such a code-audit would help though, again, as a reference driver provided by Nvidia may, or may not, map to the chip you physically have in your possession.
Making sure the driver maps to your chip would be up to the vendor of your laptop. -
*waits in the rafters above the donuts and wonders whats taking Fedor so long to take a bite at the bait*
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*Attention Rookery Shoppers: There is a sale on Chocolate Covered Donuts in Aisle 4: Repeat, Chocolate covered donuts are on sale in Aisle 4*
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*bursts onto the top of the counter covered in cheese and pepperoni dripping from the ears*
Alright! Where's that Sackthingy! WHERE IS HE!
*whampages down the counter, poking into every single donut box and standalone donut visible*
MEW! WHERE IS THAT SACKTHINGY!!!
*suddenly has an idea and whampages off to DP's Dolly Supply chest*
now... where is it... I want... yes! The purple one with the pink! It'll be perfect!
*cackles and disappears into the shadows* -
Quote:*ish walking along the bottom of the counter when a shadow passes over head**Pops out through a loose outlet cover, pads along the counter and pushes an entire pizza off onto the floor.*
There, there's your mischief! Morning DetraMaestro
*And with that he hops into a donut and begins to nom.*
Huh?
*looks up to see a falling pizza box!!*
FEEEEEEEEDOOOOOOOOOOOOORRRRRRRRRRRR!!!!!
*KERSPLANT*
*crawls out from under the pizza box with Sackthingy nomming now the number 1 priority* -
Quote:Right now, either 10.1 or 10.4.I've been having this problem myself since i17. Same deal, Radeon 5850, 750w power supply. My system is more than capable of running the game.
I've not updated my drivers recently (since I got the card mid-March), I'll try that when I get home. What version should I be using?
We'd prefer you be running 10.4.
try an /sfc scannow before reformatting or reinstalling.Quote:Edit: and I'll run CoH Helper too, since this happens rliably at least once every few hours.
Edit v2: and I'd really, really rather not have to reformat my system to fix this >.> -
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Quote:which drivers are you using? Catalyst 10.1? 10.2? 10.3a? 10.3 stable? 10.3 OpenGL 4.0? 10.4 preview? 10.4 stable?I have a ATI radeon 5850 vid card, and ever since it has been in i have gotten drivers have stopped and has recovered message. I have uninstalled and reinstalled the ati drives so many times now i cant count anymore. Does anyone know a fix for this? My computer is more the capable to handle from the game, that is what tech support from nc soft has said.
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Quote:... GTX cards run hot. Period.
Just got a new nVidia 285GTX video card for UM and was playing at max for about 10 minutes when I got a temperature shutdown. So I got SpeedFan to check the temperatures and it was going over 70C constantly. So I scaled back features, particularly the Advanced Occlusion Settings to get the temperature at a constant 63C.
The Desktop system has 5 fans and a water-cooled dual core processor and all fans appear to be operating. I just cleaned the case. If I run at the Recommended Setting the temperature drops to 54C.
So my questions are: Is that still too hot? Am I going to burn out the card? Should I find a better cooling solution?
Honestly, if you just bought it, return it, save yourself $75+ bucks over what you probably spent, and get a RadeonHD 5850. It'll run faster, give you DX11 / OpenGL 4.0 support, and run a lot cooler. If you still like playing in the $400+ bracket, pick up the RadeonHD 5870 instead, which is a heck of a lot faster, and again, a lot cooler. -
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Quote:Personally, I've gotten two purples since I17.Since i17 i've received numerous temp power drops and zero purps or worthwhile (entropics, posi's, etc) recipes. I just resolved that it was my own bad luck through normal play (mishes, entire arcs, radio, tfs, etc), but recently have heard much of the same through coalition & sg chums...so I'm just throwing it out there to see how you guys and gals on freedom have faired with your drops since i17's release...any luck?
On the flip side, I also know people who have been playing since purples were introduced that have NEVER had a purple drop.
Ergo, off the top of my head, not getting any purple drops doesn't signify anything is wrong with the game or the system.
