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Posts
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Joined
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The Base teleporter in Sharkhead Isle is a good place for Red side. Pocket D also works well (assuming you don't amass leechers/griefers from simply being in a high traffic zone like Pocket D). Tonight's raid with xeaon will be meeting in Sharkhead.
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Quote:I agree, yet again. There is too much happy going around. Let's make some angry.So I woke up angry at something, so I should just quit? I've gotten past my dev anger issues before :P i13-now. I do like to vent though, and pushing me out the door isn't best for the game.
Sorry, your post wasn't that harsh, but I'm used to seeing people say "get out" when others don't like something.
psst- :P I also believe there should be a few complaints in all the dev love. It helps to balance it out. -
Quote:Right on! If the devs don't give me what I want, I quit!I do like how I've been the only person to think this is a bad idea/hate that i19 is pretty much being skipped. Yet the party pack had like 16 pages of lolz in half a day. This just seems like a bad direction for the game :\ I'll wait it out, but a group of my friends and I have been saying for a long time that i19 is the game's last chance for us.
And my thoughts on all the news? I like it. I like it a lot. Of course not everything is going to work out perfectly, but I think I'll enjoy the new content/changes. -
Since the launch of GR, I've been having a few occasionally problems with the alignment missions. That issue is that on attempting to run a Villain alignment mission, I am assigned a Rogue alignment mission. I am quite sure that I selected the villain option, not the Rogue option.
This has happened a few times where a friend or I set the mission and complete it, only to find we received a Rogue alignment point rather than a Villain one. What's worse, today I set a tip mission, but the mission I got was from a completely different tip. From memory, I believe it was supposed to be a Council mission, but wound up being about Kelly Uqua.
Has anyone else experiences this issue, and is there any light you can shed upon it? -
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I understand that I will have to work more to rely on my -tohit for defense, but it seems like that way will allow for more potential to soak damage.
My Purpose in making this thread was just to confirm that I am able to count on my -tohit. -
*Possible (minor) Spoilers Below*
Read on if you have already completed the villain morality mission and/or do not care about (minor) spoilers.
Am I to understand that my pure-Villain Brute will have access to a power that will fill his Fury bar and provide +60% recharge for 20 seconds? Will this make my Fury immune to decay for the full 20 seconds?
If I read something incorrectly, please tell me. Otherwise, I am very excited. -
For AV's I can most often plan to rely on +defense bonuses from my team, and If they aren't putting out, purple candy will probably do the trick. The more I think about this, the more I lean towards the road of the +resistance toggle. The fact that AVs resist ~85% of my tohit debuffs is a bit unsettling, but not surprising.
Thanks for the response. -
For SS/WP, you most importantly want +HP. After that you want to find some +regen, +recovery, and +defense bonuses. Dont' forget to get good enhancement values out of all your powers.
My SS/WP Brute has a planned build for 32.5 or higher for smashing/lethal and elemental defenses. It will also benefit you to find about 40-60% global recharge. Some sets that I like are Performance Shifter (endurance modification), Numina's Convalesence (healing), Miracle (healing), Reactive Armor (resistance), Kinetic Combat (melee damage), and Luck of the Gambler (defense). Check out the set bonuses from them and try to find a combination that will provide you with what you want.
I'll edit in a data chunk for my build.
edit: here is my build
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Quote:What kind of kin's have you been teaming with? The one I team with had me damage capped with the old brute cap, no sweat.-The damage cap nerf was nothing special or painful. I've only been at the previous 850% cap when I had 4 Kineticists pumping max-spawn Fulcrum Shifts on me all at the same time with full Fury and a capped Soul Drain.
Now it just takes a few less stacks of Fulcrum Shift to get there..
Anyway, the nerf is nothing crushing.. it's just a small defeat in the mind of a true brute player.
Quote:Originally Posted by Carnifax_NAThis is how I see it, Brutes were normalized rather than nerfed, which needed to happen to slot them neatly where they belong between Scrappers and Tanks. -
I have a few questions regarding Dark Miasma. Can I safely rely on my tohit debuffs to act as a large part of my defense (read: chance to dodge/avoid attacks)? I'm currently working on leveling a fire/dark corr, and I'm not sure which way to go for survivability. I see a choice between high resistances or soft-cap to smashing/lethal damage. I want to know which way will allow me to soak more damage.
If I pick up a Patron Armor that provides resistance (combined with tough, ~50% to smashing and lethal), I can still find over 20% defense to all damage types with Shadow Fall, set bonuses, and the Fighting pool. However, If I pick up Scorpion Shield, I can be soft-capped to s/l damage regardless of relying on my tohit debuffs.
So, assuming that Darkest Night will provide 23% tohit debuff, and I will have 20-24% defense, will the two combine to be equivalent to soft-capped defense? Will that make a resistance armor the better path? (I will also have fearsome stare providing about 22% tohit debuff).
Should you decide to answer, keep in mind, I plan to run a lot of level 50 SF/TFs.
Also note: the majority of my set bonuses will be devoted to recharge time (perma hasten). -
It's true.. Scrappers do significantly more damage than brutes at all times now. The days of a brute dealing the best damage when they have a kin are over. However flavor of the month it may be, I think an elec/shield scrap is a great choice for you, but if you want to stick with a brute I would personally not recommend Super Strength for a shield defense. Electric melee is the better choice in my opinion.
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Honestly, making SS/SD endurance sustainable is not easy task. I like to keep rage double stacked on mine, so I end up crashing every 60 seconds. Unless you sacrifice some of your other set bonuses for recovery (like +defense, +hp and +regen) you will find yourself constantly checking your buff tray to see if the kin still has Speed Boost on you. One way to alleviate some of your recovery woes would include investing multiple slots into Stamina and slotting Performance Shifter for the set bonus +recovery and the Chance for +End proc. Purple sets also grant an Ultimate Improved Recovery bonus (.04%) which makes a big difference.
Other than that, I suggest slotting some Endurance Cost reduction into your heavy hitting abilities. -
My SS/WP brute runs at around 2500 hp. He is not fully slotted, but just about. Adding an extra 400+ HP would do a great deal for the out-of-combat(read: few foes for RttC), but while in a full mob it would have less benefit.
That is not to say the benefit would not be great. It would provide at least an additional 5-10 hp/sec, and don't neglect the benefit of the HP itself. /WP is notorious for lacking the ability to hold Alpha strike, but with added HP (factoring it the resistance multiplier), it would be much easier.
tl;dr: yes +max HP is a great buff for brutes, especially regen based. -
I learned a lot from this thread. The survivability Analysis thread Dechs made (which I believe was linked here) Showed me just how much I would benefit from actually working on my defense numbers. I reworked my SS/WP build to include four sets of Kinetic Combat (yes I know how much it costs!) and my survivability skyrocketed. I also decided to switch from Mu Mastery for the great AOE farming to Soul mastery for the -tohit and set bonuses it could provide me. Now my brute sits with a loss of 10 global recharge, a net gain of about 100 hp, a targeted AOE tohit debuff, and an additional 20% Smashing/lethal defense.
The total price of this build will probably empty my pockets and then some, but the increased survivability will be far more than worth it when it comes to running SFs/TFs. Time to go farm those Cimerorans!
Edit: maybe Dechs' post wasn't linked here, but here it is: (http://boards.cityofheroes.com/showthread.php?t=226653)